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Malfunctioning Star Gates

Author
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#21 - 2015-09-24 13:44:20 UTC
Frostys Virpio wrote:
Tora Bushido wrote:
I understand the guys who are negative about it, as it removes them from their comfort zone.


Or we want a game where dice roll matter as little as possible and our action being the real driving factor of our loss/success.

In a game where our action is supposed to matter, it means I now have to scout every gate 2 jump away in ALL DIRECTIONS before making a jump to really take things in my own hands. How many damn alts am I supposed to get to play this game at that point?
That would work for me too, just give the players who are taking those actions, more options to choose from. This also will give you more "randomness". For example, add extra gates between systems. Avoid hot spots like Uedama. freighters passing our HQ is to predictable. They dont have many other options. Add more... safer for your hauler, more fun as a hunter. win-win ?

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#22 - 2015-09-24 13:47:23 UTC
Barrogh Habalu wrote:
Tora Bushido wrote:
I understand the guys who are negative about it, as it removes them from their comfort zone.
Randomly not being able to login after DCing in a fight also removes people from comfort zone tbh.
Also, who we are to say where it becomes "too much"?
Let me know when you want to seriously brainstorm about the post and I'll reply.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Isajah
Imperial Shipment
Amarr Empire
#23 - 2015-09-24 13:49:31 UTC
I got stuck in a malfunctioning gate...wasnt fun at all...

Me wants Comet mining

Frostys Virpio
KarmaFleet
Goonswarm Federation
#24 - 2015-09-24 13:49:50 UTC
Tora Bushido wrote:
Frostys Virpio wrote:
Tora Bushido wrote:
I understand the guys who are negative about it, as it removes them from their comfort zone.


Or we want a game where dice roll matter as little as possible and our action being the real driving factor of our loss/success.

In a game where our action is supposed to matter, it means I now have to scout every gate 2 jump away in ALL DIRECTIONS before making a jump to really take things in my own hands. How many damn alts am I supposed to get to play this game at that point?
That would work for me too, just give the players who are taking those actions, more options to choose from. This also will give you more "randomness". For example, add extra gates between systems. Avoid hot spots like Uedama. freighters passing our HQ is to predictable. They dont have many other options. Add more... safer for your hauler, more fun as a hunter. win-win ?


The options to bypass your HQ is already there to be used. People not using them is not a game problem but a player problem. If they are not willing to bypass your HQ, it's their problem.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#25 - 2015-09-24 14:27:03 UTC  |  Edited by: Rivr Luzade
Fantastic way of getting scouts/webbers and freighters separated from one another and get freighters killed because they jumped into Low sec.

/s

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tabyll Altol
Viziam
Amarr Empire
#26 - 2015-09-24 15:33:16 UTC
Tora Bushido wrote:
I think Eve would be more fun if not everything was so predictable. Would like to see a small chance of getting a malfunctioning star gate in Eve, which will transport you to a system 2-3 jumps out for example.



I would like the idea of beeing able to build the gates by yourself and connect the systems like you want and aktivate/deactivate the gates.

But malfunction no thx

-1
Frostys Virpio
KarmaFleet
Goonswarm Federation
#27 - 2015-09-24 15:58:50 UTC
Rivr Luzade wrote:
Fantastic way of getting scouts/webbers and freighters separated from one another and get freighters killed because they jumped into Low sec.

/s


Or try to burn back in a camp just to be re-spawned on the same gate because the code is buggy and made the 2 system calculation randomly with next system (1) and then back to current (2).
Celthric Kanerian
Viziam
Amarr Empire
#28 - 2015-09-24 16:24:58 UTC
There is that one story where a governer's ship disappeared completely...

Also (lorewise) stargates are based on technology which the people of New Eden doesn't entirely understand
Zan Shiro
Alternative Enterprises
#29 - 2015-09-24 16:42:32 UTC
Tora Bushido wrote:
Frostys Virpio wrote:
The game would also be more "fun" as you put it if ship just randomly exploded once in a while.
Yes, it would, no joke, but it might just be a bit to much Twisted How about random breaks down and losses 10% HP.

