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Cyno mechanics

Author
Trobax
Doomheim
#1 - 2015-09-17 15:15:10 UTC
Cynos have been around for a while.

A lot of people maintain a lot of cyno alts to create cyno chains and move to destination. That means that a lot of character slots are taken just for that cause.

Another one if that cynos can be lit from virtually any ship, there are no restrictions. The occasional moa that roams low sec, a command grabs it and the moa cynos in 4-5 supers, just to mess around with dat command (no problems with that, can be a cure to boredom during summer time).

People have proposed that Stars could be a perma cyno in each and every system. Its an obvious spot and would allow people to camp them and get kills. But most important, you dont need to have cyno alts everywhere, all you need is to monitor the system, make sure its safe (and within range), and jump . No need for cyno jammers either (NO safe havens). and free char slots for more serious business.

Cyno module could be restricted to ships with a specific role to it, like recons and maybe some other platforms. The use of cyno would exist for tailored operations, like supplise hotdrops. Cyno inhibitors will remain a means to counter the hotdrop, but not the star entry. If they cannot surprise you, your chances of escaping / counterattacking are some how increased.

What wormholes are to subcaps (and occasionally caps too, excluding supers) , stars can be for jump drive capable ships.

I know that killing cyno ships helps the economy by reintroducing modules into the market, but still , that would be an interesting mechanic to explore.


Saisin
Chao3's Rogue Operatives Corp
#2 - 2015-09-17 22:50:51 UTC
+1
It would be nice for CCP to look into the cyno again, indeed.

I never liked the fact that throwaway ships are used for such an important feature of the game (I personnally think cynos should be banned from the noob ships and non cov-ops frigates, but this is another topic and would go against the current "establishment" ruling the game, which prefer to create such bans only for things that affect them negatively).

I would not consider the sun as the beacon though. I believe more randomization and options within a system would be better.

May be have the asteroid belts high concentration of rocks act as a possible cyno beacon?

This way each system can have a few "built-in" cyno beacons, some none, others many, and belts' dispersions participates to the geography of New Eden...

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Baali Tekitsu
AQUILA INC
Verge of Collapse
#3 - 2015-09-17 23:05:50 UTC
I guess the concept is decent however it needs lots of tweaking. Mobile cyno inhibitors should deactivate the system cynos for example (otherwise saving supercaps in lowsec would become a bit too easy), bridging subcaps should require a player made cyno etc.

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Rawketsled
Generic Corp Name
#4 - 2015-09-17 23:45:21 UTC
The light-cyno, alt-tab back to WoT mechanic needs to die in a fire.

Make cynos require/benefit from human interaction.
Serendipity Lost
Repo Industries
#5 - 2015-09-18 02:43:47 UTC
This seems like some obscure way to make moving supers around more safe - I can't put my finger on it, but I have this feeling


Popping cyno alts is a thing. Needing friends (or alts) to throw massive amounts of ship across the universe at your bidding is also a thing.

You're asking for a handout. You want something for free. I know I know you pointed out folks could camp every sun in eve as a downside, but that's not good enough. The worlds (eve and earth) already have too many handouts. As humans and space pilots we're getting weak and soft. Taking things for granted. It's not good.

-1 no free handouts
Trobax
Doomheim
#6 - 2015-09-18 05:37:43 UTC
Serendipity Lost wrote:
This seems like some obscure way to make moving supers around more safe - I can't put my finger on it, but I have this feeling


Popping cyno alts is a thing. Needing friends (or alts) to throw massive amounts of ship across the universe at your bidding is also a thing.

You're asking for a handout. You want something for free. I know I know you pointed out folks could camp every sun in eve as a downside, but that's not good enough. The worlds (eve and earth) already have too many handouts. As humans and space pilots we're getting weak and soft. Taking things for granted. It's not good.

-1 no free handouts


You will still need friends (or alts) for scouting.

Its not exactly a handout. And still not free, you can always implement the mechanics for increased fuel consumption using stars, etc. Also you can allow for increased jump fatigue and restrict access to Region Stars.

You will just have natural cyno beacons at your disposal. Sov Alliances have enjoyed cyno beacons @ Pos's, and it sure has helped with power projection, logistics and more people opting to populate space that comes with luxuries within their sov. (Theres your handout, its just man made) . Whats wrong with expanding on that idea for npc and low sec space. Unless CCP goes for cyno beacons in all space, removing the restrictions of Sov anchoring only.

Definitely not a handout, you will still have to pay, you will still be in harms way and you will still need friends and/or alts to get the job done. But instead of useless cyno alts, you can have any other useful alt doing the exact same thing, job gets done, carry on with useful stuff.







We dont get weak and soft, we get old
Trobax
Doomheim
#7 - 2015-09-18 07:13:44 UTC  |  Edited by: Trobax
Baali Tekitsu wrote:
I guess the concept is decent however it needs lots of tweaking. Mobile cyno inhibitors should deactivate the system cynos for example (otherwise saving supercaps in lowsec would become a bit too easy), bridging subcaps should require a player made cyno etc.


Valid points, some form of restrictions should be applied.

Mobile cyno inhibitors have limited range, you are probably referring to cyno system jammer, but that's applicable only in Sov space. Mobile cyno inhibitor will continue to work as intended, not allowing ships to HD you and get instantly up close and personal.

Portals is another good point, yes, that could be restricted to player cynos, maybe stars should require a specific minimum mass to allow passage.

Easy interconnection within a specific region should not be a privilege of Sov space only. Sov will maintain the tactical advantage of jump bridges and cyno system jammer (maybe star jammer) which will render the star inactive, but npc and low sec will benefit a lot.


