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Breaking war-dec's. Questions and a small rant :)

First post
Author
Tippia
Sunshine and Lollipops
#81 - 2015-09-22 18:56:02 UTC
Lucas Kell wrote:
Wrong, otherwise the rule would have been "don't boomerang".
Guess what? It was.

Quote:
It wasn't specifically against boomeraging
Guess what? It was.

So, again, please show me where CCP stated that, even though boomeranging no longer exists, the rule against boomeranging is still around and applicable to non-boomeranging.

Quote:
Boomeraging was the reason for the rule, the rule was against any form of returning once warping away within the same timer, hence it's wording.
…and the tactic that was outlawed was patched out. You can no longer do it. You still don't understand what the actual rule was. I'll quote directly from the exploit notification:

“It is a violation of game policy to avoid retaliation from CONCORD”.

Boomeranging did this, and that's the reason it was outlawed. Hyperdunking doesn't do that, and that's the reason it is legal.

Quote:
Except I think
Except nothing. If you think one is bad because it reduces interaction, you must also think the other is bad because it reduces interaction. Or are you a hypocrite?

CCP has deemed that neither is an exploit but rather clever uses of game mechanics — what you think is irrelevant. This in spite of the fact that hyperdunking doesn't bypass any mechanics, whereas web slinging bypasses the normal mechanics determining how quickly a ship can get into warp.

Quote:
That's not balance.
Of course it is. There is this concept you need to learn that is called “force multiplier” — it's when a clever combination of tactics and equipment makes it possible for a smaller force to do what you'd expect from a larger force. Unless you have that, balance just becomes a matter of N+1, which isn't really balance at all, but rather a particularly flat and boring version of top trumps.
Lucas Kell
Solitude Trading
S.N.O.T.
#82 - 2015-09-22 19:00:14 UTC
Paranoid Loyd wrote:
Lucas Kell wrote:
but if someone were to find a way to solo websling, the it would also be bad for CCP to say "yeah, that's fine" just like it was bad for them to rule hyperdunking as OK.
You can't hyperdunk solo.
The point was that solo would be the only way to reduce the required players for a websling, not that hyperdunking can be done with a single character.

Mag's wrote:
Lucas proven wrong again, so decides to troll. Nothing new there then.
Tippia claiming something isn't proof. Tippia ducked out on providing proof.

Kaarous Aldurald wrote:
Paranoid Loyd wrote:
You can't hyperdunk solo.
Relevant.
Correct, Loyd was owned by his own misunderstanding of a pretty simple part of my post.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#83 - 2015-09-22 19:01:28 UTC  |  Edited by: Tippia
Lucas Kell wrote:
No it doesn't
Of course it does. There was an entire new mechanism in CW2.0 to deal with the old exploit — one that deprecated all old rules concerning it and shifted them into the generic realm of “don't use bugs”.

CW2.0 even — explicitly and intentionally — invented situations where you were rewarded for warping off and then returning. That's how little relevance the boomerang ruling has after CW2.0

Quote:
Read the rule., it's simple.
Yes, is is: you are not allowed to evade CONCORD. That's all. This was already the case, by the way, and the exploit notification specifically outlawed boomeranging by addressing the silly rules lawyering of “Oh, but I will be destroyed by CONCORD, only it'll happen much much later…”, which is all boomeranging actually was.

No matter how uninformed you choose to be about how hyperdunking works, it is not boomeranging. it does not break the rules that made boomeranging an exploit. Once boomeranging was mechanically removed from the game, the underlying rule is still around, and guess what? Hyperdunking does not break it.

Quote:
Tippia claiming something isn't proof. Tippia ducked out on providing proof.
Quod gratis asseritur, gratis negatur.
You haven't proven your case, so I rightly dismiss it without proof. And with proof. And with logic. And with recorded history. Twice.
Lucas Kell
Solitude Trading
S.N.O.T.
#84 - 2015-09-22 19:01:42 UTC
Tippia wrote:
Guess what? It was.
It mentioned it in the title therefore the entire text of the article, specifically: "If you gain a Global Criminal Countdown by committing an illegal action in high security space, it is considered an exploit to attack a target after you warp away from the grid, or warp within the same grid, where you gained that GCC; even if you later return to that grid while still affected by that GCC." can be ignored. LOL. Try harder m9.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#85 - 2015-09-22 19:03:49 UTC  |  Edited by: Tippia
Lucas Kell wrote:
It mentioned it in the title
…and cited the actual rule being broken: “It is a violation of game policy to avoid retaliation from CONCORD”.

