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Crime & Punishment

 
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GM Response On Bumping

First post First post First post
Author
Kenneth Fritz
DND Industries
#681 - 2015-05-20 08:50:20 UTC
As a miner I do not generally afk mine as a rule. I say generally because I will get up for bio break/grab food and other such necessities. Even then I have my drones out at a minimum and am never away for very long. I have lost a couple of barges to suicide gankers (even made friends with one of them). And yes I have run into my fair share of bumpers. The only point at which I find them annoying is when I'm trying to warp away after ignoring them for (record was about 30 min.) however long. It is extremely difficult to get those fat barges aligned when someone is bouncing off my hull. Even so I deal with it, one way or another, and life goes on.

Having said that, I'm all about compromises when issues like this come up. Mostly because compromises by their very nature leave both parties unsatisfied yet unwilling to back down from the agreement for fear of losing any further favorable positions. Twisted I say leave bumping in the game however make it so that the degree to which a ship A (angry guy in the barge being bumped) is displaced be proportional to the mass of ship B (B is for bumper). If ship A's mass is 2-3 times that of ship B then the amount ship A move versus the degree to which ship B bounces off should reflect that. Yes, velocity of both ships would remain a factor. Think this fair because it leave most everyone with an unsatisfied, and bitter feeling about the whole affair.

Who's your end of the world buddy?

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#682 - 2015-05-23 01:52:11 UTC
Kenneth Fritz wrote:
As a miner I do not generally afk mine as a rule. I say generally because I will get up for bio break/grab food and other such necessities. Even then I have my drones out at a minimum and am never away for very long. I have lost a couple of barges to suicide gankers (even made friends with one of them). And yes I have run into my fair share of bumpers. The only point at which I find them annoying is when I'm trying to warp away after ignoring them for (record was about 30 min.) however long. It is extremely difficult to get those fat barges aligned when someone is bouncing off my hull. Even so I deal with it, one way or another, and life goes on.

Having said that, I'm all about compromises when issues like this come up. Mostly because compromises by their very nature leave both parties unsatisfied yet unwilling to back down from the agreement for fear of losing any further favorable positions. Twisted I say leave bumping in the game however make it so that the degree to which a ship A (angry guy in the barge being bumped) is displaced be proportional to the mass of ship B (B is for bumper). If ship A's mass is 2-3 times that of ship B then the amount ship A move versus the degree to which ship B bounces off should reflect that. Yes, velocity of both ships would remain a factor. Think this fair because it leave most everyone with an unsatisfied, and bitter feeling about the whole affair.

uh, it already works like this...

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Noragen Neirfallas
Emotional Net Loss
#683 - 2015-06-18 01:25:14 UTC
BeBopAReBop RhubarbPie wrote:
Kenneth Fritz wrote:
As a miner I do not generally afk mine as a rule. I say generally because I will get up for bio break/grab food and other such necessities. Even then I have my drones out at a minimum and am never away for very long. I have lost a couple of barges to suicide gankers (even made friends with one of them). And yes I have run into my fair share of bumpers. The only point at which I find them annoying is when I'm trying to warp away after ignoring them for (record was about 30 min.) however long. It is extremely difficult to get those fat barges aligned when someone is bouncing off my hull. Even so I deal with it, one way or another, and life goes on.

Having said that, I'm all about compromises when issues like this come up. Mostly because compromises by their very nature leave both parties unsatisfied yet unwilling to back down from the agreement for fear of losing any further favorable positions. Twisted I say leave bumping in the game however make it so that the degree to which a ship A (angry guy in the barge being bumped) is displaced be proportional to the mass of ship B (B is for bumper). If ship A's mass is 2-3 times that of ship B then the amount ship A move versus the degree to which ship B bounces off should reflect that. Yes, velocity of both ships would remain a factor. Think this fair because it leave most everyone with an unsatisfied, and bitter feeling about the whole affair.

uh, it already works like this...

To clarify put a 500 men MWD on any cruiser and fire it up. Watch your mass in the fitting window

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

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'"****station games" - Sun Tzu' - Ralph King Griffin

La Rynx
School of Applied Knowledge
Caldari State
#684 - 2015-06-29 12:53:33 UTC
I always wondered WHY the bumping mechanics feel so wrong:

Not only there is no damage, BUT:

EvE is more an (U-)Boat Simulator!
The movement is like movement in media like water, you have to put constant energy for your impetus.

And then there is bumping:
Not only that there is no damage, the media slowing down you movement behaves even more WRONG!
This displacement of that strange media (Dark Matter LOL) would absorb a lot of the collision energy too!.
It feels so wrong, cause its very illogical
An unneccessary easy mechanic gift for the gankers

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Leto Thule
Caldari Provisions
Caldari State
#685 - 2015-06-29 18:28:36 UTC
La Rynx wrote:
I always wondered WHY the bumping mechanics feel so wrong:

Not only there is no damage, BUT:

EvE is more an (U-)Boat Simulator!
The movement is like movement in media like water, you have to put constant energy for your impetus.

