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To be or Not to be, That is the question..or is it.

First post
Author
marly cortez
Ministry of War
Amarr Empire
#1 - 2015-09-21 04:21:03 UTC
These past weeks I have had to take stock of what my own feelings towards playing EVE are at this particular moment in time and to that end have begun several in depth discussion sessions with Alliance members looking at various aspects of the game, it's history and it's future which to quite honest at this moment in time looks rather bleak. Then came Ms Seagulls little bombshell, and I have to admit I could not resist putting a view forwards, some of make up this article, There will of course be those that have differing views but that's ok, My view are my own and though I am sharing them with you today your own personal thoughts on it are to be quite honest irrelevant in the scheme of things simply because they cannot detract from what is in essence the true scale of the problem CCP face currently with EVE and why I and others feel they do not have the foresight to solve these issues themselves without prompting, So what's wrong with EVE overall, On the one hand CCP are stating that it's great, that there long term goals whatever they might be are for the better and that constant improvements in game mechanics will see the thousands we once saw flock back to the game, On the other however there are a large number of players that disagree with this view intensely and it's the cause of this focused disquiet that is the main theme of this post.

Way back in the day, EVE had a certain edge to it, Empire and Lo-Sec blending out into Null-Sec was in itself an adventure for players starting out on that long road to the riches they could at one time avail themselves of, if they had the stones to go do it, That said the first thing they had to decide was which region they wanted to set up shop in, Why so, Null-Sec was after all Null-Sec was it not, lawless rich and fertile systems ripe for the picking, Or was it. Well looking back to those days not really as the wealth creating potential of a region was dependent on the types of Resources, Moons and Minerals to be had there, North, South, East & West were in relation to each other different in many ways, The Drone wars were and are often talked about, but go further back into EVE folklore and you find the Dysprosium wars and the Technetium wars are well documented, but why was this so, after all are they not just Moon Goo, Well that all depended on were you lived, Take the Tech based wars, mostly directed at the North were fought by huge fleet battles simply because that is predominantly were the Tech was and if Alliances wanted that wealth generating potential under there control they had to go fight for it, Pure Greed drove them to fight for it and Pure Greed drove them to defend it and, they were so driven they would put up with the issues like 'Lag', and still fight for weeks for systems, expend billions in days, trillions in a few weeks, all to gain a slice of the Pie that the region offered them.

Today however after years of homogenization EVE has become as bland as a supermarket bread loaf shelf, and it's that simple factor that now causes such issues in game that people simply cannot be bothered to cross space to fight for something that they already have, why bother as ice is the only real difference in regions now so there is no real impetus to drive Alliance to fight for anything much, all they need to do is defend what they have and everything will be fine, Everything CCP has done has added weight to the lid on this one to the point now were even the burden of fatigue timers is of little or no interest to players, after all if there is no reason to go there what's the issue with 'Space Aid's, don't go you don't get them simple as that.

This being established, That the real reason for these massive Alliance fights when you dig down into it is that Greed is Good, nothing more nothing less, it was the driving factor, You took space to make your Alliances rich, CCP's efforts took that away from players making each region in effect the same as any other the Empire market filling in the gaps for them so they could still exist even without the extra space, in fact taking that space now became a task few wanted to endure, keeping it, one even less.

Humanity is the thin veneer that remains after you remove the baffled chimp.

marly cortez
Ministry of War
Amarr Empire
#2 - 2015-09-21 04:23:05 UTC
It's that very blandness that incurs this penalty for players for in there head long rush to make everything equal they were fact dealing themselves a mortal blow one that would have effects more far reaching than they realised and the payment for all this fine change is now being paid out in lack of player content generation, lower player activity and definitely lower player game satisfaction, The EVE community that had once made this such a great game to be part of died, It is my belief that CCP realised this was an issue and tried with various methods to reinvigorate this part of the game under the war cry of greater player interaction but the rot had set in and the more they changed stuff the worse it got, it was 'same ole same ole' making Jack a very dull boy in the end, Jump Bridges, Mining, Null_Sec Industry, Module balancing, Ship balancing, New ships, Even better ships, Ship skins, Fancy pants for your toons, Mining again, Sov. You name it they tried it all to no avail, the rot was proving to be an insidious enemy and one that is not going to go away any time soon unless something very radical indeed is accepted as being the only cure.

