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Issues, Workarounds & Localization

 
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Projectile/Hybrid Turret Sounds and Graphical Effect Bugs

Author
WrATH2Zero
The Scope
Gallente Federation
#1 - 2015-09-18 04:30:36 UTC
Hi all. Came back to Eve after about 4 months and noticed some sound issues with the large projectile sounds and large Hybrid sounds, they just stop and only when zooming in do the turret sounds come back. The effect of the turrets firing all seems buggy, like they constantly firing instead of bursts of fire with the sound. Lasers and missiles don't have any of these issues.

I found this page from 2010 and it explains exactly the issue I'm having.
https://wiki.eveonline.com/en/wiki/Sound_Issues_(CSM)

Quote:
Long range turret and launcher sound effects stop working after a few minutes when zoomed in too close on your ship, because various close range modules with looping sound effects ( like hardeners and resistance amplifiers ) are overwriting these sound effects.
Desync issues where turret and launcher graphical effects are not in line with the sound effects and a lot of the sound effects get skipped.
Often, most of the weapon sound effects go silent after a while.
Targetting also has sometimes issues with desync and/or being overwritten by other effects.
When mission specific music is playing, all module sound effects disappear but targeting and other sound effects keep working.
When using close range turrets and no hardeners or other modules with looping sound effects, the sound effects work somewhat better, with around 80% of the sound effects coming thru. But with a lot of incoming enemy fire this can drop to around 50%.
Some of the above issues can be temporarily fixed by either zooming out to the "sweet" spot ( but hearing ALL relevant sound effects is nearly impossible ), regularly disabling and re-enabling sound in EVE and finally restarting the EVE client. All of the above can be summarized in desync issues, mixing errors and particular sound effects hogging the channels while starving everything else in combination with poorly implemented positional sound and issues with 7.1 output.


I'm using Windows 10, not sure if it's a Windows 10 issue because I haven't tried Eve Online in Windows 7 since I've come back. Any help appreciated.
Jeven HouseBenyo
Vanity Thy Name Is
#2 - 2015-09-18 11:56:36 UTC
This is also happening with medium projectile turrets. It's showing up on Windows 7 computers as well. So far it's turret audio that cuts out the most, with one noticing their sound issue goes the other direction, all that person has is Aura talking along with the background music. My personal working theory on this and several bugs that very recently showed up in the game client, there is something from the 2015-9-15 downtime patch that ramped up the bugs and issues during the last week.

Don't know if that helps any other than show it's not Windows 10 machines with the audio messed up.

>Jeven

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WrATH2Zero
The Scope
Gallente Federation
#3 - 2015-09-18 17:11:27 UTC
Thanks for the feedback, looks like I'll have to report the issue.
Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2015-09-18 22:06:52 UTC
It's happening to me, I am on Windows 7. I thought it was just a legacy code issue and a known failure in the code to deliver the intended result, but I might be wrong.

Way back when I started in Tyrannis, and probably going back to the beginning, sounds did not change in volume much as you got further from the source, and as a result, very loud sounds could drown out everything else even from across the grid. Strip miners are a great example of this. Later on, CCP addressed this and altered a few things:
1.) they swapped out old deafening sound effects with softer sounds
2.) they lowered the base volume of many sounds, and made all the sound volumes closer to one another
3.) they made sounds cut off after a certain distance, as a compromise for not being able to make them fade out properly

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WrATH2Zero
The Scope
Gallente Federation
#5 - 2015-09-23 23:33:56 UTC
Reported the issue to CCP in a bug report, today.