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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#3161 - 2015-09-13 22:43:52 UTC
Mike Voidstar wrote:


I have never said that hunting PvE was bad or invalid in any way. Hunting them exclusively is lazy and looking for easy kills, but that's not the same thing. Whining that you can't get PvP because you can't catch noncombat ships before the defense fleet puts you down is just ironic. But I have said over and over again that I don't mind being hunted, I just want the ability to hunt back if I choose.


Where have I whined about the italicized part? Where? Maybeperhaps you are....lying is such and ugly word...dissembling? And perhaps you should read this comment of mine, in fact this part in particular.

Quote:
Note, this would make AFK cloaking harder, if you have 50-60 people active doing missions, and that AFK cloaker does attack he’d better be damn confident he’ll kill that ship before 20 or 30 guys land on him and blap him.


Pretty clear I don't have a issue with a defense fleet killing somebody trying to hunt down a ratter.

And you do not want to "hunt back". That too is a prevarication. You want to simply eliminate AFK cloaking and any method will work for you. Going out and hunting cloaked ships will not be something you will engage in. Ever. You know it, I know it. Every one knows it. You'll instead rely on somebody else to do that work.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3162 - 2015-09-13 22:48:37 UTC
Arya Regnar wrote:
Lucas Kell wrote:
Incorrect. I'm simply committed to my ideas and you get upset when people don't just buckle when you rant and attack them. If you have an argument, feel free to post it. If you instead want to give your personal remarks or attacks on my posing behaviour, keep them off of the forums.

Commited to your ideas is another word for narrow minded.

You are attacking the rest and then crying when others do the same.

Expect bitchslaps for shitposting.


Great point, a person should be willing to change their views about something given new information and data. There is a term for being committed to one's views, dogmatic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3163 - 2015-09-13 23:40:39 UTC
Teckos Pech wrote:
Great point, a person should be willing to change their views about something given new information and data. There is a term for being committed to one's views, dogmatic.
You understand that doesn't mean I should just change my opinion on a whim because someone else says so, right?
And it works both ways. Your opinion hasn't swayed either.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3164 - 2015-09-14 00:00:53 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Great point, a person should be willing to change their views about something given new information and data. There is a term for being committed to one's views, dogmatic.
You understand that doesn't mean I should just change my opinion on a whim because someone else says so, right?
And it works both ways. Your opinion hasn't swayed either.


Did I say whim? No. So what are you talking about?

As for my opinions they have changed. That you don't see falls in the category of "not my problem."

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3165 - 2015-09-14 02:23:18 UTC
Teckos, nothing you linked suggested that I have any sort of problem with people hunting ratters. Hunting them while immune to active response, sure, but hunting in general? I think that's a gross mischaracterization.

Also, for someone who likes to paint themselves as being in favor of player interaction, and who touts allies as the ultimate answer to a cloaked camper, why would it matter if the PvE pilot personally cleared the campers from space or if his allies did it? Either way it's player interaction, PvP, and effort expended in securing space. Remember that sandbox does not mean only one person decides how everyone can play. Making friends and doing stuff together to accomplish goals is lots of fun and positive player interaction. Since when is the only interaction allowed or desired the negative "shot the other guy because it was funny" kind?

All you want is a double standard that forces everyone to play your way and allows you to ignore the efforts of others in securing the ability to play their way.
Teckos Pech
Hogyoku
Goonswarm Federation
#3166 - 2015-09-14 02:45:01 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Teckos, nothing you linked suggested that I have any sort of problem with people hunting ratters. Hunting them while immune to active response, sure, but hunting in general? I think that's a gross mischaracterization.


Really? Let's recapitulate again:

Quote:
That clip and the mindless spouting of the glib "cloaked ships do very little dps while cloaked" line is an outright admission that victimizing PvE pilots is intentional game design. Not driving conflict because those pilots enable the warmachines of their allies, but that the primary goal of game balance is that pilots doing PvE be exploding unchallenged regardless of any other factor.

[...]

It's such a moronic argument to make, discounting all value in anything a cloaked ship can do, like gather Intel, hunt others, and retain 100% combat initiative to ensure that the only party actually in danger is the PvE pilot because that is the single object of game balance above all others- PvE must die.


You were quite clearly hysterical about people blowing up PvE ships. I mean that whole line about victimizing PvE pilots is intentional game design....you weren't going a little off the rails about people hunting PvE ships? Maybe you should refrain from posting when you experiencing moments of hysteria.

Quote:
Also, for someone who likes to paint themselves as being in favor of player interaction, and who touts allies as the ultimate answer to a cloaked camper, why would it matter if the PvE pilot personally cleared the campers from space or if his allies did it?


Normally, I wouldn't care. But when you run around calling people liars then you tell that whopper it is at the very least hilarious, and should be pointed out so everyone can laugh at it and you.

Quote:
All you want is a double standard that forces everyone to play your way and allows you to ignore the efforts of others in securing the ability to play their way.