So what do they need to do to cure this problem, Well to begin with there has to be diversity in regions, The diversity has to be exponential in nature, so the deeper you progress into a region the greater the rewards and the greater the risk to give the Alliances something to actually fight for, a reason to actually consider going there and getting all rowdy about it, Put stuff in Wormholes, after all you wanted the things in the first place but the majority of players have never even considered entering one, Content provision at work in it's raw state, nothing refined about it as driven by pure greed Alliances will fight for those resources available in that region, Not because they have to and not because they want to but simply because they can and greed will be the goad that drives them.

o achieve this aim you need of course to redact the travel nerfs, Oh I can taste the screams even now, But if they cannot easily get at each other then the fights will be long in coming, the price to high and players will not engage with it, the perceived issue of force projection is in reality over thinking the problem, You can still have your 'FozzieSov' reprehensible as it is, but maybe in a lesser form, not requiring players to grind indexes, you can still have Citadels, though I see little or no need for them in the game, just another half baked idea to be honest and adds little or no real content for players to engage with overall except maybe as a staging post for the attackers who are at a great advantage currently being able to stage safe in NPC space and attack from there.

Humanity is the thin veneer that remains after you remove the baffled chimp.

marly cortez
Ministry of War
Amarr Empire
#3 - 2015-09-21 04:24:37 UTC
Now this is were it gets really messy...Or interesting depends on your point of view, Don't care here goes anyway. Crash the market, utterly destroy it ability to function in the stable form it currently enjoys, How, well simply make Null-Sec the place to be if you really want to build stuff, Buff mining out of this world, 50% bonuses across the board on station facilities for industry and refining, increase yields for minerals, put PI and obsolete Moon minerals back into the mix for building Rigs and modules, but most of all make Moon Goo regional again in a big way, depleting yields if you must but it has to be worth the effort of taking it and most of all defending it, The market will first wobble, then it will crash, it must do this to rebalance itself and it will.

People complain about the bland nature of PvP, make building all types of ships profitable in Null-Secs again so that Alliances will be happy to use say Battleships rather than the usual list of T3 and T2 cruisers, shorten timers for copy and research, build timers and module manufacture timers, make T1 a thing to consider in fleet warfare once more over T2/T3.... a lesson the war capable nations of the world are currently learning the hard way, were many cheap and cheerful items beats few expensive all singing and dancing items every time, its a numbers game gentlemen, you must have more and be prepared to loose them and not care.

For the individual players make ratting, anomalies and plex's profitable again, Put belt ratting back on the map in Null-Sec and make scanning something worth undertaking again, not something as bland and tasteless as we currently have, a pastime that requires real skills to perform well and the rewards commensurate with that investment, Some sites solo, others fleet stuff required, you get the picture.

Take Plex off the market and sell them in only in the Nexus store, make it difficult for Macro-traders to run the market, allow the little guy to get in there and make a profit. There is that word again..PROFIT, In a game were the very Ethos of it has always been one were players should if so motivated be able to accrue wealth for themselves, the amount does not matter, it's that they can if they invest the time and effort into it reap the rewards and those rewards need to be far in excess of those available to them in Empire, The prime mover for getting players out of that cursed place into Null-Sec, into fleets, into wars and most of all into communities again.

In conclusion, All of this has one purpose, that is to make players feel as if they have something invested in there space, there Corps, there Alliances, Currently to be quite honest, and more importantly for players to be honest with themselves, those same players really feel as if they have little or nothing invested in these things simply because if it all goes South, they can move on and do the same thing in another place, after all EVE is so same ole, same ole it really does not matter to them were they set up there flag, PvP'er, Industrialist, miner, in the end it makes no difference to them, Scalding Pass, Drone regions or Fountain, they can do it all there, were ever that might be so they feel nothing for the place in reality, or there Corps or there Alliances and even less affinity to the Community they find themselves a member of, And there you have it, That is what has died in EVE, died a death caused by a thousand cuts maybe but what ever killed it the current state of the EVE universe is what is holding it into this downward spiral, locked in until the only inevitable end and nothing CCP do will change that unless they give the players the tools to change it themselves.

