These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#3301 - 2015-09-23 03:55:23 UTC
OMG...Mike! Yes, yes, yes! If you see me in your space think I'm in a cloaky, hunt me down. If you catch me...kill me! If not...maybe I'll kill you. Or at least we can have fun chasing each other around.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#3302 - 2015-09-23 04:17:28 UTC  |  Edited by: Cidanel Afuran
Mike Voidstar wrote:

Careful Kettle, calling folks a troll while trolling can make you look sillier than you already do.

PvE do reship to combat fits, but that rarely results in a fight. Mostly they run and hide, wasting everyone's time. After a while they stop reshipping because it's pointless. Mostly it's newer players that do this because they haven't been worn down by that cycle yet.

Stations and POS are structures intended to provide safety to assets. Thus the many statements of "you consent to pvp when you undock". Cloaks are used while undocked, thus they should have some way of having PvP pushed on them even when active, though it need not be a random utility high mod on any ship.

You have already made your position clear though. The sandbox is all yours and everyone not playing your way can take a flying leap.


The person with exactly zero kills to date claims PvE ships refit to combat fits?

Come on Mike, be serious and stop trolling for a minute. Jesus.

Lucas Kell wrote:
stuffs and stuffs and stuffs and stuffs


unfriendlies are playing the game. They wouldn't have to camp your systems (that you are AFK away from in jita) if you actually participated in defense fleets. Try it.

You're a logi pilot and that's why you haven't been killed in weeks. That's why you flew drakes in burn provi. Gotcha. *wink.

Lucas, I get it. You want to buff your AFK, easymode playstyle. Not all of us want WoW in space. I understand 100% that you disagree.

The excuses you come up with to try and justify your posts really amuse me. Again, eventually you will get the fact that this is a PvP game....one day.... one day. (one day)





(one day)
Mike Voidstar
Voidstar Free Flight Foundation
#3303 - 2015-09-23 07:46:43 UTC
As things currently stand, few people, if anyone, are going to hang around in a ratting fit ship or mining fit miner with a hostile in system. Once they get the non-combat craft clear few will bother to reship because the hostile will leave or cloak. Why bother? You aren't flushing the cloaked camper anytime soon, he is going to lurk around and see if anyone starts back up for a few, then go afk sporadically. He is unlikely to take bait, making that a waste of time, and there is no way to actually hunt him.

Who cares if I don't personally care to hunt you down? There are other roles in the game. Maybe I would rather call an exterminator on demand rather than keep a bodyguard bored stiff forever. S A N D B O X. My way is as valid as yours.

It does not take a rocket scientist to see the double standard currently at work. You have already stated that any and all situations should favor the PvP pilots, and are actively promoting a system that denies PvE focused players the basic ability to even try to bring PvP to the aggressor. I am guessing you don't like the idea of false positives going in with a way to hunt cloaks, because that would put some risk and effort into the PvP side of the conflict.
Lucas Kell
Solitude Trading
S.N.O.T.
#3304 - 2015-09-23 10:33:18 UTC  |  Edited by: Lucas Kell
Cidanel Afuran wrote:
unfriendlies are playing the game. They wouldn't have to camp your systems (that you are AFK away from in jita) if you actually participated in defense fleets. Try it.
I do, and of course they would. They have no interest in fighting which is why they choose to turn up in an evasion fit ship. If a ship is covops fit, I have no interest in chasing them around while they hide. If they want a fight they can bring a combat ship.

Cidanel Afuran wrote:
You're a logi pilot and that's why you haven't been killed in weeks. That's why you flew drakes in burn provi. Gotcha. *wink.
I don't get killed on this character that often, and drakes were all I shipped short term to provi. You can wink to yourself all you want lol, you're sitting there trying to convince yourself that I don't play the game based on killboard stats of 1 of my 32 characters so that you can justify supporting a risk averse AFK playstyle.

Cidanel Afuran wrote:
Lucas, I get it. You want to buff your AFK, easymode playstyle. Not all of us want WoW in space. I understand 100% that you disagree.
Incorrect. I want to remove AFK gameplay. You;re the one pushing for it to remain.

