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Common Fleet Doctrine

Author
Tohkat Sinawi
Sinawi Exploration Corp
#1 - 2015-09-15 19:55:41 UTC
I'd like to begin to push my corp into a more organized wormhole defense and generally greater pvp effectiveness. This means that the whole kitchen-sink attitude "bring what you can fly!" needs to get refined down into a more defined ship doctrine. While I've found a few resources (like this article on doctrine philosophy at themitanni.com), I've found it more difficult to actually find descriptions of current doctrines and actual fittings/modules that help make up the core of their capabilities... and with my relatively little prior pvp experience (I come from a pretty established L4 carebear past), I have no idea how to fit a ship from a fleet perspective - it always ends up being some hodgepodge that doesn't quite mesh as well as one might have hoped.

What are the more common/popular fleet doctrines that one would encounter out there these days and how would you define them?


Thanks in advance!


~ Tohk
Aquila Sagitta
Blue-Fire
#2 - 2015-09-15 20:54:17 UTC
Ships can do 2.5 things.

Start off by figuring out your average.
  • Average number of Pilots online
  • Average skill sets. What can most people fly? What weapons systems are most people skilled for?

  • Build a doctrine around this. Keep it simple at first and expand later.

    Figure out a dream doctrine and work towards it. Baby steps.
    Leeluvv
    Caldari Provisions
    Caldari State
    #3 - 2015-09-15 22:06:02 UTC  |  Edited by: Leeluvv
    Once you know the expected numbers, sort out the tank first, then the gank.

    Tank:
    Shield/Armour/Hero
    Buffer/Logi/Active/Passive

    Gank:
    Range
    Damage Type (EM/Therm/Kin/Exp)
    Tackle (HIC/Dictor/Inty)
    EW (Nos/Neut/ECM/TP/TD)

    This should then lead you to ships types.

    You don't have to check everything on the list, but have a reason why you don't.

    Simple ideas:
    Armour logi at brawler ranges, relying on heavy tackle and neuts. These guys fight close and personal.
    Shield buffer at longer ranges with fast tackle and ECM. These guys hit and run.
    Etc
    Necharo Rackham
    The Red Circle Inc.
    Ministry of Inappropriate Footwork
    #4 - 2015-09-15 23:06:28 UTC
    Tohkat Sinawi wrote:


    What are the more common/popular fleet doctrines that one would encounter out there these days and how would you define them?

    ~ Tohk


    More brawl-y doctrines tend to dominate in much of wormhole space. C4s are generally either armour T3s with guardians for logi, or in pulsars rattlesnakes/gilas/basilisks (though once you jump out of the pulsar a lot of your advantages are lost).

    Do what the posts above suggested, but also pursue it from the opposite direction. Look at the kill boards of the bigger C4 corps that you encounter and look at their lossmails, take the fits apart so you understand what they are trying to achieve and how they complement each ship, fit for tank, engagement range and speed, and then try and work how you stay in a fight and how you disengage. Put the fits you come up with into fleetup - get everyone in the corp to put in their keys and then see whether you can pull a fleet out of that. If you are lacking particular roles, see if you can substitute particular hulls with a less skill intensive equivalent. Encourage people to take a look at the fits and train into some of them - and then have them ready in the wormhole. Work out how you incentivize people to fly the prescribed fits - for critical roles like logi, perhaps have a set of corp ships that people always use.
    Tohkat Sinawi
    Sinawi Exploration Corp
    #5 - 2015-09-15 23:15:27 UTC
    Necharo Rackham wrote:

    Do what the posts above suggested, but also pursue it from the opposite direction. Look at the kill boards of the bigger C4 corps that you encounter and look at their lossmails, take the fits apart so you understand what they are trying to achieve and how they complement each ship, fit for tank, engagement range and speed, and then try and work how you stay in a fight and how you disengage. Put the fits you come up with into fleetup - get everyone in the corp to put in their keys and then see whether you can pull a fleet out of that. If you are lacking particular roles, see if you can substitute particular hulls with a less skill intensive equivalent. Encourage people to take a look at the fits and train into some of them - and then have them ready in the wormhole. Work out how you incentivize people to fly the prescribed fits - for critical roles like logi, perhaps have a set of corp ships that people always use.