The above is only one view point, the conclusion however is an inescapable fact, EVE is dying, by it's own hand, Long standing players that have played EVE for years, Supported CCP through thick and thin times are leaving in numbers, Yes new players are joining, but evidence points to the fact they find little to hold them here as the hype just does not live up to the reality, Ms Seagull asks that players support CCP Dev's by simply playing EVE, in short continue to pay your subs and shut up, Some will heed this plaintiff cry, far more I am sure will see it for what it is an attempt to avoid admitting they screwed up big style, Hubris now prevents them from admitting these facts and Hubris will see them take EVE to the wall rather than redact changes that caused this to become an inevitability, like a train hurtling towards a wreck or a rabbit in the headlights whatever the reason they need to act and act decisively, give back the right to players to feel they belong, to feel they are engaged and invested in there home systems and regions, Alliances and Corporations again, Only then will you have a chance to save the game for the future.

Humanity is the thin veneer that remains after you remove the baffled chimp.

marly cortez
Ministry of War
Amarr Empire
#4 - 2015-09-21 04:25:50 UTC
The Ethos of EVE is based on pure unadulterated greed, it's the prime mover for everything that happens in this game, everything else is as a result of that simple fact, from PvP through industry to the lowly station trader everything you see in EVE is driven by that one motivating factor, CCP however did something else more insidious than just change the games mechanics in an unfavorable way for many, they killed the community and never even realized they had done it, as such no amount of mewling, tinkering and iteration schedule changing will alter the inevitable course this game is set upon.

CCP have one chance, and only one at this time to turn it around, that is to give the players back the sense of community taken from them, they need to feel an affinity for were they are, what they own, plan and build, not everyone joins EVE just to blow it all up, FozzieSov, Citadels, Player built star gates are nothing more than tinsel, Shiny stuffz that mean nothing in the long run, and that is what EVE is, a long very linear run and asymmetrical it is not and never can be, trying to make it so will not work as players will not engage with it over the short time scales involved, No affinity for them to latch onto, The Lead at the bottom of this post is not as it first appears to some, support for our dearest Fozzie, it is a barbed and dire warning to him and other Ccp Devs, as sarcastic as it possibly can be without being openly offensive. The back story to it is a simple one, Think before you act, Your brilliant ideals may just turn round and bite you in the face.

Humanity is the thin veneer that remains after you remove the baffled chimp.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#5 - 2015-09-21 04:26:02 UTC
tl;dr please.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Tippia
Sunshine and Lollipops
#6 - 2015-09-21 04:26:58 UTC
B > ¬B unless B ≤ 0
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2015-09-21 04:38:19 UTC
ISD Dorrim Barstorlode wrote:
tl;dr please.

Eve is dying.
Verstal
Incredibuilders United
#8 - 2015-09-21 05:23:11 UTC  |  Edited by: Verstal
Great post Marley!

I agree it is an interesting gamble, CCP is tossing out all the old players and hope to replenish the game with new players.

The new player experience has vastly improved over the last 13 years, but it takes a certain type of person to play Eve Online. Hard working folks that can take a beating, and these players are harder to find these days, more players overall but more games to play, better content, faster paced everything.

If you want to start a game of Dota2, LoL, COD, WOT, WoWs, or pretty much anything you can just fire it up and play few a hours and go off to do other things.

A lot of people state that Eve isn't for that type of player and that it is a hobby and should require much more investment.

People vote with the wallet and or logging in, Devs fail to understand that once the magic spell is broken and people move on that bringing them back is almost impossible. Many games have suffered from the Ego of game developers, and them not admitting that they were wrong.

I hope CCP find a way to admit they were wrong and I hope to see my friends again and laugh about old times. I hope CCP speed / course correct their failures in game design and production execution.