Not at all. I think, like you, when a player is in space he should be vulnerable. I think that if a player wants to secure space or try to increase their security in space they should not be able to do so via means that are unassailable by others--i.e. their intel infrastructure is a valid target as well, or at least it should be. If you want to dock up while me and my friends burn your intel infrastructure to the ground...go for it.

Basically, I'm seeing your bet (making cloaked players vulnerable in space) and raising you your intel infrastructure. Problem is that bet is too rich for you. Because you do not belong in Null Security space.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3167 - 2015-09-14 03:04:12 UTC
That quote isn't hysteria.

I am sorry you don't appear to have the capacity for critical thought, but that was exactly what the quote from Fozzie means. Yes, it's vicitimizing PvE pilots because it's an outright admission that ships that in many cases don't even mount weapons, like freighters and miners, or heavily disadvantaged ratting fits must be under direct and uncounterable threat during all times when operating. Ships and activities designed to create soft targets for others is bad game design, and the policy where game balance is warped to remove their one survival trait is worse.

I'm guessing that sticks with you because it highlights that you have no real ground to stand on, and only Dev Fiat to legitimize your position.

Very clearly you do care who gets to shoot at you. It has to be the guy that can't mount an effective defense on his own, not defenders actually capable of combat of the sort you want to bring to others.
Teckos Pech
Hogyoku
Goonswarm Federation
#3168 - 2015-09-14 04:08:57 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
That quote isn't hysteria.

I am sorry you don't appear to have the capacity for critical thought, but that was exactly what the quote from Fozzie means. Yes, it's vicitimizing PvE pilots because it's an outright admission that ships that in many cases don't even mount weapons, like freighters and miners, or heavily disadvantaged ratting fits must be under direct and uncounterable threat during all times when operating. Ships and activities designed to create soft targets for others is bad game design, and the policy where game balance is warped to remove their one survival trait is worse.

I'm guessing that sticks with you because it highlights that you have no real ground to stand on, and only Dev Fiat to legitimize your position.

Very clearly you do care who gets to shoot at you. It has to be the guy that can't mount an effective defense on his own, not defenders actually capable of combat of the sort you want to bring to others.


Now who is being less than truthful MIke?

Fozzie's comment was in no way about freighters. And there have been many threads discussing freighter ganking and it is a very different situation. In the case of freighters the gankers are not AFK and if the freighter pilot exercised a modicum of precautions he would not get ganked. Problems usually start with overloading the freighter in terms of cargo value. Not putting on the appropriate fittings. Not using a scout. Added via edit: And how many of those freighters are actually AFK themselves. Haven't you said being caught in open space while AFK the player deserves what he gets? IDK Mike, seems to me you are at best grasping for a straw here, at worst being far from truthful.

As for miners, it is again a case of where the players doing the mining are making bad choices. They often sit still in the belt (i.e. no transversal, granted mining ships are not speed demons, but hey use ever advantage you can). They often sacrifice tank for yield. And they don't pay attention to things like local or use standings to help identify groups like CODE. Oh and mining ships can fit considerable tank. The skiff can get a very substantial tank, for example. On zkillbaord for the first 12 were killed in HS and most of those sacrificed tank for yield.

And how can you be under direct threat from somebody who is AFK?

And most of us who want to "remove local" want to replace it with something...something that is vulnerable.

Everything else a player or players put into space in NS is vulnerable.

Outposts can be taken. POS' can be taken destroyed. POCOs also can be destroyed. Bubbles can be destroyed. The only thing that is beyond attack, just like a cloaked ship at a safe, is every players source of intel.

In other words, what I'm saying is that what I want is consistent with your early posts. Players and their assets in space should be vulnerable. Why not intel?

I have asked this before, why do you deserve enhanced safety while ratting? Keeping local as is and no AFK cloaking makes things safer for you. Is it your contention that PvE in NS is currently too risky?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3169 - 2015-09-14 04:23:10 UTC
Stupid and pointless arguments.

Local is not an in space asset. It is a constant part of the game in all areas except wormholes.

You are being disingenuous claiming a cloaked camper in space is not dangerous. Again. Remember, AFK isn't the problem, it's the lack of any counter to an active cloak that is the problem. Flying while ignoring potential hostiles in space is stupid and suicidal. Or should be, unless you mounted a cloak.

I am not being dishonest. You do a lot of victim blaming. Things like saying a freighter pilots problems begin when overloading the freighter....seriously? Putting freight in a freighter is the first mistake? But that is off topic. There are uses for cloaks in all aspects of hunting, including other PvE besides ratting. Those cloaks should be huntable. Cloaks that are not huntable allow for atk camping without consequence for the camper, which is bad and against the original concepts of EVE, but declared ok if you want to harass PvE players.

I am not saying ratting is too dangerous, I am saying that hunting them is too safe if it can be done effectively while AFK.
Teckos Pech
Hogyoku
Goonswarm Federation
#3170 - 2015-09-14 04:55:04 UTC
Mike Voidstar wrote:
Stupid and pointless arguments.

