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Breaking war-dec's. Questions and a small rant :)

First post
Author
Renegade Heart
Doomheim
#61 - 2015-09-22 16:18:49 UTC
High sec had tons of buffs to carebears already. War dec costs went from 2 mil minimum to 50 mil. Then we have ships that AFK players like to go AFK in getting their EHPs buffed in order to make it more expensive to gank them.

I think it is time the tables were turned and the carebear party came to an end. Remove Concord from the game. Nerf high sec for good!
o0kaboom0o
Royal Amarr Institute
Amarr Empire
#62 - 2015-09-22 17:07:58 UTC
Renegade Heart wrote:
High sec had tons of buffs to carebears already. War dec costs went from 2 mil minimum to 50 mil. Then we have ships that AFK players like to go AFK in getting their EHPs buffed in order to make it more expensive to gank them.

I think it is time the tables were turned and the carebear party came to an end. Remove Concord from the game. Nerf high sec for good!


Think about, just the forge would be highsec. The game would be much more interesting.

Lord Yoshitsune
Kaishin.
#63 - 2015-09-22 17:43:30 UTC
Yockerbow wrote:
EVE is a PVP game; deal with it.

BTW, a lot of the things you listed actually hurt nullsec and PVP even more than carebears. The drone mineral nerf threw a massive wrench in whole nullsec regions' industry and income processes; it also more or less doubled the price of t1 ships and was actually a buff to highsec miners. PVE rats and sites getting harder also went to nullsec anoms. As far as capitals go, I don't think you realize how rough it would be if "merc" corps could field dreads in highsec.

Your other points are largely wrong. T2 and T3 insurance have actually gotten better. Level 5 agents have been lowsec only since I started my first account in 2009; I have no idea if it was different before but it's been like that for over 6 years at least. Wardecs have gotten more expensive and dangerous for attackers - Ally and Crimewatch mechanics, for example. Gankers have had several nerfs - insurance no longer pays out for suicide ganks, CONCORD response times have been significantly shortened and security status hits have gotten considerably larger.

The rest of it your argument goes against one of the core principles of the game: Risk vs. Reward. Pretty much everything you said can be summed up as "I want all the rewards but no risks!" If that's genuinely the way you feel and this isn't a troll, then you should find another game.


Eve is NOT strictly a pvp game I am so sick of hearing that is all Eve is, here is CCps definition of what Eve Online is:

EVE Online is a massively multiplayer online game set 23,000 years in the future. As an elite pilot of one of the four controlling races, you will explore, build, and dominate across a universe of over 7,000 star systems.

No where in there does it say its a Pvp game, and the OP hes right though when has CCP actually listened or done anything for high sec dwellers considering the CSM has always been people from null even the ones that are supposed to be high sec dwellers are actually alts of null sec dwellers. To be honest numbers dont lie and the asshats who keep going on about that if people cant afford to pay for their subs shouldnt be playing, go ahead keep thinking like that just wait until one day CCP has to close the doors on Eve because subs are so low that they cant afford to keep it going. Whether you like it or not but the people who use plexs to keep their accounts up made up a large part of their income and as more and more people continue to leave so will a lot of the hardcore pvp players as there will be less and less "content" for them as there will be hardly anyone to shoot anymore. Instead of being asshats towards people who talk about or ask about things you have deemed to be not the way to play the game, just remember all of your actions in the game also have consequences.
Bumblefck
Kerensky Initiatives
#64 - 2015-09-22 17:53:50 UTC
Lord Yoshitsune wrote:

No where in there does it say its a Pvp game



It might not say it explicitly there, but our interactions in the game have guaranteed that that is what EVE would, and did, become.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Black Pedro
Mine.
#65 - 2015-09-22 17:56:45 UTC
Lord Yoshitsune wrote:
Eve is NOT strictly a pvp game I am so sick of hearing that is all Eve is, here is CCps definition of what Eve Online is:

EVE Online is a massively multiplayer online game set 23,000 years in the future. As an elite pilot of one of the four controlling races, you will explore, build, and dominate across a universe of over 7,000 star systems.

