These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Carrier Rebalance

Author
LT Alter
Ryba.
White Squall.
#41 - 2015-09-24 00:58:53 UTC
Trobax wrote:
I guess we are not communicating at all. Never said make them equal. Please read my posts more carefully. I said close the gap, its not the same. Archon will have the most ehp, chimmy will tank the most raw dps, Thanny will apply the most dps, and niddy the most RR. Every carrier will maintain its tactical advantage and will be better than others. But other carriers will keep up!!

Yes , you are right, the smarter player will always get an edge, provided he can fly it. So , by implication you are saying that unless you have enough sps to field the ideal solution, you are stuck to a carrier designed for a specific niche. Yet we are talking about capitals, not subcaps. Players are constraint to what they can fly, yet all ship can play specific roles equally well. Whether you look at hacs, recons, hics, you name it, they can do it, they are not equal, yet they perform equally well. But when it comes to pushing that freaking button...NO..skill up for another carrier. I want my 3k thanny!!

:D


The communication gap seems to stem from you blindly following your own contrived beliefs. For one, you say 'close the gap' then you say 'give them all the same or similar bonuses'. You are trying to force them all the fulfill the same role, when they shouldn't. Your point that other ships in eve do so is also a contrived belief and is completely untrue (Except for the case of HICs, they're entire hull is meant for one job and they all do the role similarly, but for hacs, recons, and most everything else, your point is entirely false.). It is impossible to argue with someone that makes up facts to support their points.

Since CCP thankfully understand what you do not, they will certainly not use your ideas and since I have no obligation to educate you when you seem to feel you don't need educating, I feel it's time for me to stop banging my head against a wall and let you believe what you want to believe.
Reaver Glitterstim
The Scope
Gallente Federation
#42 - 2015-09-24 02:02:42 UTC  |  Edited by: Reaver Glitterstim
LT Alter wrote:
The communication gap seems to stem from you blindly following your own contrived beliefs. For one, you say 'close the gap' then you say 'give them all the same or similar bonuses'. You are trying to force them all the fulfill the same role, when they shouldn't.

He is saying that they need not be pidgeonholed into their role, but can have variance without being so dynamic as to take away player choice in the matter, and always have a right choice for every operation. I agree with that, but I do not agree with giving all of them a resist bonus.

See my post a few posts back for more on what I think would be good changes for carriers. My suggestion would make them less pidgeonholed and open up more choice variety while still leaving them very different and full of racial flavor.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Trobax
Doomheim
#43 - 2015-09-24 05:45:19 UTC
LT Alter wrote:


The communication gap seems to stem from you blindly following your own contrived beliefs. For one, you say 'close the gap' then you say 'give them all the same or similar bonuses'. You are trying to force them all the fulfill the same role, when they shouldn't. Your point that other ships in eve do so is also a contrived belief and is completely untrue (Except for the case of HICs, they're entire hull is meant for one job and they all do the role similarly, but for hacs, recons, and most everything else, your point is entirely false.). It is impossible to argue with someone that makes up facts to support their points.

Since CCP thankfully understand what you do not, they will certainly not use your ideas and since I have no obligation to educate you when you seem to feel you don't need educating, I feel it's time for me to stop banging my head against a wall and let you believe what you want to believe.



You have no obligation to participate in this thread if you like. Unless you are interested in a carrier rebalance and you want to enlighten us with changes you find worthy. If you think carriers are ok the way they are, fine.

As for your argument for other ships like recons, well they are similar. All recons get a bonus to sensor strength, all recons apply some form of ewar(webs , tp, long point , neuts, ecm), all recons have ****** hp and need to dictate range to survive. All of them behave similarly. All force recons can and will fit covops cloaks and light covops cyno. ALL. There is no recon that shouldn't use these common modules. But The triage module, being unique to carriers, is a different thing, since it puts the carrier in true logi mode.



Serendipity Lost
Repo Industries
#44 - 2015-09-25 00:41:21 UTC
Trobax wrote:
LT Alter wrote:


The communication gap seems to stem from you blindly following your own contrived beliefs. For one, you say 'close the gap' then you say 'give them all the same or similar bonuses'. You are trying to force them all the fulfill the same role, when they shouldn't. Your point that other ships in eve do so is also a contrived belief and is completely untrue (Except for the case of HICs, they're entire hull is meant for one job and they all do the role similarly, but for hacs, recons, and most everything else, your point is entirely false.). It is impossible to argue with someone that makes up facts to support their points.