The rest of the ruling is deprecated by CW2.0. Hyperdunking is not boomeranging, no matter how much you beg, wish, plead, or stomp your feet. Accept reality for once.
Lucas Kell
Solitude Trading
S.N.O.T.
#86 - 2015-09-22 19:04:08 UTC
Tippia wrote:
Of course it does. There was an entire new mechanism in CW2.0 to deal with the old exploit — one that deprecated all old rules concerning it and shifted them into the generic realm of “don't use bugs”.
I don;t think you know what deprecated means, but old rules laid out by CCP can't simply be ignored. You should watch what you are advising people to do here.

Tippia wrote:
Yes, is is: you are not allowed to evade CONCORD. That's all.
That's nto what it says though. It's written in pretty plain English what isn't allowed - returning on the same timer. At no point does it say "but if you lose your ship in between it's fine".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#87 - 2015-09-22 19:05:53 UTC  |  Edited by: Tippia
Lucas Kell wrote:
That's nto what it says though. It's written in pretty plain English what isn't allowed

Yes is is: “It is a violation of game policy to avoid retaliation from CONCORD”.

Boomeranging was deemed an exploit because ti did just that. Hyperdunking was deemed not an exploit for the simple reason that it doesn't do that.

Quote:
Lol, I'm not going to argue all night. You're wrong. That's simple and fairly obvious.
The only thing that's obvious is that you are illiterate and a hypocrite.

The rule is written plainly: “It is a violation of game policy to avoid retaliation from CONCORD”.
The exploit notification is written plainly. It outlaws boomeranging because it breaks that rule.
Hyperdunking is allowed because it is not boomeranging and because it does not break that rule.
You are a hypocrite because you think this clever use of the mechanics should be an exploit because of your rage-frothing hatred of ganking, in spite of the GMs and devs telling you you are factually, objectively, unequivocally wrong, and yet you think that a clever use of the mechanics that prevents ganking is the best thing since sliced bread even though it fulfils the exact same criteria.
ShahFluffers
Ice Fire Warriors
#88 - 2015-09-22 19:07:42 UTC
Quote:
Absolutely. if you want to wait out your timer then attack again and repeat that until the ship is dead, fine. The reason hyperdunking breaks that is it allows you to attack again in the same timer, which was the problem with boomeranging too. The only difference is this time you lose a cheap ship each time you hit the target, while boomeranging meant you get to keep your ship between ganks.

Technechally no. Since GCC no longer exists the rule no longer applies.

In spirit... it also does not apply. As long as a Hyperdunker has a criminal timer, he cannot undock and warp to his target in the first place! (because CONCORD will nuke him)
He has to wait out each and every 15 minuter timer.


Also... in the business world... even when we get rid of something that caused us to create legal language explicitly banning/allowig something... we still keep that language in because "just in case" and "laziness."
This is why legal documents can be stupid long (half of it probably no longer applies in a contemporary context).
Neuntausend
Republic Military School
Minmatar Republic
#89 - 2015-09-22 19:37:22 UTC
I don't hate empire dwellers. Admittedly, I don't generally love them either. I am mostly indifferent. But that holds true for most players in Eve anyway. I would however love to see Dreadnoughts (or Capitals in general) in High Sec. Just imagine the reign of terror we could establish in high sec (once we figure out how war and aggression mechanics work, that is)
Markus Reese
Deep Core Mining Inc.
Caldari State
#90 - 2015-09-22 20:32:07 UTC
Neuntausend wrote:
I don't hate empire dwellers. Admittedly, I don't generally love them either. I am mostly indifferent. But that holds true for most players in Eve anyway. I would however love to see Dreadnoughts (or Capitals in general) in High Sec. Just imagine the reign of terror we could establish in high sec (once we figure out how war and aggression mechanics work, that is)


Myself as well actually. Although I felt that would need to be standings related and part of pirate vs empire warring. Combine in improved combat mechanics to reduce the blob and could be pretty extreme. I think the advantages to highsec caps will outdo the disadvantages. Main thing is not caps can use gates without needing cyno really renders the lowsec only moot.

