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What Was Highsec Like Before CODEdot?

First post
Author
Agent Grzzly
Aliastra
Gallente Federation
#1 - 2015-09-20 19:19:05 UTC
I was born and raised in James 315's Highsec and have only ever heard horror stories about old-highsec.

I was wondering if some of you older players could regale me with tales/accounts/summaries of highsec from before the New Order came to power.

I fear that a lot of what I've heard about it may be coming from bias sources.

Like for example, were Ice anomalies really as bad as they say, filled with dozens of completely untanked and AFK mackinaws? (Sounds like a ganker's utopia to me)

Thank you for honest answers.

PSA Ventures are Illegal in Highsec. High sec is player-owned space now. See www.MinerBumping.com Kugutsumen.

Malcanis
Vanishing Point.
The Initiative.
#2 - 2015-09-20 19:25:51 UTC
You forget to switch to your NPC corp alt

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#3 - 2015-09-20 19:28:02 UTC  |  Edited by: Tippia
Depends how long before we're talking about.

Long before, highsec was actually unsafe. Any gate along the pipelines would be covered in CONCORD from recent ganks, and you could end up killed in almost any belt rather than just a select few. There were also far more ways of getting killed — mainly a myriad of aggression games where you'd end up a legal target because of some intricacy of the crimewatch system.

People cried a lot, of course, and crime was nerfed and nerfed and nerfed again to the point where the stories you've heard happen: there was no threat whatsoever, so people started doing really stupid things. The words “tank” and “paying attention” disappeared from the vocabulary of miners and haulers alike, replaced by “AFK” and “waaah, I was killed — griefing!”. That's why CODE was born: so the numpties could relearn some of the old vocabulary. So far, of course, they've failed completely at achieving this goal.



…although some would argue that a bigger problem was how there were no belts because the mass mining fleets sucked them all up, and only left infinite fields of anchored cans in their place. P
Bumblefck
Kerensky Initiatives
#4 - 2015-09-20 19:31:33 UTC
Exactly the same, no change detected.

Perfection is a dish best served like wasabi .

Bumble's Space Log

ShahFluffers
Ice Fire Warriors
#5 - 2015-09-20 19:38:22 UTC  |  Edited by: ShahFluffers
Believe it or not... high-sec was "bloodier" and more dynamic than it is now.

Ice-belts were static.
Barges and hauling ships were less tanky.
Freighters could not min/max their stats to be extra tanky (or less tanky).
Not many people knew of the webbing trick.
Ships that were used for ganking were reimbursed by the game's insurance system.

Wars decs were cheaper.
More people actually fought wars or haggled with the aggressors rather than capitulate and hide.
More aggressors actually talked with the defending corps and struck deals (ex. "Give me one big fight and I'll leave you alone").


In general: people took more precautions and actually put more effort into staying safe. And ganking did not have all the logistical hurdles it has today.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6 - 2015-09-20 20:40:37 UTC
Prior to code local was quieter the systems they frequent. Less KM posting and permit pushing, less mouth frothing vemon from the local miners.
Bagrat Skalski
Koinuun Kotei
#7 - 2015-09-20 20:46:28 UTC
There was honest high sec piracy and nobody said he is saving anybody or anything.
voetius
Grundrisse
#8 - 2015-09-20 21:07:37 UTC

People used Tempests and canes to gank with and got the insurance payout as well, but you still had to look at the value of the target, unless you didn't really care about the isk, but it was more for profit then than the lulz.

I think the change happened with hulkageddon though there were mnay small changes over the last 5 years, catalyst buff and people learning to fleet warp as -10 and well as the number of bored rich players increasing that just want to see the world burn :)
Skeln Thargensen
Doomheim
#9 - 2015-09-20 21:46:47 UTC
it was less like being hassled by traffic wardens.

forums.  serious business.

Ima GoodGirl
Aria Shi's Wasted ISK
#10 - 2015-09-20 22:07:21 UTC
Before CODEdot?

Highsec was full of fairies and unicorns and there were gently flowing waterfalls of stars in the sky. People were happy and PCU numbers exceeded 80 million.

Then CODEdot came and bought a dose of reality to the Galaxy.

Of course, people still remember their version of the past that was much better then now, but it's still just as much a fantasy as the above.

Highsec was more dangerous than it is now.
Arec Bardwin
#11 - 2015-09-20 22:43:51 UTC
Certainly was less attention-whoring on the forums from filthy RPers Lol
Markus Reese
Deep Core Mining Inc.
Caldari State
#12 - 2015-09-20 23:36:53 UTC
People werent coddled, we knew how to stay safe. Course, people werent rich enough to all fly shinies or fund constant criminal fixing/waste isk in gank for no return.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Hasikan Miallok
Republic University
Minmatar Republic
#13 - 2015-09-20 23:53:52 UTC
Not really noticed much difference.

Aside from a few CODE infested systems (mainly between Dodi and Hek) most of hisec is business as usual and CODE is just something to scare newbie miners with before bedtime.
d0cTeR9
Caldari Provisions
Caldari State
#14 - 2015-09-21 00:11:41 UTC
Highsec sucked back then, sucks today and will suck tomorrow.

Moving along...

Been around since the beginning.

Joey Bags
School of Applied Knowledge
Caldari State
#15 - 2015-09-21 02:08:25 UTC
High sec was not too much different, but the forums were most definitely better before CODE.

You can pick your friends and you can pick your nose but you can't pick your friends nose. Unless you podded them...and collected their corpse.

ISD Buldath
#16 - 2015-09-21 02:21:50 UTC
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