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Making Wormholes easier to Probe.

Author
muhadin
Brutor Tribe
Minmatar Republic
#1 - 2015-09-16 00:32:36 UTC  |  Edited by: muhadin
Alright so my primary goal with this change is to get more people into wspace, and to keep the people that are in w-space here. Secondary goal is to get people to the content they are interested in doing faster, so they spend less time scanning and more time having fun. Not everyone enjoys scanning, most do it out of necessity. And the easier it is to probe whs the more people that could be interested in living or playing eve in and around wspace as the great tool that it is.

The main idea would be to decrease the signal strength of wormholes themselves, making them easier to probe down, and quickly identify. (Only Wormholes, not all sigs)

Some facts before i get started:
-At 25% signal strength a sig gets identified as to whether its a wormhole or not. And the main thing here is distinguishing wormholes from all the other sigs.
-Typically people never scan 16au or above, as it is now its easier to just 8au planets with sigs one by one.
-When i mention 4-8au or 8-16au, i mean Probe coverage size. It's hard to explain for someone else to visualize it if i talked about signal strength, this way anyone who has scanned a wormhole will understand.


1. Ideally a t1 magnate with lv2-3 scanning skills should be able to hit 25% strength on a wh at 4-8AU.
1a. This would allow a newer player to relatively easily find a route into and through highsec to roam nullsec or lowsec and really explore eve early on in the game. This would be absolutely amazing if i was a new player and this was possible in a t1 magnate. As it is now, it takes ages to travel through wspace in a t1 magnate, you can spend hours scanning trying to find routes through 3-4 jump wormhole chains. If you don't believe me, go try it.

2. A T2 Anathema with lv4 scanning skills should be able to hit 25% at 8-16AU.
2a. This will allow an intermediate player to scan faster for his small-mid sized corp. For example if he wants to scan for a highsec to do some logistics, but theres no chain. It should only take him 10 minutes, versus upwards of 20-30 minutes to find a high. Getting the player to the content they wish to do faster. The same can be said if his corp wanted to go roam nullsec or lowsec, that single player can scan a decent chain in 10-15 minutes from the current 40minutes, giving his corp a ton of options, and again, getting players to the content they wish to do faster.

3. And a t2 scanner with lv5 skills and a virtue prober should be able to hit 25% at 16-32AU.
3a. This is for the endgame wormhole player. Being able to pretty quickly scan out chains to look for target nullsec or lowsecs to go to specific fights or timers anywhere in eve, or specific heavy ratting regions to hunt carebears. And if the chain ends up being no good you just roll and do it again. Turning a possible 3-4 hour rolling/scanning session looking for good null/lowsecs into a 20-30minute one.


Overall, this will have more people scanning, more wormholes being opened, more connections being made, and the most important thing of all, getting players to the content they wish to do faster.

With the nerf to the nullsec>c5 and null>null, which is partially my fault in helping PL along in that direction, I don't think this will buff that nerf for nullsec people unless they scan down deep wormhole chains, which is usually unlikely because most null dudes are scared of whs. It WILL however buff nullsecs in regards to wormholers looking for content, wormholers are used to going down wh chains, because we will be able to cycle through chains to find the nulls we want more quickly. In the end this is another great part of this change.

CCP Please if you won't consider these above changes, PLEASE just consider making a way to distinguish wormholes from gas/relic/data sites. I'm 100% sure everyone is tired of scanning 30 gas sites to find the 2 wormholes. This would not be as far reaching or beneficial as the above changes. But I'm really hoping ccp can move wormholes in the right direction.

In ending i would really like to ask despite who i am affiliated with that you take it on my word that i honestly believe that these changes will benefit all of w-space as a hole, and smaller groups more-so.

"Love the Life you Live, Live the Life you Love"

MtnDo Me
Deep Core Mining Inc.
Caldari State
#2 - 2015-09-16 00:52:14 UTC
all i know is **** scanning
NoobMan
Perkone
Caldari State
#3 - 2015-09-16 01:00:29 UTC
+1

Scanning is a deterrent for most people wanting to move into wormholes.

It is a QOL improvement for the whlers that already live there.

Would increase the amount of connections being created and would allow you to cycle through empty chains faster.

And is less radical than giving the whs for free as an anom.

Operations Director of Hard K(n)ocks Inc.