Cidanel Afuran wrote:
The excuses you come up with to try and justify your posts really amuse me. Again, eventually you will get the fact that this is a PvP game....one day.... one day. (one day)
And one day you'll realise that when people say "this is a PvP game" they don't mean that every singe aspect needs to be surrounded by guns, but that's beside the point.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3305 - 2015-09-23 13:50:01 UTC
Mike Voidstar wrote:
While I understand there is quite a lot to read, the conversation has moved a bit from the OP.

My preferred solution involves allowing cloaks to be scanned by specialized combat probes, preferably only useable by the covert line of ships and anything with a scanning bonus.

They would show up as a 'localized Anomaly'. Each system would spawn a number of localized anomolies as false positives, each lasting no more than 2 hours, and numerous enough that there would always be one despawning and a new one created every 10-15 minutes. The false positives would have some random space garbage or something, and looting/destroyijg/whatever would despawn the Sig, though it would not change its respawn, so you don't clear them and have them all bunched up.

With just a lone ship with decent scanning skills you could eliminate each anomoly one by one until you found the cloakers grid. If the cloaked camper is stationary your odds of landing on him are pretty good. If he's active and looking for probes and such, he can move, warp away, etc.

Multiple hunters will clear the sigs fairly quickly. I am not opposed to other ideas for locating an on grid cloak, from it being a secondary function of the specialized probe launcher to some new kind of ewar or whatever. Just getting on grid with people warping to zero on you is a huge step in the right direction.

Assuming the OA is useful, I further suggested that a single OA automatically recorded all local anomalies as they appeared, and time stamped each. Any anomaly older than 2 hours is someone cloaked, and you can use that info to make educated guesses about any others. If the cloaker just arrived you check newer sigs, for instance. The discussion on OA suggested they get better with multiples, and my suggestion was that an OA network actually be able to plot movement of the localized anomalies, so a moving anomaly is your target, and it can be more effectively hunted with the additional info.

That setup allows for an active pilot a chance at evasion where his safety is not assured, yet he is unlikely to be immediately uncovered and can evade if he is active and on the ball.

My key detail still revolves around whether a free and invulnerable warning system will out a cloaked hostile.
Your system describes what takes place after this is known, but I want to clarify HOW it is known.
I could even accept that the gates announce generic incoming, (no other details), requiring the friendly newcomer to announce themselves so the locals could stand down.

Let's say I am playing PvE, my usual mining bit.

If I see a hostile name in local, I don't care how many false positives exist, my PvE ships is going to be safely stored away from harm.

If I am playing the hostile, and I know my appearance in local will cause the only targets to poof, why would I bother going at all, when I know I am only going to be a glorified target playing an elaborate shell game?

I want to know the proactive player has the advantage over the purely reactive player.
I want to play PvE, but need to know gates fire BEFORE I know it is time to play the shell game in space.
I WANT to need to clear the existing sigs, before I know the system is safely free of cloaked hostiles.

We make the cloaked player go to our system, before he can hunt our PvE ships. That is the hostile being proactive.
It is enough that I can proactively monitor the pipeline into my PvE area.
I want to make more ISK than the next miner, if he is being lazy and doesn't clear his space before mining. That fails if local always tells him when he doesn't need to bother.
Mike Voidstar
Voidstar Free Flight Foundation
#3306 - 2015-09-23 14:41:08 UTC
You still just want local gone, so it's easier to gank PvE ships. I get it. Local won't meaningfully go away, at best it will be just one more structure to care for on the alliance level and PvE won't happen in its absence. The only path to what you want is improved gameplay overall.

The PvE guy isn't purely reactive. He chose a system that was difficult for hostiles to reach. He joined a group of people he can nominally trust. He is watchful, and risk aware, responsive to threats, and that allows him to evade. You want to casually handwave aside all the proactive steps that pilot and all of his friends/corp/alliance did in getting him where he was.

You want to outperform another miner, then do so by maximising your play. Attack him directly if you think that he isn't putting in enough effort. You don't have the right to demand his game change so that you have higher satisfaction. You want to PvE without local, then just ignore local, hide the roster or anything else you want to do.

If you come to hostile space looking to PvP, you don't have the right to expect to engage lone PvE ships that are flying evasive tactics, and remaining aware of incoming threats through Intel channels and by watching for hostiles in local. That PvE pilot is being proactive, and having to remain vigilant at all times. When you come to hostile space looking to PvP you should expect to engage combat ships and dedicated defenders.

