These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

A Thought, Supers/Titans through KSpace-> Kspace Connections

Author
Market McSelling Alt
Doomheim
#21 - 2015-09-12 13:42:58 UTC
FREE YOURSELF FROM THE SHACKLES OF SUPERS AND....


Actually use them in a fight.

No? Yeah, didn't think so.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Andrew Jester
Collapsed Out
Pandemic Legion
#22 - 2015-09-12 21:28:19 UTC
bet I have more super kills than you~

If thuggin' was a category I'd win a Grammy

Winthorp
#23 - 2015-09-12 21:30:33 UTC
Andrew Jester wrote:
bet I have more super kills than you~


Spoken like a naive child drinking from a sippy cup.
Andrew Jester
Collapsed Out
Pandemic Legion
#24 - 2015-09-13 01:53:20 UTC
pls half of them are solo

If thuggin' was a category I'd win a Grammy

Samantha Elroy
Overload This
Escalation Theory
#25 - 2015-09-15 07:08:18 UTC
Going to cut me with a spoon while reading this.
Andrew Jester
Collapsed Out
Pandemic Legion
#26 - 2015-09-15 13:04:40 UTC
try to avoid sticking them in the disposal

If thuggin' was a category I'd win a Grammy

Serendipity Lost
Repo Industries
#27 - 2015-09-17 01:09:37 UTC
Andrew Jester wrote:
Doku Dakar wrote:
Aslong as it's a 1 way jump as the single jump mass is so great it force collapses. Then decloak a HIC on the other side and tackle a Titan! Commence batphone procedure

whoah what a great way to have these holes used!

also lol if you think 1 hic could hold a titan unless there were people ready to jump immediately

The only real good use for these holes would be to ease the bottleneck for supers in the south moving through Aridia and Derelik



I think this underlines the reason not to put this in the game. A bottleneck has been created and supers are dying trying to get through it. This is good for the game. It creates jobs, lots of jobs. It's good for the economy. Miners feel needed and useful. Indy guys get to build more so they feel pretty good about themselves. Then there is the whole espionage thing where you have to keep the super oven alive while the new one hatches. Let me run the math for you in simple terms:

1 erebus dying in aridia does the following:

The negatives:

1 - super pilot becomes a sad panda, grows a little bitter vet attitude and rails about losing the feeling of being special.
4 - back room stogie smokine mega alliance leaders are moved to sigh, rage or cry on the news. (this stat is actually a wash because for every 4 unhappy stogie smokers on one side, there are 4 happy stogie smokers on some other side)

The positives:

50+ miners swell with pride and mine mine mine to create the minerals for a new super.
5 (or so) Indy guys find purpose and begin building another super.
2 (or so) fuel bunnies are elated they can maintain the factory line.
100+ guys grind up and maintain the system/region stats to keep the super baby factory on the up and up.
30 (or so) guys have that satisfied full feeling as they successfully complete another hunt and post their trophy for all to see.
Countless pve jocks grind npcs to get those sweet sweet elite bling mods to sell to the new super pilot.
The market in Jita thrives as all the bits required in the production process get bought and sold, hedged and scammed.

There are more minor positives that are less tangible, but for brevity I'll stop the list here.


Conclusion: blowing up 1 super makes 1 guys crazy mad and at lease 200 guys happy. Blowing up supers is good for the game. If the loss isn't on 'good terms'.... well (shrugs) that really doesn't matter to me or most of the player base.

Unless all K>K wh dump out in iridia, then I'll vote no.

Andrew Jester
Collapsed Out
Pandemic Legion
#28 - 2015-09-17 01:22:04 UTC
lol if you think people are building supers right now. In theory a bottleneck would be great, but between fozzie sov and supers being useless, why buy them, why build them?

If thuggin' was a category I'd win a Grammy

Serendipity Lost
Repo Industries
#29 - 2015-09-17 01:55:11 UTC
Andrew Jester wrote:
lol if you think people are building supers right now. In theory a bottleneck would be great, but between fozzie sov and supers being useless, why buy them, why build them?



So now I'm confused. You bring up the bottleneck and that supers through wh would ease the bottleneck. Now you say supers are useless and no one is building them. At this point if I agreed with you and declared supers useless and on the way to extinction, then I would have to question why it's even a thing to discuss?

If supers are indeed useless and on the way out then why waste dev time (any time for that matter) on changing the game to allow an additional mode of travel for useless ships that are soon to be extinct?

I'm getting confused!
Andrew Jester
Collapsed Out
Pandemic Legion
#30 - 2015-09-17 03:18:16 UTC
Serendipity Lost wrote:
Andrew Jester wrote:
lol if you think people are building supers right now. In theory a bottleneck would be great, but between fozzie sov and supers being useless, why buy them, why build them?



So now I'm confused. You bring up the bottleneck and that supers through wh would ease the bottleneck. Now you say supers are useless and no one is building them. At this point if I agreed with you and declared supers useless and on the way to extinction, then I would have to question why it's even a thing to discuss?

If supers are indeed useless and on the way out then why waste dev time (any time for that matter) on changing the game to allow an additional mode of travel for useless ships that are soon to be extinct?

I'm getting confused!

