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Dev blog: Citadels, sieges and you v2

First post
Author
Nevyn Auscent
Broke Sauce
#341 - 2015-09-22 11:03:02 UTC
Black Pedro wrote:

Interestingly, the plateau and eventually decline in player counts correlates well with the period in the game (around 2010/11) when CCP started seriously buffing highsec safety, while simultaneously buffing highsec rewards by adding more lucrative PvE content to highsec like incursions. In fact, after the normal post-expansion boost, the game stopped growing and then went into decline ever since the Incursion expansion in November 2010. It's been all downhill since CCP made highsec both the safest and most lucrative sector of the space in the game in an attempt to cater to these PvP-averse highsec residents.

Except of course you fail to ignore multiple factors in that.
1. You attempt to assign buffs to highsec that were in fact placed into every single sector of space.
2. Highsec is not the most lucrative sector of space, as is repeatedly stated by CCP Devs, and proven by other people showing their vastly higher incomes. The only claims that it is the most lucrative sector in space come from known Null groups who are known to be pushing a massive nerf highsec agenda to force people to rent/join them/become farmable targets for them.
3. Incarna/Greed is good.

4. The fact every single MMO of any age shows a downturn at the same time, nearly all of them actually showing a massively larger downturn than EVE, which would actually indicate that relative to the other MMO's EVE is doing better at attracting and maintaining subscribers as a result of changes in recent years.
4 of course being the most important factor of this.
However you love seizing on a single figure with no thought of context.

Regarding 'people put things in POS now' That's pretty much rubbish. People do not put anything they can possibly avoid in a POS, and live out of stations. WH space live out of POS simply because they have to. So current POS are not a good argument to have no asset safety on M & L Citadels, because people do not live out of current POS in High, low & Null for the most part anyway. You can bring up isolated examples I'm sure, but 1% examples do not make a good case.
Black Pedro
Mine.
#342 - 2015-09-22 11:24:53 UTC
Nevyn Auscent wrote:

Except of course you fail to ignore multiple factors in that.
1. You attempt to assign buffs to highsec that were in fact placed into every single sector of space.
2. Highsec is not the most lucrative sector of space, as is repeatedly stated by CCP Devs, and proven by other people showing their vastly higher incomes. The only claims that it is the most lucrative sector in space come from known Null groups who are known to be pushing a massive nerf highsec agenda to force people to rent/join them/become farmable targets for them.
3. Incarna/Greed is good.

4. The fact every single MMO of any age shows a downturn at the same time, nearly all of them actually showing a massively larger downturn than EVE, which would actually indicate that relative to the other MMO's EVE is doing better at attracting and maintaining subscribers as a result of changes in recent years.
4 of course being the most important factor of this.
However you love seizing on a single figure with no thought of context.

Calm down now, this is a friendly discussion. This thread is about citadels though, so perhaps we shouldn't drag it off topic to why "Eve is dying" as we already have two of those threads going in GD. But I will address your points briefly:

1. Of course, incursions take place everywhere but wormholes. But that doesn't change the fact they dramatically buffed the income potential in highsec. Highsec was made much more lucrative after the Incursion expansion than before. That is a fact.
2. I never said it was the "most lucrative". I said it was too lucrative for how safe it is. And it is.
3. I specifically acknowledged there were other factors. That also doesn't change the fact Eve player counts have declined ever since Incursion was released. That is not proof of anything, just an interesting correlation.