In a sandbox I dont want everything to be fixed. I want randomness, just as we have in real life (house gets broken in, car crashes in to a tree, bike gets a flat tire). Imagine your life being so predictable as many things in Eve. It would get boring as hell.

Personally I enjoy hunting players, as they might do unpredictable moves and I need to adapt asap or lose. Thats why I think trade hub camping is boring as ****. They undock, we shoot, one dies, next.....BORING ! Would ban camping trade hubs if it was up to me. Then again, some other enjoy the simple shooting, so who am I to decide it needs to go.


You could, you know, do something else. You know that right?

One time in 0.0 we started a SOV take. Bash, see pretty timers and go well....be back later on.

Some people said well whose up for station camp to pop the evacuees trying to leave before full collapse. Most said not me not me. The few sad station campers dropped out of fleet to make their own, we went back to staging system.

When there some guy posts up well now the bullcrap work is done for the night.....post suck ass boring bash op cruiser roam anyone? Fleet put up, x up begins and minutes later many did exactly what you want to do. Have fun.

Moral to this story is if your crew is station hugging all the time....find a crew that does what you like to do. Or has elements in it that do fun crap.

Little trick to help you out. Really hate boring ops....get some peeps, form up a roam before it starts and get far far away. Make it an easy hour+ before op, less obvious that way.


We'd like to come back fearless leader but we are out 30 systems. If you really need us...yeah....well can you all chill the 40 minutes for our return? Assuming no bad traffic as it were. Man....this had one alliance leader spaz out on our comms. Good times really, they were an asshat anyway.
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#30 - 2015-09-25 07:37:45 UTC
Tabyll Altol wrote:
Tora Bushido wrote:
I think Eve would be more fun if not everything was so predictable. Would like to see a small chance of getting a malfunctioning star gate in Eve, which will transport you to a system 2-3 jumps out for example.



I would like the idea of beeing able to build the gates by yourself and connect the systems like you want and aktivate/deactivate the gates.

But malfunction no thx

-1
That would work too. My goal is to make Eve less predictable. That's why I like dropping brain farts on the forum. These discussions sometimes end up with nice better ideas.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Serendipity Lost
Repo Industries
#31 - 2015-09-25 09:50:37 UTC
I think a better option for a malfunctioning stargate would be to just have it not work for some amount of time. There are like a zillion gates in eve. I think it would be reasonable to have 5 of them broken at any given time. Have the down time vary in length. Keep the number fixed. As soon as one gets repaired, another random one goes down.

It could be as who cares as a gate to a dead end system in drone space that gets used once a week to some busy high sec bottleneck. Imagine the back up if a gate on the amarr - jita pipe went down for an hour on a sunday and the only way around was low sec. As a neat feature any stooge on auto pilot would have the new route auto recalculated and if that new route goes through low sec, then whoops should have been at the keyboard.

There is gold in this idea!

Sobaan Tali
Caldari Quick Reaction Force
#32 - 2015-09-25 10:23:56 UTC
Serendipity Lost wrote:
I think a better option for a malfunctioning stargate would be to just have it not work for some amount of time. There are like a zillion gates in eve. I think it would be reasonable to have 5 of them broken at any given time. Have the down time vary in length. Keep the number fixed. As soon as one gets repaired, another random one goes down.

It could be as who cares as a gate to a dead end system in drone space that gets used once a week to some busy high sec bottleneck. Imagine the back up if a gate on the amarr - jita pipe went down for an hour on a sunday and the only way around was low sec. As a neat feature any stooge on auto pilot would have the new route auto recalculated and if that new route goes through low sec, then whoops should have been at the keyboard.

There is gold in this idea!



