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Freighters...

Author
Groon Sheysen
Caldari Provisions
Caldari State
#1 - 2015-09-12 02:40:20 UTC
Can we please arm freighters? They are ginormous ships which regularly hauls cargo worth billions yet it is completely defenseless. Why isn't it armed? Why can't it fit any defensive gear? Why can't it carry a few drones? It makes zero sense. Not saying it should be loaded up to take on a fleet of ships but it should be able to be tanked and light to medium weapons to deal with frigs and maybe a couple cruisers. Merchant ships in the real world were armed during war and the reason they aren't armed to is mainly due to insurance issues. I've just been thinking about this the past few days as I have been moving crap in my 2 freighters 32 jumps out. If a freighter is considered a ship then we should be able to fit it to some degree. Hell, we can fit haulers and transport ships...
Val'Dore
PlanetCorp InterStellar
#2 - 2015-09-12 03:07:01 UTC
My freighter is armed.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Groon Sheysen
Caldari Provisions
Caldari State
#3 - 2015-09-12 03:12:37 UTC
With what exactly...?
Arthur Aihaken
CODE.d
#4 - 2015-09-12 05:44:33 UTC
Groon Sheysen wrote:
With what exactly...?

Probably a few battleships.

I am currently away, traveling through time and will be returning last week.

Groon Sheysen
Caldari Provisions
Caldari State
#5 - 2015-09-12 06:41:13 UTC  |  Edited by: Groon Sheysen
Arthur Aihaken wrote:
Groon Sheysen wrote:
With what exactly...?

Probably a few battleships.



So in other words it's defenseless... I just think it's pretty ridiculous to have a "ship" you you can't fit anything on which is used to haul billions in isk. If they let you fit a transport and a hauler they should give you SOME slots on a freighter. Even if they are just mids and lows.
Arthur Aihaken
CODE.d
#6 - 2015-09-12 06:59:17 UTC
Groon Sheysen wrote:
So in other words it's defenseless... I just think it's pretty ridiculous to have a "ship" you you can't fit anything on which is used to haul billions in isk. If they let you fit a transport and a hauler they should give you SOME slots on a freighter. Even if they are just mids and lows.

Yes. The idea of Armed Merchant Cruisers has been floated around more than a few times but never seems to get any traction. Freighters were going to receive rig slots as an upgrade, but received low slots and more fitting instead. I agree that a few mid slots and more fitting (CPU, power grid) would give some interesting options. The biggest threat to freighters seems to be from getting bumped off gate, so I'm not sure having the ability to arm them would be any deterrent to waves of cheap gank ships. Nor would there seem to be much point in an armed escort, since the only valuable ships seem to be interceptors to scout and web freighters into insta-warp.

I am currently away, traveling through time and will be returning last week.

Webvan
All Kill No Skill
#7 - 2015-09-12 07:40:14 UTC
Arthur Aihaken wrote:
Groon Sheysen wrote:
With what exactly...?

Probably a few battleships.

You mean... MMO?!? Shocked

I'm in it for the money

Ctrl+Alt+Shift+F12

Titus Heldane
The Vomit Comets
#8 - 2015-09-12 09:45:12 UTC
while armed haulers sound nice, cloaky ones will always be a lot safer. i cant imagine anyone whod prefer a pvp ship to haul all their shiny stuff in. it´d probably only be used as bait with a hold full of cap boosters and quadruple reps or something ridiculous like that.
Bumblefck
Kerensky Initiatives
#9 - 2015-09-12 11:33:42 UTC
The reason they're defenceless is to encourage you to...make friends, so that they can escort you.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Sheeth Athonille
TerraTroopers
Get Off My Lawn
#10 - 2015-09-13 00:08:11 UTC
Bumblefck wrote:
The reason they're defenceless is to encourage you to...make friends, so that they can escort you.


I'm going to have to disagree with you there. I'd imagine they're defenseless to make you have to choose, be able to defend yourself, or haul a crap ton of stuff. Having friends to escort you is useless. Remind me again what an escort could do against a fleet of suicide ships? Maybe jam them, but not much else.

And ever try and get someone to regularly escort you and/or guard say a mining fleet? It's boring as hell, so no one is going to do it more than once.

I don't really think freighters need to be armed, yes a bit more fitting options would be nice, but eh. But claiming "make friends" is completely erroneous.
Vibiana
Frontier Trading Company
#11 - 2015-09-13 04:54:49 UTC
Only thing that can save freighter is cloak+mwd and dc2
Anything else is gank encouragement by CCP.

