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Vanguard Skill Point Changes

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Author
Tippia
Sunshine and Lollipops
#221 - 2015-09-26 23:25:21 UTC  |  Edited by: Tippia
Zihao wrote:
It is arbitrary to not disburse a "trivial," sum of sp when there is no functional way to distinguish between this instance and previous instances of skill modification
That would indeed be arbitrary, but as luck would have it, it is trivially easy to distinguish the Vanguard changes from the historical cases when they've handed out SP after a skill change.

The most prominent feature that distinguishes Vanguard from those historical cases is that no skills are being changed in Vanguard.
Ralph King-Griffin
New Eden Tech Support
#222 - 2015-09-26 23:31:51 UTC
Oh my God ye greedy jealous feckers ,
one would think with all of the recent "think of the children" postings of late ue would be happy for this change as is.
Tippia
Sunshine and Lollipops
#223 - 2015-09-26 23:43:55 UTC
Ralph King-Griffin wrote:
Oh my God ye greedy jealous feckers ,
one would think with all of the recent "think of the children" postings of late ue would be happy for this change as is.

Some read Malcanis' Law as something that must be obeyed rather than as an observation on a pattern, it seems. Blink

Oh, and also…
Nevyn Auscent wrote:
Zihao wrote:
Can you cite an example?

Drone Interfacing. Turned from 20% to 10%
Jump Drive Calibration, base jump skills became less effective, JDC gave less.
Drones splitting to Light & Medium skills. People kept able to fly exactly what they could before at the same skill, but did not get given any NEW abilities.

Probably the best example: Ethnic Relations → Diplomatic Relations.

An old skill was replaced by a new one, providing a vastly different bonus to an an entirely unrelated mechanic. No SP.
Sylveria Relden
#224 - 2015-09-26 23:45:38 UTC
Ralph King-Griffin wrote:
Oh my God ye greedy jealous feckers ,
one would think with all of the recent "think of the children" postings of late ue would be happy for this change as is.


Agreed, the amount is pointless to established players, however I don't think they're going to stop complaining until it's resolved somehow.

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Corvois
Sentinel Development Studio
#225 - 2015-09-27 00:41:18 UTC
Zihao wrote:
Corvois wrote:
There has to be a line, otherwise this becomes insane.


My understanding is that several million sp has been disbursed to the community already due to previous skill changes. So this would fall behind that line, wherever you want to draw it.


Care to cite an example where this was done without something that had been trained being removed or which is not done in line with ensuring people maintain an ability they used to have before a change?

Also, if in future starting skill points are dropped back for some reason, would you also agree that your skill points be reduced as well?

Though personally myself and my alts would all love the free SP, you know, just to help out the new players, and not because of any form of self interest.

Corvois
Sentinel Development Studio
#226 - 2015-09-27 00:48:15 UTC
Tippia wrote:
Ralph King-Griffin wrote:
Oh my God ye greedy jealous feckers ,
one would think with all of the recent "think of the children" postings of late ue would be happy for this change as is.

Some read Malcanis' Law as something that must be obeyed rather than as an observation on a pattern, it seems. Blink

Oh, and also…
Nevyn Auscent wrote:
Zihao wrote:
Can you cite an example?

Drone Interfacing. Turned from 20% to 10%
Jump Drive Calibration, base jump skills became less effective, JDC gave less.
Drones splitting to Light & Medium skills. People kept able to fly exactly what they could before at the same skill, but did not get given any NEW abilities.

Probably the best example: Ethnic Relations → Diplomatic Relations.

An old skill was replaced by a new one, providing a vastly different bonus to an an entirely unrelated mechanic. No SP.


And the requirements to get into an Orca. All of those PVP players training into high level mining skills (https://forums.eveonline.com/default.aspx?g=posts&t=204010). Slightly different, but another example illustrating CCP's consistent policy regarding SP.
Teckos Pech
Hogyoku
Goonswarm Federation
#227 - 2015-09-27 00:57:42 UTC
Aiwha wrote:
Skeln Thargensen wrote:
nobody tell him about the 2013 battlecruiser racial skill change. Big smile



I had BCV and Dessie V before both changes. Oh man, best level V's I ever trained.


Yep. But since most people that had more SP than me also had those skills trained also got the same benefit, relatively speaking it did nothing in terms of closing a gap.

Here is a very subtle lesson from economics: it is the relative relationship that matters. Absolute relationships can be important, but in the end they determine very, very little.

I'd argue the same is true for SP as well. Early on 350,000 vs. 50,000 is a huge difference due to diminishing returns. Later on it does not matter.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#228 - 2015-09-27 00:59:29 UTC
Tippia wrote:


Teckos Pech wrote:
For example Tippia is going on about how handing out 350,000 to new players who are 6 months or a year old is a devastating precedent, but somehow Tippia got 7 million SP for "free" and that's okay nor setting a precedent.