    This is gonna take some research. While I might be light on my Eve PvP knowledge... I always enjoy digging deep into the details of particular concepts. Thank you for giving me a good place to start!
    Andrew Jester
    Collapsed Out
    Pandemic Legion
    #6 - 2015-09-15 23:17:37 UTC
    at minimum you'll want a brawling doctrine that can eat damage, and a kiting doctrine that can easily disengage so that you can try and take fights that you'd be unable to take in your brawling doctrine

    If thuggin' was a category I'd win a Grammy

    BayneNothos
    United Electro-Magnetic Federation
    Business Alliance of Manufacturers and Miners
    #7 - 2015-09-16 00:50:28 UTC
    I'm going to take a different approach and say that for a small corp like yours, doctrines aren't needed.

    Lower W Space fights generally struggle to get above 5 people so a kitchen sink style will work just fine. Find ships and styles of flying you enjoy to fly and work around with that stuff.

    Instead I'm going to suggest that you focus on learning to fly individually as best as you can. The formalised ways of the nullsec blocks aren't really needed in the solo/micro/small gang side of PvP. Good flying tends to win out over that level of organisation.
    Trinkets friend
    Sudden Buggery
    Sending Thots And Players
    #8 - 2015-09-16 03:10:55 UTC
    Agree with Bayne, you are over-analysing this and should concentrate less on ironclad doctrines than on getting your tactics down.

    For a 5 man gang, your options are fairly limited in terms of what ships you can bring. You will, in low-class space, mostly be doing ganking or taking small numbers of peopl, so you should gear your gangs around this.

    BUGRY is good at ganking, small gang stuff, and the like. Very rarely have we needed, bothered or been able to ship up into our party clothes (Bhaals, Guards, blah blah) for decent fights, without either overpowering the foe or having their batphone turn up and waving off. Like, the typical way it goes is, you encounter your foe, they scout you, you scout them, they ping Jabber or mates, what you think was 5 guys turns into 20 bored dinkusfaces piling in on your 3 guys. Or vice versa.

    No point having a doctrine for that game of cat and mouse.

    Generally, with five guys, i would suggest;

    1 x cloaky tackle (Astero, seriously)
    2 x DPS
    EITHER one of these three choices:
    2 x more DPS
    2 x EWAR
    2 x Logi

    DPS wise, I'd say Gilas. Let's not lie, the Gila is OP AF and you can get 1600 DPS from 2 of them. if you drop 4, you basically get up close to 3200 DPS. Valid armour options would be HAm legions, Protars, blaster prots (with a pinpoint accurate warp-in), Sacrileges, Deimoses, Ishtards. T1, you're down to the Brutix navy, brutix, prophecy.

    No minmatar DPS, they suck, it's just the facts. Well, except for buffer Cyclones.

    ECM wise, you could then drop 2 Rooks if fighting, say, some enemy non-drone cruiser/BC fleet not dominated by T3's. So, let's say, ganking Drakes or a couple of BS's running a site, for example. Don't drop Rooks on drone boats, and be careful of Tengus as jams not guaranteed.

    2 Curses are awesome for active tanked foes, like marauders, or for a lot of work against eg, laser boats etc. But hardly anyone flies them, so often you just turn off MWD's and proteus blasters. Whooptedo.

    Logi wise, 2 Scythes teamed with 2 Gilas are fine. It's hard to justify solo logis because they get driven off really quickly. Fits for the Logis are crucial.

    Alternatively, for marauders in particular, if you get cloaky tackle in position, you drop 2 Hecate + 2 Sentinels on them at the right time, you tear them a new one in no time. You don't need to go crazy on expensive stuff for ganking, and honestly, only the worst marauder pilots get caught with a full-sized hole open into them, so often you are using a frig hole.

    Which brings us to - developing an efficient frig hole doctrine. You CAN take out 2.4B Marauders with frigates only. You can dunk Rattlesnakes via frig holes. Hell, we even killed a Dread via a frig hole once.

    The key with small gang stuff is to up your piloting skill, and get people good at their roles, and fly the same kitchen sink that works, versus kitchen sinks that change every minute. it is also most important to know who, what and when to fight unless you enjoy welping.

    Example bizarre 5 man gang to gank a Paladin:
    1 x Active shield tanked Arazu heavy cloaky tackle
    2 x Buffer Cyclones
    2 x Gilas
    Andrew Jester
    Collapsed Out
    Pandemic Legion
    #9 - 2015-09-16 12:53:35 UTC
    I always like bringing one set of neuts with me when I do small-ish stuff (tri-boxing T3s in WHs). While not necessary, they can help with some of the more annoying active rep fits.

    Sleips are top tier winmatar DPS, alpha is #1. For BC you could probably do canes.

    Solo logi is okay if you're a decent pilot. If you can maintain range from the fight and position properly (aka not just hit orbit), it's not too bad. Could get a little dicey if sleepers swap onto you though. For solo logi I like XLASB MWD Scimis with medium reps. Gives you 50km rep range which is a decent amount to play around with.