In the system I outline the cloak allows you to penetrate deep into enemy territory and disrupt enemy activity, but to keep it up you have to remain awake and active. It's even possible that a PvE pilot, knowing defenders are actively hunting the intruder with a real chance of running him down, will risk staying in space for a little while. Or perhaps he will reship and join the hunt, either way PvE activity is disrupted and no one is bored.
Cidanel Afuran
Grant Village
#3307 - 2015-09-23 14:51:13 UTC  |  Edited by: Cidanel Afuran
Lucas Kell wrote:
stuff one more time


So you're now pulling the "one of my other characters is a l33t PvPer, just trust me!" thing? Post with your main, if this isn't your main character.

Second of all, I agree that AFK gameplay should go away. Someone AFK cloaked isn't playing the game. They can't kill anyone and can't earn ISK. AFK cloakers are not playing the game.

and 32 characters? You aren't even using all 3 character slots on every account? Scrub.

Mike Voidstar wrote:
Who cares if I don't personally care to hunt you down? There are other roles in the game. Maybe I would rather call an exterminator on demand rather than keep a bodyguard bored stiff forever. S A N D B O X. My way is as valid as yours.


Exactly, so don't push to nerf cloaks just to shove your playstyle down other people's throats. Take your own advice.

Quote:

It does not take a rocket scientist to see the double standard currently at work. You have already stated that any and all situations should favor the PvP pilots, and are actively promoting a system that denies PvE focused players the basic ability to even try to bring PvP to the aggressor. I am guessing you don't like the idea of false positives going in with a way to hunt cloaks, because that would put some risk and effort into the PvP side of the conflict.


There is no aggressor when someone is AFK and cloaked.

It doesn't take a rocket scientist to see there is a double standard at work. PvE-ers have a tool (local) available to them that keeps them safe literally 100% of the time. Why are you denying PvP focused players the basic ability to bring PvP to the target?

I guess you don't like the idea of removing absolute and complete safety from PvE lifestyles.

Yet again, you agree to nerf local, I will agree to ner cloaking. You know, compromise and all that jazz?
Lucas Kell
Solitude Trading
S.N.O.T.
#3308 - 2015-09-23 15:14:22 UTC
Cidanel Afuran wrote:
So you're now pulling the "one of my other characters is a l33t PvPer, just trust me!" thing? Post with your main, if this isn't your main character.
Nope, I'm simply stating the facts, that like many people I have more characters that I use. At no point to I claim to be a "l33t PvPer". When I'm in a fight I'm usually logi, and often on other characters. This is my main, it just happens to be that what I consider to be my primary playstyle is industry and trade, while you seem to be making the claim that I'm not allowed to have an opinion because my mains killboard doesn't meet your standard. Effectively you have no valid argument so you are attacking my characters, which is pretty pathetic.

Cidanel Afuran wrote:
Second of all, I agree that AFK gameplay should go away. Someone AFK cloaked isn't playing the game. They can't kill anyone and can't earn ISK. AFK cloakers are not playing the game.
They have an impact and they shouldn't. If you really supported getting rid of AFK gameplay you'd want to get rid of ALL AFK gameplay, not just some of it. The things you actually support show that what you really want is easy kills because you're risk averse.

Cidanel Afuran wrote:
and 32 characters? You aren't even using all 3 character slots on every account? Scrub.
I have no need to. *shrug*

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Cidanel Afuran
Grant Village
#3309 - 2015-09-23 16:03:56 UTC
Lucas Kell wrote:
stuff


You are yet again ignoring the unintended consequences of what you are saying. There are many, many reasons for someone to be cloaked in a system, and you are flat out ignoring all of them except the one tiny made up reason you don't like. For the 1012th time, someone cloaked cannot make ISK and cannot shoot anyone. They can't do any harm.

Yet again, you agree to nerf local and I will agree to nerf cloaking. Ok?
Lucas Kell
Solitude Trading
S.N.O.T.
#3310 - 2015-09-23 16:16:39 UTC
Cidanel Afuran wrote:
You are yet again ignoring the unintended consequences of what you are saying. There are many, many reasons for someone to be cloaked in a system, and you are flat out ignoring all of them except the one tiny made up reason you don't like. For the 1012th time, someone cloaked cannot make ISK and cannot shoot anyone. They can't do any harm.
There are no unintended consequences. thing that would change is that AFK cloakers wouldn't be able to have an effect on systems 24/7 leaving less blank systems in null.