Like recent "buff", when they nerfed 3 stats and gave us "choice" of plugging one hole of 3.
Bumblefck
Kerensky Initiatives
#12 - 2015-09-13 13:18:51 UTC
Sheeth Athonille wrote:
Bumblefck wrote:
The reason they're defenceless is to encourage you to...make friends, so that they can escort you.


I'm going to have to disagree with you there. I'd imagine they're defenseless to make you have to choose, be able to defend yourself, or haul a crap ton of stuff. Having friends to escort you is useless. Remind me again what an escort could do against a fleet of suicide ships? Maybe jam them, but not much else.

And ever try and get someone to regularly escort you and/or guard say a mining fleet? It's boring as hell, so no one is going to do it more than once.

I don't really think freighters need to be armed, yes a bit more fitting options would be nice, but eh. But claiming "make friends" is completely erroneous.



So, you basically say "No, you're wrong" and don't suggest any firm suggestions. That's real good thinking there, buddy.


Perfection is a dish best served like wasabi .

Bumble's Space Log

Sobaan Tali
Caldari Quick Reaction Force
#13 - 2015-09-13 15:55:11 UTC
Your buddies are your guns.

Honestly, this is like asking why Exhumers can't carry bomb launchers or pods and shuttles can't point and web. In fact, tackling shuttles make better sense.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sheeth Athonille
TerraTroopers
Get Off My Lawn
#14 - 2015-09-13 18:29:37 UTC
Bumblefck wrote:
Sheeth Athonille wrote:
Bumblefck wrote:
The reason they're defenceless is to encourage you to...make friends, so that they can escort you.


I'm going to have to disagree with you there. I'd imagine they're defenseless to make you have to choose, be able to defend yourself, or haul a crap ton of stuff. Having friends to escort you is useless. Remind me again what an escort could do against a fleet of suicide ships? Maybe jam them, but not much else.

And ever try and get someone to regularly escort you and/or guard say a mining fleet? It's boring as hell, so no one is going to do it more than once.

I don't really think freighters need to be armed, yes a bit more fitting options would be nice, but eh. But claiming "make friends" is completely erroneous.



So, you basically say "No, you're wrong" and don't suggest any firm suggestions. That's real good thinking there, buddy.




Dawh, thank you, I thought it was only simple thinking, but thanks for the compliment Big smile

And yes, you are wrong. Having friends is not a valid suggestion. I don't think there are any major problems with freighters as they are (maybe some mechanics with ganking, but not with freighters themselves), so no, I don't have any firm suggestions.

Thanks again for the compliment, buddy Blink
Mag's
Azn Empire
#15 - 2015-09-13 18:57:31 UTC
Sheeth Athonille wrote:
Remind me again what an escort could do against a fleet of suicide ships?
Mine stop me from even being attacked, let alone protect me if something ridiculous like getting bumped should happen.

But then I do play the game as an MMO and not some single player theme park. Which helps.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Donnachadh
United Allegiance of Undesirables
#16 - 2015-09-13 21:28:18 UTC
Bumblefck wrote:
The reason they're defenceless is to encourage you to...make friends, so that they can escort you.


This and all the others like it just kill me. While it may be true from a technical perspective do you really think it is a viable option?

So let us examine the life of a convoy guard in high sec.

Countless hours spent flying from here to there watching the paint dry on the hull of a giant whale of a ship.

And then one day it does happen the freighter you are guarding is attacked by gankers so you rush in to kill said gankers.

And about the time you manage to start to kill some of them you explode in that blinding flash of light that signals the arrival of Concord on the scene and when it clears.

You find yourself in your pod floating amid the wreckage of what used to be the ship you were flying as well as those of the gankers AND the freighter you were supposed to protect.

Yea I can just see the thousands upon thousands of players that would sign up for that job when there are other more fun and more lucrative things they could be spending their time on.

As I said it is all good in theroy but in the practical world of high sec aggression mechanics there is no effective way to guard a ship against gankers with guns / missiles unless the guns / missiles are on the ship being attacked.

As I state over and over, I am OK with ganking and I agree that there are many ways to avoid becoming a gank target and to escape from a situation but please stop with this lie about how you should just bring friends with guns / missiles.
Khan Wrenth
Viziam
Amarr Empire
#17 - 2015-09-14 03:36:48 UTC
I think all current game mechanics and ship setups are fine right now, but I completely understand the frustration of freighter pilots. The mantra of this game is "trust no-one, everyone is out to get you", isn't it? "Everyone Verses Everyone", right? So it seems completely lopsided that this game tells you that relying on anyone but yourself is a tactical mistake, but oh go ahead and trust three random guys to help you transport sixteen billion isk worth of material twenty jumps. No sir, those three guys won't use the limited engagement timer to gank you themselves instead of webbing you, or pass along info to their ganking buddies so you run straight into an ambush without even blowing their own cover.