And then there is bumping:
Not only that there is no damage, the media slowing down you movement behaves even more WRONG!
This displacement of that strange media (Dark Matter LOL) would absorb a lot of the collision energy too!.
It feels so wrong, cause its very illogical
An unneccessary easy mechanic gift for the gankers


Oh christ, YOU are back?

Try to imagine, for one second, that bumping is used by players other than gankers, outside of high sec, to do other things than kill industrials... because they do. EVE isnt focused on highsec ganking, so please try to research something before taking a stance on it.

Also lol @ your RL expectations. Its a game, and its not made by Jane's. Please show me where blasters, clone immortals and warp drives exist in real life.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Noragen Neirfallas
Emotional Net Loss
#686 - 2015-06-29 23:06:20 UTC  |  Edited by: Noragen Neirfallas
Leto Thule wrote:


Also lol @ your RL expectations. Its a game, and its not made by Jane's. Please show me where blasters, clone immortals and warp drives exist in real life.

In my heart and dreams *sobs*

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Leto Thule
Caldari Provisions
Caldari State
#687 - 2015-06-30 19:26:17 UTC
Noragen Neirfallas wrote:
Leto Thule wrote:


Also lol @ your RL expectations. Its a game, and its not made by Jane's. Please show me where blasters, clone immortals and warp drives exist in real life.

In my heart and dreams *sobs*


IKR

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Nalia White
Tencus
#688 - 2015-08-26 22:00:27 UTC
Leto Thule wrote:
La Rynx wrote:
I always wondered WHY the bumping mechanics feel so wrong:

Not only there is no damage, BUT:

EvE is more an (U-)Boat Simulator!
The movement is like movement in media like water, you have to put constant energy for your impetus.

And then there is bumping:
Not only that there is no damage, the media slowing down you movement behaves even more WRONG!
This displacement of that strange media (Dark Matter LOL) would absorb a lot of the collision energy too!.
It feels so wrong, cause its very illogical
An unneccessary easy mechanic gift for the gankers


Oh christ, YOU are back?

Try to imagine, for one second, that bumping is used by players other than gankers, outside of high sec, to do other things than kill industrials... because they do. EVE isnt focused on highsec ganking, so please try to research something before taking a stance on it.

Also lol @ your RL expectations. Its a game, and its not made by Jane's. Please show me where blasters, clone immortals and warp drives exist in real life.


indeed, a good example is gate camping. with bumping you can hinder bigger ships from reapproaching. it's a good mechanic :P

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Noragen Neirfallas
Emotional Net Loss
#689 - 2015-08-26 23:28:16 UTC
Nalia White wrote:
Leto Thule wrote:
La Rynx wrote:
I always wondered WHY the bumping mechanics feel so wrong:

Not only there is no damage, BUT:

EvE is more an (U-)Boat Simulator!
The movement is like movement in media like water, you have to put constant energy for your impetus.

And then there is bumping:
Not only that there is no damage, the media slowing down you movement behaves even more WRONG!
This displacement of that strange media (Dark Matter LOL) would absorb a lot of the collision energy too!.
It feels so wrong, cause its very illogical
An unneccessary easy mechanic gift for the gankers


Oh christ, YOU are back?

Try to imagine, for one second, that bumping is used by players other than gankers, outside of high sec, to do other things than kill industrials... because they do. EVE isnt focused on highsec ganking, so please try to research something before taking a stance on it.

Also lol @ your RL expectations. Its a game, and its not made by Jane's. Please show me where blasters, clone immortals and warp drives exist in real life.


indeed, a good example is gate camping. with bumping you can hinder bigger ships from reapproaching. it's a good mechanic :P

My preferred use of bumping is against RR T3 gangs. Nothing fucks up an RR T3 Gang Quite like a solid bump

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

McChicken Combo HalfMayo
The Happy Meal
#690 - 2015-08-29 05:55:42 UTC
Noragen Neirfallas wrote:
Nalia White wrote:
Leto Thule wrote:
La Rynx wrote:
I always wondered WHY the bumping mechanics feel so wrong:

Not only there is no damage, BUT:

EvE is more an (U-)Boat Simulator!
The movement is like movement in media like water, you have to put constant energy for your impetus.

And then there is bumping:
Not only that there is no damage, the media slowing down you movement behaves even more WRONG!
This displacement of that strange media (Dark Matter LOL) would absorb a lot of the collision energy too!.
It feels so wrong, cause its very illogical
An unneccessary easy mechanic gift for the gankers


Oh christ, YOU are back?

Try to imagine, for one second, that bumping is used by players other than gankers, outside of high sec, to do other things than kill industrials... because they do. EVE isnt focused on highsec ganking, so please try to research something before taking a stance on it.

Also lol @ your RL expectations. Its a game, and its not made by Jane's. Please show me where blasters, clone immortals and warp drives exist in real life.


indeed, a good example is gate camping. with bumping you can hinder bigger ships from reapproaching. it's a good mechanic :P

My preferred use of bumping is against RR T3 gangs. Nothing fucks up an RR T3 Gang Quite like a solid bump

Confirming. Cry

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

admiral root
Red Galaxy
#691 - 2015-09-25 18:31:48 UTC
GM Karidor wrote:
**This forum post is now 3 year old and does not represent CCP´s current stance on the issue, as such it can be viewed as outdated**


Which begs the question: what is your current stance?