No where in there does it say its a Pvp game...
Sure, that describes the setting, but here is CCP's description of what kind of game Eve Online is:
New Pilot FAQ wrote:

7 PVP (PLAYER VERSUS PLAYER)
The essential core concept of EVE Online is that it is full time PvP in a sandbox environment. As has been mentioned in previous sections any player can engage another player at any time in any place. In high-sec space there may be consequences if a pilot attacks another without just cause, but they can still make that attack if they wish.
Tippia
Sunshine and Lollipops
#66 - 2015-09-22 18:00:21 UTC  |  Edited by: Tippia
Lord Yoshitsune wrote:
Eve is NOT strictly a pvp game I am so sick of hearing that is all Eve is, here is CCps definition of what Eve Online is:

CCP New Player FAQ wrote:
EVE Online is essentially a PvP (Player versus Player) game at its core.

[…]

Furthermore, as we mentioned previously, once you enter New Eden you must consider every action you take as a form of PvP since this is the core game concept.

[…]

The essential core concept of EVE Online is that it is full time PvP in a sandbox environment.

[…]

There are various ways that players can engage with others in EVE. Simple combat is one of the most common forms of PvP.

[…]

There are no systems or locations in New Eden where PvP may be completely avoided.

There is no doubt that EVE is a PvP game, and CCP makes this clear at pretty much every opportunity.

Lord Yoshitsune wrote:
No where in there does it say its a Pvp game
…aside from the front page and the key guideline document aimed at new players. Onhe front page, they describe EVE like this:
www.eveonline.com wrote:

Sandbox gameplay and advanced skill-based progression provide you with a truly unique experience as you rise to power among the stars.

Takes sides in factional warfare. Join an alliance and wage epic battles for sovereignty over star systems. Discover wormholes leading to unknown regions of space. Uncover pirate outposts and lucrative resources hidden in the far reaches of the cosmos.

[…]

Pulse-pounding combat Battle with hundreds of players as part of a massive fleet, fight with a tight-knit group, or roam the stars as a deadly solo pirate.

[…]

One server, One universe
The EVE Online community plays together on a single server, where the results of your actions resonate across the entire galaxy. Forge a reputation that matters.

Player-driven Economy
Everything from the smallest ship modules to massive Titan starships are crafted, sold, and traded by players in a dynamic interconnected economy.

[…]

An extensive set of gates connect the thousands of star systems that players inhabit in New Eden. Miners and Industrialists will find moons, planets and asteroid belts rich with resources.

Explorers will discover there is far more to the universe than meets the eye, including wormholes filled with hidden treasures.

Combat pilots will learn quickly where to go to pick a fight, where the lone pirates prowl, and with whom to band together in epic battles for dominion and sovereignty.

Over and over, they keep coming back to all these competitive or otherwise PvP activities that define the game and its gameplay. And that's just the explicit part — the PvP nature is pretty much inherent in it being a multiplayer sandbox game.

If you read all of that and don't get the message that EVE is a PvP game, then sorry, you just might be a bit simple…
Renegade Heart
Doomheim
#67 - 2015-09-22 18:03:44 UTC
Lord Yoshitsune wrote:
Eve is NOT strictly a pvp game I am so sick of hearing that is all Eve is, here is CCps definition of what Eve Online is:

EVE Online is a massively multiplayer online game set 23,000 years in the future. As an elite pilot of one of the four controlling races, you will explore, build, and dominate across a universe of over 7,000 star systems.

No where in there does it say its a Pvp game...


Those 7,000 star systems include high sec. Clearly, there are many carebears being dominated in high sec by elite pvpers. What sense does it make to argue against this fact? Your time would be better spent learning to deal with the basic mechanics of the game, instead of complaining about non-consensual PvP, which is a core aspect of EvE.
Lucas Kell
Solitude Trading
S.N.O.T.
#68 - 2015-09-22 18:10:23 UTC
Tippia wrote:
Not automatically, no, but this one is old as in deprecated none the less.
Now it is, yeah. Then, not so much.