How much time are we talking in general though? Minutes? Hours? Days? Even a few minutes could be a bit much in some cases. What about bottlenecks or one-gate systems? Having a gate go down at an inopportune moment with heavy traffic in systems without a reasonable alternate route or detour is more serious an issue than systems with multiple gates that are not one-way streets. Finally, how much ahead awareness would players have about a downed gate before getting out to said gate and clicking on "Jump"? Will autopilot be able to address that issue and know when a waypoint is made that a gate needs to be avoided, or be more like most car-borne GPS when it comes to recently started or current road construction and be just as confused?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Serendipity Lost
Repo Industries
#33 - 2015-09-25 22:36:39 UTC
Sobaan Tali wrote:
Serendipity Lost wrote:
I think a better option for a malfunctioning stargate would be to just have it not work for some amount of time. There are like a zillion gates in eve. I think it would be reasonable to have 5 of them broken at any given time. Have the down time vary in length. Keep the number fixed. As soon as one gets repaired, another random one goes down.

It could be as who cares as a gate to a dead end system in drone space that gets used once a week to some busy high sec bottleneck. Imagine the back up if a gate on the amarr - jita pipe went down for an hour on a sunday and the only way around was low sec. As a neat feature any stooge on auto pilot would have the new route auto recalculated and if that new route goes through low sec, then whoops should have been at the keyboard.

There is gold in this idea!



How much time are we talking in general though? Minutes? Hours? Days? Even a few minutes could be a bit much in some cases. What about bottlenecks or one-gate systems? Having a gate go down at an inopportune moment with heavy traffic in systems without a reasonable alternate route or detour is more serious an issue than systems with multiple gates that are not one-way streets. Finally, how much ahead awareness would players have about a downed gate before getting out to said gate and clicking on "Jump"? Will autopilot be able to address that issue and know when a waypoint is made that a gate needs to be avoided, or be more like most car-borne GPS when it comes to recently started or current road construction and be just as confused?



Road construction that gets programmed into gps is what us folks with jobs call maintenance. It's scheduled, predictable and something that you can pre plug into GPS. Google maps nicks real time data off of peoples phones stuck in traffic and adapts best routes (which are sometimes quite scenic but not optimal) on the fly.

Broken is like.... it broke. No pre plan. Just 'Oh snap' I can't get there from here.


I'm gonna classify you as a pampered bellyacher. You're instantly all whines and ouchy about possible disruptions to your plans. That's the point of Tora's idea. Sometimes **** aint right and you have to adapt on the fly. Gates being what they are and as many as they are, a few temporarily borken ones might add a little spice to the game. I love eve for all the graphs and spreadsheets, but I also love eve for the 'oh snap' moments. You get to think on your feet and adapt to changing situations.

Honestly dude, if your freighter full of Fido's is 3 hours late - no one cares. If you run out of play time and can't get your whazzits to market on Thursday... Friday will show up as soon as Thursday ends (and if it doesn't your whazzits aren't really important anymore). Life isn't 100% predictable - Tora's just suggesting CCP make eve a bit more real.

I like it.
Justin Cody
War Firm
#34 - 2015-09-26 05:41:57 UTC
Tora Bushido wrote:
I think Eve would be more fun if not everything was so predictable. Would like to see a small chance of getting a malfunctioning star gate in Eve, which will transport you to a system 2-3 jumps out for example.



probe a wormhole.
DrysonBennington
Eagle's Talon's
#35 - 2015-09-26 08:06:33 UTC
Tora Bushido wrote:
I think Eve would be more fun if not everything was so predictable. Would like to see a small chance of getting a malfunctioning star gate in Eve, which will transport you to a system 2-3 jumps out for example.




He is correct with more terrorism taking place in High Sec because of the actions of Code and their never ending need to steal cargo I think they would evolve to the point of sabotaging gates so that the ship or ships would be directed to a safe location where they wouldn't have to do so much work in ganking the ship on a gate.
Amber Starview
Doomheim
#36 - 2015-09-26 11:24:00 UTC
I do think gates should require maintenance or repairs and be closed or only allow reduced travel (smaller ships through only ) maybe the ability to hack gates to temp close them could add some tactical thought to any defending/attacking group .

plenty of pros and cons for this but it does add player interaction and some tactics to what was just the same route I've taken for 5years
elitatwo
Zansha Expansion
Brave Collective
#37 - 2015-09-26 14:37:06 UTC
Serendipity Lost wrote:
I think a better option for a malfunctioning stargate would be to just have it not work for some amount of time. There are like a zillion gates in eve. I think it would be reasonable to have 5 of them broken at any given time. Have the down time vary in length. Keep the number fixed. As soon as one gets repaired, another random one goes down.

