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And time has come to fly Marauder...

Author
Thron Legacy
White Zulu
Scorpion Federation
#41 - 2015-09-21 15:17:00 UTC
Bumblefck wrote:
Personally, I find that the Vargur is a good all-rounder, but you probably shouldn't discount the Paladin. Despite what diehard EFT warriors say, the lack of damage type isn't always a major problem (except vs. Angels, perhaps), and it performs quite acceptably in most mission scenarios.

guristas...
Anize Oramara
WarpTooZero
#42 - 2015-09-21 15:29:14 UTC  |  Edited by: Anize Oramara
Daniela Doran wrote:
Anize Oramara wrote:
Daniela Doran wrote:
Anize Oramara wrote:
Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc.



Um I hate to break this to you, but Polarize weapons on Marauders is FAIL. If you're going the class cannon route then it's best to use either ABCs or platinum insured T1 BSs.

Why? If there is one ship that can make best use of polarized weapons for missions then it's marauders.

- Can easily tank 500-1k dps with 0 resists using very few modules
- Has a large cargo hold to hold cap booster charges (for running ASBs or cap boosters)
- increased ROF of Polarized offset with reduced no of turrets/launchers
- 0 faction/bling modules required to tank any missions, reducing ganks to only ganking for tears
- 0 faction/bling modules required to get more DPS than nearly any other subcap (vindies have range issues) reducing gank to only ganking for tears.
- Omni tanks Pirate

They seem to be one of the single best ship classes in the game to run Polarized with and that goes for every one of the 4 marauders. What reasons can you give me for polarized being bad on Marauders? Am I missing something obvious?



Either you're very skilled at avoiding taking hits or very lucky. I just can't fathom why anyone would use Polarize weaponry on Marauders that lowers armor/shield resist to 0 across the board even if they try to fit some resist modes or use Bastion. I'm pretty sure you're the only one using these on Marauders.

Ok, so let me spell it out for you since checking the info on the vargur hull and the bastion module is a little too much for you.

Vargur hull has 7.5% shield boost amount per lv. Realistically we'd be looking at lv4 marauders 90% of the time. That's a 30%-37.5% bonus to shield boost. Now lets look at the bastion module. 100% shield boost.

Awesome so according to EFT a pith c-type XL goes from doing 726 boost on a machariel at all V to 1996.5 boost on the vargur at all V.

That means the Machariel with just the shield booster fitted gets a omni tank of 272 (huge EM hole doesnt help) vs the Vargur having a omni tank of 514. With an invul on the mach and a single amp on the vargur it goes to 388 and 671 respectively. You get even better results running ASBs (one large and one XL on the vargur with no amps gives 822 dps omni tank)

You getting the picture yet?

Math, how does it even.

And YES those tank numbers are with 0 resists on the vargur and normal resists on the Mach.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Daniela Doran
Doomheim
#43 - 2015-09-22 04:18:52 UTC
Anize Oramara wrote:
Daniela Doran wrote:
Anize Oramara wrote:
Daniela Doran wrote:
Anize Oramara wrote:
Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc.



Um I hate to break this to you, but Polarize weapons on Marauders is FAIL. If you're going the class cannon route then it's best to use either ABCs or platinum insured T1 BSs.

Why? If there is one ship that can make best use of polarized weapons for missions then it's marauders.

- Can easily tank 500-1k dps with 0 resists using very few modules
- Has a large cargo hold to hold cap booster charges (for running ASBs or cap boosters)
- increased ROF of Polarized offset with reduced no of turrets/launchers
- 0 faction/bling modules required to tank any missions, reducing ganks to only ganking for tears
- 0 faction/bling modules required to get more DPS than nearly any other subcap (vindies have range issues) reducing gank to only ganking for tears.
- Omni tanks Pirate

They seem to be one of the single best ship classes in the game to run Polarized with and that goes for every one of the 4 marauders. What reasons can you give me for polarized being bad on Marauders? Am I missing something obvious?



