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Breaking war-dec's. Questions and a small rant :)

First post
Author
Markus Reese
Deep Core Mining Inc.
Caldari State
#101 - 2015-09-23 00:56:56 UTC
Kaarous Aldurald wrote:

And removing PvP from highsec accomplishes the same thing, just a slower death. Look up Ultima Online sometime.


And this makes it time for my favorite game, breakdown analysis to the roots.

First, this statement is very important. From the beginning, CCP has found it important to protect eve. I started in early eve, but misunderstanding the game, I didnt stick so never had time to actually get into it or remember much aside from mining low poly potatoes and the (still missed) radar sphere.

A slower death, is that not a good thing? Slow death is money all the same, seems a good reason. If it is dying slower, that means more like the game meaning it is a good call.

Now lets break down. What is the purpose of high security? Ideally it is like anybody living in a developed city. You can get a job, but lots of people so not going to strike it rich there except for a few. However there is a security which is why the whole of north america isn't in south america hunting for gold. But there still are criminals here. Crime and concequence. Eve needs high sec crime, it adds flavour, but would be more interesting if there was means of escaping. It does mean leading the lifestyle.

Ideally the way it would work is that sec and faction standings are serious business. A simple but cool counter? Pirate gates granting potential escapes from high security space without concord allowing piracy. But the high pirate standing and negative sec standing would be difficult to fix essentially locking a person permanently out of highsec. In addition, if they function similar to wormholes, your escape might become locked out if found by peeps in highsec.

This is what eve really needs. It keeps ganks and crime, but is more of a lifestyle instead of casual.

Nothing in eve should be casual. if you casual, you get a light taste. Like a T1 fit frigate. Is fun and stuff, but not the same as flying a dictor. Gotta invest to be that lifestyle. Hell, I would love to be a pirate in eve, raiding highsec trade roots if it was a play investment just to get there, and something not easy to make a comeback from.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Kaarous Aldurald
Black Hydra Consortium.
#102 - 2015-09-23 01:28:57 UTC
Markus Reese wrote:

A slower death, is that not a good thing?


It's a far worse thing, from a business standpoint. Slow declines are hard to recognize and counter. A large, quick dip is easy to take care of, Incarna being a good example.

Ultima Online irrevocably pissed off their customer base with Trammel, but it was done in such a way that by the time it was recognized, they weren't coming back. You don't bounce back from that.

I won't address the rest of your post, but if you have an idea, throw it up on F&I.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#103 - 2015-09-23 01:33:59 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
I think OP has something of a point in that, paradoxically, HS is in many ways far more dangerous than any other region of space.

Mechanically it isn't.

Just a larger population of people not interested in keeping themselves safe.
Kaarous Aldurald
Black Hydra Consortium.
#104 - 2015-09-23 01:44:50 UTC
Scipio Artelius wrote:
Salvos Rhoska wrote:
I think OP has something of a point in that, paradoxically, HS is in many ways far more dangerous than any other region of space.

Mechanically it isn't.

Just a larger population of people not interested in keeping themselves safe.


I like to put it thusly.

Highsec is only dangerous as a direct result of player action. Meanwhile, nullsec is only safe as a direct result of player action.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Buoytender Bob
Ronin Exploration Mission and Mining
#105 - 2015-09-23 03:03:37 UTC
The PvPers have earned their influence in EVE through their content bringing, conflict creation, rule bending, and avid enthusiasm for a game where initiative, out of the box thinking, and great player freedom was built into the system.

One cannot fault their successes or deeds; they 're playing the game the way CCP designed it.

Go ahead and blame CCP for a history of uneven and poorly implemented changes combined with unfocused future planning.

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Lucas Kell
Solitude Trading
S.N.O.T.
#106 - 2015-09-23 06:57:45 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
Wardecs should just be binned.


Along with Concord.
Yeah, why not. Go on CCP drop concord too.

Kaarous Aldurald wrote:
And removing PvP from highsec accomplishes the same thing, just a slower death. Look up Ultima Online sometime.
I assume you're talking about the Trammel fallacy, where a bunch of people are convinced it's all Trammels fault, while in reality it was other bad design decisions combined with an exhausted new player pool.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ima Wreckyou
The Conference Elite
The Conference
#107 - 2015-09-23 07:01:18 UTC
We have freighters in empire that drop 20bil ISK, you just have to work as a team to get that loot. Not sure why you are crying...
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#108 - 2015-09-23 10:02:04 UTC
Good troll post 7/10 Twisted

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#109 - 2015-09-23 10:21:25 UTC
Lucas Kell wrote:
Wardecs should just be binned.
War decs are the best thing that ever happened to Eve (Traders, industrials, CPP, etc). Imagine all those trillions worth of ships/stuff not being destroyed.