Tippia wrote:
Yes it was. It outlawed evasion or delaying of CONCORD retribution through boomeranging. Boomeranging was then patched out, deprecating the ruling. If you manage to boomerang now, you'll be slapped with an exploit notice, not because you returned to the scene of the crime, but because you exploited a bug and evaded CONCORD.
Please show me where CCP stated that specific rule was no longer applicable before hyperdunking. They patch things out but that doesn't mean the rule stops being relevant. The rule was simple. You cannon warp then attack your target again within the same GCC. That's exactly what hyperdunking is.

Tippia wrote:
Moving the goalposts, eh?
No, just clarifying wording that seems to have tripped you up.

Tippia wrote:
Oh, and web slinging reduces the interaction between players by the way, so presumably it's an exploit, yes?
No, because it's as it always has been. If someone suddenly found a way to websling with less ships, then yes, I'd hope that would be closed down swiftly.

Tippia wrote:
If a single player, with the appropriate effort and difficulty, can replicate what normally requires two dozen people, then that's a good thing for mechanics, yes.
LOL. That's definitely not a good thing, and pretty much the core reason behind people crying about incursions. I know that half the population of the game is shockingly incapable of social contact, but the game is designed to be played by multiple people, not one person multiple times. If someone can roll in two dozen characters and control them himself then there's a serious lack of difficulty issue with the mechanics he's using.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Commander Spurty
#69 - 2015-09-22 18:13:34 UTC
you know, if it really is a sandbox, some people would be 'building castles'. No one builds castles if its all PVP.

When was the last time you jumped onto a PVP ONLY game like Counter Strike server to 'build the map'?

Doesn't happen and the guy is correct, this is a SANDBOX. It's not exclusively PVP.

To think otherwise is very telling of your Philosophy (an ability to understand the World around you).

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Lucas Kell
Solitude Trading
S.N.O.T.
#70 - 2015-09-22 18:16:41 UTC
ShahFluffers wrote:
Lucas... Tippa is right. That rule you are citing specifically relates to the old tactic of "boomerranging" (which has been essentially patched out). What it essentially states is that it is illegal to go into warp and then warp back again while GCC (or "Criminal Status" as it is known today)
He may be right about why it was put in, that's no argument, but to suggest that when boomeraing was patched out the rule automatically become null and void, that's wrong. POS bumping without a password is now patched out, but if you found a new way to do it, it would still be covered by the same rule, that;s why they are intentionally vague.

ShahFluffers wrote:
And for the record... GCC/"Criminal Status" lasts 15 minutes. After that, there is no rule that says you can't go back to the same spot and gank again... which will incur another GCC/"Criminal Status" for another 15 minutes.
Absolutely. if you want to wait out your timer then attack again and repeat that until the ship is dead, fine. The reason hyperdunking breaks that is it allows you to attack again in the same timer, which was the problem with boomeranging too. The only difference is this time you lose a cheap ship each time you hit the target, while boomeranging meant you get to keep your ship between ganks.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#71 - 2015-09-22 18:20:42 UTC
Renegade Heart wrote:
High sec had tons of buffs to carebears already. War dec costs went from 2 mil minimum to 50 mil. Then we have ships that AFK players like to go AFK in getting their EHPs buffed in order to make it more expensive to gank them.
Yeah, that was the only change, right? Having several hundred simultaneous wars for less than a half-decent trader makes was always possible.

Renegade Heart wrote:
I think it is time the tables were turned and the carebear party came to an end. Remove Concord from the game. Nerf high sec for good!
But then the wardeccers would have nowhere to hide...

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Renegade Heart
Doomheim
#72 - 2015-09-22 18:21:13 UTC
Commander Spurty wrote:
you know, if it really is a sandbox, some people would be 'building castles'. No one builds castles if its all PVP.

When was the last time you jumped onto a PVP ONLY game like Counter Strike server to 'build the map'?

