These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[New structures] Administration Hubs and Advertisement Centers

First post First post
Author
SandKid
Sunset Logistics Company
#101 - 2015-07-03 19:01:56 UTC
CCP Ytterbium wrote:


  • Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.
  • Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.



Admin Hub Ideas...
-I love the idea of solar system security modifiers. Creating a hisec island opens up lots of ideas because, being capsuleer made, CONCORD wouldn't be present but criminal flagging would be.
-Agent creation and development could be a mechanic (Helping Joe the agent upgrade to level 2 missions with LP derived from his corporation)
-Declaring Faction loyalty could open up new Faction Warfare routes. Perhaps remove iHubs in FW space and force players to build and maintain these structures instead to vie for control.


Advertisement Centers Ideas...
-Frozen Corpse Museum. Player can interact with museum from a distance of 10km and view a list of the corpses in the museum. Corpses can be deposited from players that are members of the corp/alliance. Corpse adding/removal could be locked behind a role.
-Marketing Boards: the station could have a module for marketing boards that allow the deployment of boards within a given radius (lightyears) and limits how many could be deployed. This could allow low/null corps/alliances to deploy robust marketing boards in hisec systems to attract recruits, or in enemy space to troll them. Boards would be destructible.
-Categorized Bulletins: allows leadership to develop multiple bulletin boards in corp/alliance interface to improve communications within the organization.
-Any aesthetic improvements to the station would be managed with these modules beyond any basic aesthetic functions, such as advanced color schemes, aesthetic improvements for the sake of looks and display of wealth.
Hal Morsh
Doomheim
#102 - 2015-07-11 01:13:12 UTC
Allow walking in admin hubs and put the ageis log in theme as one of the tracks you hear whilst walking around.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Tyranis Marcus
Bloody Heathens
#103 - 2015-08-03 01:15:49 UTC
Advertisement centers sound pretty cool. It might be worth a 0.0 roadtrip just for a look.

Do not run. We are your friends.

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#104 - 2015-09-15 00:39:07 UTC
For the record, hoping that Medium Advertising structures are small enough to be carried in a reasonable hull. Nothing says "I win" quite like anchoring a billboard directly on top of the wreck of the other cruiser you just defeated.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Supreme Authority
Blackstar Foundries
Reckless Empire
#105 - 2015-09-21 18:18:57 UTC
xttz wrote:
With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.

Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.

This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition.

And to compensate the invasion into perks for all J Space inhabitants, they would be able to mine moon goo and build super capitals? Seems fair to me. As an alternative you could always move in to a wormhole yourself if you like them so much.
Deck Cadelanne
CAStabouts
#106 - 2015-09-24 11:10:43 UTC
CCP Ytterbium wrote:

  • Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag]

  • Trying to make sure I understand the vision and the intent here purely relating to sovereignty:

    Does this mean that "ownership" of a sov system will be a function of the admin hub in a citadel not a TCU?

    And citadels are not effected by Entosis links?

    "When the going gets weird, the weird turn professional."

    - Hunter S. Thompson

    CCP Ytterbium
    C C P
    C C P Alliance
    #107 - 2015-10-28 14:12:31 UTC
    Removing sticky. Still want your feedback but we need room for other thread in this subforum. New pinned thread will be pointing to this one.