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Create Battle Arenas

Author
Kenrailae
Center for Advanced Studies
Gallente Federation
#61 - 2015-09-16 15:40:10 UTC  |  Edited by: Kenrailae
Dror wrote:
Kenrailae wrote:
Let's see some of these CCP quotes

Statistics
https://youtu.be/A92Ge2S8M1Y?t=2m57s

On Motivation
https://youtu.be/sbHqFgn4SOw?t=10m45s

So, the rebuttal, beyond asking for a source, is that having an arena seems less valid because the game hasn't ever had one?




So your 'proof' is a slide that says 'people who die stay longer?' And a statement that people who are Ganked, you know, NOT killed in your arena idea, people who are killed while not wanting to, are the ones who stay longer?

Awesome proof.


How many of those people who die in any way are alts, be it gank, cyno, FW, RVB, etc? Why does this matter? Because if they are an alt to someone who is playing anyway, they would likely be retained regardless. How many of those people who don't die are people who log in, play for a couple hours, decide they don't like waiting on the skill queue for an hour so quit? Again relevant.



As far as 'motivation'..... WTF are you even on about? How does the tutorials have anything to do with your ability to right click open convo and ask if a guy wants to duel?

Do you realize how far of a stretch your making for that? The NPE needs help. No one is saying otherwise. But that is completely unrelated to arena's which are far more than likely not going to be used by new players at all, but rather much older players who right now instead war dec small high sec corps and get easy kills that way.

You still have no proof for anything you're saying, merely speculation. I HATE to publicly agree with Rivr, but he's 100% correct. How well do arena matchmaking types do in games like World of *insert*. I can tell you that that MM system creates some seriously fubar'd matches. I play WoT when I'm out of my corps TZ coverage, or waiting on jump fatigue, or just need something easier. But when I want a challenge, I play Eve. Of the two, Eve's system is superior in every way.

You also have no understanding of Eve. My Rebuttal is far deeper than your ability to understand it would seem. It is not 'it hasn't been so shouldn't be.' My rebuttal is 'It has consistently, for more than a decade, been chosen to NOT be a thing.' There are a great many reasons for this. I do not have the time nor desire to spend the next week or more it would take to educate you on these.


"Center for Advanced Studies
Member since 8 months ago"



There is your problem. You have been in CAS for 8 months. Which means you're either unable to take risks and join a player corp(And further you don't return anything on a name search for zkill, evekill, or battleclinic, so can't risk a ship without a guarantee of some sort of success, so are completely unmotivated by the very intrinsic rewards you're using to argue with) or an alt and too afraid to post with your main.

Either way, I can't continue risking my brain cells on you. Until you have something useful to contribute.



Rek Seven wrote:



Dude i have been playing longer than you and have a thousand more kills than you! What do you mean eve isn't for me?



Both of which are completely irrelevant. More time gate camping means jack all. Killing POS's in Wormholes is a real challenge as well. You've been in what? 5 real fights? And most of those were all as part of a larger T3 blob in a wormhole? Barring the massive Fustercluck in Uuna which was basically a 'Everybody Kill Snuff' fest your last month of any notable action was March of 2014?

See the difference, is you want bad change. Bad change SHOULD be fought and denied. Eve is NOT an arena based game, and shouldn't be. It's never been touted as that, and has actively chosen to NOT be.

The Law is a point of View

The NPE IS a big deal

Daichi Yamato
Jabbersnarks and Wonderglass
#62 - 2015-09-16 15:41:29 UTC  |  Edited by: Daichi Yamato
whoa Mr bigman. are you butt hurt now?Lol

Trying to use fear mongering over subscribers and competitive games isnt going to get you anywhere. Ultima online was 'stuck in the past' and made a new server for players who didnt like non-consensual PvP. That went well Roll. The scoffs that PvP sliders in star citizen got from eve players should also tell you that it and EVE appeal to different demographics.