Cidanel Afuran wrote:
Yet again, you agree to nerf local and I will agree to nerf cloaking. Ok?
LOL no. Stop being a carebear. You're demanding you get a MASSIVE BUFF to your playstyle as a tradeoff for a minor change that wouldn't even affect you. Seriously, stop being terrible.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3311 - 2015-09-23 16:47:24 UTC
Lucas Kell wrote:
...
Cidanel Afuran wrote:
Yet again, you agree to nerf local and I will agree to nerf cloaking. Ok?
LOL no. Stop being a carebear. You're demanding you get a MASSIVE BUFF to your playstyle as a tradeoff for a minor change that wouldn't even affect you. Seriously, stop being terrible.

Actually, that's not true.

Both sides have, by popular sentiment, perfect defenses.
The often reported stalemate where both sides remain untouched supports this as well.

With this trade, both sides could be exposed to greater risk.
Nothing absolute on either side, truthfully, but requiring more effort from both.

It also would clearly demonstrate grounds for greater rewards in null, which are all too comparable to high sec for time invested right now.
Cidanel Afuran
Grant Village
#3312 - 2015-09-23 16:52:21 UTC
Lucas Kell wrote:
There are no unintended consequences. thing that would change is that AFK cloakers wouldn't be able to have an effect on systems 24/7 leaving less blank systems in null.


Hell bent on not thinking of any playstyle other than your own I see.

Why is someone cloaked (other than to annoy risk averse bears like you)? As I said a few pages back (and you ignored) Because being uncloaked for 30 seconds to log off is asking to be killed. To be alt-tabbed listening to a WH/gate. To wait for a gate camp to die down. To go grab something to eat and not want to have to log off of multiple accounts and log back in, given no place to dock/POS up.

Yes, yes there would be unintended consequences Lukey.

Quote:
LOL no. Stop being a carebear. You're demanding you get a MASSIVE BUFF to your playstyle as a tradeoff for a minor change that wouldn't even affect you. Seriously, stop being terrible.


um, what? Reading iz tough. I said if you agree to nerf local, I would agree to nerf cloaking. As in give you a way to hunt cloaked ships. I'm saying without local, the brave ratter sees someone jump into system (because, being in CFC you should have at least a few intel channels). Brave Mr. Ratter and Mrs. Miner refit to a hunting ship and go after Mr. Cloak. If they are too lazy/not organized enough to have intel on gates/watch d-scan, they deserve to be killed. Especially in null.

"I want to make PvE-ers safer, but refuse to compromise and nerf the tool they have to already stay safe 100% of the time" -Mr. Luke the station trader.
Mike Voidstar
Voidstar Free Flight Foundation
#3313 - 2015-09-23 17:14:08 UTC
... And all those reasons should entail some risk. They should require you to be active, aware, and even evasive if you don't want to be attacked while doing any of it in enemy space, or even your home space if enemies show up. Invulnerable cloaking mechanics are not balanced.

I am sorry if you cannot tell the difference between a core game function that operates equally for everyone everywhere, and the function of a module with trivial cost in every way.

You can play word games and reverse sentences if you want, but PvE ships are vulnerable. You can't stay afk with hostiles in system looking for you in a ship without a cloak, if you are undocked. Local does not protect the ship in any way, it allows an active pilot to protect himself. If that PvE pilot is distracted (maybe he wants to alt-tab out or something), wants to grab a sandwich, and does not want to log out his character or dock... Too bad. You want the double standard that you can be immune to interaction while being considered a threat.

The idea that the cloaked afk character is harmless was debunked back a hundred pages or more. You like to troll on that point, but you know as well as everyone else that only fools go about their business ignoring a hostile in system. K-space isn't a wormhole.
Nikk Narrel
Moonlit Bonsai
#3314 - 2015-09-23 17:44:02 UTC
Mike Voidstar wrote:
...

The idea that the cloaked afk character is harmless was debunked back a hundred pages or more. You like to troll on that point, but you know as well as everyone else that only fools go about their business ignoring a hostile in system. K-space isn't a wormhole.

Actually, no.

I can't speak for others, but I never conceded that point at all. I simply chose to not argue that point, when it seemed clear there would be no benefit.

