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Vanguard Skill Point Changes

First post First post
Author
Ralph King-Griffin
New Eden Tech Support
#81 - 2015-09-24 23:38:52 UTC
Esrevid Nekkeg wrote:


Edit: Go go Ferrets!

Please enjoy this 1991 production: the cat that came in from the cold.
Jonah Gravenstein
Machiavellian Space Bastards
#82 - 2015-09-24 23:45:43 UTC  |  Edited by: Jonah Gravenstein
Putting Ferrets down your trousers (Ferret Legging) is a bizarre activity, vaguely classed as a sport by miners in years gone by, usually in the pubs and clubs within the many colliery villages in and around the coal fields of Yorkshire.

Putting Ferrets down your trousers (Ferret Legging) involved the tying of trouser leg cuffs, preventing the two ferrets escaping, with the waistband also tied in a similar way.

With several contestants lined up,with wriggling ferrets bidding to find a way of escape and the audience giggling and shouting, the winner would be the person exercising some control and not allowing himself the joy of removing the frustrated ferrets from his garments.
As a precaution, ferret competition stewards, would be standing by with buckets of cold water, sharp scissors, first aid box and a pint of strong ale, administering treatment to the chap, and possibly his chap, after stepping in to release the ferrets preventing further damage.

Considering, that contestants in this strange sport of Ferret Legging were not allowed to wear underwear or any form of protection, taking into account ferret teeth and ferret claws and the possible damage they can inflict on soft tissue, the miners of yesterday were a foolhardy/hardy bunch. Make up your own mind on which description to choose!

Here are some questions for consideration regarding this strange sport -

1. Was the ferret sport motivated by suggestions from miner’s wives as an early form of contraception?

2. Was the Cumbrian art of gurning borne out of the weird facial contortions displayed by Miner's 'Putting Ferrets down their Trousers (Ferret Legging contestants)?

3. Was the introduction of tight drainpipe trousers and narrow cut jeans of the fashion of yesteryear a ploy to prevent young ferret owners joining in the sport?

4. Did anyone consider the Health & Well-being of ferrets, when subjected to the trauma of manoeuvring themselves around the tangy nether regions of these respective ferret owners?

In the beginning there was nothing, which exploded.

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Val'Dore
PlanetCorp InterStellar
#83 - 2015-09-25 00:02:02 UTC
A few years back, you could roll a character with over 1 million sp. So it changes, get over it.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Chopper Rollins
Brave Newbies Inc.
Brave Collective
#84 - 2015-09-25 00:20:28 UTC
LOL TRASH PANDAS


Goggles. Making me look good. Making you look good.

Tiberius Heth
Doomheim
#85 - 2015-09-25 00:56:30 UTC
Val'Dore wrote:
A few years back, you could roll a character with over 1 million sp. So it changes, get over it.


Not true.
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#86 - 2015-09-25 01:58:58 UTC
It is unclear when ferrets were first domesticated, but the critters have a long and storied history. Greek scholars—Aristophanes in 450 BCE and Aristotle in 350 BCE—wrote about a ferret-like animal. Some lore asserts that ancient Egyptians even kept them as pets, but the absence of ferret bones in explored tombs casts doubt on that claim. Remains have been found in a medieval castle in Belgium, but there is no mention of the pets in any contemporary writings. It's also possible that the ferret was exclusively a lower class pet, which would explain the lack of documentation.

In the late 15th century, Leonardo da Vinci painted Cecilia Gallerani holding a weasel-like creature. Although the animal has been dubbed an ermine, many scholars believe the animal is actually a ferret.

April 2nd is national ferret day

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Divine Entervention
Doomheim
#87 - 2015-09-25 02:00:21 UTC
It'll take alot more than 400k skill points to have new players enjoy themselves in EvE right out of the gate.
Chainsaw Plankton
FaDoyToy
#88 - 2015-09-25 04:05:09 UTC
Tiberius Heth wrote:
Back in 2008 new chars started with 900k SP, they've always been toying with the starter char stuff. I'm not really for or against it but I would like to know the rationale behind it.

- is this a request from CSM members from a "certain group" who convinced CCP that it would be "better for the game", but really only tried to make it happen so they can make more lol-gank chars?

- is this CCP going "we don't know what we're doing but we're dropping subs so we gotta do something. Quickly, give out free stuff!"

- is there an actual valid, well reasoned logic for it?


the only problem I can think of that is new players deciding they want to try a different role and up to a certain point it was easier to re-roll than train the skills. I started with missile bombardment 5, which was well... pretty dang useless.

I tried to look up my old trial account because it would be funny to see what he started with, but it made me put in a character name and only god knows the numbers that go after caldari citizen, I remember some random shield skills not really sure on what else. The gallente drones 5, or any race gunnery/small turret 5 were imo the best.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#89 - 2015-09-25 04:31:26 UTC
This change will really only effect throw-away gank alts. The sort you sub for a month to collect tears then get rid of rather than try and recover the lost security status.