This is all off-topic. I only raised these points to address the previous poster who was presenting factually incorrect information about the history of highsec safety. Citadels should not be "invulnerable and totally safe" as they asserted. They are needed to drive conflict and make player stories, not clutter up highsec as invulnerable monuments until they day the server is switched off.
Nevyn Auscent
Broke Sauce
#343 - 2015-09-22 12:05:18 UTC
Black Pedro wrote:

Calm down now, this is a friendly discussion. This thread is about citadels though, so perhaps we shouldn't drag it off topic to why "Eve is dying" as we already have two of those threads going in GD. But I will address your points briefly:

1. Of course, incursions take place everywhere but wormholes. But that doesn't change the fact they dramatically buffed the income potential in highsec. Highsec was made much more lucrative after the Incursion expansion than before. That is a fact.
2. I never said it was the "most lucrative". I said it was too lucrative for how safe it is. And it is.
3. I specifically acknowledged there were other factors. That also doesn't change the fact Eve player counts have declined ever since Incursion was released. That is not proof of anything, just an interesting correlation.

This is all off-topic. I only raised these points to address the previous poster who was presenting factually incorrect information about the history of highsec safety. Citadels should not be "invulnerable and totally safe" as they asserted. They are needed to drive conflict and make player stories, not clutter up highsec as invulnerable monuments until they day the server is switched off.

Then stop lying. You specifically said 'Most lucrative'. I even quoted that particular part of your quote. You are either deliberately trolling or utterly clueless.

As for the safety of Citadels. I've posted the numbers to show that 15 T1 Battleships or Attack Battlecruisers using T2 only fits with no implants and not even perfect (though decent) skills that are achievable in less than 6 months can reinforce an XL Citadel in two hours.
I didn't use Faction Battleships, which are only about double the cost of a T2 Battleship in some cases, or any faction fittings in these numbers. Faction ammo but that's dirt cheap relative to the ship once you are talking larger ships anyway.
Since CCP's Dev blog says that if the repair timer is active, the Citadel doesn't go invulnerable, you can't simply set your vulnerability windows into 1 hour chunks to stop that occurring.
The fact it takes a little longer than CCP's minimum timer of 30 minutes is irrelevant. The number of man hours is the same if you use 15 over 2 hours or 60 over half an hour.

Now, if 15 battleships and two hours are beyond your ability, well, make more friends. If you feel that 15 battleships and two hours is too difficult a mark to reach in order to take down a structure that is intended to house entire alliances, then you should explain what benchmark you are attempting to set for these structures and explain why that is a good benchmark for an XL structure that costs tens of billions to construct and drops a significant portion of that value as loot when it is destroyed.
Black Pedro
Mine.
#344 - 2015-09-22 12:30:56 UTC
Nevyn Auscent wrote:
[quote=Black Pedro]
Then stop lying. You specifically said 'Most lucrative'. I even quoted that particular part of your quote. You are either deliberately trolling or utterly clueless.
So hostile. This isn't a court of law or a contest of some sort, but a discussion of a new game mechanic.

But you have my apologies, my language use was imprecise. In that sentence I used "most lucrative" in the ISK/effort sense, not the absolute ISK value amount sense. The point still stands though. Highsec is much more lucrative now (in both senses) than it was before the Incursion expansion.

As for the rest, I think our positions our clear. I don't think we need to rehash what amount of effort we think is appropriate to contest an XL Citadel. Personally, I think one person like the original entosis design would be best minimum to drive conflict in the game. But I am glad though we both agree that they should not be invulnerable in highsec. At least that is a place to start.
Circumstantial Evidence
#345 - 2015-09-22 14:33:10 UTC
Nevyn Auscent wrote:
Regarding 'people put things in POS now' That's pretty much rubbish. People do not put anything they can possibly avoid in a POS, and live out of stations. WH space live out of POS simply because they have to. So current POS are not a good argument to have no asset safety on M & L Citadels, because people do not live out of current POS in High, low & Null for the most part anyway. You can bring up isolated examples I'm sure, but 1% examples do not make a good case.
Taking a look at zkill, most Ship Maintenance Array KM seem to be in WH, as one might expect. But just looking at the most recent highsec ones, on the first three pages, I found the following valuations: 106m (no), 205m (yes), 295m (no), 1.35b (yes), 22m, 22m, 22m, 61.8m (yes), 22m, 22m, 271m (yes), 22m, 22m, 336m (no), 22m, 826m (no), 3.1b (no) (yes/no after numbers higher than 22m, answers if a station is present in the highsec system.)