I have hope.
Nevyn Auscent
Broke Sauce
#9 - 2015-09-21 05:38:50 UTC
ISD Dorrim Barstorlode wrote:
tl;dr please.

Buff Null is the TLDR.
Because they don't have enough income already so need more.
Verstal
Incredibuilders United
#10 - 2015-09-21 05:43:02 UTC
Nevyn Auscent wrote:
ISD Dorrim Barstorlode wrote:
tl;dr please.

Buff Null is the TLDR.
Because they don't have enough income already so need more.


I don't think he said buff Null he is saying design Null so we have something worth the fight and make the effort of the fight which was massive to begin with the same as it was before. Right now its not worth the effort or any fun.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#11 - 2015-09-21 05:46:38 UTC
Quote:
To be or Not to be



You win EVE when you don't log in.

I gave up on playing the game for fun a long time ago. I play for the people and the community. And I technically don't have to log in to play with or manage them most of the time.

The people make it worth it. It can help to play other games with your Alliance/coalition mates to cleanse your palette. Have you considered looking at the Imperium's invasions of other games?

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

WhyTry1
Comply Or Die
Pandemic Horde
#12 - 2015-09-21 05:54:59 UTC
change is coming..citadels are coming..big expansiona are back... I think ccp are listening albeit slowly. but hey all good things and all that. I'm going to give it a year and see what changes. if it's still the same then I'll unsub for good.
personally ccp need to make.some really big changes to the game to bring new people in and stay in. they think it's because the tutorial ain't great lol so they make it better lol. OK that's one issue of 1000s
Blantant scamming is a massive problem until they stop that they will lose loads of new players.
Scamming in eve isn't cool space piracy it's just blatant out and out rl scamming and people feel just as annoyed and upset as if theit car got stolen. would you go back to somewhere where is just full of thieves?
Webvan
All Kill No Skill
#13 - 2015-09-21 06:12:00 UTC
If only I could take that big multi-post wall of text and apply it to my Vengeance as armor, Invincible!! Pirate

I'm in it for the money

Ctrl+Alt+Shift+F12

Mir Jana
Royal Amarr Institute
Amarr Empire
#14 - 2015-09-21 06:14:10 UTC
there are already several threads open which reflect player ideas and provide valuable feedback, dont see why I should read your post as a separate thread








THREAD SHOULD BE LOCKED!!!

Another Posting Alt
Zerious Fricken Biziness
#15 - 2015-09-21 06:19:32 UTC
WhyTry1 wrote:

Blantant scamming is a massive problem until they stop that they will lose loads of new players.
Scamming in eve isn't cool space piracy it's just blatant out and out rl scamming and people feel just as annoyed and upset as if theit car got stolen. would you go back to somewhere where is just full of thieves?


Trust has a value in EVE.
Maybe expand on their good work and do a tutorial on scamming, both how to scam and how not to get scammed.
Maybe have an agent scam them for half their stuff, but give it back.
;-)
Hasikan Miallok
Republic University
Minmatar Republic
#16 - 2015-09-21 06:41:24 UTC
Tippia wrote:
B > ¬B unless B ≤ 0


yes but what he said was

2B v ¬2B

Indahmawar Fazmarai
#17 - 2015-09-21 06:45:50 UTC  |  Edited by: Indahmawar Fazmarai
TL;DR: fix my issues with game and win the day!

That's a very common claim.

Unfortunately, we do know that nullsec dwellers are just a majority within a minority, and in terms of subscription income, they represent about 25% of EVE.

It's been 4 years since Incarna, and what I said back then still holds water now: what is killing EVE is not the striking hemorhage of PvPrs, but the slow and steady bleeding of PvErs.

I would feel a lot more confident with the future if CCP had attended that issue in the last 4 years, and had plans to improve PvE based on what PvErs pay for.

2011-2013 saw the plans to gain back PvPrs. CCP Unifex was the hero who called back 5,000 PCU.

But in the long run, two years after the end of that stimulus, 11,000 PCU are gone.