Since CCP thankfully understand what you do not, they will certainly not use your ideas and since I have no obligation to educate you when you seem to feel you don't need educating, I feel it's time for me to stop banging my head against a wall and let you believe what you want to believe.



You have no obligation to participate in this thread if you like. Unless you are interested in a carrier rebalance and you want to enlighten us with changes you find worthy. If you think carriers are ok the way they are, fine.

As for your argument for other ships like recons, well they are similar. All recons get a bonus to sensor strength, all recons apply some form of ewar(webs , tp, long point , neuts, ecm), all recons have ****** hp and need to dictate range to survive. All of them behave similarly. All force recons can and will fit covops cloaks and light covops cyno. ALL. There is no recon that shouldn't use these common modules. But The triage module, being unique to carriers, is a different thing, since it puts the carrier in true logi mode.





No one has an obligation to let a bunch of 0.0 noobs push for ratting carrier improvements either. I'll get right to the punch line. I fly all the carriers. All of them. They all have different uses at different times. I don't think they need to be the same. They need to be different. The game is based on racial ship variety.

Recons aren't even close to the same. They are totally divided by race. For you to just say "they all apply some form of ewar" and imply they are equivialent because they all do ewar is absurd and totally highlights the slanderous lengths you will go to to promote yoru bad idea. Carriers need thier racial identities. Making all the carriers equal is against this and just plain bad. Reading through this, it's just a poorly disguised ploy to make carriers better at ratting. That's a dumb idea. Please let it go. Carriers aren't in eve to be awesome ratting ships - that isn't their purpose.

If you want to rat - train up a thanny.
If you want to rep armor fleets - train up an archon.
If you want to rep shield fleets - train up a chimera.
If you want to fly the little carrier that could - train up the nid (it's my personal favorite).

If you want to blob up w/ 100 other carriers, drop sentries and lag out the server for some elite pvp - they all do THAT equally well.

The only change to carriers that will actually improve game play would be to take sentries away from them, but someone somewhere waaaaaaay high up in CCPville just can't seem to take sentries away from ships (carriers/ishtar/etc) that shouldn't have them.
Reaver Glitterstim
The Scope
Gallente Federation
#45 - 2015-09-25 01:17:28 UTC
Serendipity Lost wrote:
The only change to carriers that will actually improve game play would be to take sentries away from them, but someone somewhere waaaaaaay high up in CCPville just can't seem to take sentries away from ships (carriers/ishtar/etc) that shouldn't have them.

Why take sentries away from carriers entirely? That's just pidgeonholing them. Why not instead take away their bonus number of drones launched, and buff fighter damage 50% to compensate? Then they can only launch 5 drones/fighters without a drone control unit. Without any DCUs, their fighter damage will go down 25% but their sentry damage will go down 50%.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Serendipity Lost
Repo Industries
#46 - 2015-09-25 03:22:54 UTC
Reaver Glitterstim wrote:
Serendipity Lost wrote:
The only change to carriers that will actually improve game play would be to take sentries away from them, but someone somewhere waaaaaaay high up in CCPville just can't seem to take sentries away from ships (carriers/ishtar/etc) that shouldn't have them.

Why take sentries away from carriers entirely? That's just pidgeonholing them. Why not instead take away their bonus number of drones launched, and buff fighter damage 50% to compensate? Then they can only launch 5 drones/fighters without a drone control unit. Without any DCUs, their fighter damage will go down 25% but their sentry damage will go down 50%.



Because the game has been nibbling at the whole sentry drone mess for over a year. Why not just fix all of it.

What function do sentry drones serve to help the carrier in it's role on the field?

I'd like to follow the precedent of fighter bombers and make carriers a fighter only platform, and they don't need a fighter buff to go with that change.


Post drone assist and drone modules, sentry drones have been abused and problematic in a lot of places. From this forum sections standpoint, the problem is that the groups that do most of the abuse are large, organized and have CCP's ear.