Just because i dislike instancing does not mean i fear change. Stooping to that low whilst referring to killboards and refusing to answer questions until i meet your demands says a lot about you...if you cant discuss things like a big boy then get off the forums.

You should try googling sandbox game. You'll find the definition is different to what CCP refer to as sandbox when it comes to EVE.

(And its possible to play more than one game at once btw. )

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tabyll Altol
Viziam
Amarr Empire
#63 - 2015-09-16 15:48:45 UTC
ImYourMom wrote:
mr roadkill wrote:
Just go to Jita and challenge someone to a dual.


Its not quite the same is it, because people dont participate in the same way. This is for people that actually want to


Do we really talk about the traidhub jita where i get everytime i undock a invite for a duel and are plenty of enemys camp the station ?

And learn to use the search funktion it´s not that hard.

-1
Rivr Luzade
Coreli Corporation
Pandemic Legion
#64 - 2015-09-16 16:08:12 UTC
Kenrailae wrote:
"Center for Advanced Studies
Member since 8 months ago"

There is your problem. You have been in CAS for 8 months. Which means you're either unable to take risks and join a player corp(And further you don't return anything on a name search for zkill, evekill, or battleclinic, so can't risk a ship without a guarantee of some sort of success, so are completely unmotivated by the very intrinsic rewards you're using to argue with) or an alt and too afraid to post with your main.

Isn't there this CAS player group who runs a kind of educative program for CAS members similar to E-Uni and (were?) are quite good at that? I remember them from 2014 in Syndicate and they were oftentimes doing some kind of roam in Low sec or Syndicate itself to provide fleet experience for their newer players.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kenrailae
Center for Advanced Studies
Gallente Federation
#65 - 2015-09-16 16:10:25 UTC
Rivr Luzade wrote:
Kenrailae wrote:
"Center for Advanced Studies
Member since 8 months ago"

There is your problem. You have been in CAS for 8 months. Which means you're either unable to take risks and join a player corp(And further you don't return anything on a name search for zkill, evekill, or battleclinic, so can't risk a ship without a guarantee of some sort of success, so are completely unmotivated by the very intrinsic rewards you're using to argue with) or an alt and too afraid to post with your main.

Isn't there this CAS player group who runs a kind of educative program for CAS members similar to E-Uni and (were?) are quite good at that? I remember them from 2014 in Syndicate and they were oftentimes doing some kind of roam in Low sec or Syndicate itself to provide fleet experience for their newer players.


CAStabouts I think

The Law is a point of View

The NPE IS a big deal

Dror
Center for Advanced Studies
Gallente Federation
#66 - 2015-09-16 16:37:33 UTC
Rivr Luzade wrote:
Don't call it "real PVP" in this case. You do not need to consider Dscan in an arena, you do not need to consider gate activity or on grid action (like new people arriving, combatants leaving, your people dying, position of your people or yourself in relation to new people coming in, and so on) in an arena where there is no such things. You would teach them the wrong basics. If people get to expect (and they will get there, inevitably) that no-one can interfere with them, they will have a bad surprise in real, open-world PVP. And, as much as people currently hate Troll ceptors and do not fight them or cannot because they run, people will not want to PVP in the open-world because it circumstances are not under their control and change without them being able to do something against this. Thus, they will stick to the arenas and even less people are left for true/real PVP.
Therefore, it is not plausible for new players (in particular those of the current, rotten and spoiled gamer generation) to hop out of arenas as this would require more effort and would be less convenient.

The reason this seems like a lot of typing is probably because a lot of it has already been discussed.

PvP has a very simple definition, and the basic experience is all that's necessary for gaining confidence and defining what play requires before adding superfluous N+1 problems. It's the same with instruments, that they're learned before being played on stage. No guides or articles are complaining about how that's improper because the real stage could come with other problems like tomatoes.
Rivr Luzade wrote:
Judging by your bold text and your false focus on this point, am I right in assuming that you would want the material wasted in arenas to be free of charge? Because it sounds like that when you try to compare a learning simulation envelope on Sisi to real fights with real losses.