If there is one thing eve needs, is more highsec vs lowsec pvp. Not ganking, but true, faction warfare rvb style. Pirates more raiding highsec, and highsec paid to hunt pirates. Pirates rewarded for killing pirate hunters and so on.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

o0kaboom0o
Royal Amarr Institute
Amarr Empire
#91 - 2015-09-22 20:56:10 UTC
In this time were you wrote one wot after the next one maybe watch some pvp tutorial Videos and be brave and jump into the dam 0.0 space.Cool
Lucas Kell
Solitude Trading
S.N.O.T.
#92 - 2015-09-22 21:26:58 UTC
Wardecs should just be binned.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Paranoid Loyd
#93 - 2015-09-22 21:29:00 UTC
Lucas Kell wrote:
Wardecs should just be binned.

I hope you don't mean in an arena. Blink

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Lucas Kell
Solitude Trading
S.N.O.T.
#94 - 2015-09-22 21:33:42 UTC
Paranoid Loyd wrote:
Lucas Kell wrote:
Wardecs should just be binned.
I hope you don't mean in an arena. Blink
Nope, just binned.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Markus Reese
Deep Core Mining Inc.
Caldari State
#95 - 2015-09-22 21:56:13 UTC
Lucas Kell wrote:
Wardecs should just be binned.


Not going to go that far, but wardecs do have a theoretical purpose. It just needs a good evaluation on how can they be made more of a part of play instead of a nonconcentual means to pvp. But how does one give a "kill right" on a corp for purposes of business competition? I really think empire standings are under utilized....

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Kaarous Aldurald
Black Hydra Consortium.
#96 - 2015-09-22 23:08:31 UTC
Lucas Kell wrote:
Wardecs should just be binned.


Along with Concord.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Markus Reese
Deep Core Mining Inc.
Caldari State
#97 - 2015-09-22 23:19:32 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
Wardecs should just be binned.


Along with Concord.


Why?

Seriously? Why?

What would that actually bring to eve? Result? Nobody undocking. Ergo new player starts up, gets ganked the third time on his first day and never subs out of trial. Eve would be done within weeks. Period. The few full pvp guys would play, suddenly realize that assets are tough to come by, industry is dead and the market supply dries up. PvPers have to carebear and do the job of the hated highsec player just to keep pvping.


Or do you mean that unagressed combat should not be allowed in highsec thereby eliminating the need for concord?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

ISD Buldath
#98 - 2015-09-22 23:21:27 UTC  |  Edited by: ISD Buldath
Quote:
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I have scrubbed this thread clean of the offending posts, and those Quoting it... Not sure why. I'm trying to avoid locking this, folks.

Let's keep it on topic and hope I never have to come back here.

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

Interstellar Services Department

I do not respond to EVE-Mails regarding forum moderation.

Kaarous Aldurald
Black Hydra Consortium.
#99 - 2015-09-23 00:28:04 UTC
Markus Reese wrote:
Kaarous Aldurald wrote:
Lucas Kell wrote:
Wardecs should just be binned.


Along with Concord.


Why?

Seriously? Why?


The former exists solely because of the latter.

Concord is a needlessly binary, heavy handed, immersion breaking, anti sandbox mechanic. CCP knows full well that it should not exist, and that's why we have wars, to allow players to remove the loathsome presence of Concord for a fee.


Quote:

Eve would be done within weeks. Period.


And removing PvP from highsec accomplishes the same thing, just a slower death. Look up Ultima Online sometime.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Salvos Rhoska
#100 - 2015-09-23 00:44:36 UTC
I think OP has something of a point in that, paradoxically, HS is in many ways far more dangerous than any other region of space.