Don't get me wrong. I'm not saying there's anything wrong with the game, or that anything needs to change (see my first sentence in this post). But this game does give conflicting signals, and I understand the frustration, that's all I'm saying.
Sobaan Tali
Caldari Quick Reaction Force
#18 - 2015-09-15 01:01:42 UTC
Khan Wrenth wrote:
I think all current game mechanics and ship setups are fine right now, but I completely understand the frustration of freighter pilots. The mantra of this game is "trust no-one, everyone is out to get you", isn't it? "Everyone Verses Everyone", right? So it seems completely lopsided that this game tells you that relying on anyone but yourself is a tactical mistake, but oh go ahead and trust three random guys to help you transport sixteen billion isk worth of material twenty jumps. No sir, those three guys won't use the limited engagement timer to gank you themselves instead of webbing you, or pass along info to their ganking buddies so you run straight into an ambush without even blowing their own cover.

Don't get me wrong. I'm not saying there's anything wrong with the game, or that anything needs to change (see my first sentence in this post). But this game does give conflicting signals, and I understand the frustration, that's all I'm saying.


Well, being more needlessly suspicious and wrong for it is, in my opinion, better than being less suspicious and being wrong. And the whole "trust no one" liner is more or less a hint at the notion that in Eve, treachery and foul play is not only permissive, it's even in some instances somewhat encouraged whereas in other MMOs it's often against the rules and bannable...that doesn't neccessarily mean that your own corp mates will turn on you in a heartbeat just by having the chance to, just that it's not against the rules CCP wants players to live by and that players can do so without fear of CCP's wrath.

The combination of the two are not necessarily contradictory if you really stop to think about it. "Trust no one" should actually be reworded into "Trust no one that hasn't earned your trust yet; if any, trust only those who you personally know have your back, but not just because they show up on overview as green or purple." Just because you're corp mates doesn't always guarantee allegiance and you should give your trust out only to those, again, who have earned your trust. You're not wrong to question that, though -- both ideals being phrased often by one player to the next is quite misleading.

If anything, you should use your own judgement to predicting potentially scummy behavior rather than solely rely on some in-game player/player rating system; just like any pilot would tell you to "get your head out of the cockpit", keep your head on a swivle. If you don't know or trust the other members flying your wing, scrub the op until you get word from someone you trust to vouch for them.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Omar Alharazaad
New Eden Tech Support
#19 - 2015-09-15 02:16:30 UTC
Donnachadh wrote:
Bumblefck wrote:
The reason they're defenceless is to encourage you to...make friends, so that they can escort you.


This and all the others like it just kill me. While it may be true from a technical perspective do you really think it is a viable option?

So let us examine the life of a convoy guard in high sec.

Countless hours spent flying from here to there watching the paint dry on the hull of a giant whale of a ship.

And then one day it does happen the freighter you are guarding is attacked by gankers so you rush in to kill said gankers.

And about the time you manage to start to kill some of them you explode in that blinding flash of light that signals the arrival of Concord on the scene and when it clears.

You find yourself in your pod floating amid the wreckage of what used to be the ship you were flying as well as those of the gankers AND the freighter you were supposed to protect.

Yea I can just see the thousands upon thousands of players that would sign up for that job when there are other more fun and more lucrative things they could be spending their time on.

As I said it is all good in theroy but in the practical world of high sec aggression mechanics there is no effective way to guard a ship against gankers with guns / missiles unless the guns / missiles are on the ship being attacked.

As I state over and over, I am OK with ganking and I agree that there are many ways to avoid becoming a gank target and to escape from a situation but please stop with this lie about how you should just bring friends with guns / missiles.


A few bits. Pretty much anyone in anything is going to be able to lock up the gankers before the freighter could. Arming it only generates false hope and a demand for more things that wont do any good.

Concord's arrival is an inevitability, so you're not trying to win a fight here... you're trying to keep the boat alive for 'that long'. Logistics to rep the boat are handy, Ewar to stop the incoming damage is handy, webs to shorten align time on the freighter are handy.
Use ALL the tools in your toolbox when approaching this kind of problem, not just the hammer. This is not a hammer kind of problem. Thinky bits are useful here.

The bottom line is that the freighter is not, has never been, nor will likely ever be intended to be flown solo.

Come hell or high water, this sick world will know I was here.

Estella Osoka
Cranky Bitches Who PMS
#20 - 2015-09-15 14:10:23 UTC
Logi and reppers are the best defense for a freighter. If you really don't like being ganked, get a Jump Frieghter, and take a different route. Freighter ganking only occurs at certain bottlenecks. JF eliminates bottlenecks because you can take a jump into low and then a jump into high to get around them.
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