Actually, not only is there no basis for that with the text:
Dror wrote:
  • Increased market flow from that many more ships
  • Rivr Luzade wrote:
    It is skillful, but only so much. There are no "even grounds" in the real PVP. There is always a disadvantage stacked against you or your opponent. There are no limitations on what can happen to you or your opponent as opposed to arenas.

    Because hitting Dscan and either being in a brawly fit without option of disengage or in a range fit and warping out is so much skill?

    Rivr Luzade wrote:
    If you get matched with a superior player in a Cruiser while you are in your T1 frigate, this is not successful. Furthermore, it is also not possible to take player experience into account in match making and this is a huge part of what defines EVE.

    Plenty of games set up matchmaking based on composition. On experience levels, this is ordinarily set up with win/loss ratio.

    1/2

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Dror
    Center for Advanced Studies
    Gallente Federation
    #67 - 2015-09-16 17:07:11 UTC
    Kenrailae wrote:
    So your 'proof' is a slide that says 'people who die stay longer?' And a statement that people who are Ganked, you know, NOT killed in your arena idea, people who are killed while not wanting to, are the ones who stay longer?

    Awesome proof.

    CCP provides the statistics. Is there a problem there? It's relevant with the discussion that more action equates with more sub retention. How is that not pertinent for an arena? How is it not logical that a simple method of experiencing the gameplay could promote more interest in it?

    Quote:
    How many of those people who die in any way are alts, be it gank, cyno, FW, RVB, etc? Why does this matter? Because if they are an alt to someone who is playing anyway, they would likely be retained regardless. How many of those people who don't die are people who log in, play for a couple hours, decide they don't like waiting on the skill queue for an hour so quit? Again relevant.

    That very video states that the group was set up about individuals -- even if that's 80k emails, that's likely pretty accurate. Deciding that the skill queue is uninteresting is another topic (SP) and, yes, is also relevant.

    Quote:
    As far as 'motivation'..... WTF are you even on about? How does the tutorials have anything to do with your ability to right click open convo and ask if a guy wants to duel?

    Do you realize how far of a stretch your making for that? The NPE needs help. No one is saying otherwise. But that is completely unrelated to arena's which are far more than likely not going to be used by new players at all.

    Motivation is apparently the game's and many other developments' (and science's) structure for gaming. It's more than just tutorials, as stated in the video, because the NPE is more than that.

    There's great reason with this, because motivation has a lot of simple principles for promoting play. There's plenty of evidence for intrinsic rewards like initiative instead of extrinsic, like item rewards.

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #68 - 2015-09-16 17:10:34 UTC
    In this case, I suggest you do not insist on "play on TQ" when I am specifically talking about educational simulations on Sisi with special circumstances as described.

    Do you even PVP? There is much more to that than the 2 fitting types you described and my 2 examples of unforeseeable circumstances I provided. Furthermore, if you do not see a way to escape in a brawler fitting from a fight that you cannot win, indicates to me that you have little experience with that kind of content. Sure, there are many situations where you inevitably die in a brawler ship, but there are also many situations in which personal skills matter to get out of a very hairy situation and where they actually get your out. Or ways to get a range kiter into your sphere or doom and kill them when they make a mistake. There are also a lot more things to PVP than I can list here. However, in the arena, none of that really matters as you cannot indefinitely fly around in a kiter and are at some point pressed to the arena wall. Or as a brawler you can just press forward and try to corner your opponent on the arena walls (which, granted, teaches the skill of properly maneuvering), however, there are no walls in open PVP and thus the entire tactic falls apart and taught you nothing useful outside arenas.

    As said, the composition of the ships does not matter. Also K/D ratios do not matter much since I can use alts. Or I can just deliberately butcher my K/D ratio to remain in a scrub class and farm them. There are many ways to circumvent mechanics and in EVE, people will use them to fleece you.