What really sux is that CCP seems to have a habbit of catering to these large groups at the expense of the game. The creep of null mechanics to the current boring and unmeaning full garbage play.

Personally what I think needs to happen is that deep down at the development level of the game CCP needs to have a little faith in themselves and their game. When the leaderships of large entities in the game tell CCP that if change X occurs then 1000s of players will unsub, CCP has to get better at discerning what alliance leaders say and what players will actually do. Sentries on carriers and ishtars are a prime example. A few crap metas would be ruined, but folks won't flee the game. Ratting will adapt and a few crap FCs will have to come up with actual tactics.

CCP needs meaningful interesting game play a hell of a lot more than they need 10000 carrier rat bot subscriptions. As far as the leaders of the big mega alliances - if they quit because no more carrier botting then the game will generate new leaders. Players will keep playing and a few 'leadership' players can easily be replaced.


It's clever you say without DCU's the fighter damage goes down 25%. How much does it go up for a thanny with max DCU? That's the real number we need to see, because that's what would be using your proposed change. Give us that number.
Trobax
Doomheim
#47 - 2015-09-25 10:04:11 UTC  |  Edited by: Trobax
Serendipity Lost wrote:


No one has an obligation to let a bunch of 0.0 noobs push for ratting carrier improvements either. I'll get right to the punch line. I fly all the carriers. All of them. They all have different uses at different times. I don't think they need to be the same. They need to be different. The game is based on racial ship variety.

Recons aren't even close to the same. They are totally divided by race. For you to just say "they all apply some form of ewar" and imply they are equivialent because they all do ewar is absurd and totally highlights the slanderous lengths you will go to to promote yoru bad idea. Carriers need thier racial identities. Making all the carriers equal is against this and just plain bad. Reading through this, it's just a poorly disguised ploy to make carriers better at ratting. That's a dumb idea. Please let it go. Carriers aren't in eve to be awesome ratting ships - that isn't their purpose.

If you want to rat - train up a thanny.
If you want to rep armor fleets - train up an archon.
If you want to rep shield fleets - train up a chimera.
If you want to fly the little carrier that could - train up the nid (it's my personal favorite).

If you want to blob up w/ 100 other carriers, drop sentries and lag out the server for some elite pvp - they all do THAT equally well.

The only change to carriers that will actually improve game play would be to take sentries away from them, but someone somewhere waaaaaaay high up in CCPville just can't seem to take sentries away from ships (carriers/ishtar/etc) that shouldn't have them.


Look , i understand the philishopy behind each carrier, but not every1 can fly them all. Again, they will be different even by changing them, each carrier will remain the best exactly as layed down in your IF list.

Same argument applies for recons, its not that i want all recons to be equal-thats impossible. But if i can only fly 1 race so far, i can still use it for the role and utility it offers to the fullest extent.

A carrier is a multirole ship. And it has special modes it can be used. Players use other carriers to rat too. Yet for some (obvious) reason. thanatos is in deficit when it comes to triage.

What if Thanny gets indeed a bonus to reps as proposed by Reaver, and each carrier gets a racial drone dmg bonus. Would you find that counterproductive? Same applies for Niddy too. So you get 2 resistance carriers, 2 repair carriers, and all get a bonus to their racial drones. More people would use racial carriers for ratting, and All carriers would be "equally?" good at triage.

Tell me whats wrong with that argument, what are your objections..


P.S : 0.0 noobs ratting in carriers provide very nice killmails.
Moac Tor
Cyber Core
Immediate Destruction
#48 - 2015-09-25 11:17:55 UTC
Trobax wrote:
Same argument applies for recons, its not that i want all recons to be equal-thats impossible. But if i can only fly 1 race so far, i can still use it for the role and utility it offers to the fullest extent.

You obviously have no knowledge of Recons. It shows ignorance on your behalf to say they all apply Ewar and so they are the same. I could say the same thing about carrier; they all apply fighter DPS and so they are the same.

Each type of Ewar is completely different and has a different purpose within the game. If I am using your logic I could QQ on the forums that I want a rapier to get a point and sensor damping bonus on top of the web and target painting bonuses.
Trobax
Doomheim
#49 - 2015-09-25 11:57:28 UTC
Moac Tor wrote:
Trobax wrote:
Same argument applies for recons, its not that i want all recons to be equal-thats impossible. But if i can only fly 1 race so far, i can still use it for the role and utility it offers to the fullest extent.

