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Dev blog: Looking behind and looking ahead - update from CCP Seagull

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2015-09-17 20:14:21 UTC  |  Edited by: CCP Phantom
CCP Seagull, EVE Executive Producer, comes with thrilling news about the future of EVE after reviewing a bit the past.

We will bring back epic, feature focused expansions, but we are also going to keep the fast paced regular updates ten times a year. We are also working heavily on structures, and the guiding philosophy is that EVE should be a universe where the infrastructure (built by you fought over by you) is as player driven and dynamic as the EVE market is now. Intervowen into this comes a full revap of capital ships.

Read more about the roadmap in CCP Seagull's exciting blog Looking behind and looking ahead - an update from EVE Executive Producer CCP Seagull.

CCP Phantom - Senior Community Developer

Chainsaw Plankton
FaDoyToy
#2 - 2015-09-17 21:11:23 UTC
moar sand in the box \o/

@ChainsawPlankto on twitter

Adam C
Deep Core Mining Inc.
Caldari State
#3 - 2015-09-17 21:14:43 UTC
some sand some salt
big miker
Handsome Millionaire Playboys
Sedition.
#4 - 2015-09-17 21:14:54 UTC
Good stuff!
Don't forget to create awesome trailers for the expansions Twisted
Saisin
Chao3's Rogue Operatives Corp
#5 - 2015-09-17 21:17:17 UTC
Sounds good! Glad to read rapid smaller releases will still be taking places... Hybrids are the best Lol

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Freelancer117
So you want to be a Hero
#6 - 2015-09-17 21:41:21 UTC
Thanks CCP Seagull for saying you will increase your messaging effort, and for the re-introduction of expansions Cool


The next expansions will be Citadels,

if you look at your graph for the New Eden universe, can we expect at least 2 more expansions before (player built) stargates ?

source: http://i.imgur.com/3OywS3C.jpg


Regards, a Freelancer


PS: we were very blessed with the former Lead Game designer, CCP Soundwave communicating so much with the community,
can the current Lead Game designer, as introduced at fanfest as CCP Scarpia communicate more often to the community to ?

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Brain Gehirn
Macabre Votum
Northern Coalition.
#7 - 2015-09-17 21:48:34 UTC
Thanks for the awesome work so far.
I hope to hear "the winter is coming" this year.
Mostlyharmlesss
Republic Military School
Minmatar Republic
#8 - 2015-09-17 22:02:35 UTC  |  Edited by: Mostlyharmlesss
We know the PCU is down and all but holy ****, is it so bad that you actually have to write a part of a devblog essentially begging people to log in?

Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!

Indahmawar Fazmarai
#9 - 2015-09-17 22:10:40 UTC  |  Edited by: Indahmawar Fazmarai
My apologies for using an alt, my main is about to lapse (temporally) within a few minutes and would hate losing a post like that.

My first reaction to the Rubicon plan was "but, what about those who would rather stay in the city than go looking for gold at the hills?"

As the details surfaced, it was obvious that CCP's stance was a big erect middle finger.

See, CCP Seagull. I am not playing this game to colonize nowhere. Never did for 7 years, and certainly that hasn't changed. Could go on and on about the reasons, but it all boils down to this: I don't want to build a sand castle in EVE. That would force me to fight over it in a forever PvP war. And I am not amused by PvP.

So, what's in the plans for people like me?

Why joining other players for PvE is in detriment of our game experience and rewards?

Why when new PvE content is added, it does so polluted with PvP? Or it's downright outside of high security space? Or when it's in highsec and does not involve PvP, the rewards are laughable?

What's going to happen in high security space? Will we ever be able to extend political tendrils among the NPC empires and influence them like the mighty demigods we are? Will the Empires be forced to ally with Capsuleers against hostile capsuleers?

NPC and PvE are completely devoid of the "EVE experience" of "enabling and generating". Is there any GOOD reason for that?

Why can't we insuflate our intelligence into the actions of NPCs, as chess players animate chess pieces?