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Zan Shiro
    Doomheim
    #69 - 2015-09-16 17:30:28 UTC  |  Edited by: Zan Shiro
    Dror wrote:

    Plenty of games set up matchmaking based on composition. On experience levels, this is ordinarily set up with win/loss ratio.



    2 problems with composition though.

    It can be based on tier/tech/etc. WOT...I left it at tier 9 german tank line. I focused on medium tank line. To MM, tier 9 was tier 9. So I could be top tank my side matched with a tier 9 heavy. I spent most of these matches sneaking around. If my "equal" found me I had little/no chance of pen and wargaming hates german tanks so one good shot from him and I was system criticaled, losing crew members, probably on fire (german tanks in WOT are seemingly coated in gasoline, or was when i played) or it just out right bends me over and has its way with me.

    Also had this issue with higher level scout (light) tanks. My tier 6 vk scout tank....man did that get some bad mm composition match ups. Again...tier 6 is tier 6 to a compositions based MM. Tier 6 heavy or medium found me first....bad things happened fast.


    And when composition can't find a happy medium....to get pops off it will give you wtf matches where its obvious they just threw you all in. Had many a match going I was going dafuq is this crap MM. The objective side of me knows it was done to not have lots of people waiting extra minutes for a pop. Still...some matches had me going I'd prefer waiting minutes more to not be placed in that fuster cluck of a match.
    Kenrailae
    Center for Advanced Studies
    Gallente Federation
    #70 - 2015-09-16 17:39:24 UTC
    Because it's conflicting Evidence. Your arena is willing PVP, yet your statistics/evidence/source state it is the unwilling PVP that retains. You are poorly arguing for a 'safe' PVP option, but it is, according to you and your source, the very thing I am arguing for that is retaining subs, which is non consensual, 'no rules' PVP.




    I have multiple emails for Eve. I have also funneled some of them down as time goes on, but you can bet that if I were to start another power of 2 account, I would use a new email. 'Data' can be skewed, and CCP could not know. And it's not a different conversation to say that people just didn't like the games skill queue when you're citing those people that quit for that reason as part of your crowd that quit because they didn't get enough action. Again, I'm insisting that you go out and start convo'ing people, asking them if they want to Pew. THAT creates content and action. I haven't done it for a few months, but I used to with some regularity use my high sec alt and help out newbies. I would help them mine, mission, w/e. And when they were ready, I'd take them into level 4's, knowing full well they would die. Then I'd give them a new ship of w/e they lost. Of all of those people I did this with, maybe 1 still plays. Ball park is maybe 50 or so peeps I've done this with. The problem with your 'statistics' is there are SO many reasons people leave the game. How many of those people quit because they didn't want to pay $15 dollars a month or because they thought they could make all the isk they would need to pay for their game and found out how challenging that is for a new player? Your 'statistics' measure one potential issue of a very large subject, and you're claiming it validates the point.

    You also keep bringing this up about how it will be 'new player friendly, and keep new players in the game, etc etc etc.' You have no idea...... This will not be used by new players in nearly the same proportions as older players, and even if you have a two true new characters, one a brand new player reading guides, the other an alt, the new guy is gonna get stomped every time. You have a complete lack of understanding of how this will work in the 'real world' of Eve. Those of us telling you its a bad idea do have a very good idea of how this game works.




    Again, you're arguing for me. You are talking about Initiative. Our entire stance is Yes, take initiative and go find your fights. :/ The intrinsic reward you want is already in the game. You just don't want it, so want more extrinsic rewards of arena prizes and the like.



    The fact that you can't see this again reminds me I must be careful to protect my brain cells when dealing with individuals like you.

    The Law is a point of View

    The NPE IS a big deal

    Baali Tekitsu
    AQUILA INC
    Verge of Collapse
    #71 - 2015-09-16 17:42:43 UTC
    I am all for arenas on sisi, as discussed today on slack.