The perception of danger, that is like beauty, it is in the mind of the beholder.

Your catch-22, is that in order to complain, you must be convincing that they are AFK.
But in order to represent a game stopping threat, you must be doubtful enough to suspect that they are actively playing.

What this suggests, interestingly, is that you expect they are trying to fool you into believing they are AFK when they are not, and are actively playing when they are truly AFK.
They seem to be doing this well enough, to inspire nearly paranoid behavior in many.

The only clear solution, that does not involve nerfing this potential game content, is by making the threat manageable while remaining active.
The PvE ship must be able to stay in the field, with reasonable expectation that this will not be a negative experience for them in either gameplay or expense netted out.

My solution makes PvE able to fight, and have confidence in winning by superior effort.

I think this is the best path, especially if we are to still call this construct a game.
Cidanel Afuran
Grant Village
#3315 - 2015-09-23 19:52:35 UTC
Mike Voidstar wrote:
... And all those reasons should entail some risk. They should require you to be active, aware, and even evasive if you don't want to be attacked while doing any of it in enemy space, or even your home space if enemies show up. Invulnerable cloaking mechanics are not balanced.

I am sorry if you cannot tell the difference between a core game function that operates equally for everyone everywhere, and the function of a module with trivial cost in every way.

You can play word games and reverse sentences if you want, but PvE ships are vulnerable. You can't stay afk with hostiles in system looking for you in a ship without a cloak, if you are undocked. Local does not protect the ship in any way, it allows an active pilot to protect himself. If that PvE pilot is distracted (maybe he wants to alt-tab out or something), wants to grab a sandwich, and does not want to log out his character or dock... Too bad. You want the double standard that you can be immune to interaction while being considered a threat.

The idea that the cloaked afk character is harmless was debunked back a hundred pages or more. You like to troll on that point, but you know as well as everyone else that only fools go about their business ignoring a hostile in system. K-space isn't a wormhole.


I fit a cloak on my ratting ships in case I want to go AFK. Maybe you should do the same?

The idea that a cloaked character is harmless has not been debunked. You just don't like the answer. Link me a KM of anyone who has died to someone actively cloaked.

Local ABSOLUTELY protects PvE ships. load up pirates little helper, have a decent overview, check the dude who just showed up in local and get to safety before he can shoot your face.

The ratter shouldn't be allowed to AFK because he is earning ISK. AFK gameplay is bad. Someone who isn't earning ISK and isn't capable of locking onto an enemy isn't playing the game. He is the same as someone docked in station.
Mike Voidstar
Voidstar Free Flight Foundation
#3316 - 2015-09-23 23:11:37 UTC
That sounded a whole lot like a pilot taking action, and not like local protecting him.

It does not matter if the intruder is afk or not. He is present, and must be accounted for, or you are just flying stupid. Since there is no way of confronting him and dealing with the situation directly, the only way to account for him are a number of options that all either reduce your profits by a radical amount (guards, sub-standard fits, endless baiting), cede the space to him entirely (move system, don't play), or else ignoring him which is his goal and will result in your death eventually. That's why the problem isn't the afk, it's the cloak that is so safe it allows indefinite afk.

That's a whole lot of effect for one module to give a pilot with no way to challenge him. The fact that he is so safe that he can afk all day if he chooses is ludicrous.

I am sorry you cannot tell the difference in the function of a single module with trivial cost in every conceivable way and a core game function, or structures designed to provide the only safety in the game.

Cloaks are useless on PvE ships for the most part. Can't use them while targetted or too close to things, and that leaves them out as an evasion option for both ratters and miners. Sometimes it's worth the utility high, and there is a cloak there, but it's nothing a ship engaged in PvE can count on. Kinda like saying a PvE ship should load ewar.
Cidanel Afuran
Grant Village
#3317 - 2015-09-24 00:59:17 UTC  |  Edited by: Cidanel Afuran
Mike Voidstar wrote:
That sounded a whole lot like a pilot taking action, and not like local protecting him.

It does not matter if the intruder is afk or not. He is present, and must be accounted for, or you are just flying stupid. Since there is no way of confronting him and dealing with the situation directly, the only way to account for him are a number of options that all either reduce your profits by a radical amount (guards, sub-standard fits, endless baiting), cede the space to him entirely (move system, don't play), or else ignoring him which is his goal and will result in your death eventually. That's why the problem isn't the afk, it's the cloak that is so safe it allows indefinite afk.