It was ok because, rather than set a precedent, it followed the dictum of “if you could fly it before, you can fly it after”. I.e. nothing was gained, and nothing was lost (actually, something was lost: you could fit less ability in a clone, but that's so minor that no-one particularly cared).

This as opposed to randomly handing out 350k SP just because someone wanted it, especially since the characters in question didn't lose anything and weren't victims of poor timing. Arbitrary handouts would indeed set a bad precedent.


So in other words, it was not "free". Thank you for under-mining your own credibility. It is always so much more effective when a person undermines their own credibility.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sobaan Tali
Caldari Quick Reaction Force
#229 - 2015-09-27 01:05:53 UTC
Not sure what's more depressing, the amount of greediness surrounding these 350,000 SP or the fact that not too long ago players actually demanded SP in return for the several hours the server was down that night CCP Dev's nearly pulled an all-nighter to bring the server back up in stable fashion. Actually, the worst of it may be that I'm not really surprised.

The extra SP is meant for fresh new players to get a small head start on their first few moments in Eve, not be a freebie for anyone because, "What about us?" No offense towards the OP, hell even 5 months is new, but CCP is trying to give players just starting their first 5 days with, for them at least, a nice little pick-me-up. For the rest of us, don't worry; 350k is merely pennies compared to what you already have in the first place, and most of us have already unintentionally (and often negligently) wasted far more on irrelevant or nowadays obsolete skill choices ourselves.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Teckos Pech
Hogyoku
Goonswarm Federation
#230 - 2015-09-27 01:07:15 UTC
Sylveria Relden wrote:
*shrugs* the amount of skillpoints given to the newer players really doesn't mean much for older players- but I'd say that the simplest way to even it out would be just give everyone the same amount across the board when it's implemented, then only to new players afterward.

Personally the amount wouldn't really mean much, but it would resolve a lot of griping, I suppose.


After a year of continuous training with attributes roughly equal one should have around 16 million SP. 350,000 is about 2.2% of 16 million. I'd say that 1 year is a good cut off. If you want to make it 1% make it 2 years and 3 months. Anyone complaining at that point probably does need to HTFU. Given the current date that means anyone born before June 2012...which includes Tippia.

Frankly, if this is good for new player retention and given my current level of SP across my main and all my alts. Go for it! I would rather have more people in game than less. If it helps CCP good. If older players feel butthurt, to hell with them and the horse they rode in on.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tippia
Sunshine and Lollipops
#231 - 2015-09-27 01:44:09 UTC
Teckos Pech wrote:
So in other words, it was not "free". Thank you for under-mining your own credibility. It is always so much more effective when a person undermines their own credibility.
Too bad it only happened in your head.

No, it was free. You're just confused because you fail to separate the concept of SP and the concept of ability.

Quote:
I'd say that 1 year is a good cut off.
An even better cut-off is 2 weeks, since that means it is really hard be in a spot where you'd lose anything in the NPE switch-over. A year is so hugely outside the realm of the NPE that it becomes outright ridiculous to suggest that they are in any way affected by this change. After all, that's what we're actually talking about here: we're switching from an old NPE layout to a new one, which means some new characters may accidentally be caught below the intended baseline for no reason other than bad timing. The hand-out to ≤14-day old characters smoothes out this transition and pretty much completely eliminates any chance of that happening.

Extending it to a year makes no sense because anyone who's below the new baseline a full year after the character birth are actually better off nuking that character and rolling a new one.

Quote:
Frankly, if this is good for new player retention and given my current level of SP across my main and all my alts. Go for it! I would rather have more people in game than less. If it helps CCP good. If older players feel butthurt, to hell with them and the horse they rode in on.
The funny thing is that older players seem to be the least butthurt by it. This is not very surprising since the NPE doesn't really affect them in any way.
Teckos Pech
Hogyoku
Goonswarm Federation
#232 - 2015-09-27 01:52:03 UTC
Tippia wrote:
Teckos Pech wrote:
So in other words, it was not "free". Thank you for under-mining your own credibility. It is always so much more effective when a person undermines their own credibility.
Too bad it only happened in your head.

No, it was free. You're just confused because you fail to separate the concept of SP and the concept of ability.

Quote:
I'd say that 1 year is a good cut off.
An even better cut-off is 2 weeks, since that means it is really hard be in a spot where you'd lose anything in the NPE switch-over. A year is so hugely outside the realm of the NPE that it becomes outright ridiculous to suggest that they are in any way affected by this change. After all, that's what we're actually talking about here: we're switching from an old NPE layout to a new one, which means some new characters may accidentally be caught below the intended baseline for no reason other than bad timing. The hand-out to ≤14-day old characters smoothes out this transition and pretty much completely eliminates any chance of that happening.