You obviously have no knowledge of Recons. It shows ignorance on your behalf to say they all apply Ewar and so they are the same. I could say the same thing about carrier; they all apply fighter DPS and so they are the same.

Each type of Ewar is completely different and has a different purpose within the game. If I am using your logic I could QQ on the forums that I want a rapier to get a point and sensor damping bonus on top of the web and target painting bonuses.


I dont think you get the point of what i said.

Recon got some common traits, thats cyno, cloak and sensor strength. They all get to use those, independent of what purpose they serve. I never said they are the same, plz learn to read.


Nvm, im fed up already, you all seem to focus on a small snipet and throw dirt.

Hopefully, if any1 from ccp has read this thread, they should get the point of my argument.

Moac Tor
Cyber Core
Immediate Destruction
#50 - 2015-09-25 13:06:28 UTC  |  Edited by: Moac Tor
Trobax wrote:
Recon got some common traits, thats cyno, cloak and sensor strength. They all get to use those, independent of what purpose they serve. I never said they are the same, plz learn to read.

And all carriers can use fighter drones. So that is just one common trait they all have in common. I think you need to go away and rethink your position after listening to what experienced people have told you on here.
Frostys Virpio
State War Academy
Caldari State
#51 - 2015-09-25 14:30:08 UTC
Trobax wrote:


I dont think you get the point of what i said.

Recon got some common traits, thats cyno, cloak and sensor strength. They all get to use those, independent of what purpose they serve. I never said they are the same, plz learn to read.



Carrier can all use a large flight of drone, can all use fighters, all have a jump drive, can all use the triage module, can all be used for reffiting in space, can all carry fitted ship inside them,...

Need I go on over stuff they all can do?
Reaver Glitterstim
The Scope
Gallente Federation
#52 - 2015-09-25 15:42:22 UTC  |  Edited by: Reaver Glitterstim
Serendipity Lost wrote:
Reaver Glitterstim wrote:
Why not instead take away their bonus number of drones launched, and buff fighter damage 50% to compensate? Then they can only launch 5 drones/fighters without a drone control unit. Without any DCUs, their fighter damage will go down 25% but their sentry damage will go down 50%.



Because the game has been nibbling at the whole sentry drone mess for over a year. Why not just fix all of it.

What function do sentry drones serve to help the carrier in it's role on the field?

-snip-

What really sux is that CCP seems to have a habbit of catering to these large groups at the expense of the game. The creep of null mechanics to the current boring and unmeaning full garbage play.

-snip-

It's clever you say without DCU's the fighter damage goes down 25%. How much does it go up for a thanny with max DCU? That's the real number we need to see, because that's what would be using your proposed change. Give us that number.

Carriers can launch 5 drones like the rest of us, plus 5 more at skill level 5 from the ship skill, plus fitting up to 5 drone control units, for a maximum of 15 drones/fighters. Removing the ship skill bonus to drones launched reduces the max number to 10, so with a 50% damage bonus the end result is that the max damage is the same. That was the idea. I offered no buff to carriers, only a nerf. The nerf is that the carriers rely more strongly on DCUs to have heavy drone damage, such that when fitting capital remote reps instead, they make a more significant sacrifice to their DPS.

Really what slowcats are doing is capitalizing on their ability to spider tank at max efficiency while dealing 2/3rds their maximum sentry drone DPS. Neither their sentry DPS nor their spider tanking capacity are the issue, rather it is their ability to do both at the same time.



Why do sentry drones need to serve toward some predetermined "role" for carriers? One of the best things about this game is how the players find new ways to use ships. If players want to bring their DPS way down in order to eliminate drone travel time, let them. That's what sentries are for on any ship. Carriers are the last ship you should take that away from.

They just need to sacrifice enough DPS when they gain that advantage.



And finally, CCP absolutely does not cater to large nullsec groups. Usually when I hear people whining about that, what they are actually referring to is how broken certain game mechanics are, and how the folks down in nullsec take the best advantage of these broken mechanics. So actually given how broken capitals are, that shows more neglect than anything. The big nullsec blocs aren't begging CCP for help. They get "helped" when other folks are tired of being at the receiving end of their capital ship shenanigans, when people actually figure out what's wrong with them and why the nullsec blocs are able to use them to such great effect.

