These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

I want to move it move it

Author
cw bh
#1 - 2015-09-21 00:05:04 UTC
Yo yo, so i'm not completely new to EVE. I've.... 'played' EVE. I feel like somebody will understand that. By no means am I a terror of the stars nor fat cat swimming in ISK. I made a character, kind of just going through the motions. Scanning doing relic sites and random low level missions with fantasies of being a stealth bomber and doing things of that nature. But I got busy and lost sight of playing in the stars! and MMOs are stale and boring now, roles are narrow yet I know EVE is there offering countless options no matter what your desire. so.....

I wanted to start fresh and I wanted to haul. Move your stuff, your ammo, your ships, your things to help make other things explode for some greater good, misguided or not. It wouldn't be my business anyway. Ive always been like har har pvp and fighting people but what if I supplied the people fighting. I hate having dirty hands now that I think about it. But if the ISK is there, why not.

Planetary Interaction looks interesting as does industry/manufacturing as a whole. How and where should I start? Im going to go Gallente (on the new character) and just doing the rookie industry/mining missions to get those ships and get at it. Eventually work to freighter, get skills pertaining to tanking and stuff, I guess there is a basic set of skills I will need to get to be effective. I have some paltry amount of ISK on my first character I made which I can use I guess, and some ships too.

If I am gallente but have the proper freighter skills can I pilot other freighters from other races? I have lots of questions but I don't want to muddy up a huge opening post here. Maybe one day I could find a corp and learn the ropes better. I feel some trail and error solo play will be beneficial to learning however.

So yeah, correct me and point me in directions. Im interested in hauling and I guess I will need some sort of income for collateral and what not. I see people saying you need alts for contracts or something but I don't think im at that level yet. But I figured PI would help for that, industry/manufacturing. I guess mining could be fun but that seems like a totally different skill path. but i can still gain ISK from NPC hauling missions and possibly more from player contracts correct?

Dont know what else to say maybe ill ask more questions later, thank you! And this wont be said character. I need to make it later, I just wanted to see if anybody had knowledge to offer, thanks! sorry for the wall of txt o7
Amber Starview
Doomheim
#2 - 2015-09-21 00:35:50 UTC
hey eve university has lots of tutorials ,I'm afraid I have little experience in hauling but have bombed a few and it's awesome ,I would suggest starting with YouTube then eve university wiki and join the Ingame haulers channel

Supply to a war zone with ammo is something that I expect could be very profitable if you survive the journey ofc 😁 fly safe and good luck
Chainsaw Plankton
FaDoyToy
#3 - 2015-09-21 01:52:40 UTC
The big isk with hauling comes in regional arbitrage. Buy low in one region, move to another and sell high. Some opportunities might not even involve leaving the region. Most player made courier contracts are way over collateralized, and under pay. I would use them to move stuff, but I wouldn't ever try to take one. Currently in jita the highest reward for a courier to amarr is 15m on a 2b collateral. I'm not sure how exactly is best to quantify courier contracts isk per jump, or isk per m3, or some sort of ratio of reward to collateral? Any way I look at it, just not worth it to me. I can usually make way more than a few million by moving billions. I'd say the main risk is ganking, but there is also some risk of not being able to sell the goods for a good price and losing isk that way. Although with a little research and the right items that shouldn't happen too often.

if you are going to do courier contracts joining red frog might be the best idea. they require a certain level of reward, and cap collateral.

if you can fly one freighter, you are very close to being able to fly the other ones, I think all you have to train is racial industrial to 3, and then racial freighter to 1. It however seems a lot easier to me to find one freighter and stick with it, but there are slight advantages to each one.

@ChainsawPlankto on twitter

ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2015-09-21 02:14:21 UTC
First you can train and fly any race. If you can fly Gallente freighters you still would have to train Amarr freighters to fly them but yes you could fly both.

As far as why you want to haul I'm not sure exactly what you are wanting to do but your post sounds like you are looking for a good way to make isk and I'll tell you now that is the wrong way to go about it. In this game you can make isk doing pretty much anything and it is a game so having fun is priority number one or at least it seems to me that it should be.

I think your best bet is to try out different things and focus on what you like most but don't tunnel on that. Still stay somewhat spread out so that you can continue to try and do different things.

I think that if you try to head strait for a freighter you'll probably not last much more than a month or two in this game. However I could see eventually getting into a freighter while training and trying other stuff could work. It will also allow to see more aspects of the game.

Want to talk? Join Cara's channel in game: House Forelli

Hasikan Miallok
Republic University
Minmatar Republic
#5 - 2015-09-21 04:59:51 UTC
You can always work for one of the player hauler corps like Red Frog.
cw bh
#6 - 2015-09-21 05:38:16 UTC
thanks all for the replies, ill get to looking stuff up and figuring out what i like.

and for joining a player corp that does this, probably in the future. i need to learn the ropes though and make all the requirements. in time hopefully.

anybody else with thoughts on PI/industry/manufacturing and hauling. i'd love to hear input.

Hasikan Miallok
Republic University
Minmatar Republic
#7 - 2015-09-21 06:07:45 UTC
cw bh wrote:

and for joining a player corp that does this, probably in the future. i need to learn the ropes though and make all the requirements. in time hopefully.




