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Player Features and Ideas Discussion

 
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Holiday bomb

Author
Decarthado Aurgnet
Imperial Combat Engineers
#1 - 2015-09-26 16:11:07 UTC
Make holiday bombs for bombers. Have it trigger a false hull alarm on people in the blast radius. That is all.

Remove T2 BPO's or make them inventable at extreme cost.

Celthric Kanerian
Viziam
Amarr Empire
#2 - 2015-09-26 19:48:18 UTC
I can imagine 5-10 of these crashing peoples game.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#3 - 2015-09-26 20:10:50 UTC
Celthric Kanerian wrote:
I can imagine 5-10 of these crashing peoples game.


how would sound effects crash somebody's game?

Btw, I think the idea is awesome, I'd love to troll Jita with it :)

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Ellendras Silver
CrashCat Corporation
#4 - 2015-09-26 20:24:59 UTC
Bobb Bobbington wrote:
Celthric Kanerian wrote:
I can imagine 5-10 of these crashing peoples game.


how would sound effects crash somebody's game?

Btw, I think the idea is awesome, I'd love to troll Jita with it :)


and this is exactly the reason why, imagine some people firing some of them in and around jita the servers would get some intense calculations detecting the ships in radius and setting the alarms on all ships in the range of the bombs. One wont be so much of an issue multiple in a quiet place would also go well. but imagine a bunch of people doing this in jita (as you yourself said would love to do in jita) and with you many others it would cause server problems specially in a system like jita where it is overcrowded by definition.

[u]Carpe noctem[/u]

Decarthado Aurgnet
Imperial Combat Engineers
#5 - 2015-09-26 22:52:32 UTC
Ellendras Silver wrote:
the servers would get some intense calculations


The servers wouldn't get any calculations beyond the coordinate of the detonation. It's purely cosmetic, so the local client can crunch all the numbers and determine whether it should generate the effects.

Remove T2 BPO's or make them inventable at extreme cost.

Haatakan Reppola
Science and Trade Institute
Caldari State
#6 - 2015-09-26 23:10:40 UTC
Decarthado Aurgnet wrote:
Ellendras Silver wrote:
the servers would get some intense calculations


The servers wouldn't get any calculations beyond the coordinate of the detonation. It's purely cosmetic, so the local client can crunch all the numbers and determine whether it should generate the effects.


Just as normal bombs are calculated client side?

Or do you mean they need to make new code (client side) that check every server tick if your in range of a bomb?
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2015-09-28 00:07:46 UTC
Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Frostys Virpio
State War Academy
Caldari State
#8 - 2015-09-28 00:30:49 UTC
Reaver Glitterstim wrote:
Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side.


The only difference between a prank bomb and a real one is you trade a damage calculation for a prank trigger of hull alarm. The rest still all has to be done. Getting it calculated client side mean more needless info request from each client to the server to know where the bomb is, and the ship current position relative to it to know if it should plan a fake alarm. Now do this on Jita undock and you just created a shitload of extra network load.

All of that for a troll weapon.
Yockerbow
Aliastra
Gallente Federation
#9 - 2015-09-28 04:56:09 UTC
Frostys Virpio wrote:
Reaver Glitterstim wrote:
Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side.


The only difference between a prank bomb and a real one is you trade a damage calculation for a prank trigger of hull alarm. The rest still all has to be done. Getting it calculated client side mean more needless info request from each client to the server to know where the bomb is, and the ship current position relative to it to know if it should plan a fake alarm. Now do this on Jita undock and you just created a shitload of extra network load.

All of that for a troll weapon.


So what's the problem again?
Zan Shiro
Doomheim
#10 - 2015-09-28 05:55:20 UTC
Yockerbow wrote:
Frostys Virpio wrote:
Reaver Glitterstim wrote:
Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side.


The only difference between a prank bomb and a real one is you trade a damage calculation for a prank trigger of hull alarm. The rest still all has to be done. Getting it calculated client side mean more needless info request from each client to the server to know where the bomb is, and the ship current position relative to it to know if it should plan a fake alarm. Now do this on Jita undock and you just created a shitload of extra network load.

All of that for a troll weapon.


So what's the problem again?



waste of time to code, test, optimize, retest and implement in time.

At least fireworks displays look nice. And who doesn't like fireworks.

Well that and obligatory eve has sound? Game sound off, the person being trolled not even in on the joke really.
Zepheros Naeonis
TinklePee
#11 - 2015-09-28 10:18:10 UTC
Zan Shiro wrote:
Yockerbow wrote:
Frostys Virpio wrote:
Reaver Glitterstim wrote:
Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side.


The only difference between a prank bomb and a real one is you trade a damage calculation for a prank trigger of hull alarm. The rest still all has to be done. Getting it calculated client side mean more needless info request from each client to the server to know where the bomb is, and the ship current position relative to it to know if it should plan a fake alarm. Now do this on Jita undock and you just created a shitload of extra network load.

All of that for a troll weapon.


So what's the problem again?



waste of time to code, test, optimize, retest and implement in time.

At least fireworks displays look nice. And who doesn't like fireworks.

Well that and obligatory eve has sound? Game sound off, the person being trolled not even in on the joke really.

*Won't support a troll bomb*
*Justifies fireworks*

EVE logic at its finest.
Kenrailae
Center for Advanced Studies
Gallente Federation
#12 - 2015-09-28 11:43:45 UTC
'Cause baby you're a fire.....work, come on show 'em what you're worth! Make 'em go "Oh, Oh, Oh!" as you shoot Across the sky-y-y!'








Or something.

The Law is a point of View

The NPE IS a big deal

Frostys Virpio
State War Academy
Caldari State
#13 - 2015-09-28 12:14:16 UTC
Zepheros Naeonis wrote:
Zan Shiro wrote:
Yockerbow wrote:
Frostys Virpio wrote:
Reaver Glitterstim wrote:
Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side.


The only difference between a prank bomb and a real one is you trade a damage calculation for a prank trigger of hull alarm. The rest still all has to be done. Getting it calculated client side mean more needless info request from each client to the server to know where the bomb is, and the ship current position relative to it to know if it should plan a fake alarm. Now do this on Jita undock and you just created a shitload of extra network load.

All of that for a troll weapon.


So what's the problem again?



waste of time to code, test, optimize, retest and implement in time.

At least fireworks displays look nice. And who doesn't like fireworks.

Well that and obligatory eve has sound? Game sound off, the person being trolled not even in on the joke really.

*Won't support a troll bomb*
*Justifies fireworks*

EVE logic at its finest.


The fireworks are already implemented and more than likely utilise the exact same code as missile with 0 damage and a different explosion graphic effect. The troll bomb proposed here work differently than other bombs by being usable in high/low AND triggering an effect never coded before in the game.

See the difference?
FireFrenzy
Cynosural Samurai
#14 - 2015-09-28 13:14:29 UTC
firework bombs launched from bombers? I LIKE THIS PLAN....

We'd need some torpedo sized ones too...
S1ckJ
Republic Military School
Minmatar Republic
#15 - 2015-09-28 20:33:54 UTC
Sounds perfect for April 1st.