Of course, large blobs of them isn't abuse of game mechanics, yet that's what most of the whining focuses on anyway.



So back to my original point: nerf carrier drone/fighter damage when they haven't fit DCUs, while leaving their damage the same as before if they have.
(Players below carrier skill 5 will gain a bit of DPS)

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

MrQuisno
Doomheim
#53 - 2015-09-25 18:08:14 UTC
What ever ideas we have now it's to late. CCP has already plan the changes and are working on them now i'm sure of it. Oct 23 is when they plan on giving all information of changes to capital ships.
Reaver Glitterstim
The Scope
Gallente Federation
#54 - 2015-09-25 19:01:35 UTC
MrQuisno wrote:
What ever ideas we have now it's to late. CCP has already plan the changes and are working on them now i'm sure of it. Oct 23 is when they plan on giving all information of changes to capital ships.

It's never too late. They were already rolling out changes to recons years ago but they gave them a major balance pass just a few months back.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Serendipity Lost
Repo Industries
#55 - 2015-09-25 22:46:11 UTC
Reaver Glitterstim wrote:
MrQuisno wrote:
What ever ideas we have now it's to late. CCP has already plan the changes and are working on them now i'm sure of it. Oct 23 is when they plan on giving all information of changes to capital ships.

It's never too late. They were already rolling out changes to recons years ago but they gave them a major balance pass just a few months back.


Do you think it's fun to sit in an archon w/ sentries assisted w/ soul crushing lag?

Reaver Glitterstim
The Scope
Gallente Federation
#56 - 2015-09-25 23:05:26 UTC
Serendipity Lost wrote:
Do you think it's fun to sit in an archon w/ sentries assisted w/ soul crushing lag?

My idea reduces lag by reducing the number of drones.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Serendipity Lost
Repo Industries
#57 - 2015-09-26 03:19:30 UTC
Reaver Glitterstim wrote:
Serendipity Lost wrote:
Do you think it's fun to sit in an archon w/ sentries assisted w/ soul crushing lag?

My idea reduces lag by reducing the number of drones.



I'll take that as a 'no' you don't think it's fun.

Getting rid of sentry carriers gets rid of some boring fights and crappy pvp mechanics. Carrier pilots are just comfortable using them and don'e want to have to deal with drone travel time. I'm not expecting anyone to say "This is too easy, let's get rid of it". I'm hoping CCP will ignore all the static and improve the game.

Your idea is a compromise. Meeting something bad for the game half way produces something that is only half bad for the game (BUT STILL HALF BAD). I'm tired of seeing the whole compromising with bad ideas play out. Carrier pilots won't quit if sentries are removed. Hell cap pilots won't quit if jump fatigue.

This is just something that needs to be done, not compromised with. How many compromises did they make w/ the ishtard? They never fixed the problem they just beat down a good ship until it's bad mechanics were so nerfed it's just a garbage ship now. They could have fixed it once, but instead compromised 3 or 4 times. It's not a hac with a purpose - it's a mess.

Whoever wakes up each morning and has a big hot cup of sentry stubborn should switch to orange juice, address the problems instead of the symptoms and move on.
Serendipity Lost
Repo Industries
#58 - 2015-09-26 03:31:08 UTC
Reaver Glitterstim wrote:
Serendipity Lost wrote:
Do you think it's fun to sit in an archon w/ sentries assisted w/ soul crushing lag?

My idea reduces lag by reducing the number of drones.



What would your lag reduction accomplish? I'd pop 20 min before loading grid instead of an hour?

This is just a variant of cutting the assigned drones down to a smaller number. Instead of 30 ishtards assigning sentries to 1 ares you now have 30 ishtards asigning sentries to 6 ares. What really changed? I'm going to say overall - the compromise changed nothing.

Your answer is a true fact that doesn't make the game any different.

Back to the OP carriers SHOULD all be different - on a really basic level you are asking to just train one carrier and get the benefits of all races (conversly your making them all the same so only one need be trained). Are you OK with me and many others getting full SP reimbursements for training the other 3 races of carriers? Following this through, I can see where I'll end up with 60 mil SP in my bank and nothing useful to train once you get done equalizing all the ships and all the ship classes. I can just max out 1 race of everything and call it a day.

