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Duality: Structures sandbox

First post
Author
Soldarius
Dreddit
Test Alliance Please Ignore
#41 - 2015-09-27 18:06:26 UTC  |  Edited by: Soldarius
Went to anchor a POS. Didn't have charters. #HiSeclyfe

Tried to scoop POS to cargo and noticed "Scoop to Fleet Hanger". Now I don't have to fit a cargo expander to my DST to scoop 4km3 items. <3 Much love.

Also, couldn't anchor any reactors of any kind in hisec. #hiseclyfe (again). I don't recall this being normal. But I could be mistaken.

The things I could anchor worked just fine.

http://youtu.be/YVkUvmDQ3HY

Brent Anders
Project Pendragon
#42 - 2015-09-28 07:13:20 UTC
Soldarius wrote:
"Scoop to Fleet Hanger"


Also just realized that.. i couldn't believe it, so i dropped the tower again just to do it once more.. may be my occupation for the Rest of the Day.

In other word, nice feature, appreciated.
CCP Claymore
C C P
C C P Alliance
#43 - 2015-09-28 14:26:38 UTC
Lugh Crow-Slave wrote:
Do these changes get rid of some of the issues ccp had with players docking in one another's ships


Not asking for this feature just curiouser


Could you expand on this?

I am not sure 100% sure what you mean.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#44 - 2015-09-28 14:28:07 UTC
Kierss Mann wrote:
I see the problem there with the skills... You could do what you did with the titans in 2014 on SiSi (think it was)?
https://forums.eveonline.com/default.aspx?g=posts&t=378376


Yeah, that was me again Cool

We will work something out when the time comes.

Quality Assurance Analyst Team Psycho Sisters

Destoya
Habitual Euthanasia
Pandemic Legion
#45 - 2015-09-28 14:40:07 UTC
CCP Claymore wrote:
Lugh Crow-Slave wrote:
Do these changes get rid of some of the issues ccp had with players docking in one another's ships


Not asking for this feature just curiouser


Could you expand on this?

I am not sure 100% sure what you mean.


We've been told previously, that aside from gameplay design concerns, the reason why we could not dock in other player's ships (to man guns on a titan or store your piloted ship inside a capital SMA so they could jump you around, for example) was that the code design did not support two players occupying the same ship at the same time, due to the way the database and session changes works.
CCP Claymore
C C P
C C P Alliance
#46 - 2015-09-28 14:44:38 UTC
Destoya wrote:
CCP Claymore wrote:
Lugh Crow-Slave wrote:
Do these changes get rid of some of the issues ccp had with players docking in one another's ships


Not asking for this feature just curiouser


Could you expand on this?

I am not sure 100% sure what you mean.


We've been told previously, that aside from gameplay design concerns, the reason why we could not dock in other player's ships (to man guns on a titan or store your piloted ship inside a capital SMA so they could jump you around, for example) was that the code design did not support two players occupying the same ship at the same time, due to the way the database and session changes works.


I see what you mean.

As far as I am aware my team will not be touching anything like this. It will only be for structures. It is not on our plans to make ships dock in other ships.

Quality Assurance Analyst Team Psycho Sisters

CCP Lebowski
C C P
C C P Alliance
#47 - 2015-09-28 14:48:24 UTC
Brent Anders wrote:
Soldarius wrote:
"Scoop to Fleet Hanger"


Also just realized that.. i couldn't believe it, so i dropped the tower again just to do it once more.. may be my occupation for the Rest of the Day.

In other word, nice feature, appreciated.
Well spotted! Five 0 added that, it'll probably be on TQ in Parallax. Smile

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Circumstantial Evidence
#48 - 2015-09-28 19:35:06 UTC
CCP Claymore wrote:
Masao Kurata wrote:
Could we have that "disable camera bobbing" setting on Tranquility please? :P

You saw nothing. Roll
WTB mythical camera drone stability module / rig / implant / booster, top isk paid. pleeeaze....
Naragka
Inner Circle Exploitation
#49 - 2015-09-29 12:12:01 UTC
CCP Claymore wrote:
Destoya wrote:
CCP Claymore wrote:
Lugh Crow-Slave wrote:
Do these changes get rid of some of the issues ccp had with players docking in one another's ships


Not asking for this feature just curiouser


Could you expand on this?

I am not sure 100% sure what you mean.


We've been told previously, that aside from gameplay design concerns, the reason why we could not dock in other player's ships (to man guns on a titan or store your piloted ship inside a capital SMA so they could jump you around, for example) was that the code design did not support two players occupying the same ship at the same time, due to the way the database and session changes works.


I see what you mean.

As far as I am aware my team will not be touching anything like this. It will only be for structures. It is not on our plans to make ships dock in other ships.


That wasn't the question.
The question was if this new multi-in-space-structure-dock code would lessen the impossibility of achieving the same for in-space-ships
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