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Wormhole Scan change - Make this happen

Author
Chesterfield Fancypantz
Viziam
Amarr Empire
#1 - 2015-09-16 03:16:51 UTC
http://forums.eveonline.com/default.aspx?g=posts&m=6039520#post6039520

I am going to get wormholers to post thier support of this suggestion to get it to happen.

I personally LOVE this change, and want to see it happen IMMEDIATELY :D

Lets do a reverse wh spawn range and push for something good to happen!
Gregor Noobius
Gladiators of Rage
Fraternity.
#2 - 2015-09-16 03:24:25 UTC
It's a simple change that has the potential to greatly reduce the amount of tedious work we have to do. Wormholes are very empty
Kalel Nimrott
Caldari Provisions
#3 - 2015-09-16 05:00:41 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=6039826#post6039826
Kalel Nimrott wrote:
What in the f@ck are you doing in wspace if you do not enjoy scan in it?

Bob Artis, you will be missed.

O7

Chesterfield Fancypantz
Viziam
Amarr Empire
#4 - 2015-09-16 05:01:42 UTC
Kalel Nimrott wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=6039826#post6039826
Kalel Nimrott wrote:
What in the f@ck are you doing in wspace if you do not enjoy scan in it?



Its not about enjoying scanning, its about the tediousness of having to scan dozens and dozens of sigs just to simply get some sort of layout of your chain.

Chain scanning should be relatively painless.
Jack Miton
School of Applied Knowledge
Caldari State
#5 - 2015-09-16 08:35:03 UTC  |  Edited by: Jack Miton
No, this idea is awful.
Scanning is already WAY too easy, it's not CCP's fault if you don't know how to do it well.
Most importantly, this change would do nothing at all to address the issue of wspace being empty since it is completely unrelated.
If you don't like scanning, then wspace is not for you. That's the bottom line.

Comments like this:
Moo Moocow wrote:
The easiest way of introducing content/people into wh space would be to make scanning easier.

are just flat out wrong. Wspace activity has been at a steady decline for years now while scanning has only been made easier and easier in the same time period.

(Also, coming from a HK member makes it all the more ironic but that's neither here nor there i suppose...)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2015-09-16 08:42:04 UTC
Chesterfield Fancypantz wrote:
Chain scanning should be relatively painless.

it IS completely painless...
it takes no time at all now and if you're finding it takes you more than 3-5min a system, regardless of sig count, then the fault lies with you, not the scanning system.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Eris Tsasa
Fweddit
Free Range Chikuns
#7 - 2015-09-16 10:38:58 UTC
Jack Miton wrote:
Chesterfield Fancypantz wrote:
Chain scanning should be relatively painless.

it IS completely painless...
it takes no time at all now and if you're finding it takes you more than 3-5min a system, regardless of sig count, then the fault lies with you, not the scanning system.


Hey now, those shattereds with 60+ sigs take a bit longer than 3-5 minutes ya know
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#8 - 2015-09-16 11:15:04 UTC  |  Edited by: GizzyBoy
Heres an observation from some one whom scans,

Having spent 3 years+ in wspace as a person whom enjoys scanning, it has been my observation that the people who scanned when scanning was harder (ore sites where scan down) no pre formated probe layouts like scanning and enjoy it for its own sake, its also what makes the exploration side of worm holes enjoyable.

After things where made easier with pre formatted layouts, ore sites being moved to anomalies it was with no great surprise that the people who scanned prior to the changes, where the same who scanned after the changes.

numerous attempts at enticing people to scan where made, in NOHO billions where given out by one corp to the person who scanned the most in there corp. shock horror it was nearly always the same person month after month!


Some of the negative effects will be people will flow through wormholes potentially to fast, due to a lack of local the only thing you have to warn you of some one else being in the same system as you is probes on dscan.

Some form of delay is needed to keep probes in space long enough for some one to work out that
a) Theres hostile probes about
b) What wh or area they are potentially scanning.


TLDR.

If people dont scan now, they still won't scan after the suggested changes.

Some people call it "Gated Content" Im perfectly fine with that.
Jez Amatin
The Scope
Gallente Federation
#9 - 2015-09-16 12:36:50 UTC
Jack Miton wrote:
Chesterfield Fancypantz wrote:
Chain scanning should be relatively painless.

it IS completely painless...
it takes no time at all now and if you're finding it takes you more than 3-5min a system, regardless of sig count, then the fault lies with you, not the scanning system.


it is entirely dependent on how many sigs there are and to a lesser extent how large the system is. and as previously stated, scanning a shattered system (whilst less often than conventional systems) takes substantially longer - largely due to the stack of gas sites that remain.

I agree there is a fine line between dumbing things down too much and making things enjoyable as a game. However, it does take substantial time to scan and the burden tends to fall on a few rather than the wider corp (at least that is what i have observed).