Total: 17 SMA's. 8 empty, 9 with stuff, 3 had a lot of stuff. Of the 9 that had ships in them, 4 were in systems with stations!
Lady Rift
His Majesty's Privateers
#346 - 2015-09-22 14:39:13 UTC
Dracvlad wrote:
Lady Rift wrote:
you think the community will get together to randomly grind structures for no reason other to structure grind?

these will be no different than the POS of today in high sec unless there is something personal involved no one shoots them.


The community comes together when there is a reason. Right now large POS aren't a reason and I don't see things with better defense being any better of a reason.


Actually no one has suggested that people would get together to grind something for no reason, so from your perspective conflict arrives from creating a loot pinata, being easy to kill by limited people, or due to some upset between people. Sounds such deep meaningful reasons.

And what community do you refer to, the Merc groups, the gankers, or null sec alliances, or the player killers, or the HTFU group, or the posters in C&P?

A large POS is cheap, I can't really compare that to an Outpost can I, you are comparing apples with pears, an XL Citadel is to replace an Outpost, in hisec at the moment no one shoots outposts and yet they complain when CCP introduces an outpost sized structure that can be shot, while other new structures will be introduced to replace the functionality of the POS.

The POS is not being replaced by XL structures as such, there are a whole suite of structures coming to replace the POS.

The simple fact is that entities in hisec are small because the environment does not reward people for reaching a certain size, in fact if you are a indy corp, it actively punishes you, and merc or war dec corps tend to be small because of all the emo around certain egos in this game, plus the fact that their prey is largely hiding from them as there is nothing worth fighting over. Oh dear a war dec, lets go play another game while being logged on in a station.

These things are something interesting, something to aspire towards and yet so many Eve players are so blinkered in pushing their own self-interest for easy loot pinatas that they will destroy any chance to create a change in the game and people complain they are too tough.

I am hoping that a major Indy hisec alliance is formed, using the same virtual structure as currently but with a top layer of PvP characters who will put one of these up and create a market hub for blues only if CCP has the vision to introduce that functionality, i.e this means people can only trade there if blue, the conflict from that could be epic, because I know it will upset certain null sec alliances a great deal and yet all we get is moans about how tough they are. They have to be tough, though in all honesty they are not that tough in fact they are at the borderline of not being tough enough certainly for null sec.

Other people have tried to link in the impact of these things on the little groups ion terms of the efforts in Sov, so what if a large alliance has put one up where I have a Medium one, if no one is using the damn thing it hardly bothers me. OK it makes it easier for them to operate should they come in force, but hell a Medium one though painful to lose can be replaced easy enough, I just do the time honoured Eve thing of come back later. The survivability of a home station is key to making people spread out in 0.0.

CCP may listen to people moaning that they are too tough and that will be a major shame for Eve, its a pity that Eve being a tough game is only really tough for those that are prey.



from the dev blog BACK INTO THE STRUCTURE

Rigs: Will work similarly to ship rigs – they cannot be removed without being destroyed once inserted and will provide various benefits. The main difference remains in the magnitude of the given bonuses, which will be quite dramatic here. They will take over the old Outpost upgrade system as a whole, and may be several ten times (or more) more expensive than the structure hull itself. By extension, we want the new structure equivalent of Outposts to be available for high-security space, but providing less bonuses due to the reduced risk this implies. Rigs will be the means to deliver on that vision, either by having different rigs which can only be used in separate security status areas, or by having rigs bonuses change depending on its parent hull location.



If you read that you will see they do want outpost level structures in high sec and what will be a major driving cost is that a lot of the functionality will be in the rigs. Which means you can save alot of the cost by not using rigs. Also the discussion included low level wh which the only way to bring battleships (c1) or capitals (c2 other than the orca) is to build them in the hole.