Either you're very skilled at avoiding taking hits or very lucky. I just can't fathom why anyone would use Polarize weaponry on Marauders that lowers armor/shield resist to 0 across the board even if they try to fit some resist modes or use Bastion. I'm pretty sure you're the only one using these on Marauders.

Ok, so let me spell it out for you since checking the info on the vargur hull and the bastion module is a little too much for you.

Vargur hull has 7.5% shield boost amount per lv. Realistically we'd be looking at lv4 marauders 90% of the time. That's a 30%-37.5% bonus to shield boost. Now lets look at the bastion module. 100% shield boost.

Awesome so according to EFT a pith c-type XL goes from doing 726 boost on a machariel at all V to 1996.5 boost on the vargur at all V.

That means the Machariel with just the shield booster fitted gets a omni tank of 272 (huge EM hole doesnt help) vs the Vargur having a omni tank of 514. With an invul on the mach and a single amp on the vargur it goes to 388 and 671 respectively. You get even better results running ASBs (one large and one XL on the vargur with no amps gives 822 dps omni tank)

You getting the picture yet?

Math, how does it even.

And YES those tank numbers are with 0 resists on the vargur and normal resists on the Mach.


I've already check the numbers from the first time you suggested Polarize weapons on the Marauders. Once I saw the 0 resist profile across the board even after fitting resist mods + bastion, I stopped the inquiry. But to each their own I guess. Good luck avoiding getting suicided by a couple of T1 Dessies.
Anize Oramara
WarpTooZero
#44 - 2015-09-22 04:30:32 UTC
Daniela Doran wrote:

I've already check the numbers from the first time you suggested Polarize weapons on the Marauders. Once I saw the 0 resist profile across the board even after fitting resist mods + bastion, I stopped the inquiry. But to each their own I guess. Good luck avoiding getting suicided by a couple of T1 Dessies.

Ignorance always finds a way.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Donnachadh
United Allegiance of Undesirables
#45 - 2015-09-22 14:32:27 UTC
People think I am crazy when I state that there is no such thing as "the best" ship for level 4 missions.
This whole crazy debate about polarized weapons brings me back to this and thank you for proving my point.
Anize Oramara
WarpTooZero
#46 - 2015-09-22 15:30:55 UTC
Donnachadh wrote:
People think I am crazy when I state that there is no such thing as "the best" ship for level 4 missions.
This whole crazy debate about polarized weapons brings me back to this and thank you for proving my point.

Pffft of course theres "the best" ship(or class of ship) for lv4, just need to quantify what it needs to be the best at. Best at full clear? Best at full clear and loot/salvage? Best at afk? Best at semi-afk? Best at isk/h?

Each one of those have a very real answer.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Bumblefck
Kerensky Initiatives
#47 - 2015-09-22 16:06:15 UTC
Donnachadh wrote:
People think I am crazy when I state that there is no such thing as "the best" ship for level 4 missions.



You are.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#48 - 2015-09-22 22:45:48 UTC
Anize Oramara wrote:
Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc.
Saying there is no point is quite off base. Golem has better potential damage application than a NRaven, Paladin makes a better MJD ship than either the NM or NApoc/Geddon, and even without an MJD allows for greater damage at range with the optimal bonus than the NM with the same gun damage potential.

Mach is the blitz king and the RS the DPS king, though again it comes down to the reason for choosing the ship. As a full clear pilot I'm willing to give up some speed/DPS to not have to deal with TDs/SDs/ECM on top of having greater MJD feasibility and range.
Anize Oramara
WarpTooZero
#49 - 2015-09-22 23:01:18 UTC
Tyberius Franklin wrote:
Anize Oramara wrote:
Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc.
Saying there is no point is quite off base. Golem has better potential damage application than a NRaven, Paladin makes a better MJD ship than either the NM or NApoc/Geddon, and even without an MJD allows for greater damage at range with the optimal bonus than the NM with the same gun damage potential.