I think the way Red Frog works is you have an alt in Red Frog but your hauler is in your own corp or an NPC corp.

https://sites.google.com/site/redfrogrecruiting/prerequisites-for-pilots

Note that I have heard it can take a fair while to actually get accepted.
cw bh
#8 - 2015-09-21 07:41:22 UTC
Hasikan Miallok wrote:
cw bh wrote:

and for joining a player corp that does this, probably in the future. i need to learn the ropes though and make all the requirements. in time hopefully.




I think the way Red Frog works is you have an alt in Red Frog but your hauler is in your own corp or an NPC corp.

https://sites.google.com/site/redfrogrecruiting/prerequisites-for-pilots

Note that I have heard it can take a fair while to actually get accepted.


good info. i think working towards skill ups and acquiring a freighter. and more knowledge would be the current short term goal. applying for something like that would be a long term goal.

as an aside, Gallente industrial have a boring look but they have the most versatility in hauling (specific things too) and have a PI oriented ship (i guess). i have not been in game yet to check the new ship trees they added. i am also glad you can skill up for a long long while.

would it behoove me to have another character that does missions on the side, on the same account of course, for a steadier ISK income? do NPC courier missions payout good as you get higher up in lvl? does it equate the risk reward well enough if you're traveling in dangerous systems?
Cara Forelli
State War Academy
Caldari State
#9 - 2015-09-21 19:57:06 UTC
Some fun stories from another newbro hauler (kind of old now but still make you smile).

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Remi Renaud
Doomheim
#10 - 2015-09-21 20:04:41 UTC
I'll chip in with some observations on manufacturing instead, since people have already given great info on hauling.

Budding industrialists often dream of mining asteroids, and using the resulting materials to manufacture goods to add value to them. While mining can supplement your income, it would never be enough to supply even a day's worth of manufacturing if you're doing it seriously. Serious manufacturers always sources their materials from the market.

On that note, if you're trying to figure out if manufacturing an item is profitable, make your calculations using the sell price of the materials, rather than the buy price. That way, you'll always make a profit.

Always remember that minerals you mine aren't free. They have an isk value and an opportunity cost if you choose to use them for manufacturing instead of selling them directly. Make sure to include that opportunity cost into your calculations.

Manufacturing is a way of adding value to existing assets. If manufacturing an item gives you the less, or even the same, profit than if you had simply sold the materials directly, then it's not worth doing.

If you're able to obtain a pre-researched BPO (from a contract for example), you can make copies of that blueprint and use the resulting BPCs to manufacture instead to maximize the use of your manufacturing slots.
Bazoobo Gwabo
Safe Heading Logistics
#11 - 2015-09-21 22:08:59 UTC
I looked into get a freighter to move my stuff around, but do not yet have the skills or isk for such an endeavor. Not much interesting in squeezing out the profits and would rather spend a few million isk to move my stuff. The risk on my own would be a loss to me. At least with collateral, I would either get my stuff and or my isk back. Always the adventure when you undock. Big smile

"As cannons overcharged with double cracks, so they doubly redoubled strokes upon the foe." Captain, Macbeth Act 1 Scene 2

cw bh
#12 - 2015-09-22 00:00:59 UTC
Cara Forelli wrote:
Some fun stories from another newbro hauler (kind of old now but still make you smile).


ha, that was a good read.

and thanks for the info on manufacturing too @Remi

it was either all this stuff - or checking out logistics haha.

but if i did want to somehow mine - that would be alot of skilling days away from going in the direction of a freighter/hauling skills.
ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2015-09-22 01:43:24 UTC
cw bh wrote:
ill get to looking stuff up and figuring out what i like.

This might just be my opinion but I'm pretty sure that you figure out what you like by trying stuff not reading about stuff. However I guess you could read about things to try.
cw bh wrote:

and for joining a player corp that does this, probably in the future. i need to learn the ropes though and make all the requirements. in time hopefully.

Player corps can be very helpful to new players in helping them learn the game. Of course the wrong player corp could also be like an anchor around your neck dragging you down.

Corp or no corp I think most new players need vets that they can talk to real time to get answers and feed back as they go. So regardless of if you join player corp or just make friends and get in some public chat channels I recommend getting access to vets and friends to play with.

Want to talk? Join Cara's channel in game: House Forelli

Remi Renaud
Doomheim
#14 - 2015-09-22 01:55:27 UTC
You mentioned wanting to supply the people fighting in either low or null sec. Making equipment more available in those areas is always appreciated and represents a potentially profitable niche if you pick the right spot.

For both cases, I'd suggest aiming for a cloaky hauler (Gallente: Viator) that'll be able to haul consumables and modules there in relative safety, and eventually scale up to a jump freighter with a cyno alt to haul in ship hulls.

Imagine running a store out in the lawless frontier where both criminals and victims flock to you in search of the necessary tools to perpetuate the cycle of destruction in New Eden.
cw bh
#15 - 2015-09-22 06:41:30 UTC
Remi Renaud wrote:

Imagine running a store out in the lawless frontier where both criminals and victims flock to you in search of the necessary tools to perpetuate the cycle of destruction in New Eden.


right? it would take much planning, ass kissing and cleverness but im sure it could be done. doing such things solo would seem impossible. but im possible. i am sure there are corps out there that do just this.

i was figuring gallente simply for all the versatility of their movers. itll be like driving lamp posts.

@ergherhdfgh totally, sometimes vets seem almost too eager to help out in game. some (of the more knowledge filled vets) you have to coax a little to get info from. those i like talking to.