Gaining 1 PvPr for each 2 PvErs who quit is not taking EVE anywhere.
Divine Entervention
Doomheim
#18 - 2015-09-21 06:54:30 UTC
Here's my thoughts:

Gaming is getting older, old. With the introduction of the internet came the ability to play games with each other, many each others over very vast distances. The advent of computer technology paving way for very large, beautiful games. This was good.

Time has gone by, the compulsion to spend as many moments in games as possible have gone by as well. The novelty of being able to do so has faded. "Because I can" is no longer as influential as it was at the beginning. The new, fresh experiences of the unknown have been mapped. There are no new frontiers. It's just mash-ups of what already is.

This trend is noticeable throughout the entire gaming industry. The audience is jaded, and it's not their fault. It's just how things work. The pool of gamers, while still large, is stretched very thin between the plethora of options available. The only games that experience rapid growths are new flash in the pans, lately these early access survival games which offer alot of features our niche community is interested in, namely sandbox elements and the ability to grief each other (because we're not crazy or psychotic and are completely normal, definitely not acting out our private fantasies and showing our true selves behind anonymity of the internet Blink ) .

This is how it is, and how it's going to be for the foreseeable future. There was a time when dancing around a maypole was THE thing to do. Times changed, and so did our choices of entertainment. The ability to remain connected to the lifeforce, i mean internet is no longer secluded to your house. You can bring your phone anywhere and be in contact with everyone everywhere. It's just not as awe some as it use to be.

I'm sorry, but as long as we accept that things will never be how they were and understand that even though times have changed, this isn't so bad, we should be able to continue to have a good thing here.

You just cannot allow your personal perception of how you think things should be, or could be, compared to the reality of how things actually are to taint your idea of what's good and bad.

This is good. It's different, everything will always be different. Nothing will ever be the same, and as upsetting as that may be, it's just how it is. I'm sorry, but like we have with everything else, we'll adapt and overcome.

Just be happy.
Divine Entervention
Doomheim
#19 - 2015-09-21 07:16:45 UTC
fatality
Webvan
All Kill No Skill
#20 - 2015-09-21 07:32:36 UTC
Indahmawar Fazmarai wrote:
TL;DR: fix my issues with game and win the day!

That's a very common claim.

Unfortunately, we do know that nullsec dwellers are just a majority within a minority, and in terms of subscription income, they represent about 25% of EVE.

It's been 4 years since Incarna, and what I said back then still holds water now: what is killing EVE is not the striking hemorhage of PvPrs, but the slow and steady bleeding of PvErs.

I would feel a lot more confident with the future if CCP had attended that issue in the last 4 years, and had plans to improve PvE based on what PvErs pay for.

2011-2013 saw the plans to gain back PvPrs. CCP Unifex was the hero who called back 5,000 PCU.

But in the long run, two years after the end of that stimulus, 11,000 PCU are gone.

Gaining 1 PvPr for each 2 PvErs who quit is not taking EVE anywhere.

Yes and no. I recognize PCU has slipped a bit, but that is just MMO's across the board. All MMO's have pretty much taken a hit the past year or so, some more than others hehehe.. But pve or pvp? EVE needs pvp content to survive, a dangerous environment as that is what has made EVE. PVE should still remain as just something to do for self sufficient players to fund their needs to go into other parts of the game that are not just isk faucets.

Do I care? Not so much, I've been playing graphical muds ...er mmo's since the start. Back then, there were really not a lot of people playing them. And really, mmo's were better back then. But, less people, they still did really well imo, enough to bring home the bacon for their developers. Big profits brought on the problem, greed is good mentality, publishers with their corporate investors striving for that extra nickle and dime out of you. MMO's became the fad. If those fad players leave the genre, and they will, well games like EVE will still be around, as long as CCP doesn't lower their standards groping for the hopeless player but keep delivering an honest mmo experience. There is just too little of that left any longer, and why EVE will endure as it stands out differently than the shallow f2p plaguing the market.

imo, this is just another of the many same threads we already have, I agree with Mir Jana, worthy of a lock. If there were only a special snowflake rule... but we can just call it... redundant? If only I could bottle it, I could mass market it in Jita.

I'm in it for the money

Ctrl+Alt+Shift+F12

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