Mach is the blitz king and the RS the DPS king, though again it comes down to the reason for choosing the ship. As a full clear pilot I'm willing to give up some speed/DPS to not have to deal with TDs/SDs/ECM on top of having greater MJD feasibility and range.

Not really. You do full clear and you use a marauder, ergo I'm right.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#50 - 2015-09-22 23:04:16 UTC  |  Edited by: Tyberius Franklin
Anize Oramara wrote:
Tyberius Franklin wrote:
Anize Oramara wrote:
Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc.
Saying there is no point is quite off base. Golem has better potential damage application than a NRaven, Paladin makes a better MJD ship than either the NM or NApoc/Geddon, and even without an MJD allows for greater damage at range with the optimal bonus than the NM with the same gun damage potential.

Mach is the blitz king and the RS the DPS king, though again it comes down to the reason for choosing the ship. As a full clear pilot I'm willing to give up some speed/DPS to not have to deal with TDs/SDs/ECM on top of having greater MJD feasibility and range.

Not really. You do full clear and you use a marauder, ergo I'm right.

Unless there is some unstated qualifier to the words "no real point," no, you are not. There are situations where, yes, there is a point.

Edit: Reading fail on my part, read "nad" as "not" rather than "and" as probably intended. Feel free to disregard.

Edit 2: Unless declaring polarized weapons a must. They can use them well, but do fine without them.
Anize Oramara
WarpTooZero
#51 - 2015-09-22 23:09:22 UTC
Tyberius Franklin wrote:
Anize Oramara wrote:
Tyberius Franklin wrote:
Anize Oramara wrote:
Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc.
Saying there is no point is quite off base. Golem has better potential damage application than a NRaven, Paladin makes a better MJD ship than either the NM or NApoc/Geddon, and even without an MJD allows for greater damage at range with the optimal bonus than the NM with the same gun damage potential.

Mach is the blitz king and the RS the DPS king, though again it comes down to the reason for choosing the ship. As a full clear pilot I'm willing to give up some speed/DPS to not have to deal with TDs/SDs/ECM on top of having greater MJD feasibility and range.

Not really. You do full clear and you use a marauder, ergo I'm right.

Unless there is some unstated qualifier to the words "no real point," no, you are not. There are situations where, yes, there is a point.

Edit: Reading fail on my part, read "nad" as "not" rather than "and" as probably intended. Feel free to disregard.

no real point = there are better ships for the same task

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#52 - 2015-09-22 23:13:14 UTC
Anize Oramara wrote:
no real point = there are better ships for the same task
NM/NApoc/NGeddon aren't really better for the task than a paladin. NRaven isn't better for the task than a Golem. Most of the ships you listed don't support your point.
Daniela Doran
Doomheim
#53 - 2015-09-23 03:46:57 UTC
Tyberius Franklin wrote:
Anize Oramara wrote:
no real point = there are better ships for the same task
NM/NApoc/NGeddon aren't really better for the task than a paladin. NRaven isn't better for the task than a Golem. Most of the ships you listed don't support your point.



Well I used to use both the NM and Paladin because I thought on some missions that the NM was better. But after finally getting the hang of using the MJD properly, I'm thinking of selling my NMs. And no I don't or will I ever use Polarize weapons on my Paladins.
Anize Oramara
WarpTooZero
#54 - 2015-09-23 06:03:27 UTC
Daniela Doran wrote:
Tyberius Franklin wrote:
Anize Oramara wrote:
no real point = there are better ships for the same task
NM/NApoc/NGeddon aren't really better for the task than a paladin. NRaven isn't better for the task than a Golem. Most of the ships you listed don't support your point.



Well I used to use both the NM and Paladin because I thought on some missions that the NM was better. But after finally getting the hang of using the MJD properly, I'm thinking of selling my NMs. And no I don't or will I ever use Polarize weapons on my Paladins.