I didn't post the thread, just commented as someone who owns a super v0v

apparently there's a change to them being announced at eve vegas, so maybe this thread will be mildly relevant at that time, but I doubt it.

atm there isn't a huge reason to own a super tho

If thuggin' was a category I'd win a Grammy

Serendipity Lost
Repo Industries
#31 - 2015-09-17 08:36:59 UTC
Andrew Jester wrote:
Serendipity Lost wrote:
Andrew Jester wrote:
lol if you think people are building supers right now. In theory a bottleneck would be great, but between fozzie sov and supers being useless, why buy them, why build them?



So now I'm confused. You bring up the bottleneck and that supers through wh would ease the bottleneck. Now you say supers are useless and no one is building them. At this point if I agreed with you and declared supers useless and on the way to extinction, then I would have to question why it's even a thing to discuss?

If supers are indeed useless and on the way out then why waste dev time (any time for that matter) on changing the game to allow an additional mode of travel for useless ships that are soon to be extinct?

I'm getting confused!

I didn't post the thread, just commented as someone who owns a super v0v

apparently there's a change to them being announced at eve vegas, so maybe this thread will be mildly relevant at that time, but I doubt it.

atm there isn't a huge reason to own a super tho



I heard the change is they will be directly converted to candy. If you own an erebus at the time of the patch it will be deleted from the game and you will be mailed 3 grape blow pops and a 5 pound bag of M&Ms. I think you get mike and ikes for the leviathon, which I don't really care for. I would deffo trade a leviathon for an erebus before patch time. I'm not sure why they even make Mike and Ikes anymore. No one likes them.

This whole thread just feels like an "it's to hard/dangerous to move my super" thread. Let supers fly properly and prepared or let them burn.
Andrew Jester
Collapsed Out
Pandemic Legion
#32 - 2015-09-17 12:54:53 UTC
It's an interesting idea. It's p easy for me to move my super tho

If thuggin' was a category I'd win a Grammy

Boson Dubstep
Dixon Cox Butte Preservation Society
#33 - 2015-09-18 07:35:52 UTC  |  Edited by: Boson Dubstep
This is a great idea, and certainly would address the very common issue of super pilots quitting the game because they can't fly with their friends due to the fact that they had to work / do something else / whatever during their alliances super move op.
Winthorp
#34 - 2015-09-18 10:41:10 UTC
Boson Dubstep wrote:
This is a great idea, and certainly would address the very common issue of super pilots quitting the game because they can't fly with their friends due to the fact that they had to work / do something else / whatever during their alliances super move op.


What a load of ****.
Andrew Jester
Collapsed Out
Pandemic Legion
#35 - 2015-09-18 13:09:48 UTC
join a better alliance that has more move ops

If thuggin' was a category I'd win a Grammy

Jak'at
The Terrifying League Of Dog Fort
Deepwater Hooligans
#36 - 2015-09-28 14:22:52 UTC
Andrew Jester wrote:
Ransu Asanari wrote:
No.

I don't care if you could only move one Super/Titan though a K-Space<>K-Space wormhole. Fiddling with the mass restrictions alone would break way too much other stuff.

like what?


Like being able to bring in enough pilots to kill a super before it emergency warps.

Lloyd Roses
Artificial Memories
#37 - 2015-09-28 15:29:00 UTC
Jak'at wrote:
Andrew Jester wrote:
Ransu Asanari wrote:
No.

I don't care if you could only move one Super/Titan though a K-Space<>K-Space wormhole. Fiddling with the mass restrictions alone would break way too much other stuff.

like what?


Like being able to bring in enough pilots to kill a super before it emergency warps.



Increasing the max jumpable mass doesn't quite affecting anything but... the size of the biggest ship able to travel through.
Andrew Jester
Collapsed Out
Pandemic Legion
#38 - 2015-09-28 17:27:29 UTC
Lloyd Roses wrote:
Jak'at wrote:
Andrew Jester wrote:
Ransu Asanari wrote:
No.

I don't care if you could only move one Super/Titan though a K-Space<>K-Space wormhole. Fiddling with the mass restrictions alone would break way too much other stuff.

like what?


Like being able to bring in enough pilots to kill a super before it emergency warps.



Increasing the max jumpable mass doesn't quite affecting anything but... the size of the biggest ship able to travel through.

at least someone can read~

If thuggin' was a category I'd win a Grammy

Jak'at
The Terrifying League Of Dog Fort
Deepwater Hooligans
#39 - 2015-09-28 18:03:06 UTC
Lloyd Roses wrote:
Jak'at wrote:
Andrew Jester wrote:
Ransu Asanari wrote:
No.

I don't care if you could only move one Super/Titan though a K-Space<>K-Space wormhole. Fiddling with the mass restrictions alone would break way too much other stuff.

like what?


Like being able to bring in enough pilots to kill a super before it emergency warps.



Increasing the max jumpable mass doesn't quite affecting anything but... the size of the biggest ship able to travel through.


Allowing Supers to slip through Kspace exits without the inbound slay fleet able to follow is just another meta for keeping supers safe or making them easier to move.
Jak'at
The Terrifying League Of Dog Fort
Deepwater Hooligans
#40 - 2015-09-28 18:03:51 UTC
Andrew Jester wrote:
at least someone can read~


#sothug
Previous page123Next page