I'm not so sure about claims to say it will make wspace more populated, but it should make it easier to find content / deal with logistics - i see that as a positive.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2015-09-16 13:24:20 UTC
my mapping tool tells me I'm scanning over 20 sigs/hour

this is including afk time, non-scanning time etc (basically im logged into the scanning tool while im online)

I'm not sure if that's enough ease of access in terms of scanning but I feel that's fine at 3 minutes per sig.
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2015-09-16 14:10:44 UTC
Jez Amatin wrote:
Jack Miton wrote:
Chesterfield Fancypantz wrote:
Chain scanning should be relatively painless.

it IS completely painless...
it takes no time at all now and if you're finding it takes you more than 3-5min a system, regardless of sig count, then the fault lies with you, not the scanning system.
it is entirely dependent on how many sigs there are and to a lesser extent how large the system is.

im telling you, it's NOT dependent on how many sigs there are, almost at all.
after maybe 10 sigs, the scanning time doesnt go up much since the extra sigs tend to get filtered out in bulk.
the system size can have some noticeable impact if the planets are wide apart and there are also a lot of sigs but it's still not that significant.

this is a good example of what I mean when I say people don't know how to scan.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Andrew Jester
Collapsed Out
Pandemic Legion
#12 - 2015-09-16 14:15:51 UTC
I really don't understand how people think scanning is hard... Either they're just forever bad, or they don't try to get better. Even with **** skills on my links char I can clear a hole out decently quickly. And by **** skills I mean like Astro 3.

If thuggin' was a category I'd win a Grammy

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2015-09-16 14:25:14 UTC
The only time when scanning takes time is if you have a LOT of hard to scan sigs in a system, aka high end gas, outgoing wormholes and relic/datas.

I've not come across many wormholes like this but even still it usually doesn't take me more than 40seconds/sig.

I've scanned a system with 57 sigs before in under 20 minutes. How? 27 of them were **** gas sites that were identified at one pass at 8au
Andrew Jester
Collapsed Out
Pandemic Legion
#14 - 2015-09-16 14:27:05 UTC
Depending what you're looking for, you don't even need to fully scan down the hard ones. If you're just looking to get deep in the chain you can ignore once you realise they're not WHs.

If thuggin' was a category I'd win a Grammy

MooMooDachshundCow
University of Caille
Gallente Federation
#15 - 2015-09-16 14:51:09 UTC  |  Edited by: MooMooDachshundCow
Scanning is too easy already.

They should go back to the pre-Odyssey days where you couldn't know if there was a sig there until you hit it with a probe. That would actually bring back some of the "unknown" and strategy of WH space.

These people who want it to be easier are just filthy casuals who continue to want to turn WH space into null.

Like Gizzy said, no matter how easy you make it to scan, the people who like to do it will, and those who don't will whine and POS spin. Such is the way of the wormhole.

I generally tell those people "If you don't enjoy scanning, you don't belong in a wormhole". I stand by that.

Jack is right, if you aren't garbage then the shattered holes don't take a significantly larger amount of time. Scanning sigs to 25% takes 1-2 scans per sig at worst (usually you can get like 4-5 gas sites to 25% at a time at around 2 AU).

Whiners gonna whine. IDGAF

tl;dr - scanning is too easy already, git good.

Yeah, well, it's just like my opinion, man.

Andrew Jester
Collapsed Out
Pandemic Legion
#16 - 2015-09-16 15:10:15 UTC
if it becomes any easier you might as well just put them on the overview like gates

If thuggin' was a category I'd win a Grammy

Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#17 - 2015-09-16 15:17:46 UTC
Jez Amatin wrote:

it is entirely dependent on how many sigs there are and to a lesser extent how large the system is. and as previously stated, scanning a shattered system (whilst less often than conventional systems) takes substantially longer - largely due to the stack of gas sites that remain.


The easier fix is to remove most of the gas sites from the shattered wormholes - as hardly anyone does them anyway.
Michael1995
Lazerhawks
L A Z E R H A W K S
#18 - 2015-09-16 15:31:10 UTC
Maybe they should bring back the scanning system from pre-apocrypha!! That'll sure add lots of pointless tedium!!

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

Andrew Jester
Collapsed Out
Pandemic Legion
#19 - 2015-09-16 15:44:28 UTC
Michael1995 wrote:
Maybe they should bring back the scanning system from pre-apocrypha!! That'll sure add lots of pointless tedium!!

no they should just make all sites appear prescanned on the probe scanner because that will get rid of all tedium!

If thuggin' was a category I'd win a Grammy

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#20 - 2015-09-16 16:33:59 UTC
Andrew Jester wrote:
if it becomes any easier you might as well just put them on the overview like gates


not naming names, but some people asked for this at wh round table at ffest..
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