Until you actually try it, you are speaking from a point of willful ignorance and thus the only thing you display is close-mindedness. I mean if you're ok with that then hay, more power to you Pirate

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#55 - 2015-09-23 11:12:08 UTC  |  Edited by: Arthur Aihaken
There's zero point in utilizing Polarized weapons (and yes, I have utilized them on a number of hulls - including cruisers, T3s and Marauders). They're doable - it's just a question of whether the small gains outweigh the huge costs.

For starters, the requirements to have several damage application modules hasn't changed - because Polarized weapons just offer a faster rate of fire and more ammo capacity. On the Palladin, Marauder and Kronos this will typically be several tracking computers or tracking enhancers. On the Marauder it will not only be a pair of target painters and/or missile guidance computers but also hydraulic rigs to extend range (this is because Javelin torpedoes do about the same damage as Fury cruise missiles, with less range and application). Second, you've totally gimped your EHP and tank (two Tornadoes can now gank you), and most of your cargo will consist of Navy 400/800 Cap Boosters to feed either the ancillary x-large shield boosters or heavy capacitor boosters to run armor repairers. Third, since Bastion is now a requirement to tank even average L4s - the level of mobility through a MJD is considerably diminished. You also won't be able to 'shoot and loot' since you won't have any excess cargo capacity. And last but not least your Marauder is going to be incredibly slow because you'll have to sacrifice things like propulsion modules and warp rigs in favor of capacitor rechargers and rigs. So blitzing is out - and it's no longer setup for thoroughly clearing missions, either. But hey, whatever...

I am currently away, traveling through time and will be returning last week.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#56 - 2015-09-23 11:37:24 UTC
Arthur Aihaken wrote:
So blitzing is out - and it's no longer setup for thoroughly clearing missions, either. But hey, whatever...


Why would you use a Marauder for blitzing? Completely pointless use of the hull; there are far better choices.

Plus ça change, plus c'est la même chose

Arthur Aihaken
CODE.d
#57 - 2015-09-23 11:55:20 UTC  |  Edited by: Arthur Aihaken
John Ratcliffe wrote:
Why would you use a Marauder for blitzing? Completely pointless use of the hull; there are far better choices.

No argument there. I was merely pointing out that the use of Polarized weapons precludes either blizting or looting and salvaging scenarios for the aforementioned reasons.

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#58 - 2015-09-23 12:57:53 UTC  |  Edited by: Anize Oramara
Ok, let me answer the concerns with solutions as I see it, though the caveat stays as always: We are already accepting that marauders are the wrong ships to use if your aim is blitzing in the first place. Even then a tank of around 200-300 rat specific tank is enough for any of the blitzing missions. Regardless since we're starting with Marauder hulls I'll assume the aim is to at the least full clear, possibly loot, definitely salvage each mission/pocket. This I am quite familiar with, having done this for many months in the Vargur after Rubicon.

First off, gains: 25% RoF gain. This is great for quite a few reasons and hardly qualifies as 'small' gains, especially since the aim is full clear. In blitzing it would mean very little, hence why I am against using polarized on say, a machariel. It also synergises well with the very few guns on a marauder that already benefit from a huge damage bonus on each gun rather than just RoF. This means less overkill than if it was a damage bonus and all the advantages that goes with increased RoF.

The Golem: While I've looked at Polarized on the Golem, I agree it's not the best of the 4 options for this. Though it isn't inherently worse than a 'normal' torp Golem. Pretty much the same issues regardless if you're using polarized or not.

EHP: There's only two instances of ganking you have to watch out for, ganking for profit and ganking for tears. In the case of the first, because you are running a marauder you don't need bling *at all* to tank or do damage or project damage so you're running all T2. This means no profit. In the case of the second the number of nados they need won't make much of a difference at all. If they want is your tears then the only thing that would really deter someone is something like a buffer passive fit rattlesnake with 110k EHP. Depends on who you pissed off and how much they hate your guts.