War decs = Eve content = Eve jobs = Destruction = Good Business (true, bad for carebears).

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#110 - 2015-09-23 10:27:48 UTC
yes bin wardecs and bin concord! +1 topkek

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lucas Kell
Solitude Trading
S.N.O.T.
#111 - 2015-09-23 10:54:24 UTC
Tora Bushido wrote:
Lucas Kell wrote:
Wardecs should just be binned.
War decs are the best thing that ever happened to Eve (Traders, industrials, CPP, etc). Imagine all those trillions worth of ships/stuff not being destroyed.

War decs = Eve content = Eve jobs = Destruction = Good Business (true, bad for carebears).
No, they are the best thing that happened to you. If they didn't exist the game would be balanced out to ensure destruction took place, it just might actually present a challenge rather than being a handful of groups like yourself repeatedly dunking the lowest bar players because it's easy and low risk. Game mechanics should be challenging.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Artemis Ellery Sazas
Shock and Awe Inc.
#112 - 2015-09-23 11:17:37 UTC
War dec's are only good for wanna be pvper's that can't cut it in low or null.
Giaus Felix
Doomheim
#113 - 2015-09-23 12:09:39 UTC
Lucas Kell wrote:
Tora Bushido wrote:
Lucas Kell wrote:
Wardecs should just be binned.
War decs are the best thing that ever happened to Eve (Traders, industrials, CPP, etc). Imagine all those trillions worth of ships/stuff not being destroyed.

War decs = Eve content = Eve jobs = Destruction = Good Business (true, bad for carebears).
No, they are the best thing that happened to you. If they didn't exist the game would be balanced out to ensure destruction took place, it just might actually present a challenge rather than being a handful of groups like yourself repeatedly dunking the lowest bar players because it's easy and low risk. Game mechanics should be challenging.
While CCP could implement an arbitrary destruction mechanism if they wished to, they have consciously put the means of destruction in the hands of their customers. It only seems to be easy and low risk because a lot of people refuse to use the game mechanics that they have access to in order to make it challenging for the wardec corps.

The relevant game mechanics would be challenging if only people would make use of them. Apathy and ignorance is what makes dunking wardec targets easy.

I came for the spaceships, I stayed for the tears.

Lucas Kell
Solitude Trading
S.N.O.T.
#114 - 2015-09-23 12:37:49 UTC
Giaus Felix wrote:
While CCP could implement an arbitrary destruction mechanism if they wished to, they have consciously put the means of destruction in the hands of their customers.
I didn't say an arbitrary destruction mechanism, I said balance. CCP would add player driven mechanics and change existing mechanics to balance out creation/destruction just as they always have. What i was speaking against is this idea that the game requires wardecs to function which is incorrect.

Giaus Felix wrote:
It only seems to be easy and low risk because a lot of people refuse to use the game mechanics that they have access to in order to make it challenging for the wardec corps.
It's easy and low risk because you have groups of full time PvPers targeting the easiest possible targets because they are too risk averse to challenge themselves and they want to fap over their 99% isk ratio.

Giaus Felix wrote:
The relevant game mechanics would be challenging if only people would make use of them. Apathy and ignorance is what makes dunking wardec targets easy.
No it wouldn't. It would only be challenging if the heavy PvPers fought people of their own tier. Instead they go after soft targets. All the time nothing pushes them to challenge themselves this is how it will remain. All other people can do is make themselves look like less of a soft target so the wardeccers go after someone else.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Giaus Felix
Doomheim
#115 - 2015-09-23 13:09:09 UTC  |  Edited by: Giaus Felix
Lucas Kell wrote:
I didn't say an arbitrary destruction mechanism, I said balance. CCP would add player driven mechanics and change existing mechanics to balance out creation/destruction just as they always have.
Functionally wardecs are already player driven mechanics that balance out construction and destruction; you may not like them but that's besides the point.

Quote:
What i was speaking against is this idea that the game requires wardecs to function which is incorrect.
What would you suggest as an alternative to wardecs?

Quote:
It's easy and low risk because you have groups of full time PvPers targeting the easiest possible targets because they are too risk averse to challenge themselves and they want to fap over their 99% isk ratio.
I disagree, it's easy and low risk because a large percentage of highsec players flatly refuse to use most of the existing mechanics to mitigate their risk, instead they shed tears of woe and demand that CCP do it for them.

