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Life as an Industrialist increasingly difficult.

First post
Author
Mr Mieyli
Doomheim
#21 - 2015-09-22 22:08:16 UTC
Azda Ja wrote:
Being constructive on something so vague isn't productive. Be more specific, because throwing a few buzzwords around and saying discuss at the end makes this seem like a troll.

Maduce Arnerette wrote:

Obviously, this (if it is an issue) is an important point to discuss.

Obviously it's not so obvious if you can't tell if it's an issue or not. Blink


Well, if it is an issue he's confident it's an obvious one.

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#22 - 2015-09-22 22:16:26 UTC
I can see some things being harder for industrialists. Mostly by things like invention being easier to do in bulk, which can lead to a saturated market.

That's about it.

(I'm not a fan of hyperdunking, but I mostly want to see the mechanics behind it change. Bumping is weird)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Memphis Baas
#23 - 2015-09-22 22:18:53 UTC
Maduce Arnerette wrote:
'bad game mechanics' for industrialists.
[...]
EVEs current climate for industrialists, regarding PvP.


Industry gameplay has remained mostly unchanged. Realize that manufacturing stuff is coded as a different mechanic than taking the stuff to Jita to sell it. As an industrialist you sit in station completely safe and make stuff. As a trader, however, you're vulnerable to PVP.

And you've always been vulnerable to PVP. CCP hasn't really changed it all that much, and in fact they've made it quite a bit safer with the changes to the aggression / flags, and the toughening of Concord.

Players, however, have banded together recently, in the form of CODE. and the Hulkageddon folk to really bring PVP to high-sec. And ultimately their point is that this is a PVP game, not a PVE raiding game with crafting on the side. And PVP games function on the premise that some players will win the fights, and most of the rest will mostly lose and function as prey.

In my opinion, the industry people who are responsible for manufacturing huge amounts of ships for the various null alliances, including the capital ships that have to be made in space over several months of bringing supplies in (covertly so no one knows), I'm not hearing them complaining, they're just doing their jobs and producing the ships for their corpmates.

The high-sec industry-for-profit people, however, are seeing increased PVP attacks (just like everyone else in high-sec), and a whole lot of competition from other high-sec people who aren't willing to move. So economics apply and the profit goes down, and the PVP attacks continue to happen.

Think about it this way: you're supposed to learn the game and then move the f. out of high-sec so that other newbies who join the game after you have some room to learn the game too, so they can move out and make room for even newer newbies. But everybody is staying in high-sec.

CCP has made all sorts of changes to the industry to encourage this exodus that isn't happening, from increased ores in null to being able to "upgrade" your null space, to the upcoming citadels and other stations in null that will promote industry much more than high sec stations do.
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#24 - 2015-09-22 22:21:11 UTC
Maduce Arnerette wrote:
So, my question is to you guys. What do you think of EVEs current climate for industrialists, regarding PvP. As both players were pushed to the brink of quitting because they lost a good portion of their assets.

Eve's climate for industrialists with regards to PvP is fine in my opinion.

I have no issues with there being some risk in my activities, especially hauling. It's much more fun than hit autopilot and go AFK. Having to be responsible for the safety of my things is one of the best aspects of the game.

If a couple of players lost a good portion of their assets in pvp situations, then it was less them being pushed to the brink and more them willing jumping. They should have made better choices so that they were never risking a good portion of their assets, especially if they couldn't afford to do so and/or taken plenty of precautions to protect themselves if they did need to risk a lot.

Funtime Factory - We put the fun back in funtime

Webvan
All Kill No Skill
#25 - 2015-09-22 22:25:51 UTC
Maduce Arnerette wrote:
So, my question is to you guys. What do you think of EVEs current climate for industrialists, regarding PvP. As both players were pushed to the brink of quitting because they lost a good portion of their assets.

Straight up answer: doesn't everyone?? Why should Industrialists be protected from loss when everyone else just deals with their loss?

It's the same for everyone, no special treatment.

I'm in it for the money

Ctrl+Alt+Shift+F12

Tippia
Sunshine and Lollipops
#26 - 2015-09-22 22:57:49 UTC
Webvan wrote:
Maduce Arnerette wrote:
So, my question is to you guys. What do you think of EVEs current climate for industrialists, regarding PvP. As both players were pushed to the brink of quitting because they lost a good portion of their assets.

Straight up answer: doesn't everyone??

Nah. I'd be amazed if I've lost even a very small portion of my total assets. But then, I'm a miserly and sneaky hoarder… P
Webvan
All Kill No Skill
#27 - 2015-09-22 23:32:15 UTC  |  Edited by: Webvan
Tippia wrote:

Nah. I'd be amazed if I've lost even a very small portion of my total assets. But then, I'm a miserly and sneaky hoarder… P
Hmm? Same risk everyone else deals with as soon as you undock. If someone want's to sink billions into a BS and drive it like an ice cream truck through lowsec, and they lose a portion of everything they have, this is bad mechanics?

I'm in it for the money

Ctrl+Alt+Shift+F12

Tippia
Sunshine and Lollipops
#28 - 2015-09-22 23:34:34 UTC
Webvan wrote:
Tippia wrote:

Nah. I'd be amazed if I've lost even a very small portion of my total assets. But then, I'm a miserly and sneaky hoarder… P
Hmm? Same risk everyone else deals with as soon as you undock. If someone want's to sink billions into a BS and drive it like an ice cream truck through lowsec, and they lose a portion of everything they have, this is bad mechanics?

Oh, I meant that in response to “doesn't everyone [lose a good portion of their assets]” — I may have read your reply wrong.
Hasikan Miallok
Republic University
Minmatar Republic
#29 - 2015-09-22 23:48:00 UTC
Yeah, basically CCP have not changed.

