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[Proposal] Depletion of the Moons

Author
X1376
Deep Core Mining Inc.
Caldari State
#1 - 2015-09-24 09:46:20 UTC
We had a talk on voice comms with friends about the current power-bloc situation in the EVE and relative stalemate of null sector. We observe the changes in sovereignty mechanics and we see incoming changes to structures. However those are just changes in mechanics and are not directly an impulse to "plant the flag" somewhere or go into the conflict. During the talk a question was raised why would an alliance go into war? All answers boiled down into "touch the moon". Eventually came an idea out:

Moon mining should deplete the moons

The following is just a crude idea to give a picture:

  • Moon scanning reveals only the biggest resource field of the given moon goo, ie. there can be more of it.

  • Moon mining depletes the scanned resource field in the similar manner as by Planet Interaction, ie. non-lineary in horizont of months.

  • Rescanning of the depleted moon reveals another biggest resource field of the given moon goo, if there is some.
  • Moon goo regenerates, but...

The most important part about this proposal is the regeneration of the moon goo as this should be the key to stimulate the conflict in the New Eden.

Basically we want to keep the amount of the given moon goo in the New Eden sort of constant... If you sum the resource in the galaxy, you should have more and less the same amount of it as we have effectively today, in order to keep the market and industry chains generally in balance.

Once moon gets depleted, there should be more options what happens governed by RNG:

  • Moon should have a resonable probability to regenerate the same resource in the form of the new field, for example 50%. In this case, industry characters relax as they do not need to touch and move anything.

  • Moon gets dry and does not regenerate any resource of the given type. This can be as well a new but very weak field. Let's say 20% chance.

  • The resource regenerates in the form of some galactical event, super nova explosion or whatever your heart please, in a completely different moon. The target moon can be bind by some rules... If you want to make borders conflict happens, it will move into different constellation or it moves into a different region...

Of course, the moon mining would have to be revisited a bit in order to simplify placement of the mining equipment to balance out the work of setting up the mining infrastructure/chains with the need of moving them now and then.

The whole idea should provide a systematic conflict stimulation.
Fleischgewehr
4S Corporation
The Initiative.
#2 - 2015-09-24 10:03:31 UTC
Do you know what pain in the ass it is to re-configure your tower or to tear it down and setup elsewhere with the current UI and mechanics ?

If there will be moons that never have materials on them, that can be used as pure reaction towers i am fine ;)

I agree, moons are currently the only reason to fight over.

But i ma not sure that an alliance would move because of moons, dropping all their indexes and re-grind them after pushing the current owner of the space away. They will simply leash their logies to operate theses remote moons and maybe send a Tengu fleet to defend them.
Nomadic allies that have no sov will be mostly profiteering from this in my opinion, as PL already does right now with their current moons.

This is just my opinion on this matter.
X1376
Deep Core Mining Inc.
Caldari State
#3 - 2015-09-24 10:42:49 UTC
Of course, the whole UI and mechanics around moon goo has to be simplified to balance the pain of moving towers around etc. That is the work for devs should they find the proposal or rather idea interesting enough.

My proposal is an idea for an in-built conflict generating mechanism which get never tired of bringing the conflict around.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-09-24 10:48:59 UTC
But I don't want to pay a billion ISK for a HAC.
X1376
Deep Core Mining Inc.
Caldari State
#5 - 2015-09-24 10:55:06 UTC
Therefore non-linear mining... You get upfront most of material and in declining phase you can start moving towers.

Not to speak that price is connected to balancing of the whole affair, what is devs part to do it right.
Lykouleon
Noble Sentiments
Second Empire.
#6 - 2015-09-24 20:05:40 UTC
https://forums.eveonline.com/default.aspx?g=search&search=moon+minerals&forumID=267

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2015-09-24 20:33:43 UTC
X1376 wrote:
Therefore non-linear mining... You get upfront most of material and in declining phase you can start moving towers.

Not to speak that price is connected to balancing of the whole affair, what is devs part to do it right.



You still want to bring in massive disruption to supply, which is going to spike the prices.
X1376
Deep Core Mining Inc.
Caldari State
#8 - 2015-09-24 21:28:29 UTC
@Lykouleon: I see I am a bit late to the table... Thanks for pointing it out...

@Danika Princip: What you are afraid off is rather implementation detail. If devs would do it right, there will be minimal spike.
Cearain
Plus 10 NV
#9 - 2015-09-24 21:33:36 UTC
I often wondered why ccp always seems to make mechanics that encourage people to stay in one place, as opposed to making mechanics that encourage people to keep roaming and destroying.

It seems all the alliances that like to pvp are leaving null sec sov space.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2015-09-25 11:13:30 UTC
X1376 wrote:
@Lykouleon: I see I am a bit late to the table... Thanks for pointing it out...

@Danika Princip: What you are afraid off is rather implementation detail. If devs would do it right, there will be minimal spike.



