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Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta

First post
Author
Mercer Nen
Summicron Holdings
#281 - 2015-08-17 20:39:51 UTC
I initially really liked the new map, however after using it for a while I really do find it less readable and more difficult to use. The readability issues, combined with the added visual complexity of the map (which in itself is not a bad thing), makes actually using the map much more difficult.

Some suggestions and hoped for improvements:

1. An option to turn off the background. The background, while nice looking, reduces the readability of the map. Pretty visual clutter is still just visual clutter and obfuscates information.

2. Lines between systems are very difficult to see. It's nice that they become clearer when you select a system, but continually having to do this to see system connections is frustrating. This is one area where I think the original map was far superior.

3. Variation of region colour (lines, stars) is subtle to the point of being useless. When you zoom out it is especially confusing. Looks as if there are only 3 or 4 regions. and doesn't help to establish any sense of where specific regions are on the map.

4. When grouping by region, and then using statistics (i.e. station count), region names are very difficult to make out. If I'm grouping by region, then its safe to assume the region name is important. Additional actions to reveal region names when grouping by region reduces the usefulness. Requiring additional actions or clicks to reveal the information that the particular setting is supposed to communicate is not a good user experience. Region names should be clear and immediately obvious.

Other than that I think there are still a lot of fine tuning that needs to be done. Others have already commented on the sun glow and numerous other issues. While I really like being able to zoom directly into a system, overall I think the functionality and readability of the original map was far superior. Looking forward to progress on this.
Koebmand
Silverflames
#282 - 2015-08-18 08:23:59 UTC
Still can't find a way to turn off the background stars. Unnecessary clutter making everything else harder to see.

Statistics are poorly represented compared to old map.
- Monochrome scale doesn't tell difference as well as different color scale.
- Personally I find the thick circle around the sphere worse than having light center and fading towards the edge.

Icons are placed a scaling distance from the objects, making them move around compared to the object they are meant to show where is, when you zoom and pan.

Planned route is hard to see compared to markers for jumps between systems. Why are they same color instead of different colors like old map has?

Planned route fades to nothingness as you zoom out, I find it nearly impossible to see as soon as you look at more than 1 region.

In short, status New map < Old map.
Aivlis Eldelbar
State War Academy
Caldari State
#283 - 2015-08-23 10:05:27 UTC  |  Edited by: Aivlis Eldelbar
Some of my grievances with the current iteration:

- The signature icon is preferentially selected, which means that if I have my probes over a sig and need to move them in a plane, I can't because the game selects the sig marker and not the cube, which is totally unnecessary. In what situation would I like to select the sig rather than the probe manipulator?

- Zoom level is still woefully inadequate, or do you really intend to forbid us from d-scanning moons via this "design decision"

- A way to turn off background clutter all in one go would be very welcome, right now it just drives me mad. By that I mean other star systems as well as the objects in my current system that for some reason take the foreground and register clicks before the probes I'm moving.

Please, I'm trying to like the new map, but right now it's just inferior in both functionality and usability to the old one.
Xan Pendragon
Transcendere
#284 - 2015-08-23 15:53:10 UTC
Came back a few days ago after an 8 month break to find the diabolical new star map. Yet another example of style over function, irritating in every aspect and painfully inadequate for scanning. Thankfully we can deselect it, and if that ever changes.... If you need to fix something trying working on an alternative to mindlessly spamming d-scan, but the map, especially for scanning, works as is.
Marech Bhayanaka
Ministry of War
Amarr Empire
#285 - 2015-08-23 21:17:38 UTC
Aivlis Eldelbar wrote:
In what situation would I like to select the sig rather than the probe manipulator?


More generally, if I have probes out, I want the probes in front of everything else. It is maddening how hard it can be sometimes to perform the basic function of moving the probes.

And to be honest, although I think CCP gets a lot of undeserved criticism, that this has been like this for so long really challenges my desire to think they know what thery are doing. This is just so obviously broken.

Marech.
Talbot Freerunner
Brutor Tribe
Minmatar Republic
#286 - 2015-08-26 17:27:28 UTC
plz make cap ship jump bubble (or may-be change color of accessible systems)
this map for cap ship owners is ugly and useless
Koebmand
Silverflames
#287 - 2015-08-27 00:21:46 UTC
A detail I forgot.

Making us choose to have either old or new map not both, has probably reduced the potential feedback on new map. I know I turned if off completely because some of the flaws just make it too annoying to use on daily basis.
Jeremiah Saken
The Fall of Leviathan
#288 - 2015-08-27 10:38:46 UTC
Koebmand wrote:
Making us choose to have either old or new map not both, has probably reduced the potential feedback on new map. I know I turned if off completely because some of the flaws just make it too annoying to use on daily basis.