    RATE LIKE SUBSCRIBE

    Dror
    Center for Advanced Studies
    Gallente Federation
    #72 - 2015-09-16 18:26:47 UTC
    Rivr Luzade wrote:
    In this case, I suggest you do not insist on "play on TQ" when I am specifically talking about educational simulations on Sisi with special circumstances as described.

    Do you even PVP? There is much more to that than the 2 fitting types you described and my 2 examples of unforeseeable circumstances I provided. Furthermore, if you do not see a way to escape in a brawler fitting from a fight that you cannot win, indicates to me that you have little experience with that kind of content. Sure, there are many situations where you inevitably die in a brawler ship, but there are also many situations in which personal skills matter to get out of a very hairy situation and where they actually get your out. Or ways to get a range kiter into your sphere or doom and kill them when they make a mistake. There are also a lot more things to PVP than I can list here. However, in the arena, none of that really matters as you cannot indefinitely fly around in a kiter and are at some point pressed to the arena wall. Or as a brawler you can just press forward and try to corner your opponent on the arena walls (which, granted, teaches the skill of properly maneuvering), however, there are no walls in open PVP and thus the entire tactic falls apart and taught you nothing useful outside arenas.

    As said, the composition of the ships does not matter. Also K/D ratios do not matter much since I can use alts. Or I can just deliberately butcher my K/D ratio to remain in a scrub class and farm them. There are many ways to circumvent mechanics and in EVE, people will use them to fleece you.

    If there's no supporting example, then there's basically no argument. That there'd, for some reason, be walls that come with an arena is a completely fabricated idea.

    Composition is the meta of the game, and they definitely do effect outcomes. As for alts, they would eventually be placed beyond starter ratings, or they would be limited by SP.

    Zan Shiro wrote:
    2 problems with composition though.

    It can be based on tier/tech/etc.

    And when composition can't find a happy medium....to get pops off it will give you wtf matches where its obvious they just threw you all in.

    There are multiple implementation methods that come without these problems. With the former, it's probably as simple as a checklist of classes and their tiers before the queue. For the latter, that's ordinarily just a purposeful design (and is unnecessary).

    In bold:
    Kenrailae wrote:
    Because it's conflicting Evidence. Your arena is willing PVP, yet your statistics/evidence/source state it is the unwilling PVP that retains. You are poorly arguing for a 'safe' PVP option, but it is, according to you and your source, the very thing I am arguing for that is retaining subs, which is non consensual, 'no rules' PVP.

    PvP is PvP. Making subcategories that non-consensual PvP is the major motivator in this example is completely unfounded. The obvious simplification is that it's just interaction with the game in an interesting manner. One group found nothing of the main feature of the game, so they found no motivation.

    I have multiple emails for Eve.

    There's no claim here of absolutely what was set up for deciding groups. Neat, there are possibly anomalies, but the data set is large enough (and the company's data probably sufficient enough) that figuring out trends is clear. It's probably as simple as checking IPs for multiple account logins and removing them from the data.

    ..And it's not a different conversation to say that people just didn't like the games skill queue when you're citing those people that quit for that reason as part of your crowd that quit because they didn't get enough action.

    How is play inaccessibility from the skill queue not relevant with low amounts of action?

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Kenrailae
    Center for Advanced Studies
    Gallente Federation
    #73 - 2015-09-16 18:49:40 UTC
    That's a whole lot of assuming you're doing there.

    First, your 'evidence' breaks PVP into 'legal kills' and Ganks. So really breaking it into consensual and not is not any more a stretch. :roll:

    You in particular also don't get to call anything obvious, because obvious in your world appears to be rainbow gumdrops and unicorns.



    You're also assuming ALOT.


    'Data probably sufficient enough' and 'probably checking IP's,' Nice conclusive Data.





    And Holy mother of Pearl.....

    Please just stop posting. I usually try to avoid direct name calling, but you're an idiot.



