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The best first ship for getting into L4's?

Author
Terona Mishi
Ministry of War
Amarr Empire
#1 - 2015-09-14 15:37:47 UTC
So after taking a break from EVE for a year and a half or so I've been screwing around with mission running to kill some time and get a better way of making money. (Also because I realized mining is not only kinda boring, but SP invested into mining is never going to help me anywhere else ever. At least with missions I get to watch something explode.) And having been out of the loop for a while, I'm not entirely sure what ship would be best to aim for first. I'm not exactly rich, though at the moment I do have about a million and a half SP dumped into drones and the ability to use T2 armor tanks. Gunnery skills aren't as good (but not terrible. Just not good.), missile skills are utterly nonexistent, and my shield skills are mediocre-at-best. That leads me to think either Amarr or Gallente?

And while I'll admit in terms of style I love Amarr ships to death, I've heard they're a little SP-intensive for running L4's due to laser-boats taking a great deal of training while I seem to remember that the Domi was arguably the best low-SP L4 boat, due to the combination of an MJD, really good Sentries and being able to easily fit a massive tank while still dealing enough damage to get through a mission. That said, I've got no idea if that's still the case anymore since I heard something about a nerf to sentries, so I'm at a loss for where I should be aiming.

And just to clarify, I know there are much better ships in the long run than any of these for running L4's but I'm just looking for something to aim for to get into them in the first place, since I'm not wealthy by any stretch of the imagination and I'm also pretty low SP right at the moment, so something like a Paladin or a Rattlesnake is a much, much longer ways off and not really a practical solution right at the moment. (though Paladins do look like fun...)
Anize Oramara
WarpTooZero
#2 - 2015-09-14 15:55:31 UTC  |  Edited by: Anize Oramara
Terona Mishi wrote:
So after taking a break from EVE for a year and a half or so I've been screwing around with mission running to kill some time and get a better way of making money. (Also because I realized mining is not only kinda boring, but SP invested into mining is never going to help me anywhere else ever. At least with missions I get to watch something explode.) And having been out of the loop for a while, I'm not entirely sure what ship would be best to aim for first. I'm not exactly rich, though at the moment I do have about a million and a half SP dumped into drones and the ability to use T2 armor tanks. Gunnery skills aren't as good (but not terrible. Just not good.), missile skills are utterly nonexistent, and my shield skills are mediocre-at-best. That leads me to think either Amarr or Gallente?

And while I'll admit in terms of style I love Amarr ships to death, I've heard they're a little SP-intensive for running L4's due to laser-boats taking a great deal of training while I seem to remember that the Domi was arguably the best low-SP L4 boat, due to the combination of an MJD, really good Sentries and being able to easily fit a massive tank while still dealing enough damage to get through a mission. That said, I've got no idea if that's still the case anymore since I heard something about a nerf to sentries, so I'm at a loss for where I should be aiming.

And just to clarify, I know there are much better ships in the long run than any of these for running L4's but I'm just looking for something to aim for to get into them in the first place, since I'm not wealthy by any stretch of the imagination and I'm also pretty low SP right at the moment, so something like a Paladin or a Rattlesnake is a much, much longer ways off and not really a practical solution right at the moment. (though Paladins do look like fun...)


Well Apart form there being about 6 or 7 threads covering this exact topic already on the first page of both Missions and the Ships subforum, my recommendation would be to grab a Domi and work towards skilling for a Mach. You can armor tank it without any problems, it uses sentries for many missions and uses Galente BS and the gun support skills you already have.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Mr Mac
Dark Goliath
#3 - 2015-09-14 17:30:42 UTC
Dominix with faction drones
Altair Taurus
#4 - 2015-09-14 19:35:01 UTC  |  Edited by: Altair Taurus
Get super-cheap Nightmare and you won't regret it! Also Nightmare is cap friendly ship due to Marauder-like turret bonus so you can easily fit Tachyons and fire at incoming NPCs with 1000 dps at 50 km range with no problem.
Chainsaw Plankton
FaDoyToy
#5 - 2015-09-14 20:58:17 UTC
the main constraints are skills and budget.

from what you posted it sounds like a domi would be the best choice.

@ChainsawPlankto on twitter

Bumblefck
Kerensky Initiatives
#6 - 2015-09-14 22:00:08 UTC
Don't forget about the good ship 'Friendship', it is very effective when you have limited budget/skills

Perfection is a dish best served like wasabi .

Bumble's Space Log

Daniela Doran
Doomheim
#7 - 2015-09-15 01:11:02 UTC
Altair Taurus wrote:
Get super-cheap Nightmare and you won't regret it! Also Nightmare is cap friendly ship due to Marauder-like turret bonus so you can easily fit Tachyons and fire at incoming NPCs with 1000 dps at 80 km range with no problem.



I second this and also fix the post for you.
Morgan Agrivar
Doomheim
#8 - 2015-09-15 07:58:42 UTC
Daniela Doran wrote:
Altair Taurus wrote:
Get super-cheap Nightmare and you won't regret it! Also Nightmare is cap friendly ship due to Marauder-like turret bonus so you can easily fit Tachyons and fire at incoming NPCs with 1000 dps at 80 km range with no problem.



I second this and also fix the post for you.