It's halfbaked. Stop shooting your kneecaps, you turned it off and you want to remove the choice between them? How it suppose to help with anything? You'll have forum spammed with angry/rage quiting ppl.

BTW there is new update for map on 29 september (vanguard) and details on that?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Aivlis Eldelbar
State War Academy
Caldari State
#289 - 2015-08-29 11:58:28 UTC  |  Edited by: Aivlis Eldelbar
Aivlis Eldelbar wrote:
Some of my grievances with the current iteration:

- The signature icon is preferentially selected, which means that if I have my probes over a sig and need to move them in a plane, I can't because the game selects the sig marker and not the cube, which is totally unnecessary. In what situation would I like to select the sig rather than the probe manipulator?

- Zoom level is still woefully inadequate, or do you really intend to forbid us from d-scanning moons via this "design decision"

- A way to turn off background clutter all in one go would be very welcome, right now it just drives me mad. By that I mean other star systems as well as the objects in my current system that for some reason take the foreground and register clicks before the probes I'm moving.

Please, I'm trying to like the new map, but right now it's just inferior in both functionality and usability to the old one.


Quoting myself for background.
I just found out it's far worse than that... apparently you can select things like constellation names before probes(!). Why? Why are they selectable in the first place and why on earth you'd make them take priority over probe controls? Trying to move the probes and ending up with a draggable system name on my cursor is really infuriating.

Sorry for the rant, but I really needed to say that. The new map can be made to work, but you rally need to take in mind what people use it for. Let me propose a solution so as not to be completely antaginistic: Make certain elements like constellation names, gate links and even other systems fade out after a certain level of zoom, so we can use it like the old system map when zoomed in, while being able to transition to the larger map by zooming out.
Xan Pendragon
Transcendere
#290 - 2015-08-30 20:21:06 UTC
Aivlis Eldelbar wrote:
Aivlis Eldelbar wrote:
Some of my grievances with the current iteration:

- The signature icon is preferentially selected, which means that if I have my probes over a sig and need to move them in a plane, I can't because the game selects the sig marker and not the cube, which is totally unnecessary. In what situation would I like to select the sig rather than the probe manipulator?

- Zoom level is still woefully inadequate, or do you really intend to forbid us from d-scanning moons via this "design decision"

- A way to turn off background clutter all in one go would be very welcome, right now it just drives me mad. By that I mean other star systems as well as the objects in my current system that for some reason take the foreground and register clicks before the probes I'm moving.

Please, I'm trying to like the new map, but right now it's just inferior in both functionality and usability to the old one.


Quoting myself for background.
I just found out it's far worse than that... apparently you can select things like constellation names before probes(!). Why? Why are they selectable in the first place and why on earth you'd make them take priority over probe controls? Trying to move the probes and ending up with a draggable system name on my cursor is really infuriating.

Sorry for the rant, but I really needed to say that. The new map can be made to work, but you rally need to take in mind what people use it for. Let me propose a solution so as not to be completely antaginistic: Make certain elements like constellation names, gate links and even other systems fade out after a certain level of zoom, so we can use it like the old system map when zoomed in, while being able to transition to the larger map by zooming out.



Good suggestions, but why are they trying to change something that isn't broken?
Oliver Delorean
Pator Tech School
Minmatar Republic
#291 - 2015-08-31 11:34:06 UTC
I would love to have an option whether open an solar system on single click or double click.

Sometimes clicking on the system and trying to find the routes to the neighboring systems is kinda messy since solar system map opens on single click and gets kinda mixed with neighboring systems.
Orm Magnustat
Red Serpent Industries
Red Serpent Alliance
#292 - 2015-08-31 13:15:56 UTC
Xan Pendragon wrote:

................................................
Good suggestions, but why are they trying to change something that isn't broken?


Thats the main point - and the one they never really answered ....


Another good sugestion would be to NEVER let a dev or gfx-designer touch any user controls that they havent worked with for an extended period of time in a very intensive way!

Like:
"Oh, you wanna "enhance" the funtionality/visuals of the scanning process? Very good. For preparation please scan down 200 cosmic sigs per day for the next 6 weeks - then come again."

After that they might do their "enhancements". And then repeat the same process again with their new system!!

Then, perhaps, when they say that their stuff is "out of beta", it really might be ..... Evil
Elwha Lynx
The Icarus Expedition
Solyaris Chtonium
#293 - 2015-09-06 17:44:17 UTC  |  Edited by: Elwha Lynx
One more attempt at the New map.