Cap charges, cargo space: A couple of counter arguments here. Loot is worth a sad amount these days and salvage takes up no space to begin with. Additionally with the increased dps the tank you need is naturally reduced. I haven't used my Cap booster on my Mach in ages and that's with only 1k gun dps and a 200-300 dps tank. This means you don't need much, if any cap modules to begin with as you'll still have a decent sized cap reservoir that again wont be particularly stressed because of the dps. Additionally because you're not fitting the resist module(s) you would normally, you fit an amp so you get more bang for your cap buck so to speak. Regardless, cherrypick what you loot. No biggy.

Bastion: The main draw of bastion on a normal fit is much more the range increase on guns, the tank bonus being secondary, though it certainly helps to free up module slots for other things. So for the majority of the time you're shooting at stuff you're in bastion anyways. I really don't see the argument with bastion, as if you're not using bastion normally then... why are you in a marauder and not a Mach?

Cap modules: The whole point of running a cap recharger (and bastion and an amp or two) is that you don't need other cap modules or rigs for that matter, doubly so on a Vargur or Golem. This I feel is just fishing for a reason. Meh.

Blitzing: Use a Mach

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#59 - 2015-09-23 14:10:01 UTC
Rate of fire is really only beneficial for turrets. For torpedoes you need to split the launchers into a minimum of pairs (ideally individually fired). Even with hydraulic rigs there's still too much lead time to target and you lose way too much DPS to lost volleys unless the rats are at point-blank range. This then preludes the use of target painters since you give up a good chunk of application once you start having to split these over multiple targets. The difference between a Polarized torpedo Golem and a regular torpedo Golem is that you barely need any tank with the normal fit and can then run four missile guidance computers for damage application and to extend range (this isn't possible with a Polarized fit). I'll take you at face value that you've had better results with Polarized guns than I've had with Polarized torpedoes.

Ganking, yes - if someone has your number there's not a lot of recourse. I was just pointing out that with a Polarized fit you're an even easier gank.

Cargo, yes - if you're only going to salvage available space is somewhat a moot point.

Bastion - I always considered Bastion a "get out of jail free" card. The main reason I fly Marauders is the 100% ammunition savings and expanded cargo space. And because you can fit a fairly nice T2 fit without really sacrificing much.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#60 - 2015-09-23 14:36:06 UTC
Arthur Aihaken wrote:
There's zero point in utilizing Polarized weapons (and yes, I have utilized them on a number of hulls - including cruisers, T3s and Marauders). They're doable - it's just a question of whether the small gains outweigh the huge costs.

For starters, the requirements to have several damage application modules hasn't changed - because Polarized weapons just offer a faster rate of fire and more ammo capacity. On the Palladin, Marauder and Kronos this will typically be several tracking computers or tracking enhancers. On the Marauder it will not only be a pair of target painters and/or missile guidance computers but also hydraulic rigs to extend range (this is because Javelin torpedoes do about the same damage as Fury cruise missiles, with less range and application). Second, you've totally gimped your EHP and tank (two Tornadoes can now gank you), and most of your cargo will consist of Navy 400/800 Cap Boosters to feed either the ancillary x-large shield boosters or heavy capacitor boosters to run armor repairers. Third, since Bastion is now a requirement to tank even average L4s - the level of mobility through a MJD is considerably diminished. You also won't be able to 'shoot and loot' since you won't have any excess cargo capacity. And last but not least your Marauder is going to be incredibly slow because you'll have to sacrifice things like propulsion modules and warp rigs in favor of capacitor rechargers and rigs. So blitzing is out - and it's no longer setup for thoroughly clearing missions, either. But hey, whatever...


Precisely this.

The gains don't outweigh the loss, and that goes double for Marauders because Polarize weapons handicaps their greatest strength which is their tanks. If Polarize weapons gave an additional 100% damage bonus in addition to another 50% optimal or falloff then maybe there would be some justification in using them. Even still the only ships I would even consider using Polarize weapons on are ships that are fairly inexpensive with good optimals like the Rokh or Apoc.