Not sure if the player base has either. Despite the impression that there are an increasing number of players wanting to get rid of the PvE industrial aspects of the game and move EVE more to a sort of death match PvP arena - those sort of guys were always around.
Jonah Gravenstein
Machiavellian Space Bastards
#30 - 2015-09-23 00:02:43 UTC
Hasikan Miallok wrote:
Yeah, basically CCP have not changed.

Not sure if the player base has either. Despite the impression that there are an increasing number of players wanting to get rid of the PvE industrial aspects of the game and move EVE more to a sort of death match PvP arena - those sort of guys were always around.
I'd say that any apparent swing towards more players wanting to get rid of the PvE aspects of the game is a reaction to the endless and ill informed "hisec should be safe", "if you want to PvP get out of highsec" and "think of the children" threads posted by those who aren't willing to accept Eve for the heartless dogs mother of a game that she is, or those that have been polluted by the themepark nature of some other games.

In the beginning there was nothing, which exploded.

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Tippia
Sunshine and Lollipops
#31 - 2015-09-23 00:09:10 UTC
…and I can't recall ever seeing anyone suggest that industry be removed, other than maybe from some rage-quitters who decided that the whole thing must be stupid because they couldn't get their head around it (somehow).
Webvan
All Kill No Skill
#32 - 2015-09-23 00:19:05 UTC  |  Edited by: Webvan
Tippia wrote:
Oh, I meant that in response to “doesn't everyone [lose a good portion of their assets]” — I may have read your reply wrong.
Well either way is true. Everyone risks, and everyone loses. Some do it to themselves, taking risks they cant afford to undock with. Corps and alliances rise and fall, and the fall is often over big losses be it from a wardec or because someone robbed them blind from within. Some losses are sudden, others are more slowly over time. One doesn't even need to undock to lose everything, people win and lose a fortune on the market all the time. Some to legal scamming even.

It's all just a part of EVE. The best anyone can do is just try to think smart, learn the game and try to be a step ahead of it (like you do). For some miners, that has meant going to null or wormhole where they have some protection with their corps and alliance. Doesn't mean they suddenly become safe, but the game isn't safe for anyone, just played smarter by some. So, mechanics are working as intended.

But I know you know all that Smile

I'm in it for the money

Ctrl+Alt+Shift+F12

Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#33 - 2015-09-23 00:27:22 UTC
Over the last two years I have mostly seen mechanic changes making life as an Industrialist easier.

If meta game or other player activities have made your game play more difficult then it would be better to consider changing yourself than asking the community to change for you.
Sobaan Tali
Caldari Quick Reaction Force
#34 - 2015-09-23 01:08:39 UTC
Tippia wrote:
…and I can't recall ever seeing anyone suggest that industry be removed, other than maybe from some rage-quitters who decided that the whole thing must be stupid because they couldn't get their head around it (somehow).


Must be in league with the whole, "Get rid of (CONCORD) High Sec," crowd. Then again, those guys just hate High Sec, but I've never heard someone wanting to kill specifically industry either.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Yourmoney Mywallet
Doomheim
#35 - 2015-09-23 01:36:19 UTC
Maduce Arnerette wrote:
As both players were pushed to the brink of quitting because they lost a good portion of their assets.

"First I got ganked, then the 2-man indy corp I run with a buddy I met on Twatter got ripped off down to an Ibis by 'Someone.' Can't figure out who! So it must be CCP's fault."
Cristl
#36 - 2015-09-23 05:12:05 UTC
What mechanics are we talking about here? Bumping?
Ima Wreckyou
The Conference Elite
The Conference
#37 - 2015-09-23 06:04:48 UTC
Calm down miner. Maybe you should just buy a mining permit for 10mil ISK and stop crying.
Otso Bakarti
Doomheim
#38 - 2015-09-23 06:20:47 UTC
Oh. Welcome to the land of "do you want us to hold your hand for you" and "if you can't hack it, go somewhere else...can I haz your stuff?" Folks have long since ceased looking at this game seriously in terms of its variables visa vis rubber-hits-the-road mechanics (or those who did have long since hit the highway.).

Suffice to say, if .075 IQs like it, then the management likes it. It it requires thought, imagination and other traits indicative of intelligence, then it's being hunted down one item at a time and deleted.

The solution to all your ills is to pay CODE ten million a month. Get on board Winston.

There just isn't anything that can be said!

u3pog
Ministerstvo na otbranata
Ore No More
#39 - 2015-09-23 06:26:36 UTC
Ima Wreckyou wrote:
Calm down miner. Maybe you should just buy a mining permit for 10mil ISK and stop crying.


You are not the only ones out there...Soo many untanked industrials flying around with billions of ISK inside...Heck, even I got tempted to try and teach 'em a lesson, but my lazyness won. Maybe another time, I'll leave the "hard" work for you. Big smile
Barrogh Habalu
Imperial Shipment
Amarr Empire
#40 - 2015-09-23 06:55:26 UTC
Sobaan Tali wrote:
I've never heard someone wanting to kill specifically industry either.

I actually did. It was hard to miss because abandon with which that guy was linking his blog in every thread possible was unmatched. His train of thought was something along these lines:

- EVE gets subs because pew
- Losing stuff in pew is a chore
- Therefore we need E:D kind of insurance
- Couldn't care less about destroyed industry and market because nobody ever joined EVE subscription base for those (apparently).

Well, unless something like the above nonsense happens or EVE will somehow be unable to consume what only a few indies can build, industry in EVE should be fine, although there are tweaks that must be done IMO (mostly concerning meta modules and maybe T2 local production, although I have no real knowledge on that one).
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