Continued training needed - rebalance NOT needed.
Reaver Glitterstim
The Scope
Gallente Federation
#59 - 2015-09-26 04:03:24 UTC
Serendipity Lost wrote:
Your idea is a compromise. Meeting something bad for the game half way produces something that is only half bad for the game (BUT STILL HALF BAD). I'm tired of seeing the whole compromising with bad ideas play out.

I am not trying to make something half bad, I am trying to find ways to give people freedom. With my proposal I intend to thoroughly squash every last vestige of any overpoweredness in the slowcat. I don't do halfway jobs when I make balance proposals.

Why do you feel that it is inherently bad to allow carriers to use sentries?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Trinkets friend
Sudden Buggery
Sending Thots And Players
#60 - 2015-09-27 06:57:30 UTC
Some interesting statements have been thrown around, such as:

Thanny is the best DPS carrier.
Yes, for solo. But in larger groups (Slowcat / Pantheon) the Archon wins because of the resist bonus, which synergises the huge RR on the field (even out of triage) and makes it more efficient.

Triage carrier = dead carrier / drop a Geddon
This line can only ever be used by someone who has misused carriers without proper subcap support, or fits terribly.

Nidhoggurs do well in wormholes because they don't face the same things as in k-space
u wot m8? Clearly you've not seen a Swaglfar.

The reality why Archon is king of the heap (and therefore defines armour meta for cap brawling) is purely the capacitor advantage it has.

Whether in or out of triage, carriers live or die by their capacitor. Triage just locks it into being a closed system with bonused outbound reps (+/- capacitor). You can tank hugely, but you can't receive capacitor, so if you get capped before you coast from triage, you're dead.

This is why the silly statements like "you can triage fit a Thanny, honest" expose the author as having a shallow and erroneous grasp of reality. If an carrier enters Triage, it seals itself up into the system with whatever capacitor it has and whatever it can generate internally. Thannies have lower capacitor and lower resists, so they have to run their reps more often to achieve the same tank as an Archon. This means they burn out of capacitor about 30-60s earlier, and then they blow up. Nidhoggurs, armour fit, actually do better, and due to the more punchy RR can run that less. After all, there's little use in a carrier being on field if it's not repping its gang.

The decisions made whether to fly Archon, Thanny or Nidhoggur come down to capacitor alone. The Archon has the best of both worlds because it has the best capacitor and a resist bonus.

There are niches for Nidhoggurs. Shield fit, with enough pimp (about 4.5B++) they begin pushing into very strange territory as solo triage carriers. As I said above, the niche is being able to fight on a grid where there's no Swaglfar, when you have shield subcaps in your fleet and can neutralise enemy Bhaalgorns effectively. If you don't meet those criteria, it gets sketchy, fast.

- - -

The idea of giving the Thanny and nid an active tank bonus is interesting, but will have to be carefully balanced against capacitor. Burst tanking can get a little egregious with pimp - just look at Swaglfars capable of tanking 40K for bursts, etc.

The key in balancing triage and local reps is to force a tradeoff between outbound RR and local tanking; the Archon barely has to worry about this, especially with links and drugs, but the others do. Buffs to local tank for the nid and Thanny might seems fine, but could throw this wide open if you can use 2/3rds as much to tank locally as before, which leaves the Nid especially open to massive outbound RR. This, particularily, would be liable to exploitation.

- - -

I think the problems with carriers at the moment revolve as much around the actual presence of triage (and siege for Dreads, too) as an immobilising and isolating factor. the dynamic of Triage is interesting as a choice to become turbo Spacepriest, but it always boils down to onboard capacitor and self-generation over the 5 minute cycle. Thus, if the isolating nature of Triage is continued, capacitor is the only thing that needs to be balanced.

There needs to be a discussion around mobility, too. The relative immobility of capitals causes some of the incentives towards Slowcat blobbing, aggregation of larger blocs which can hotdrop larger forces onto immobile enemy capitals (locked into place with triage or siege), etcetera. Why cannot capitals be at least moderately maneuverable? Why can they not scatter out of bubbles, gain transversal on one another, move about the field?