A large pos cost ~400 mil to fuel for a month. where as this if just used as a parking garage would be nothing.

"On your point of there not being enough pilots, when Eve presents a challenge, players improvise. Large numbers of players have come together for incursions, FW, pocos, live events etc., and a lot of that has been community-based and not tied just to alliances or corps." it is this community i was referring to you know the one that was defined by the guy I was quoting at the time.


Lady Rift
His Majesty's Privateers
#347 - 2015-09-22 14:40:10 UTC
Circumstantial Evidence wrote:
Nevyn Auscent wrote:
Regarding 'people put things in POS now' That's pretty much rubbish. People do not put anything they can possibly avoid in a POS, and live out of stations. WH space live out of POS simply because they have to. So current POS are not a good argument to have no asset safety on M & L Citadels, because people do not live out of current POS in High, low & Null for the most part anyway. You can bring up isolated examples I'm sure, but 1% examples do not make a good case.
Taking a look at zkill, most Ship Maintenance Array KM seem to be in WH, as one might expect. But just looking at the most recent highsec ones, on the first three pages, I found the following valuations: 106m (no), 205m (yes), 295m (no), 1.35b (yes), 22m, 22m, 22m, 61.8m (yes), 22m, 22m, 271m (yes), 22m, 22m, 336m (no), 22m, 826m (no), 3.1b (no) (yes/no after numbers higher than 22m, answers if a station is present in the highsec system.)

Total: 17 SMA's. 8 empty, 9 with stuff, 3 had a lot of stuff. Of the 9 that had ships in them, 4 were in systems with stations!



to bad we cant find out where those where online or offline POS'
sero Hita
Science and Trade Institute
Caldari State
#348 - 2015-09-22 14:52:10 UTC
Black Pedro wrote:

Now these facts are just correlative and other factors obviously contribute to the health of the game other than highsec safety, but it is undeniable that removing/nerfing non-consensual PvP in highsec has not produced any growth over the last five years. Others have explored this point in detail so I won't dwell on it, but it is clear that in fact Eve's fastest and most consistent growth occurred at a time when highsec was much more dangerous. I see no reason why making it even more safe is going to reverse the trend.


So you understand that it is just a correlation, but apparently doesn't grasp the concept fully anyway(see highlighted bold). One can read statements like this(less non-consensual pvp = death of EVE due to analysis of graphs depicting online accounts pr time unit) all over the forums, and it annoys me. Not that I don't agree that more conflict (consensual and non-consensual) is good and less is bad, but simply because you let your personal opinion colour the data you interpret.

This is not only bad practise in science, but also shows that you are not able to comprehend the data(and especially the limitations) you have at hand.

You look at a graph of logged in accounts pr time unit and see a lot trends because, that is how a brain works. But you fail to recognize that the brain can also see patterns where none are. Talk to a person suffering from a Schizophrenic paranoid disorder, if you want to see this taken to the extreme. It is amazing(meant with the highest degrees of respect) to see what they can get correlations between sometimes.

That is the reason why people always drag the good old "correlation doesn't imply causation" horse out of the stable. It is one of the most important things to keep in mind when looking at data, and frankly the importance of this is always underestimated.

Back to the quote:
You claim that other factors could contribute, but anyway end up with your favorite hypothesis

Black Pedro wrote:

"but it is undeniable that removing/nerfing non-consensual PvP in highsec has not produced any growth over the last five years".


Here is the problem with that: IT ALSO DOENS'T PROVE THAT that removing/nerfing non-consensual PvP in highsec has produced any deline over the last five years. There is a correlation, yes, but only that. The rest of the link between these two occurences are hundred percent in your head, considering the data at hand.

Black Pedro wrote:


but it is clear that in fact Eve's fastest and most consistent growth occurred at a time when highsec was much more dangerous. I see no reason why making it even more safe is going to reverse the trend.