Why, once all is weighted and measured, the only possible interaction among players in EVE is like cavemen with clubs and bludgeons?
Freelancer117
So you want to be a Hero
#10 - 2015-09-17 22:15:52 UTC
Mostlyharmlesss wrote:
We know the PCU is down and all but holy ****, is it so bad that you actually have write a part of a devblog essentially begging people to log in?


hmm yeah... http://i.imgur.com/iONIw7g.jpg

at least CCP games war efforts on RMT is going great, raising the Plex prices through the roof with positive feedback mechanics,
by creating the opportunity to get more isk in game in certain space (risk), and creating more demand for Plex other then re-subs.

source: http://nosygamer.blogspot.nl/2015/08/ccps-war-on-illicit-rmt-about-that.html


Regards, a Freelancer


PS: Plex is now selling for 1,319,000,000 isk in Jita, death to that illicit RMT Hazard Discount at the cost of casual re-subs Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Max Fubarticus
Raging Main
Bullets Bombs and Blondes
#11 - 2015-09-17 22:53:08 UTC
Thank you CCP and CSM for listening to us. Big smile

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Miriena
Big Johnson's
#12 - 2015-09-17 22:58:14 UTC
I like the updates plus expansions plan. In the same vein... Bring back the intro screens! So much cooler than the faceless launcher.
Arec Bardwin
#13 - 2015-09-17 22:58:14 UTC
Looking good!
Smertyukovitch
Caladari CareBear Corporation
#14 - 2015-09-17 23:06:09 UTC
How Jump Fatigue is a part of a more dynamic gameplay?! Before it people could deliver stuff across universe in a matter of minutes and now it takes hours... of watching colored timers. In what way did it improved anything apart from patching up a massive hole which you call "Time dilation". BTW really dynamic thing as well. Is it really your path to bringing us more of the kind of epic conflicts? Something like battle in B-R is even still possible?

How Eve is better than it has ever been when all capitals are rendered nearly useless and there's no guarantee that this will actually change?

What kind of a challenge it will be in having new structures that someone will only be able to attack 6 (or something) hours in a week?

And yes, for all this time since Kronos i really hated your way of delivering updates for just one reason: it was and it is impossible to depend on any part of the game. Couple of week and... another "improvement"
HeXxploiT
Doomheim
#15 - 2015-09-17 23:25:39 UTC
Bringing back Epic expansions is a fantastic idea from a commercial perspective. The amount of attention and excitement they generated was huge as far as gaining new players.
Traumatica
Perkone
Caldari State
#16 - 2015-09-17 23:27:45 UTC
The pace has quickened as we approach the drain
Hal Morsh
Doomheim
#17 - 2015-09-17 23:29:30 UTC  |  Edited by: Hal Morsh
I was reading it like there was really good news, and then I read citidels and it was done. I am happy with the next expansion.

I see industry stuff being expanded upon and then a space structure through the first part of your blog before I see citidels mentioned. I thought a mining revamp might be in there. Can I hope?


Edit: I haven't watched the video yet, just read the blog.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Petrified
Old and Petrified Syndication
#18 - 2015-09-17 23:37:52 UTC
These things were good to hear and am looking forward to seeing the next big release, ie: expansion.

Big smile

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Hal Morsh
Doomheim
#19 - 2015-09-17 23:38:49 UTC
Smertyukovitch wrote:
How Jump Fatigue is a part of a more dynamic gameplay?! Before it people could deliver stuff across universe in a matter of minutes and now it takes hours... of watching colored timers.



What kind of a challenge it will be in having new structures that someone will only be able to attack 6 (or something) hours in a week?




Delivering things across the universe so quickly was an issue, this makes the universe larger in a way by making you pay more attention to whats already around you. You also don't pay 10$ for some gems to bypass these timers. So it isn't for direct monetary gain.



You can't hold space if you don't use it, how is that not harder than before? Are you complaining about defending being too easy? or? I don't get your context.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Desert Ice78
Gryphons of the Western Wind
#20 - 2015-09-17 23:39:30 UTC
CCP Seagull, it's like you spied on my dreams and looked into my mind.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

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