Doesn't happen and the guy is correct, this is a SANDBOX. It's not exclusively PVP.

To think otherwise is very telling of your Philosophy (an ability to understand the World around you).


Of course you are not obliged to seek out encounters with others to fight. However, it is hard to separate yourself from the rest of the universe completely, and others will often seek out encounters with you to explode your ship. There are other forms of PvP too.

To disregard the inherent PvP nature of the universe is to misunderstand the world around you.
Lucas Kell
Solitude Trading
S.N.O.T.
#73 - 2015-09-22 18:23:26 UTC
Commander Spurty wrote:
you know, if it really is a sandbox, some people would be 'building castles'. No one builds castles if its all PVP.

When was the last time you jumped onto a PVP ONLY game like Counter Strike server to 'build the map'?

Doesn't happen and the guy is correct, this is a SANDBOX. It's not exclusively PVP.

To think otherwise is very telling of your Philosophy (an ability to understand the World around you).
The problem people awlays have with this is that there's two different definitions of PvP at work.

1. PvP = Shooting other players
and
2. PvP = all actions against another player

Market trading for example is PvP, and that's what CCP means. Some people on both side of this debate read what CCP wrote and assume they mean definition 1. Conversely on the other side people reason someone saying it's PvP (as in definition 2) and assume they are meaning definition 1.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#74 - 2015-09-22 18:38:00 UTC  |  Edited by: Tippia
Lucas Kell wrote:
Now it is, yeah. Then, not so much.
Then too, since the exploit it outlawed no longer existed.

Quote:
Please show me where CCP stated that specific rule was no longer applicable before hyperdunking.
Please show me where CCP stated that, even though boomeranging no longer exists, the rule against boomeranging is still around and applicable to non-boomeranging.

The rule was that you cannon warp away to avoid destruction and then warp back to keep attacking your target. You must let CONCORD come and destroy your ship. Hyperdunking does not do what the rule outlaws. In fact, hyperdunking can't do what the rule outlaws becasue that is impossible. Instead, hyperdunking follows the rules to the letter, and as a result is — completely unsurprisingly — deemed a legal tactic.

Quote:
The rule was simple.
Yes: it outlawed evasion or delaying of CONCORD retribution through boomeranging. Boomeranging was then patched out, deprecating the ruling. If you manage to boomerang now, you'll be slapped with an exploit notice, not because you returned to the scene of the crime, but because you exploited a bug and evaded CONCORD. Returning to the scene of the crime is allowed (indeed it was always allowed) as long as you pay the price; same as how reshipping is allowed (indeed it was always allowed) as long as you actually lost the ship you were in.

You keep confusing the detail with what the rule is actually about: evasion of CONCORD retribution.

Hyperdunking does not do what the rule outlaws. It's really that simple. Hyperdunking works and is allowed exactly because it follows the rules. Just because you refuse to accept what it outlaws does not change what the rule is about, nor does it change what hyperdunking is — the rule is about something hyperdunking very specifically does not do. That's why huperdunking is allowed: because it breaks no rules, uses no bugs, does not break any balance, does not skip any mechanics, does not nullify or evade any enforced punishment. I understand that you don't like hyperdunking, and that's fine, but stop trying to pretend as if it actually goes against the rules because you are just flat out wrong.

Quote:
No, because it's as it always has been.
So? That just makes it a long-standing exploit. Since you apparently believe that hyperdunking is bad — even exploit-level bad — because it reduces interaction, then YOU MUST also agree that web slinging is exploit-level bad for the same reason. Or are you a hypocrite?

Quote:
LOL. That's definitely not a good thing
Of course it is. Balance is always a good thing, as is anything that breaks up the tedious N+1 dictum. If more numbers is the only solution, then that's bad design. If mechanics allow lesser numbers to do the same, with a suitable amount of added effort and/or difficulty, then that's good design.
Tippia
Sunshine and Lollipops
#75 - 2015-09-22 18:41:01 UTC
Lucas Kell wrote:
He may be right about why it was put in, that's no argument
…and that means that when that situation no longer exist, the rule outlawing it no longer applies. It's as simple as that.