This is one possible hypothesis, yes. Still there is no available proof that the growth has anything to do with how dangerous highsec was. It is very manipulative to look at a graph of online accounts, and couple it to a fictive quantity called "non-consensual pvp in highsec". You have not accounted for what was going on in null or low, because how could you? you have no data that would be able to sheed a light on this. making this discussion void.

Don't take this as a personal attack, it is not.

I am just getting tired, of people on the fora making bigger claims than their evidence can support. This is a general plaque pestering the internet Straight.

I do wish, that people would stop presenting opinions based on correlations as facts. The fact is that no one knows what is behind the player decline. A lot of people have theories based on observations and annecdotes, but no one knows the true picture not even CCP.

You could counter me, with saying "chill dude, this is just a discussion on the internet, no need to go all semantic and total ******", and you are right... I could chill... but I will not.

All these discussions on the fora (plex prices, EVE's economy, EVE's health and balancing) are mostly peoples ill-considered opinions that they cannot back up with evidence. They still demand to be taken serious though, but how can you when their claims are built on non-proveable correlations? the house with a crappy foundation will crumble. No discussion is better than a discussion based on observations disguised as facts.

TLDR: Please, please stop presenting annecdotes, correlations and opinions as facts.

To your oppinion that 1 man should be able to destroy a XL 100 bill. structure in highsec, my oppinion is I would like to see more people. At least 20-30. This is a mmo, and i think it should be a group achievement to remove the biggest citadels no matter where they are.

With my experiences with the internet I do fear I preach for the deaf though,

fly safe 07 Big smile




"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#349 - 2015-09-22 15:04:32 UTC  |  Edited by: Corraidhin Farsaidh
So at this point it is safe to say that it is not hisec that is most lucrative as such but rather Incursions that are most lucrative. They occur everywhere so are not a hisec only feature.

If Nevyn's numbers are correct then I think that leaves such a massive structure a little too vulnerable in hisec given that it can't use the really juicy defensive weapons. Perhaps this is intentional to discourage XL use in hisec?

I think this needs some clarification from the Devs as to how they see citadels being used and just how vulnerable they want them to be.
Dracvlad
Taishi Combine
Astral Alliance
#350 - 2015-09-22 15:10:11 UTC
Lady Rift wrote:
from the dev blog BACK INTO THE STRUCTURE

Rigs: Will work similarly to ship rigs – they cannot be removed without being destroyed once inserted and will provide various benefits. The main difference remains in the magnitude of the given bonuses, which will be quite dramatic here. They will take over the old Outpost upgrade system as a whole, and may be several ten times (or more) more expensive than the structure hull itself. By extension, we want the new structure equivalent of Outposts to be available for high-security space, but providing less bonuses due to the reduced risk this implies. Rigs will be the means to deliver on that vision, either by having different rigs which can only be used in separate security status areas, or by having rigs bonuses change depending on its parent hull location.



If you read that you will see they do want outpost level structures in high sec and what will be a major driving cost is that a lot of the functionality will be in the rigs. Which means you can save alot of the cost by not using rigs. Also the discussion included low level wh which the only way to bring battleships (c1) or capitals (c2 other than the orca) is to build them in the hole.

A large pos cost ~400 mil to fuel for a month. where as this if just used as a parking garage would be nothing.

"On your point of there not being enough pilots, when Eve presents a challenge, players improvise. Large numbers of players have come together for incursions, FW, pocos, live events etc., and a lot of that has been community-based and not tied just to alliances or corps." it is this community i was referring to you know the one that was defined by the guy I was quoting at the time.



You are pointing out facts on the rigs that I fully understand, the only thing I am not clear about is exactly how they will do the loot drops in terms of them, the way they said it indicated that things may drop from the structure and it may include what went into the rigs, that question I am waiting on.

An XL is a stupidly expensive parking garage..., made doubly stupid by making it in situ in a C1, the mind just boggles at someone doing that...