No, your rights end in optimal+2*falloff

Leto Thule
Caldari Provisions
Caldari State
#692 - 2015-09-26 22:53:08 UTC
admiral root wrote:
GM Karidor wrote:
**This forum post is now 3 year old and does not represent CCP´s current stance on the issue, as such it can be viewed as outdated**


Which begs the question: what is your current stance?


Wait what??

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Leto Thule
Caldari Provisions
Caldari State
#693 - 2015-09-29 22:38:39 UTC
admiral root wrote:
GM Karidor wrote:
**This forum post is now 3 year old and does not represent CCP´s current stance on the issue, as such it can be viewed as outdated**


Which begs the question: what is your current stance?


Bump

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Jonah Gravenstein
Machiavellian Space Bastards
#694 - 2015-10-04 17:42:57 UTC
admiral root posted a screencap on the halima-code forums, Super Perforator appears to have gotten a GM response and posted it there.

TL:DR From the GM Response the edit is referring to how old the post is, not a change in policy.

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admiral root
Red Galaxy
#695 - 2015-10-04 17:48:13 UTC
Jonah Gravenstein wrote:
admiral root posted a screencap on the halima-code forums, Super Perforator appears to have gotten a GM response and posted it there.

TL:DR From the GM Response the edit is referring to how old the post is, not a change in policy.


Hmmm, perhaps it's just a poorly worded edit to the OP then.

No, your rights end in optimal+2*falloff

Dethmourne Silvermane
Oasis United
#696 - 2015-10-08 23:16:06 UTC
If the OP edit is accurate in that this no longer can be considered to reflect CCP policy, can we get this unstickied and a new post up with current CCP policy?

Interested Party (TM)

Dan Ende
Royal Caldari Air Force
#697 - 2015-10-18 03:19:24 UTC
I was being bumped by a Battleship for several hours. I could not log off because he had me locked, I could not jump anywhere because he would bump me before I reached warp

In short, if you are in a freighter by yourself, then you simply can't do anything about being bumped. You will sit in a system getting further and further away from the gate you jumped in at (due to bumping) until the bumper gives up or calls in a fleet to kill you.

Its pretty much a one sided game mechanic at that point.

I have been attempting to discern some means of evading the bump or such but the discussions in this thread simply gets off topic into areas where there is simply no answer. Yes, I understand that bumping is a game mechanic, regardless if it is realistic or not (Eve is not a simulation), and that CCP has stated that currently it is not considered illegal nor will it be 'fixed' (changed) any time soon. To me thats not an arguable point, thats the law of the universe so to speak, it is that way, and the gods themselves (ccp) are not going to change it. So be it.

So I am back to the same scenario, I enter a system with a freighter (Charon), and this Battleship starts bumping me. In less than a half hour I am out of range of gate guns even, let alone the gate I jumped in with. I cannot log off because I am targeted (he has me locked). Okay, now he is probably NOT going to agrees me with that battleship, because Concord would kill it if he did. But he can hold me there and call in a fleet of say catalysts to gank me (if he had access to such). CCP has further stated that in their view its not harassment unless they follow you or some such, as in follow you to other systems. Well I can't GO anywhere, or do anything, can't even log off, so just exactly what am I supposed to do in the case outlined above. It has become a totally one sided game mechanic in the above scenario. There is nothing I can do to prevent it or stop it or even lessen it.

I am not asking for a change in the mechanic, I am simply looking for a means of countering bumping (even temporarily) so that I can carry on about my business but according to the discussions in this thread I am SOL. If they bump me for 3 hours is that a ticket issue? It doesn't sound like it. Oh and to be precise, no, I am not in a corp, nor do I have any acquaintances online who would be ablle to assist if it came to that (and what could they do without getting con corded themselves?) And I have alts, but on the same account, and since I can't log off (locked) thats out the window anyway.
admiral root
Red Galaxy
#698 - 2015-10-18 03:33:03 UTC
Dan Ende wrote:
I am simply looking for a means of countering bumping (even temporarily) so that I can carry on about my business but according to the discussions in this thread I am SOL.


Have you tried reading the numerous posts across this site explaining how to de-bump yourself? What about the posts explaining how to avoid getting bumped in the first place? You can take simple precautions that render you 99.9% invulnerable to us, with a server brainfart being pretty much the only way you can be caught.

No, your rights end in optimal+2*falloff

Dan Ende
Royal Caldari Air Force
#699 - 2015-10-18 04:01:05 UTC
well my apologies, but I glanced through all 34 pages of this thread and didn't come across any that explained how to avoid it in the first place. or de-bump myself. can you point me in the right direction?
admiral root
Red Galaxy
#700 - 2015-10-18 12:19:29 UTC
Non-flippant answer? Google, with site:forums.eveonline.com appended to your search terms. The built-in search facility on this site isn't worth a jot.

No, your rights end in optimal+2*falloff