Hyperdunking is not boomeranging. What's outlawed is boomeranging. The rule against boomeranging outlaws boomeranging, not something that very specifically isn't boomeranging. Suggesting otherwise is a fundamental ignorance of and confusion about what the rule actually outlawed, not to mention an absolutely demented idea of what rules are for.
Kaarous Aldurald
Black Hydra Consortium.
#76 - 2015-09-22 18:41:37 UTC
Roney Strongarm wrote:

What are you doing to ensure the enjoyment of the game for your carebears?


Nothing, nor should they ever do anything. They should not subsidize your playing the game wrong.

Also, reported for ranting. This puerile crap does not belong here. Take your whining to a different board.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Markus Reese
Deep Core Mining Inc.
Caldari State
#77 - 2015-09-22 18:42:42 UTC
Tippia wrote:

Over and over, they keep coming back to all these competitive or otherwise PvP activities that define the game and its gameplay. And that's just the explicit part — the PvP nature is pretty much inherent in it being a multiplayer sandbox game.



WOAH WOAH WOAH!!! Time out o/7

First off, let us not start the define PvP debate all over again. Let us instead look at eve on a fundamental level and find that definition we can all agree on.

"EVE IS A HARSH PLACE"

Lets go with that, end and done. Anybody coming in should expect a fight, be it from players or NPC. If eve is revived correctly, a player should not know or care of a difference.

PvE in eve should be one thing. PvP vs the devs. The devs set up AI constructions that go out of their way to thwart you. Heck, in a perfect game, the big corps would have npcs with bad standings to the corp hunting you down. Mission running in amarr with that -10 to Blood raiders? They should be fighting harder at you.

PvE is just PvP vs Devs, therefore eve is a harsh place.

Now lets get back to the start of things. The idea of lack of counter, etc.

Why is this even an issue? Simply put, players want to min/max their builds. There is this expectation that a person must maximize to that specific task only to "win". Miners need full cargo holds and mining lasers to mine, Etc. This philosophy that a person does not or should not account for unexpected external influence. That is EVERYTHING from mission running to maximum sov warfare. Losses should be expected and part of gameplay. We should be wanting losses. I no longer have to worry about my +40m isk per clone, which for me and how I play is a significant little bit of isk that can add up quickly. Now, I can be podded as much as I want without care. I just have a clone no implants.

So, how does this relate to this topic? Well I ran corps, I worked with corps, all highsec corps. We made excellent isk mining in hulkageddons, and our large indie/pve based corp could easily and effectively counter war decs with simple planning and low SP.

Rule one, defend and just don't freaking care about getting the kill. We ran two orcas and shield/hull support in our mining ops. One orca for the shield links, the other for mining. Ta da, extremely tough tanks. This was before tiericide. We loved mining day, was a social chatting event that could also plan. We also mined in less populated systems and tended to move about. In today's eve, we would easily be able to watch local for unknowns. Oh, is some CODEduht in sys? Well, let us go do one of the many other things we enjoy.

Rule two, based off rule one. Oh, war dec, gankers, etc, we had alternatives we did. More low SP investment. that one Lvl 5 to get a tiny bit more yield is the same SP to run covertly in lowsec doing exploration. With ventures, can even mine cloakie. So what we were making less isk. We were having a hell of a lot of fun. You know what this also meant? Well one day these things called wormholes were released. So me and my miners. We knew it was going to be 0.0 without local and didn't care, we were in with a fleet right after downtime, and clearing sites. First to find a pulsar, etc. So if we got wardec? Good. We just jumpcloned to our exploration staging and off we went. War decs never came again.

Rule three, see rule one. Cannot escape or don't want to then do the following. It got me booted from a corp and as such, all other corps left the alliance. What was this piece of advice? Focus on disabling and countering, not killing. The alliance was about to cascade fail after ANOTHER war dec. People mission running etc. I logged in and saw CEO and other "main" members lost ships trying to out damage combat a pvp war dec corp.