Its Black Pedro who is saying that there is not enough players in what I can define as the combined HTFU / ganking community, I disagree with him, I think that people will rise to this challenge, if they don't then they are useless scrubs. But it was not clear what community you were talking about.


I and a number of others have noted a spike in buying on certain key rigs stuff and we suspect that a leak has already occurred on what will be used to make these things, typical Eve...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lady Rift
His Majesty's Privateers
#351 - 2015-09-22 15:35:46 UTC
Dracvlad wrote:
Lady Rift wrote:
from the dev blog BACK INTO THE STRUCTURE

Rigs: Will work similarly to ship rigs – they cannot be removed without being destroyed once inserted and will provide various benefits. The main difference remains in the magnitude of the given bonuses, which will be quite dramatic here. They will take over the old Outpost upgrade system as a whole, and may be several ten times (or more) more expensive than the structure hull itself. By extension, we want the new structure equivalent of Outposts to be available for high-security space, but providing less bonuses due to the reduced risk this implies. Rigs will be the means to deliver on that vision, either by having different rigs which can only be used in separate security status areas, or by having rigs bonuses change depending on its parent hull location.



If you read that you will see they do want outpost level structures in high sec and what will be a major driving cost is that a lot of the functionality will be in the rigs. Which means you can save alot of the cost by not using rigs. Also the discussion included low level wh which the only way to bring battleships (c1) or capitals (c2 other than the orca) is to build them in the hole.

A large pos cost ~400 mil to fuel for a month. where as this if just used as a parking garage would be nothing.

"On your point of there not being enough pilots, when Eve presents a challenge, players improvise. Large numbers of players have come together for incursions, FW, pocos, live events etc., and a lot of that has been community-based and not tied just to alliances or corps." it is this community i was referring to you know the one that was defined by the guy I was quoting at the time.



You are pointing out facts on the rigs that I fully understand, the only thing I am not clear about is exactly how they will do the loot drops in terms of them, the way they said it indicated that things may drop from the structure and it may include what went into the rigs, that question I am waiting on.

An XL is a stupidly expensive parking garage..., made doubly stupid by making it in situ in a C1, the mind just boggles at someone doing that...

Its Black Pedro who is saying that there is not enough players in what I can define as the combined HTFU / ganking community, I disagree with him, I think that people will rise to this challenge, if they don't then they are useless scrubs. But it was not clear what community you were talking about.

I and a number of others have noted a spike in buying on certain key rigs stuff and we suspect that a leak has already occurred on what will be used to make these things, typical Eve...



I've seen freighters in c1 and c2. If youtime your vurnablity window to before downtime than you force the attackers to bring enough dps cause they will not have the luxury of taking alot of time.


It wasn't Black Pedro it was Awkward Pi Duolus that defined it and it was him I'm replying to. Its just a page or 2 back just above your first post to me.

Black Pedro
Mine.
#352 - 2015-09-22 15:50:26 UTC
sero Hita wrote:
So you understand that it is just a correlation, but apparently doesn't grasp the concept fully anyway(see highlighted bold). One can read statements like this(less non-consensual pvp = death of EVE due to analysis of graphs depicting online accounts pr time unit) all over the forums, and it annoys me. Not that I don't agree that more conflict (consensual and non-consensual) is good and less is bad, but simply because you let your personal opinion colour the data you interpret.

This is not only bad practise in science, but also shows that you are not able to comprehend the data(and especially the limitations) you have at hand.
What are you on about? Correlations are a very important part of science, used all the time to make and test hypotheses especially when controlled experiments cannot be performed.

Draw your own conclusions. But it is noteworthy that the stagnation and decline of the player counts correlates with the bubble-wrapping of highsec and the release of the PvE ISK faucet known as Incursion. As I clearly stated that is not the only factor influencing this number, but it is an interesting and true correlation.