    You lump summed all users who quit into the reason of 'because they didn't get enough action' and that the new player experience was an entirely different conversation, then said arenas would undoubtedly make more people stay because it gave them instant access to the most important part of the game(without proper supporting evidence that 'action' was the reason they quit), NOW you're asking how are they not related? After I just told you they were completely intertwined......


    Give your keyboard a rest bro. Stop posting. And contract me your stuff. Free your hard drive of some space and uninstall.

    The Law is a point of View

    The NPE IS a big deal

    Dror
    Center for Advanced Studies
    Gallente Federation
    #74 - 2015-09-16 18:58:50 UTC  |  Edited by: Dror
    Kenrailae wrote:
    First, your 'evidence' breaks PVP into 'legal kills' and Ganks. So really breaking it into consensual and not is not any more a stretch. :roll:

    Except, great sustain for 1% ("ganked") is probably still fewer subs than the "slightly less likely" sustain of 13.5% ("consensual"), so the point about PvP and action remains.

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Robert Caldera
    Caldera Trading and Investment
    #75 - 2015-09-16 19:00:32 UTC
    also, we need elves in this game. CCPlease
    Kenrailae
    Center for Advanced Studies
    Gallente Federation
    #76 - 2015-09-16 19:00:32 UTC
    Dror wrote:
    Kenrailae wrote:
    First, your 'evidence' breaks PVP into 'legal kills' and Ganks. So really breaking it into consensual and not is not any more a stretch. :roll:

    Except, great sustain for 1% ("ganked") is probably still fewer subs than the "slightly less likely" sustain of 13.5% ("consensual"), so the point about PvP and action remains.




    Is probably........ le sigh.....

    The Law is a point of View

    The NPE IS a big deal

    Kenrailae
    Center for Advanced Studies
    Gallente Federation
    #77 - 2015-09-16 19:01:18 UTC
    Robert Caldera wrote:
    also, we need elves in this game. CCPlease




    CCPEH please? I also need, MUST have mana!






    On a serious note, we do need top hats.

    The Law is a point of View

    The NPE IS a big deal

    Dror
    Center for Advanced Studies
    Gallente Federation
    #78 - 2015-09-16 19:02:38 UTC
    Kenrailae wrote:
    Dror wrote:
    Kenrailae wrote:
    First, your 'evidence' breaks PVP into 'legal kills' and Ganks. So really breaking it into consensual and not is not any more a stretch. :roll:

    Except, great sustain for 1% ("ganked") is probably still fewer subs than the "slightly less likely" sustain of 13.5% ("consensual"), so the point about PvP and action remains.




    Is probably........ le sigh.....

    1% of the 80k group is 800. 13.5% of the group is 10.8k.

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Kenrailae
    Center for Advanced Studies
    Gallente Federation
    #79 - 2015-09-16 19:05:56 UTC
    They didn't say 1% of 80k stayed.

    They didn't say 13.5% of 80k stayed.


    They said that the group with the highest percent to stay were the 1% who were ganked.

    THEN the 13.5% of those killed legally had the next highest percentage to stay. They didn't say how many of those of EITHER group stayed.




    #Probablyreliablestatistics2015

    The Law is a point of View

    The NPE IS a big deal

    Dror
    Center for Advanced Studies
    Gallente Federation
    #80 - 2015-09-16 19:07:32 UTC
    Kenrailae wrote:
    They didn't say 1% of 80k stayed.

    They didn't say 13.5% of 80k stayed.


    They said that the group with the highest percent to stay were the 1% who were ganked.

    THEN the 13.5% of those killed legally had the next highest percentage to stay. They didn't say how many of those of EITHER group stayed.




    #Probablyreliablestatistics2015


    Dror wrote:
    Except, great sustain for 1% ("ganked") is probably still fewer subs than the "slightly less likely" sustain of 13.5% ("consensual"), so the point about PvP and action remains.

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.