Franky Saken
Caldari Provisions
Caldari State
#4 - 2015-09-16 01:04:56 UTC
Scanning becomes a chore after a while and I like my chores to be short. Especially after the fifth time you roll your chain looking for some fun.
Bella Evensong
Conquering Darkness
#5 - 2015-09-16 01:08:45 UTC
Big +1.

Would make wormhole living much more enjoyable and encourage active play. I hope CCP considers these changes!
Gregor Noobius
Gladiators of Rage
Fraternity.
#6 - 2015-09-16 01:40:06 UTC
yes pls
Rowells
Blackwater USA Inc.
Pandemic Horde
#7 - 2015-09-16 01:48:06 UTC  |  Edited by: Rowells
TL;DR: scanning for wormholes is boring as ****, and spreadsheets was apparently more occupying and satisfying.

Here's a little anecdote from lasts night attempt to scan some holes down for a good roam or trading opportunities:

I undock in my astero and set a roundabout route to take me through a reasonable amount of space without going to far. I begin trekking and every time I see sigs I drop probes and begin the process.

This happens for about 5-10 jumps before the doldrums settle in. I have my web browser open and am aimlessly perusing when I somehow end up looking at one of my industry spreadsheets.

*readjust probes for another scan*

I'm looking at it and think to myself, "wow this looks like ****".

*re-readjusts probes because the UI is fighting me*

so I begin digging in to figuring out how to optimize it and add some more information. It requires more user input then it really should and is just a glorified calculator at this point.

*its a gas site, moving on*

So I look into figuring out how to use '=VLOOKUP' in order to make a selectable drop down tab (btw VLOOKUP is amazing IF YOU CAN GET THE DAMN THING TO WORK PROPERLY)

*system has quite a few sigs, might save me some travel time if I'm lucky*

So after getting a good ore composition table working, I begin remaking my original info tools around the new set up. It looks pretty good and appears to have no issues with retrieving the info I want properly, so I spend a few minutes making it look pretty and presentable (I have no eye for flair, so it looks like unicorn vomit).

*2 days sites, 1 combat site, and finally a wormhole, let's see where it goes*

With my newfound knowledge of using a query, I begin to analyze my normal procedure when procuring my resources.

*WTF there's nothing here. Sig is sill at 100% am I bugged? Nope, a fellow scanner warps in to confirm a FUBAR hole. Moving on*

So I start to make a modified copy of my primary hauler's pricing tool. I get the basic functionality down and start working on attaching its details and functions to inputs from my ore sheet, to simplify the process.

*oops, forgot about my scanning. Uncloacked on a gate with rats shooting me*

I have to google a few tips on getting IF, AND, OR, and other logic statements flowing properly, and making sure the nested challenges are interacting right.

*found another hole, unfortunately EOL. Won't do me much good since the possible trek back is 60+ jumps and I don't feel like trying to blitz through highsec towing a fleet along with criminal sec status*

So I'm getting into the nitty gritty details on what I want the final results to look like and making sure it's usable to me, when I look to the top right at the clock: it's 5:30 AM (due to weird work hours, going to bed at 3 in the morning is usual but approaching the sunrise is really pushing it.

* last wormhole led to a C2 with a C4(?) static.*

Well I guess it's off to bed then.

I really do like the idea. Wormholes have much better tools of restriction and allow actual limits on how badly they can be used, so a. Uff to finding them would be good.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#8 - 2015-09-16 01:59:27 UTC
+1

Also with this, I think lifetimes on sigs need to be looked at. You can tell a system that's vacant by it having a good 20-30 sigs in it. Shattered have this problem as well. I tend to not even bother checking shattered wh's at all for connections these days, which is the exact opposite of what they're meant to be for.

Give gas sites like 2-3 day lifetimes, data/relics 3-4 so these unwanted sites can move around a bit to other systems. Maybe they'll be done then.
Dathenar Fandoris
Brave Empire Inc.
Brave United
#9 - 2015-09-16 02:02:19 UTC
I would absolutely love this change. Anything to get more people into WH space would be great.
Sporx Utensil
Colossus Enterprises
#10 - 2015-09-16 02:06:05 UTC
"Come into my parlor" said the spider to the fly.
Evil's Dawn
Republic Military School
Minmatar Republic
#11 - 2015-09-16 02:29:48 UTC
100% agree. Its almost like "16 sigs in system.... **** that i dont even want to try"

make them easier to find. we look for them anyways. whats the harm with scanning a lil faster?
Trinkets friend
Sudden Buggery
Sending Thots And Players
#12 - 2015-09-16 02:37:31 UTC
Yes.