On a long term character its neither here nor there.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#90 - 2015-09-25 04:53:43 UTC
Hasikan Miallok wrote:
This change will really only effect throw-away gank alts. The sort you sub for a month to collect tears then get rid of rather than try and recover the lost security status.

On a long term character its neither here nor there.
I tend to think it's definitely a QoL increase for new characters of any type or player age. Long term characters will never be affected by any starting skill change outside of the absurd, so it could never be for them.
Divine Entervention
Doomheim
#91 - 2015-09-25 05:16:06 UTC  |  Edited by: Divine Entervention
Really the best way to increase new player retention is to have skill point reward systems for essential skills(i.e. engineering navigation) via quests up until a certain number.

10 years ago, people had 10 years to reach this point.

10 years ago, everything was new/unknown and the joy was in the discovery. That joy is gone. Everything's figured out and there's a clear cut way to do what you think you want.

But we all know that'll never happen because of the "back in my day" crowd who all still light their homes with candles and heat them with wood burning stoves.
Glathull
Warlock Assassins
#92 - 2015-09-25 05:25:35 UTC
I wish the forums had a killboard. So I could wh0re on them.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Johnny Riko
The Scope
Gallente Federation
#93 - 2015-09-25 06:29:00 UTC
Still haven't seen a valid argument as to why CCP can't give everyone the SP increase besides me being a salty, entitled goon. GJ eve forums.

I wanna join up. I think I got what it takes to be a Citizen.

Tippia
Sunshine and Lollipops
#94 - 2015-09-25 06:32:03 UTC
Johnny Riko wrote:
Still haven't seen a valid argument as to why CCP can't give everyone the SP increase besides me being a salty, entitled goon. GJ eve forums.

Have you tried reading?
Chainsaw Plankton
FaDoyToy
#95 - 2015-09-25 06:34:32 UTC
Tippia wrote:
Johnny Riko wrote:
Still haven't seen a valid argument as to why CCP can't give everyone the SP increase besides me being a salty, entitled goon. GJ eve forums.

Have you tried reading?


buuut I want 350k free SP just for existing!

@ChainsawPlankto on twitter

Johnny Riko
The Scope
Gallente Federation
#96 - 2015-09-25 06:59:28 UTC  |  Edited by: Johnny Riko
Tippia wrote:
Johnny Riko wrote:
Still haven't seen a valid argument as to why CCP can't give everyone the SP increase besides me being a salty, entitled goon. GJ eve forums.

Have you tried reading?


You clearly haven't.
Why should it matter the SP amount? If CCP are willing to refund millions of SP then they should do the same for a few thousand SP. "Value" is not universal for all players, amazingly enough.

How about you explain to me the difference between having a skill removed and the bonuses given to players, and a skill being given to all new players from day 1? I can't wait to hear your reasoning here.

I wanna join up. I think I got what it takes to be a Citizen.

Tippia
Sunshine and Lollipops
#97 - 2015-09-25 07:12:54 UTC
Johnny Riko wrote:
Why should it matter the SP amount? If CCP are willing to refund millions of SP then they should do the same for a few thousand SP.
There is nothing to refund. Nothing is being removed.
Johnny Riko
The Scope
Gallente Federation
#98 - 2015-09-25 07:15:28 UTC  |  Edited by: Johnny Riko
Tippia wrote:
Johnny Riko wrote:
Why should it matter the SP amount? If CCP are willing to refund millions of SP then they should do the same for a few thousand SP.
There is nothing to refund. Nothing is being removed.


Strong autism. The training time for the skills that you will now start with has been removed.

^
"How about you explain to me the difference between having a skill removed and the bonuses given to players, and a skill being given to all new players from day 1? I can't wait to hear your reasoning here."


If it is such a menial amount of SP, then why not give it to everyone? Does it affect your game in a negative way if everyone, including yourself gets what you call an insignificant boost in SP?

I wanna join up. I think I got what it takes to be a Citizen.

Tippia
Sunshine and Lollipops
#99 - 2015-09-25 07:17:45 UTC
Johnny Riko wrote:
How about you explain to me the difference between having a skill removed and the bonuses given to players, and a skill being given to all new players from day 1? I can't wait to hear your reasoning here.
The difference is that in the first case, the skill is removed whereas in the second, it is not.

I don't care how strong your autism is. This isn't a hard concept to grasp.
Johnny Riko
The Scope
Gallente Federation
#100 - 2015-09-25 07:21:48 UTC  |  Edited by: Johnny Riko
Tippia wrote:
Johnny Riko wrote:
How about you explain to me the difference between having a skill removed and the bonuses given to players, and a skill being given to all new players from day 1? I can't wait to hear your reasoning here.
The difference is that in the first case, the skill is removed whereas in the second, it is not.

I don't care how strong your autism is. This isn't a hard concept to grasp.


As a child, were you the kid who struggled to put the different shaped pegs into the different shaped holes?

I'll repeat myself. The training time for the skills that you will now be starting with, has being removed from the game.

I wanna join up. I think I got what it takes to be a Citizen.