One last thing. Most people will say that permanent solutions can be counterproductive. Well, you could force the star to go into a Pulsar / Quasar mode for specific intervals, allowing it to act as a beacon, then it would revert back to plain star mechanics.

We started with asteroids, progressed to using moons, then planets. Inevitably we should also use Stars.
Serendipity Lost
Repo Industries
#8 - 2015-09-18 09:22:31 UTC
Here's the thing. I get weak in the knees when I see a blue dot on the map. I just love popping cyno ships. They're cheap, harmless and flown by low skill alts. As an internet bully and a budding psychopath I have to say no.

It's just too fun popping a cyno reaper with an orthrus. It's one of the few things in eve that will never get old for me. It's one of the few constants in eve. Don't let Fuzzie fook it all up.

Trobax
Doomheim
#9 - 2015-09-18 09:30:56 UTC  |  Edited by: Trobax
Serendipity Lost wrote:
Here's the thing. I get weak in the knees when I see a blue dot on the map. I just love popping cyno ships. They're cheap, harmless and flown by low skill alts. As an internet bully and a budding psychopath I have to say no.

It's just too fun popping a cyno reaper with an orthrus. It's one of the few things in eve that will never get old for me. It's one of the few constants in eve. Don't let Fuzzie fook it all up.



You will still get to exercise your psychopathic tendencies, you will just have to work harder. Put dat increased intellectual capacity into good use. There are no constants in eve. Join a big corperation and become the biggest and meanest corporate psychopath. Become Himlah!!!!!

If you look at the bigger picture, stars got potential.

Yes, popping cyno reapers in an orthrus is such a mental endurance test. im sure its good food for the mind. Keeps you on yer toes. :D

P.S: Stars can turn blue on the map when acting as beacons too!!!
Baali Tekitsu
AQUILA INC
Verge of Collapse
#10 - 2015-09-18 10:26:24 UTC
Trobax wrote:
Baali Tekitsu wrote:
I guess the concept is decent however it needs lots of tweaking. Mobile cyno inhibitors should deactivate the system cynos for example (otherwise saving supercaps in lowsec would become a bit too easy), bridging subcaps should require a player made cyno etc.


Valid points, some form of restrictions should be applied.

Mobile cyno inhibitors have limited range, you are probably referring to cyno system jammer, but that's applicable only in Sov space. Mobile cyno inhibitor will continue to work as intended, not allowing ships to HD you and get instantly up close and personal.


I wrote it as I meant it, mobile cyno inhibitors would disable player cynos within their usual radius and natural cynos in the whole system. In lowsec you have no way to control where ships land after they leave warp so bypassing the cyno inhibitor using the system cyno would make it very easy to bring a saving fleet to the tackled super.

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Trobax
Doomheim
#11 - 2015-09-18 11:35:58 UTC
Baali Tekitsu wrote:


I wrote it as I meant it, mobile cyno inhibitors would disable player cynos within their usual radius and natural cynos in the whole system. In lowsec you have no way to control where ships land after they leave warp so bypassing the cyno inhibitor using the system cyno would make it very easy to bring a saving fleet to the tackled super.


Ok, I see what you mean,

That actually would promote pvp. A Super gets tackled in a region, if you are close enough (and within region) you can drop in but not on top of the friendly super. If you need subcaps then you have to use a normal cyno. After all, supers tackled in lowsec usually die in under a minute(if you know what you are doing).

If you really want to cynojam the system, then maybe you want to move to Sov space. Sov space has that added bonus.

A mobile inhibitor should not be able to supress the star, but u can always camp the star or have a fleet close enough to jump through the star and intercept the saving fleet (more pvp).

Stars would promote pvp and extend logistic capabilities. It would certainly alter the rules of engagement a bit, since you would have to worry about star activity, but under no circumstance would it inhibit any kind of gameplay you have been used to, to date. It would just spice things up.
Obadiah Giaourtakos
Pandemic Horde Inc.
Pandemic Horde
#12 - 2015-09-18 20:52:29 UTC
I know Brobax, hes a good kid, ex corpie, but he is way into astrophysics and realism. Did i mention that he believes our sun is not a nuclear power plant but a transformer and/or portal? Not that i know any of this, just saying...

Still a fine kid tho, his ideas aint bad , just ground breaking, he forgets that this is a game where players stand their ground!

Sun as a cyno beacon? Would probably ruin people's game.
Leto Aramaus
Black Fox Marauders
Pen Is Out
#13 - 2015-09-18 21:34:30 UTC
Serendipity Lost wrote:
Here's the thing. I get weak in the knees when I see a blue dot on the map. I just love popping cyno ships. They're cheap, harmless and flown by low skill alts. As an internet bully and a budding psychopath I have to say no.

It's just too fun popping a cyno reaper with an orthrus. It's one of the few things in eve that will never get old for me. It's one of the few constants in eve. Don't let Fuzzie fook it all up.



Oh please... Roll

I'm not saying I support this thread ( I might ), but really?

"I really like getting the most meaningless kills in the game so don't change (possibly improve) the mechanics around it because this brings me pleasure for literally no reason, aren't I so weird and quirky guys?"
Xaros IX
Doomheim
#14 - 2015-09-19 11:26:26 UTC
With so many caps today in use (incl JFS), that could be interesting. Maybe stars can function as a means to invade foreign territory , with a minimum mass of an entire Fleet necessary for them to act as cyno beacons. That would differentiate them a lot from cynos.

Using them as a tool to enter other systems anywhere, could arguably be characterized as a bit courageous.?! It would require a lot of testing and modelling to evaluate pros and cons. There is a lot of merit, but also a lot of detriment to it.