It also fits with CCP's data at fanfest showing a correlation between losing a ship to another player (either to a war or a gank) during the first 30 days and subscribing to the game. The simplest conclusion is that an uninteresting highsec literally bores new players out of the game. Just so you don't start in on me again, I am well aware that is also just a correlation. You can choose to believe that fact means whatever you wish.

Quote:
Black Pedro wrote:

"but it is undeniable that removing/nerfing non-consensual PvP in highsec has not produced any growth over the last five years".


Here is the problem with that: IT ALSO DOENS'T PROVE THAT that removing/nerfing non-consensual PvP in highsec has produced any deline over the last five years. There is a correlation, yes, but only that. The rest of the link between these two occurences are hundred percent in your head, considering the data at hand.
Of course not, I never said it did. All that proves is that player counts were highest when the Incursion expansion was released. They have only gone down since then.

There are many factors contributing to that decline and does not say that incursions are responsible for the numbers. However, it does strongly argue against the hypothesis that incursions (or more lucrative PvE in highsec) are good for the game. If that hypothesis was true, you would have predicted that the player numbers to have continued to go up.

It better fits the idea that a too safe and too lucrative highsec is stifling the game.
Quote:

Don't take this as a personal attack, it is not.

I am just getting tired, of people on the fora making bigger claims than their evidence can support. This is a general plaque pestering the internet Straight.

I do wish, that people would stop presenting opinions based on correlations as facts. The fact is that no one knows what is behind the player decline. A lot of people have theories based on observations and annecdotes, but no one knows the true picture not even CCP.
Of course I don't. You present a rational, albeit slightly naive, response to my post. But correlations are facts. They do not prove causation as any first-year university student can tell you, but they do reflect underlying relationships between factors in the dataset. I have looked at the data and come to a conclusion - that's all it is. If you want to look at the data and come to some other conclusion, I would happy to hear your theories, but even that does not prove my assertions wrong. Unless you are aware of some data I am missing?

Reasonable people can look at the data and come to two different conclusions, especially when the data is incomplete and lacking properly controlled tests. Even CCP doesn't have enough data to definitely identify the cause of the decline, and as until recently (the NPE Opportunities test) they never tried any rigorous scientific testing. Are you suggesting because they can't prove something definitively they shouldn't even look at the data and at least try to determine what what the causative factors are? Just throw up their hands and say "we can't know for sure, so why even bother formulating a hypothesis"?

Actually, take that last question as purely rhetorical. I am feeling bad about continuing this discussion here as it way off-topic so I will not continue this discussion on why a safe highsec is bad for the game here unless it directly relates to the citadels.

Black Pedro
Mine.
#353 - 2015-09-22 16:07:59 UTC  |  Edited by: Black Pedro
Dracvlad wrote:

Its Black Pedro who is saying that there is not enough players in what I can define as the combined HTFU / ganking community, I disagree with him, I think that people will rise to this challenge, if they don't then they are useless scrubs. But it was not clear what community you were talking about.

They will not attack them unless there is a very good reason. Large POSes are almost never killed today in highsec/C1/C2. They at least drop loot.

Removing loot and only giving the victors a killmail and some minerals is not going to induce highsec content creators to do something that they don't do now because it is already far too tedious. Oh, and now it will take 5 times longer. Fantastic.

These things will never be attacked by any highsec group, criminals or otherwise, nor any small wormhole corporation without access capitals or some other counter to the high HP. Your wishing it to be so is not going to make any small group spend 200 hours of their time to do it.

For the last time: they will not be released like this. It is far too onerous a demand on the attackers. You will only see XL citadels in highsec if there are capitals or there is some other mechanism so smaller groups can contest them. The very dev blog we are discussing says they should take 30 minutes to attack in all areas of space. They will not be balanced around the requirement to have 100-200 players to reach that 30 minutes.

Man, I am feeling like a broken record.
Masao Kurata
Perkone
Caldari State
#354 - 2015-09-22 16:44:37 UTC
The correlation vs causation argument is stupid and off topic, it's not like you can perform a controlled experiment on what changes caused a reduction in player retention.