Essentially I sent out an email saying their fits were stupid and outnumbering 6-1 should never result in a loss. I asked why were all our indie guys trying to compete vs T2 and T3 dps ships with mediocre industry T1 combat skills. I showed them very cheap EWAR and logi skills to grab and could be trained in a day. I then organized all our rookies into support forces and we did chat stuff to get it all set up and planned out. I also went, bought and fitted a mass of ships depending on what each person prefered from my recommended selection. I was covering the extremely cheap cost all things considered. The rookies knew how to protect their pods, they now had zero risks. As a lead person, it was my role to do just that, LEAD and be RESPONSIBLE for those newbs I recruit.

In meantime, I got a nice threatening mail saying once the 24h was up, I was booted from corp. I didn't care, I was concerned about a whole mass of players. Was a few hundred of us in alliance, not big, but still highsec. They were gonna quit, dispand corps, etc. No way. So suddenly, next day before my timer was up, we got into a fight. You know what? They could not kill anybody. A mass of ewar with logi just stopped them all. Us few higher combat SP players did damage, but were not concerned about getting tackles, etc. GF, war done. though instant it hit the timer, i was still booted. All the corps left the alliance over that.


TL:DR?

PvP combat is not about killmails, lossses and Killboard efficiencies. It is all about what you define as a "Win" vs other players. Highsec lifestyle is very nice and the risks are manageable. You just need to approach it with a frontier attitude. It does not take SP to defend. Do not complain if your playstyle does not work. The playstyle exists, just sometimes you need to play it different.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Lucas Kell
Solitude Trading
S.N.O.T.
#78 - 2015-09-22 18:45:11 UTC
Tippia wrote:
Then too, since the exploit it outlawed no longer existed.
Wrong, otherwise the rule would have been "don't boomerang". It wasn't though.

Tippia wrote:
Please show me where CCP stated that, even though boomeranging no longer exists, the rule against boomeranging is still around and applicable to non-boomeranging.
It wasn't specifically against boomeraging, learn to read. And without CCP removing a rule, the rule remains in place.

Tippia wrote:
Yes: it outlawed evasion or delaying of CONCORD retribution through boomeranging
Nope. Boomeraging was the reason for the rule, the rule was against any form of returning once warping away within the same timer, hence it's wording. You won;t accept this simply because you like hyperdunking, even though accepting it won't change the fact that hyperdunking is now allowed, but it's still funny to watch you stamp your feet about it.

Tippia wrote:
Since you apparently believe that hyperdunking is bad — even exploit-level bad — because it reduces interaction, then YOU MUST also agree that web slinging is an exploit for the same reason.
Except I think hyperdunking is bad because it reduces interaction, and an exploit because it is in fact an exploit. That's the part you don;t seem to get. Webslinging isn't an exploit and doesn't even resemble breaching any rule, but if someone were to find a way to solo websling, the it would also be bad for CCP to say "yeah, that's fine" just like it was bad for them to rule hyperdunking as OK.

[quote=Tippia]Of course it is. Balance is always a good thing./quote]That's not balance.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#79 - 2015-09-22 18:48:50 UTC
Tippia wrote:
and that means that when that situation no longer exist, the rule outlawing it no longer applies. It's as simple as that.
No it doesn't lol, and there's absolutely no way you don't realise that. Read the rule., it's simple. It doesn't say no boomeranging, it simply states that it's against the rules to warp away and return in the same timer. That someone found another way to warp about and kill people without having to wait out their 15 minutes doesn't suddenly mean it's automatically fine. The only reason hyperdunking is OK is because CCP decided to allow it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Paranoid Loyd
#80 - 2015-09-22 18:50:05 UTC  |  Edited by: Paranoid Loyd
Lucas Kell wrote:
but if someone were to find a way to solo websling, the it would also be bad for CCP to say "yeah, that's fine" just like it was bad for them to rule hyperdunking as OK.
You can't hyperdunk solo.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!