    If thuggin' was a category I'd win a Grammy

    Tsukino Stareine
    Garoun Investment Bank
    Gallente Federation
    #10 - 2015-09-16 13:29:42 UTC
    surprised no1 mentioned remote rep setups, especially stratios.

    Solo logi also works, you just need to tank it as Jester does. I have an X-L ASB oneiros that's fricking awesome
    Andrew Jester
    Collapsed Out
    Pandemic Legion
    #11 - 2015-09-16 13:38:53 UTC
    RR prophs are cool, and I think will be even cooler with the upcoming changes. Haven't played with RR stratios though. Maybe fit one or two with reps then you can throw neuts on some of the others? Could be an interesting way to roll everything you need into one ship.

    Only downside to self-repping logi is that it only really fits on T2. You could do an XLASB scythe, but you're sacrificing a lot to fit the self-rep, mwd, and remote reps.

    If thuggin' was a category I'd win a Grammy

    Trinkets friend
    Sudden Buggery
    Sending Thots And Players
    #12 - 2015-09-16 13:43:41 UTC
    You can do a LASB Scythe.

    [Scythe, LASB]

    Reactor Control Unit II
    Capacitor Power Relay II
    Nanofiber Internal Structure II
    Pseudoelectron Containment Field I
    Co-Processor II

    Large Ancillary Shield Booster, Navy Cap Booster 150
    Small Capacitor Booster II, Navy Cap Booster 400
    Cap Recharger II
    50MN Cold-Gas Enduring Microwarpdrive
    Adaptive Invulnerability Field II

    Medium S95a Remote Shield Booster
    Medium S95a Remote Shield Booster
    Medium S95a Remote Shield Booster

    Medium Core Defense Operational Solidifier I
    Medium Capacitor Control Circuit I
    Medium Capacitor Control Circuit I


    I played around with RR Strats, they did well 3 + Falcon vs 3 proteus + loki, but DPS is limited, so it took a while to kill stuff. But i guess this was in the days before Geckos.

    [Stratios, RRtios]

    1600mm Steel Plates II
    Energized Adaptive Nano Membrane II
    Reactor Control Unit II
    Energized Explosive Membrane II
    Damage Control II

    10MN Monopropellant Enduring Afterburner
    Medium Electrochemical Capacitor Booster I
    Fleeting Propulsion Inhibitor I
    Warp Scrambler II
    ECCM - Magnetometric II

    Covert Ops Cloaking Device II
    Centum C-Type Medium Remote Armor Repairer
    Centum C-Type Medium Remote Armor Repairer
    Medium Unstable Power Fluctuator I
    Centum B-Type Medium Remote Capacitor Transmitter

    Medium Remote Repair Augmentor II
    Medium Remote Repair Augmentor II
    Medium Ancillary Current Router I


    Ogre II x4
    Garde II x4
    Andrew Jester
    Collapsed Out
    Pandemic Legion
    #13 - 2015-09-16 13:51:22 UTC
    I like this scimi fit. The a-type medium reps cost ~26.5m/ea (https://eve-central.com/home/quicklook.html?typeid=19151), total cost comes to around 300m, which isn't too bad for a ship that shouldn't die. The a-type reps give you almost the same range as larges (61.6km for meds vs 71.4km for m4 larges) and you rep a similar amount (62.4/s for meds vs 76.8/s for larges). That nanofiber can be swapped for more cap or whatever you want really. Requires a 1% PG implant if you want all 4 deadspace reps, otherwise just drop one to a m4 and it fits fine. ECCM in that last low might be good.

    [Scimitar, XLASB]

    Reactor Control Unit II
    Damage Control II
    Power Diagnostic System II
    Nanofiber Internal Structure II

    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    50MN Y-T8 Compact Microwarpdrive
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

    Pithum A-Type Medium Remote Shield Booster
    Pithum A-Type Medium Remote Shield Booster
    Pithum A-Type Medium Remote Shield Booster
    Pithum A-Type Medium Remote Shield Booster

    Medium Capacitor Control Circuit II
    Medium Capacitor Control Circuit II

    For the RR strats, I wouldn't mix reps and neuts. Have some dedicated to neuts and some to logi. The neut ones can then use port egress rigs and fit 2 cap transfers and 2 neuts. Think it'd be a fun concept to play around with, but maybe not the best in theory.