I'm glad you're optimistic, Black Pedro, I'm sure not. Maybe they'll tone this down a little and it'll only be three times as much structure grinding as large towers are now, which is still far too much. Everyone hates structure grinding, let's give them entosis! Oh actually everyone loved structure grinding, let's give them five times as much! An XL citadel has more HP than an iHub used to! You can't seriously argue in favour of a ridiculous HP wall like that.
Merlin Harrington
The Scope
Gallente Federation
#355 - 2015-09-22 16:48:36 UTC  |  Edited by: Merlin Harrington
First my apologize for any mistake in the text, english isn't my first language.

You forgot the defender a little too fast. And witch group will have the utility of an XL Citadel.

Secondly, for now we aren't even sure that an XL in HS will be useful. Since is only advantage on L size is the ability to dock MS and Titan, useless in HS.

Third, use an XL as private market hub in HS will need hundreds of client to be viable.
An XL Citadel in HS will not be protect by 10 players but by hundreds and come to defend it for 10 players will just be boring.

And stop to say we need 100-200 player to have 60k of dps it is easy to have a 1500 dps with bashing bs (60 000/1 500 = 40).

Fly safe.
Black Pedro
Mine.
#356 - 2015-09-22 17:42:44 UTC
Merlin Harrington wrote:
.And stop to say we need 100-200 player to have 60k of dps it is easy to have a 1500 dps with bashing bs (60 000/1 500 = 40).
Sure, let's balance a mechanic that is suppose to be accessible to the all the player base around a near max skilled character flying an expensive pirate battleship. Roll

CCP's own numbers from the devblog say up to 225 players will be needed in battleships so I am perfectly fine with my characterization of 100-200 players to meet the 30 minute target.

But even asking a small WH corp or highsec group to field 40 max-DPS faction/pirate battleships to even attempt to attack them in the time proposed by the design is way too much. Also, don't forget these are the minimum requirements - the citadel is suppose to fight back.
Merlin Harrington
The Scope
Gallente Federation
#357 - 2015-09-22 17:44:09 UTC  |  Edited by: Merlin Harrington
You just need an hyperion with polarized blaster and some garde II not a pirate ship, you have that for 300kk.

You will have to dealt with the defender too :).

And you still forgot that the XL Citadel will be the most important player-build structure in the game.
Lady Rift
His Majesty's Privateers
#358 - 2015-09-22 18:06:30 UTC  |  Edited by: Lady Rift
Merlin Harrington wrote:
You just need an hyperion with polarized blaster and some garde II not a pirate ship, you have that for 300kk.

You will have to dealt with the defender too :).

And you still forgot that the XL Citadel will be the most important player-build structure in the game.



I wonder what the AOE dmg output from the outpost will be (for WH's)

edit: Also they are making a separate thing for markets. so XL's wont be needed for that.
Masao Kurata
Perkone
Caldari State
#359 - 2015-09-22 18:19:33 UTC
Merlin Harrington wrote:
You just need an hyperion with polarized blaster and some garde II not a pirate ship, you have that for 300kk.


Yes please do this, it won't in any way backfire.
Merlin Harrington
The Scope
Gallente Federation
#360 - 2015-09-22 18:22:25 UTC  |  Edited by: Merlin Harrington
Lady Rift, right i mis that.

In this case i don't even see an utility for Citadel in HS.

Edit : Read the "Shake my Citadel" devblog. the market and office hub become the citadel.

And this stay true :
"Secondly, for now we aren't even sure that an XL in HS will be useful. Since is only advantage on L size is the ability to dock MS and Titan, useless in HS.

Third, use an XL as private market hub in HS will need hundreds of client to be viable.
An XL Citadel in HS will not be protect by 10 players but by hundreds and come to defend it for 10 players will just be boring."