Extending it to a year makes no sense because anyone who's below the new baseline a full year after the character birth are actually better off nuking that character and rolling a new one.

Quote:
Frankly, if this is good for new player retention and given my current level of SP across my main and all my alts. Go for it! I would rather have more people in game than less. If it helps CCP good. If older players feel butthurt, to hell with them and the horse they rode in on.
The funny thing is that older players seem to be the least butthurt by it. This is not very surprising since the NPE doesn't really affect them in any way.


The older players are less butthurt. You have been opposed to the OP pretty much all along, now you reverse course and pretend it has been your position all along.

Whatever. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tippia
Sunshine and Lollipops
#233 - 2015-09-27 01:56:05 UTC
Teckos Pech wrote:
The older players are less butthurt.
Yes. They've seen these kinds of transitions before; they know the principles at play; and they aren't particularly surprised that those not affected by the change aren't getting any SP.

Quote:
You have been opposed to the OP pretty much all along, now you reverse course and pretend it has been your position all along.
No. I've been opposed to the OP pretty much all along, and now I still am because he's still not affected by this change. Well… I hope he's not affected by this change, because that would mean he has spent the last 5 months with an empty skill queue. And anyway, if that's the case, he's better off biomassing and recreating the character from scratch.
Zihao
Doomheim
#234 - 2015-09-27 01:59:45 UTC
I find this change more akin to removing a skill that changing it's purpose. None of these skills have been modified, but rather have been effectively removed for one or all ranks. Time expended on these skills is therefor extraneous. Thus the case for similarity between learning skills and the associated refund.
Tippia
Sunshine and Lollipops
#235 - 2015-09-27 02:04:32 UTC  |  Edited by: Tippia
Zihao wrote:
I find this change more akin to removing a skill that changing it's purpose. None of these skills have been modified, but rather have been effectively removed for one or all ranks.
…except that they haven't been removed — not partially and definitely not entirely. Every level is still there and every level still matters as much as it used to. The levels are still required for the same things they've always been required for, and nothing has changed in terms of how skills interact or are dependent on each other.

So it's more akin to the skills being the same they've always been because, well, they haven't changed in any way.

In fact, if it had happened the way you claim, the new characters wouldn't need the additional skill levels they're getting. But of course, they do need them because the skills and their levels haven't been removed, altered, skipped, fiddled with or changed in any way whatsoever.

Quote:
Time expended on these skills is therefor extraneous. Thus the case for similarity between learning skills and the associated refund.
This is almost exactly what is not happening. Quite the opposite.
Ralph King-Griffin
New Eden Tech Support
#236 - 2015-09-27 02:04:50 UTC
Zihao wrote:
I find this change more akin to removing a skill that changing it's purpose. None of these skills have been modified, but rather have been effectively removed for one or all ranks. Time expended on these skills is therefor extraneous. Thus the case for similarity between learning skills and the associated refund.

Oh stop being so petty,
you are coming off like a petulant child getting jealous and throwing a wobbeler at someone else's birthday.
stop being so petty ffs.
Teckos Pech
Hogyoku
Goonswarm Federation
#237 - 2015-09-27 02:04:52 UTC
Zihao wrote:
I find this change more akin to removing a skill that changing it's purpose. None of these skills have been modified, but rather have been effectively removed for one or all ranks. Time expended on these skills is therefor extraneous. Thus the case for similarity between learning skills and the associated refund.



I'd be fine with this, or even make the refund a declining function of time. My view is that at this point, I don't need much of an SP boost. But for a player less than a year old but outside the window of getting the SP boost it would be a bigger deal. Either way works for me.

At his point I'd recommend CCP take the path that pisses off the least number of players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sylveria Relden
#238 - 2015-09-27 02:08:56 UTC
I think it's great they're offering this to new players- I still remember fumbling around trying to figure out what to train and in what order, and then having to wait until it finished before I could grab the next skillbook to learn even the most basic stuff.

This will give them a good head start. Great job, CCP!

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Tippia
Sunshine and Lollipops
#239 - 2015-09-27 02:11:17 UTC
Teckos Pech wrote:
At his point I'd recommend CCP take the path that pisses off the least number of players.

Iow: just release the patch as planend.
Zihao
Doomheim
#240 - 2015-09-27 02:11:52 UTC
Ralph King-Griffin wrote:
Zihao wrote:
I find this change more akin to removing a skill that changing it's purpose. None of these skills have been modified, but rather have been effectively removed for one or all ranks. Time expended on these skills is therefor extraneous. Thus the case for similarity between learning skills and the associated refund.

Oh stop being so petty,
you are coming off like a petulant child getting jealous and throwing a wobbeler at someone else's birthday.
stop being so petty ffs.


To be perfectly honest McGriffin, I couldn't care less about the skillpoints. I just like the debate and I think I have the better argument. It's certainly better that your lazy ad hominem.