    If thuggin' was a category I'd win a Grammy

    BayneNothos
    United Electro-Magnetic Federation
    Business Alliance of Manufacturers and Miners
    #14 - 2015-09-17 00:04:20 UTC
    Yah we've seen RR Stratios steups around a bit, plus the eternal RR Domi setups everyone and their mother has. Have to be careful on those as range to each other is an issue and W spacers tend to be pretty decent at bumping.

    Also the active rep setups can do plenty in <5 fights. Sleipnirs, Deimos, Hyperions ( My fav <3 ) Cyclones, Myrms or even just slap a pair of Medium Armour Reppers on a thorax and go have fun.
    I've been having a blast with an active Phantasm lately with a fit I stole form a Mr Hyde113 video.

    T1 Battlecruisers are getting a buff next patch which will make quite a few of them really nasty and should be fun to fly with. Myself and a corpie used to pretty regularly go roaming around lowsec in a Cyclone and Ferox pair loaded up with XLASB's.

    https://www.youtube.com/watch?v=5CgscVqqA7M - Phantasm fun.
    https://www.youtube.com/watch?v=3fBUjWopCX4 - Hyperion fun.
    Andrew Jester
    Collapsed Out
    Pandemic Legion
    #15 - 2015-09-17 01:14:36 UTC  |  Edited by: Andrew Jester
    RLML XLASB cyclones are disgusting

    also they're getting more disgusting with that 25% missile velocity bonus. They're a top tier FW roaming ship

    If thuggin' was a category I'd win a Grammy

    Trinkets friend
    Sudden Buggery
    Sending Thots And Players
    #16 - 2015-09-17 01:34:18 UTC
    Don't discount the Ferox (post-rebalance) as a decent active tanked brawling ship either, with the extra midslot.
    BayneNothos
    United Electro-Magnetic Federation
    Business Alliance of Manufacturers and Miners
    #17 - 2015-09-17 01:45:36 UTC
    Trinkets friend wrote:
    Don't discount the Ferox (post-rebalance) as a decent active tanked brawling ship either, with the extra midslot.


    Oh for sure, its already pretty good. Can't wait for the new version. Looks about 100dps more with an extra mid for shenanigans.
    Cap Boosters, MJD's, dual webs, might even squeeze dual XLASB in, even just an extra Invuln to make it kinda work like it used to.

    https://zkillboard.com/kill/36619716/
    That fit I took from Kovorix of Bringing Solo Back fame an eternity ago. Has served me well and can copy straight over to the Vulture for a bigger badass version.
    Jonn Duune
    OpSec.
    Wrong Hole.
    #18 - 2015-09-17 15:55:21 UTC
    Necharo Rackham wrote:
    [quote=Tohkat Sinawi]

    More brawl-y doctrines tend to dominate in much of wormhole space. C4s are generally either armour T3s with guardians for logi, or in pulsars rattlesnakes/gilas/basilisks (though once you jump out of the pulsar a lot of your advantages are lost).


    Yes, while you lose a major advantage in pulsars with drone fleets like the gila fleet, the gila/rattlesnake fleet outperforms armour fleets in magnetar and black hole wormholes too.

    The reason why I say this is because of the way that a drone fleet's damage works. While straight dps numbers would indicate that a traditonal t3 fleet has a damage advantage (you're typically looking 500-700dps from a t3 fleet doctrine ship, whereas from 450-650 for a gila), once you factor in tracking that changes, even though medium guns have good tracking and generally land solid shots, they still only typically do about 50-80% of their dps per shot on a moving target. Drones on the other hand, have INSAAANE tracking (we were playing on the test server and having t3ds being alphaed off the field by heavy drones), so they almost always apply 100% of their dps. So when you factor this in, the gila fleet tends to have a bit of an advantage on damage. This is where the WH effects come into play, the magnetar hugely helps the damage advantage that a gila has, especially with the pinpoint tracking.

    Where the blackhole gets interesting is drone speed, it allows for target switching to be violently fast. And if you can control your drones effectively and cycle targets, you can kill a couple before the reps have landed.

    My name is Jonn Duune, and I wholeheartedly support the message posted above.

    Samantha Calderon
    Heavenly Forge
    #19 - 2015-09-17 18:08:31 UTC
    Following what Trinkets said in his first post, here is the set up of a small gang that tried to gank me:

    Probe (bait)
    Astero (tackle, scram)
    2x Gila
    Cerberus
    Onyx.

    Their only mistake was the Astero reacting too slow.

    Wherever I May Roam: Blog sobre EVE Online en castellano!

    Trinkets friend
    Sudden Buggery
    Sending Thots And Players
    #20 - 2015-09-19 08:27:52 UTC
    That and any good person flies a DICtor.
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