It could be as who cares as a gate to a dead end system in drone space that gets used once a week to some busy high sec bottleneck. Imagine the back up if a gate on the amarr - jita pipe went down for an hour on a sunday and the only way around was low sec. As a neat feature any stooge on auto pilot would have the new route auto recalculated and if that new route goes through low sec, then whoops should have been at the keyboard.

There is gold in this idea!



(read in documentary narrator voice) It is the year 2006 and the pilots in New Eden are getting random messages that some gate connections are offline..

Not again please. Back in 2006-8 we had that almost on a daily basis. Lag, random connections borked and if you were stranded in one of the system without a way out you had a really bad day / night.

While it sounds more or less fun to have gate put you somewhere else it may have the opposite effect of what was intended. If you read the old forums in Warfare and Tatics, people were talking more about going out and taking a shot, people went and took risks.
Now back then everyone was flying battleships all the time or battlecruisers but if was actually fun to go out and really explore New Eden.
Now today the second you undock you will have everyone in New Eden know what you fly, what your fit is, who your wife and children are, what your eating habits are, what you are wearing at the time, your shoe size and whatever else.
Then someone will bring 33 archons, 60 Guardians - just to be sure - and whatever the meta ships of the year is to shoot you down.

And no losses, mkay? Keyboard must be 1893784% green or you get murdered at home.

You want randomness? Lead with example and screw keyboards.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Donnachadh
United Allegiance of Undesirables
#38 - 2015-09-26 14:56:48 UTC
Amber Starview wrote:
plenty of pros and cons for this but it does add player interaction and some tactics to what was just the same route I've taken for 5years

So what you want is a game mechanic that overcomes your basic lazy nature, want to get out and explore then take alternate routes.
My suspicion is that you take the same route because they take you where you want to go with the minimum of lost time and the least hassle. With this those trips become considerably more time consuming and in fact could become trips your ship may not make it back from.

To the OP.
Gankers find gate that is malfunctioning and gather in the system where it is dumping hapless players, nice an instant ganker target delivery system, no thanks not my idea of fun.

Going to use a phrase I hear around here all the time. If you are to lazy to figure out how to vary or change up your game play then no you cannot ask CCP to do it for you.
Amber Starview
Doomheim
#39 - 2015-09-26 17:29:59 UTC  |  Edited by: Amber Starview
Donnachadh wrote:
Amber Starview wrote:
plenty of pros and cons for this but it does add player interaction and some tactics to what was just the same route I've taken for 5years

So what you want is a game mechanic that overcomes your basic lazy nature, want to get out and explore then take alternate routes.
My suspicion is that you take the same route because they take you where you want to go with the minimum of lost time and the least hassle. With this those trips become considerably more time consuming and in fact could become trips your ship may not make it back from.

To the OP.
Gankers find gate that is malfunctioning and gather in the system where it is dumping hapless players, nice an instant ganker target delivery system, no thanks not my idea of fun.

Going to use a phrase I hear around here all the time. If you are to lazy to figure out how to vary or change up your game play then no you cannot ask CCP to do it for you.


This is the features and ideas section it's boring reading another moron tell me that eve doesn't change when it changes all the time ....gtfo out of features and ideas if you don't have any

Edit - maybe harsh stating your a moron but the fact you called me lazy while this proposal adds more travel/scouting seems ridiculous also it's a hypathetical situation I'm talking about you have no idea what my playstyle is .
Maldiro Selkurk
Radiation Sickness
#40 - 2015-09-27 02:25:45 UTC
How about we code this so it only affects your accounts, so the rest of us can play a game without pointless annoyances.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

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