Can you explain how a massive disruption in supply is not going to cause a spike in prices?
Cearain
Plus 10 NV
#11 - 2015-09-25 13:05:50 UTC
Danika Princip wrote:
X1376 wrote:
@Lykouleon: I see I am a bit late to the table... Thanks for pointing it out...

@Danika Princip: What you are afraid off is rather implementation detail. If devs would do it right, there will be minimal spike.



Can you explain how a massive disruption in supply is not going to cause a spike in prices?


It would depend where the moons start where they end and how long they take to deplete. If they start at 3xs current output and deplete to half current output there might not be a big impact.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

DaReaper
Net 7
Cannon.Fodder
#12 - 2015-09-25 17:10:46 UTC
moon mining will die or change when the come out with the drill platform. thius is a non issue.

But if you do that math it will take years for moon to even depleat

for exsample, there is over 6 quatillion tons of copper on earth. using eve math, thats a crap ton of years mining at 100 units an hour.

The moons of eve would not deplete in your lifetime anyway

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Alexander Kalkoken
Science and Trade Institute
Caldari State
#13 - 2015-10-03 18:15:48 UTC
DaReaper wrote:

But if you do that math it will take years for moon to even depleat

for example, there is over 6 quatillion tons of copper on earth. using eve math, thats a crap ton of years mining at 100 units an hour.


I think you are forgetting something.

Moon size vs. Planet size

The moon around earth is only ~16% the total volume of earth. Also, mining moons beyond a certain point would become non-feasible due to the fact that they would loose coherence because of other gravitational influences (orbit issues from the star & other planets, and on themselves)

As an example, lets use our moon as an example, ~12% iron. It would take an extraordinarily long time to mine out all of the iron on the moon, but it also would not be possible to mine out the entirety of it. The moon is in orbit at the distance it is because of the mass of it. It moves earth & earth moves it, as we orbit. Now if we remove part of the mass of the moon, leaving it in orbit at the same Kinetic Energy level, it starts to go faster, meaning it pulls away more from the earth, or puts more force on it's own surface because of increased centrifugal forces. Currently the movement is ~3cm per year, if I remember my pointless trivia right. That would increase, or we would see more falling rocks from the moon.

Now if mass is removed from one but the total Energy is not changed, the object will speed up. E = KE + U. Think of it like if you are spinning in a chair with your arms out, and then you suddenly brought your arms closer to you - you spin faster. Then, if your spinning with a weight, and suddenly let the weight go, can you keep spinning in the same place?

But, in reference, this would mean an increase in velocity of the moon, or that Earth could not hold on to it as well. It would be a matter of statistical modeling to see if the moon would fly off or break apart first (from the potential increase in spin), and at what percentage of mass removed it would occur.
Greymist
CollapseTrap
#14 - 2015-10-29 22:59:52 UTC
I believe the depletion of moon resources would not be such a bad idea for the reasons mentioned. The rotation of moon resources around various planets would do 2 things I think.

1. Generate more conflict
2. Possibly shift control of rare resources the smaller corps/alliances

What I do not get is why everyone is scared of such a rise in prices (I do not moon mine so would only effect me as a consumer)? It would make it similar to PI where you have to move the extractor heads around as resources deplete on a planet except on a regional scale rather than a planetary scale.

I do not see where the problem with the cost of moon goo going up which would increase the cost of T2 ships (which I fly a lot of). There are so many ways to make isk in the game and lots of it why not have a way to spend it too?
macpen
Pator Tech School
Minmatar Republic
#15 - 2015-11-11 13:22:47 UTC
Hi there,

generally I like the idea of depleting moons.

What I am afraid of the proposed solution is the fact that I can easily own a POS and do moon mining with my small scale corp or ally. If I get unlucky and earn a high grade moon due to depleting mechanisms, I know that within days I am getting invaded and wiped out. I cannot defend that moon. But then this would be game mechanic and wanted. But I fear that this would drive out smaller player groups out of moon mining in 0sec. It will be the same like the POCO thing some time ago. You can have a POCO, but as soon as big groups are having an interest in your business you're out. So the mechanic there must be discussed heavily.

A model where this changes step by step would be better in my opinion.

Lets assume that the harvesting rate changes per moon per time at first.
So start with sandstorms or whatever on the moons is possible to let the rate of harvesting sink for a significant period in time. At the other side let the output of a different moon in a different area of the same kind rise. This means that the power constellations which hold the moons can interact with each other. Because then a high grade moon ally will start a war with another high grade moon ally. And small corps will start a war with other small groups.

This will have influences in local markets if the overall supply is not changed. I give also the ability that not only one big group of players control the high end market of moon goo until the end of time.

Said in terms of conflicts. It is no fun for the goons to wipe out a 20ppl corp who has earned a high grade moon by switching moon go.

Cheers
Mac