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Ships & Modules

 
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Is there a flowchart of module groups and ship fitting?

Author
Hyperion Kronos
Orden des weissen Kreuzes
#1 - 2015-09-25 19:30:41 UTC
I'm looking for a flow chart analogous to well known "What to do?" chart.

http://swiftandbitter.com/eve/wtd/

This would be very helpful, as all those different and overly complicated names for the same kind of modules are very confusing for new players.

I think that Jestertrek's essay on fitting could be a very good basis for such an overview:

http://jestertrek.blogspot.de/2013/06/pvp-201-basic-ship-fitting-theory.html

For German speaking members I found this post also very helpful:

https://www.eveger.de/forum/showthread.php?5679-Fitting-f%C3%BCr-Anf%C3%A4nger&s=c25aaaa7599d5deae020c9068b19bb61#

Any suggestions or thoughts on that? If there is no such flowchart - I didn't find anything useful on google - I would try to design one myself.




Lloyd Roses
Artificial Memories
#2 - 2015-09-25 20:26:20 UTC
Fitting a ship for pvp is extremely trivial, rather than complicated.

You go for solo, gang or fleet and set the guidelines. Then you fit appropriate tank for flight style (depending on engagement range mainly). Once you got that settled, there is about one or two meaningful choices to be made. You want certain buttons avaiable to click, fit modules to accomplish the cause (which mainly refers to the correct choice of tanking and offensive modules, correct propmod and form of tackle or similar) and you're set.

I'm to lazy to go into detail, but certain themes are recurring, like AB-web-scram for brawling solo frigs in FW space or fully stacked resists and plates for armor fleets, coupled with long range guns.