Could I see a basic fit for a Nightmare that can accomplish what you say and have somewhat of a tank, or is a MJD the tank?
Daniela Doran
Doomheim
#9 - 2015-09-15 10:35:15 UTC  |  Edited by: Daniela Doran
Morgan Agrivar wrote:
Daniela Doran wrote:
Altair Taurus wrote:
Get super-cheap Nightmare and you won't regret it! Also Nightmare is cap friendly ship due to Marauder-like turret bonus so you can easily fit Tachyons and fire at incoming NPCs with 1000 dps at 80 km range with no problem.



I second this and also fix the post for you.


Could I see a basic fit for a Nightmare that can accomplish what you say and have somewhat of a tank, or is a MJD the tank?



This is the Armor tank NM Fit I use

Highs
Tachyon Beam Laser II ~ Multi Navy @ 43km + 41km ~ 888 dps
Tachyon Beam Laser II ~ Multi Navy @ 43km + 41km
Tachyon Beam Laser II ~ Multi Navy @ 43km + 41km
Tachyon Beam Laser II ~ Multi Navy @ 43km + 41km
Drone Link Augmentor II
Drone Link Augmentor II

Mids
Gist C-Type 100mn AB
Tracking Computer II ~optimal range script
Tracking Computer II ~optimal range script
Tracking Computer II ~tracking speed script
Cap Recharger II
Cap Recharger II
Cap Recharger II

Lows
Damage Control II
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
True Sansha Large Armor Repairer
Heat Sink II
Heat Sink II

Rigs
Capacitor Control Circuit II
Capacitor Control Circuit I
Capacitor Control Circuit I

Drones
5x Hammerheads II
5x Hobgoblins II

38% capstable with everything running but needs Armor/Skirmish links for AFKing ability.
You can drop a cap recharger II for another TC for an extra 10km range if you want.
Or you can shield tank it for an extra 114 dps and +162 m/s speed increase, but cap only lasts for 5 min.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2015-09-15 11:32:22 UTC
Armour tanking a nightmare and making it cap stable *facepalms*
Donnachadh
United Allegiance of Undesirables
#11 - 2015-09-15 13:23:23 UTC
Tsukino Stareine wrote:
Armour tanking a nightmare and making it cap stable *facepalms*

Do not disagree but it would be better for the OP if you actually explained why, or even better posted up a fit that you think better fits the OP's needs.
Bumblefck
Kerensky Initiatives
#12 - 2015-09-15 16:23:39 UTC
Donnachadh wrote:
Tsukino Stareine wrote:
Armour tanking a nightmare and making it cap stable *facepalms*

Do not disagree but it would be better for the OP if you actually explained why, or even better posted up a fit that you think better fits the OP's needs.




The OP is apparently already aware of other fits (namely shield tanked, though they don't seem to put much stock in it);


Quote:
Or you can shield tank it for an extra 114 dps and +162 m/s speed increase, but cap only lasts for 5 min.



Use a cap booster - replace the CCCs for damage or warp rigs. I use to think that cap stability was the goal, but if you make gank your tank, you simply wont need your booster as much. Three tracking computers seems a little excessive, but to each their own.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2015-09-15 18:27:18 UTC
Donnachadh wrote:
Tsukino Stareine wrote:
Armour tanking a nightmare and making it cap stable *facepalms*

Do not disagree but it would be better for the OP if you actually explained why, or even better posted up a fit that you think better fits the OP's needs.



Been there done that in other threads already.
Daniela Doran
Doomheim
#14 - 2015-09-16 00:48:33 UTC  |  Edited by: Daniela Doran
Must be some taboo thing for Armor tanking the NMs. This fit is fabulous for Lev 4 mission running. You don't even have to refit for tank for different rat types and the tracking on my Armor tanked NM fit is so good that it hits reliably for good damage at the peak end of it's fallout range. And most importantly it's tank is almost as good as my non-bastion Paladins, which means you can AFK missions if you want ,but this requires armor/skirmish links with at least 2 NMs. The shield NM fit is a little faster for mission clearing if you're only using one ship, but it requires micro management (which I hate because I'm lazy).

NM Blitzing Fit
Highs
Tachyon Beam Laser II ~ multi navy 1018 dps @46.6km + 48km
Tachyon Beam Laser II ~ multi navy 1018 dps @46.6km + 48km
Tachyon Beam Laser II ~ multi navy 1018 dps @46.6km + 48km
Tachyon Beam Laser II ~ multi navy 1018 dps @46.6km + 48km
Drone Link Augmentor II
Drone Link Augmentor II

Mids
Gist A-Type 100MN AB
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II ~ optimal range scripts
Tracking Computer II ~ optimal range scripts
Heavy Cap Booster II ~ 800s
Pith A-Type X-Large Shield Booster

Lows
DC II
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Tracking Enhancer II
Tracking Enhancer II

Rigs
Large Energy Collision Accelerator I
Large Anti EM-Screen Reinforcer II
Large Anti Thermal-Screen Reinforcer II

Drones
5x Hammerhead IIs
5x Warrior IIs

Cap only last for 2min 10 sec with everything running so you gotta be on the ball. but this fit is good if you just wanna blitz missions as fast as possible.