Quote:
No it wouldn't. It would only be challenging if the heavy PvPers fought people of their own tier. Instead they go after soft targets. All the time nothing pushes them to challenge themselves this is how it will remain. All other people can do is make themselves look like less of a soft target so the wardeccers go after someone else.
Why go after hard targets when there's plenty of soft targets to go after instead?

My point remains valid. If people informed themselves of the options available to them and used them, there would be fewer soft targets to go after. Fewer soft targets means that wardeccers would have to start going after the harder ones, which is more challenging.

I came for the spaceships, I stayed for the tears.

Feyd Rautha Harkonnen
Doomheim
#116 - 2015-09-23 13:45:17 UTC  |  Edited by: Feyd Rautha Harkonnen
Hello,

it is humbly requested that people do not inline-quote shiptoasters, so that my "Hide Posts" setting on their profiles works correctly.

I thank you for your consideration in this matter. With your help we can make the EvE-O forums a better place.

F
Chocolate Mooses
The Conference Elite
The Conference
#117 - 2015-09-23 14:16:55 UTC
Roney Strongarm wrote:

Its just another system that is abused by the PVP'ers in this game to make life hard for PVE players.
....
I get this is coming under a lot of fire, and everyone here defending your side of the game are PVP'ers. And yes, I realize it's because the PVP community is calling the shots for both the PVP community and for the game itself. Everyone in NULL and PVP want the devs to make changes so that it's easier for THEM to have their way in this game. Essentially f****ing it over for PVE people.


There is no "PVE community" or "PVP'ers" or "PVP community"

This is EVE. PVP is valid at anytime, anywhere, regardless of how you feel about it. If you don't like it, pretty much any other MMO on the market will make you much happier.

Adapt or die. Your whining about wardecs is just sad. You have all the tools you need to engage in massive asymmetrical warfare at your fingertips, and if your corporation cannot take the time to understand how devastating that can be in the face of high-sec wardeccers, you are simply refusing to adapt and learn.
Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#118 - 2015-09-23 14:20:27 UTC
Roney Strongarm wrote:
Target me or not but my corp is getting disbanned anyway, and why? Because of constant war decs.


Why was your corp banned in the first place I wonder? I bet it has nothing to do with wardecs.
Lucas Kell
Solitude Trading
S.N.O.T.
#119 - 2015-09-23 15:38:20 UTC
Giaus Felix wrote:
Functionally wardecs are already player driven mechanics that balance out construction and destruction; you may not like them but that's besides the point.
But they don't, because they aren't in themselves balanced. A wardeccer corp has absolutely no reason to challenge themselves. Why go after a moderately competent group of players when you can go after the rookies in whales that don't know how to tell they are being attacked until the fleet lands on them? Most mechanics have at least a rudimentary risk/reward system, but wardecs are more rewarding the less risks you take.

Giaus Felix wrote:
What would you suggest as an alternative to wardecs?
Something like a system where war groups can take systems and get a tax off of the inhabitants, but have to actively fight to keep control (so no entosis structures). This would mean that fighting over control of space used by PVE players would be rewarding and you'd end up fighting other interested parties rather than mass attacking soft targets. Whatever way you swing it, the current system has been broken since it became possible to have hundreds of wardecs.

Giaus Felix wrote:
I disagree, it's easy and low risk because a large percentage of highsec players flatly refuse to use most of the existing mechanics to mitigate their risk, instead they shed tears of woe and demand that CCP do it for them.
Whether you want to blame rookies for being terrible or the wardec groups for only targetting rookies is irrelevant, the long and short of it is that it's more rewarding to go after softer targets, which is dumb.

Giaus Felix wrote:
Why go after hard targets when there's plenty of soft targets to go after instead?

My point remains valid. If people informed themselves of the options available to them and used them, there would be fewer soft targets to go after. Fewer soft targets means that wardeccers would have to start going after the harder ones, which is more challenging.
So allowing people to be more rewarded for going after soft targets is bad. People who choose to actively seek out more challenging content should be more rewarded. But they aren't, because the mechanics are stupid. There's always going to be easy stuff to do, but it should be the least rewarding. Like how highsec ore mining is shockingly low income. Choosing to hide behind concord and mass wardec rookies should be nowhere near as rewarding or even as feasible as it currently is.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Feyd Rautha Harkonnen
Doomheim
#120 - 2015-09-23 15:55:25 UTC
You know, whats sad here is in all this OP generated angst there is a wonderful and well-written guide that has missed mention, as part of Feyd's Bumfinger Prevention and Execution Pack (FBPEP), detailing how to turn the tables on war-deccers (or be a better one..but I digress..)

All this madness (and Lucas Kell shiptoasting) could have been avoided with the simplest of research.

I don't know why, but it makes me sad.

F