That's a whole lot of effect for one module to give a pilot with no way to challenge him. The fact that he is so safe that he can afk all day if he chooses is ludicrous.

I am sorry you cannot tell the difference in the function of a single module with trivial cost in every conceivable way and a core game function, or structures designed to provide the only safety in the game.

Cloaks are useless on PvE ships for the most part. Can't use them while targetted or too close to things, and that leaves them out as an evasion option for both ratters and miners. Sometimes it's worth the utility high, and there is a cloak there, but it's nothing a ship engaged in PvE can count on. Kinda like saying a PvE ship should load ewar.


/sigh. If someone is AFK cloaked, they don't need to be accounted for. They are by definition not playing the game.

cloaks are useless in PvE? That's because EVE isn't a PvE game. Cloak up, wait for him to investigate, scram the big bad guy when he warps in to set up his ping and kill him. Jesus....give it up already and get back to WoW or Rift.
Mike Voidstar
Voidstar Free Flight Foundation
#3318 - 2015-09-24 04:08:11 UTC
/sigh. If a hostile is in space he needs to be accounted for, assuming your intention is to fly a ship meant for evasion and you don't want to die. Even if he was clearly labled AFK only an idiot would trust that. But go on trolling. Your double standard is safe for now.

How am I supposed to cloak when I am in mining range of an asteroid? Or while targetted by dozens of rats? Right... Even if I could cloak how would he find me to investigate?

No, it's almost purely an offensive tool, and broken unbalanced as it is.
Shade Alidiana
PROSPERO Corporation
#3319 - 2015-09-24 04:40:21 UTC  |  Edited by: Shade Alidiana
Mike Voidstar wrote:
... And all those reasons should entail some risk. They should require you to be active, aware, and even evasive if you don't want to be attacked while doing any of it in enemy space, or even your home space if enemies show up. Invulnerable cloaking mechanics are not balanced.

I am sorry if you cannot tell the difference between a core game function that operates equally for everyone everywhere, and the function of a module with trivial cost in every way.

You can play word games and reverse sentences if you want, but PvE ships are vulnerable. You can't stay afk with hostiles in system looking for you in a ship without a cloak, if you are undocked. Local does not protect the ship in any way, it allows an active pilot to protect himself. If that PvE pilot is distracted (maybe he wants to alt-tab out or something), wants to grab a sandwich, and does not want to log out his character or dock... Too bad. You want the double standard that you can be immune to interaction while being considered a threat.

The idea that the cloaked afk character is harmless was debunked back a hundred pages or more. You like to troll on that point, but you know as well as everyone else that only fools go about their business ignoring a hostile in system. K-space isn't a wormhole.


I suggest introducing a special AFK mode, in which character does everything like during a safe logoff, but nothing in game client or server is cleared, so that the character can return to space as soon as he wants. Remaining in all ways not a threat, not in space, not in local, nowhere. Also, the character can't see anything. I doubt this can be abused much, because it's just too close to a normal logoff, just a little quicker and more comfortable.

P. S. I haven't seen a logoff trap for ages. Maybe it'll be revived this way. Not like it makes much sense, but.. quite a funny thing :)
Cidanel Afuran
Grant Village
#3320 - 2015-09-24 13:42:46 UTC
Mike Voidstar wrote:
/sigh. If a hostile is in space he needs to be accounted for, assuming your intention is to fly a ship meant for evasion and you don't want to die. Even if he was clearly labled AFK only an idiot would trust that. But go on trolling. Your double standard is safe for now.

How am I supposed to cloak when I am in mining range of an asteroid? Or while targetted by dozens of rats? Right... Even if I could cloak how would he find me to investigate?

No, it's almost purely an offensive tool, and broken unbalanced as it is.


let's see...mining range is beyond 2k, you need to be at least 2k off to cloak. Let's think about this for a minute.

If you are ratting and aren't pre-aligned to a safe spot, you're doing it wrong. And I think it's cute how you flat out ignored what I said about ratting in a PvP fit.

If someone is AFK, they don't need to be accounted for. They aren't in the game. Please go back to WoW already.

For the 70th time, agree to nerf local and I will agree to nerf cloaking. Thinking logically is hard, isn't it?