CCp, you REALLY need to look at this problem for wormholes. Your players are getting older, with more kids, less game time, less spare time, less money and less latitude from spouses to spend 5 hours a day grinding three wormholes down chain to find NOTHING to do because people have looked at the above factors and looked at their killboard and thought "**** wormholes. like, seriously, **** this ****. this isn't a game, this is a ******* job what pays me nothing and i don't even get a ******* kill out of it".

Either make it automatic and skill-point based, or do this. Very least this. for all wormholes, not just K162's.

Like, why the utter living bollocks is a Z060 harder to find than a U574?

Because some deranged icelandic virgin decided.

Great game design, is arbitrary choices based on random numbers and the desire to add "intricacy".

it's not intricacy, it's bad design. it's flavour all right. The flavour of rancid feces.
Rahmiro
Dark Venture Corporation
Kitchen Sinkhole
#13 - 2015-09-16 02:43:06 UTC
I scanned 1412 sigs in June, 1402 July, 1318 August and 503 this month. I'm spent and agree with this Idea/Suggestion.

I never seen these people in my life. I don't recognize them Your Honor

Phoenix Jones
Small-Arms Fire
#14 - 2015-09-16 03:32:14 UTC  |  Edited by: Phoenix Jones
We used to have this capability when deep space scanner probes existed. A little math was needed but this did help when scanning mass sections of wspace.

Bringing down the threshold of just identifying which sig is a wormhole or not?

No issue there.

Yaay!!!!

Ben Ishikela
#15 - 2015-09-16 03:47:33 UTC
What about reducing the Threshhold for getting that "wormhole" info at 25% to 10%(or 5%). Would that also work?
Thing is you then still have the "difficulty balance barrier" (if there was any) to get the complete lock. But its easier to destingiush between those 20Gassites and the two WHs.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Paul Vashar
CTHS
#16 - 2015-09-16 03:49:12 UTC
+1 that if you are only looking for connections (Wormholes) then you should be able to find them faster than the **** you don't care about.
If we're pushing the idea of no warping to BMs then we should also be able to scan, warp, and get that character on that connection faster anyways. (Hint, Hint, Alliance ops when they don't have the BMs).

I don't expect anyone who lives in W-space to object to this idea.
Phoenix Jones
Small-Arms Fire
#17 - 2015-09-16 04:01:17 UTC  |  Edited by: Phoenix Jones
Stuff

Yaay!!!!

muhadin
Brutor Tribe
Minmatar Republic
#18 - 2015-09-16 04:02:51 UTC
Ben Ishikela wrote:
What about reducing the Threshhold for getting that "wormhole" info at 25% to 10%(or 5%). Would that also work?
Thing is you then still have the "difficulty balance barrier" (if there was any) to get the complete lock. But its easier to destingiush between those 20Gassites and the two WHs.


Possibly, i also want this to be easier for newer and mid level players. With citadels on the horizon i would love to see new player wormhole corps kicking ass and taking names in wspace.

"Love the Life you Live, Live the Life you Love"

Ben Ishikela
#19 - 2015-09-16 04:03:31 UTC  |  Edited by: Ben Ishikela
You know, this might get us some power projection problems.
It also reduces the size of Wormholespace significantly.

You might want to nerf the stability of WHs also:
- Reduce time from 24h to 2h/4h/6h/8h.

What about easy2probe holes that only exist 1h or even less? ----> more randomness and excitement.

What about a new button in the probe window "set probes to autopilot"? On activation they scan for wormholes(or whatever else the filters are set to) in a systematic but very inefficient way. Just wait some more OR get active and scan them manually to be quicker.

What about letting the SensorStrength help you see a basic resolution of signatures in addition to OPs proposal? (Run Eccm in a scorpion and you see most of them at 25% on entering the system) (Its supposed to be a buff to the bigger ships in WHspace, if it was ever needed).

I am always for lowering the NewPlayerEntranceFee. But does it really do the job and not also buff those that want to stomp the newbros in the ground? (PL,...)

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Montgomery Black
Brutor Tribe
Minmatar Republic
#20 - 2015-09-16 04:21:43 UTC  |  Edited by: Montgomery Black
Endorsed.

To many empty WH systems currently. A way to scan down WH chains more quickly to find content would be awesome.

WH Merc Services in AU TZ. Citadel defense / offense. More details see forum post - Link

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