Glad to report it appears the wormhole bugs are worked out. No problems.

Further improvements and recommendations are to improve usability:

Add "select all" and "unselect all" to the markers tab. Needed because much of the normal space items are red and it's very easy to miss the small signal spots.

User defined marker presetting would also be excellent.



I'm staying with the new map.
Jeven HouseBenyo
Vanity Thy Name Is
#294 - 2015-09-06 17:52:48 UTC
Zoom is still not going in nearly as close as the original map. This becomes a serious roadblock on pinpoint accuracy needed on very hard to lock down anomalies. Background clutter could use some serious toning down. Function over pretty is a better choice for a tool to get regular use. Will check the Beta Map again after a patch shows up specific to Beta Map.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Whitehound
#295 - 2015-09-09 10:56:16 UTC
The zoom in and out keys, when defined, are not working/supported.

These work in space and also in the old map and it would also be nice to have these for the new map, too.

Thank you.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Vala Ancalagon
Center for Advanced Studies
Gallente Federation
#296 - 2015-09-15 01:18:27 UTC  |  Edited by: Vala Ancalagon
.
Nillus K'varr
Trident Nebula Corporation
#297 - 2015-10-05 11:18:22 UTC
There's two things that really annoy me in this map so far.

1)My "You are here" marker bugs out easily when i click "Focus current location" button and doesn't follow my ship location. Very inconvenient for setting bookmarks mid-warp
2) Probe and signature icons get in the way everytime i try to click on the arrows and cube to reposition my probes. Why not simply mark probe locations with the old green dots. If i need to rearrange my probes i have shift and alt. And signature icons are rather large, honestly.

Anyway. Thanks for the new map. It's almost fleshed out.
CCP Turtlepower
C C P
C C P Alliance
#298 - 2015-10-06 16:47:53 UTC
Nillus K'varr wrote:
There's two things that really annoy me in this map so far.

1)My "You are here" marker bugs out easily when i click "Focus current location" button and doesn't follow my ship location. Very inconvenient for setting bookmarks mid-warp
2) Probe and signature icons get in the way everytime i try to click on the arrows and cube to reposition my probes. Why not simply mark probe locations with the old green dots. If i need to rearrange my probes i have shift and alt. And signature icons are rather large, honestly.

Anyway. Thanks for the new map. It's almost fleshed out.


Hey,

Could you maybe file a bug report for point 1 with as many details as possible regarding exactly what you are doing when it bugs out? And how does it bug out?
Point 2 is being worked on.

o7
CCP Turtlepower
Sgt Ocker
What Corp is it
#299 - 2015-10-06 21:55:32 UTC
CCP Turtlepower wrote:
Nillus K'varr wrote:
There's two things that really annoy me in this map so far.

1)My "You are here" marker bugs out easily when i click "Focus current location" button and doesn't follow my ship location. Very inconvenient for setting bookmarks mid-warp
2) Probe and signature icons get in the way everytime i try to click on the arrows and cube to reposition my probes. Why not simply mark probe locations with the old green dots. If i need to rearrange my probes i have shift and alt. And signature icons are rather large, honestly.

Anyway. Thanks for the new map. It's almost fleshed out.


Hey,

Could you maybe file a bug report for point 1 with as many details as possible regarding exactly what you are doing when it bugs out? And how does it bug out?
Point 2 is being worked on.

o7
CCP Turtlepower

Is the "you are here" (focus current location) intended to follow you in warp?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

CCP Turtlepower
C C P
C C P Alliance
#300 - 2015-10-07 08:38:34 UTC
Sgt Ocker wrote:
CCP Turtlepower wrote:
Nillus K'varr wrote:
There's two things that really annoy me in this map so far.

1)My "You are here" marker bugs out easily when i click "Focus current location" button and doesn't follow my ship location. Very inconvenient for setting bookmarks mid-warp
2) Probe and signature icons get in the way everytime i try to click on the arrows and cube to reposition my probes. Why not simply mark probe locations with the old green dots. If i need to rearrange my probes i have shift and alt. And signature icons are rather large, honestly.

Anyway. Thanks for the new map. It's almost fleshed out.


Hey,

Could you maybe file a bug report for point 1 with as many details as possible regarding exactly what you are doing when it bugs out? And how does it bug out?
Point 2 is being worked on.

o7
CCP Turtlepower

Is the "you are here" (focus current location) intended to follow you in warp?


If you click on the 'Focus Current Location' button at the top, then yes.