Local is not an in space asset. It is a constant part of the game in all areas except wormholes.


Exactly, it doesn't have to be. It can change as we see with wormholes. So this argument of your is flawed.

Quote:
You are being disingenuous claiming a cloaked camper in space is not dangerous. Again. Remember, AFK isn't the problem, it's the lack of any counter to an active cloak that is the problem. Flying while ignoring potential hostiles in space is stupid and suicidal. Or should be, unless you mounted a cloak.


If he is AFK he is not. All your complaints and whines are about active players. You shift effortlessly and rather dishonestly between active players using cloaks and those who are AFK.

Quote:
I am not being dishonest. You do a lot of victim blaming. Things like saying a freighter pilots problems begin when overloading the freighter....seriously?


Yes, seriously. It is called putting a target on yourself. Game mechanics are that CONCORD response times decrease as system sec decreases. Even in a 1.0 system there is a short delay in CONCORD's arrival. The gank groups know this and have refined their craft to an art. They have a guy with a cargo scanner (ideally with a passive targeting array) scan the ship, note the huge value of the cargo and they figure out how many ships they need to kill the ship. The higher the cargo the more attention you are drawing towards yourself.

And again, CCP has pointed out that in this game that when you undock, you should generally face some degree of risk. And that applies to freighters in HS too.

Quote:
Putting freight in a freighter is the first mistake? But that is off topic. There are uses for cloaks in all aspects of hunting, including other PvE besides ratting. Those cloaks should be huntable. Cloaks that are not huntable allow for atk camping without consequence for the camper, which is bad and against the original concepts of EVE, but declared ok if you want to harass PvE players.


No, putting too much freight, or more accurately freight worth too much ISK, in your freighter is the mistake. And you brought it up, repeatedly.

Quote:
I am not saying ratting is too dangerous, I am saying that hunting them is too safe if it can be done effectively while AFK.


Now who is being dishonest? How can a player who is AFK hunt anyone?

Word of advice, when you are in a hole, stop digging...and stop calling others liars.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3171 - 2015-09-14 09:11:13 UTC
Well, I guess we are back to the point that if there is no problem with them being AFK, there is no problem with removing the AFK campers from the equation.

You don't get to have it both ways. Either they are dangerous and having a real effect, or they are not dangerous and have no point in being there in the first place.

I am not switching between AFK and non-afk. You are dancing around the distinction of the cloak being so safe it allows afk, and the irrelevant point of if they happen to be afk or not. The problem with the AFK camper isn't the afk, its the broken and overpowered safety in space provided by the cloak.

Teckos Pech wrote:
And again, CCP has pointed out that in this game that when you undock, you should generally face some degree of risk. And that applies to freighters in HS too.


I see that you acknowledge that's how it's supposed to be. Now lets see some support for making it that way for people who happen to be using cloaks while undocked.
Nikk Narrel
Moonlit Bonsai
#3172 - 2015-09-14 14:38:35 UTC
I have heard it mentioned, at least once, that the overwhelming obstacle to PvE fighting back against hostiles is actually NPCs.

Context being, the NPC weakens the PvE player down to a more vulnerable point, and allows the hostile an advantage due to this.

A solution exists, that while arbitrary, is also fair.
Here is what I propose:

The fight between the NPC and the PvE player is a privileged event, which can only be joined by another player who was already joined in fleet to the PvE player BEFORE the fight started.
Those joining this way do so by warping directly to their fleet-mate.

It's location is arbitrarily isolated from entry by all others, until the fight is resolved.
SHOULD the PvE pilot flee the engagement, they will be able to warp anywhere as if nothing were different.

SHOULD the PvE player win this fight, they will have a 5 minute timer which starts after the last wreck is looted.
This timer marks the expiration of the grid's isolation privilege, that is keeping out other players and NPCs.
No additional NPCs will spawn until this timer either expires, or is manually canceled by the player warping out of the grid.
(They may return with no delay, if warping out, in order to camp the rat spawns again)

Players expecting to need repairs after an NPC fight, would already be incentivised to leave for repairs to do this before additional spawns popped.

The ultimate goal of this is to promote an expectation of a fair fight, not a gank which only one side would be seeking.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3173 - 2015-09-14 14:58:33 UTC
Nikk Narrel wrote:
I have heard it mentioned, at least once, that the overwhelming obstacle to PvE fighting back against hostiles is actually NPCs.

Context being, the NPC weakens the PvE player down to a more vulnerable point, and allows the hostile an advantage due to this.

A solution exists, that while arbitrary, is also fair.
Here is what I propose:

The fight between the NPC and the PvE player is a privileged event, which can only be joined by another player who was already joined in fleet to the PvE player BEFORE the fight started.
Those joining this way do so by warping directly to their fleet-mate.

It's location is arbitrarily isolated from entry by all others, until the fight is resolved.


Whoa whoa whoa! Are you seriously suggesting a "WoW Dungeon PvP free zone" ?? I must protest.

I can live with people needing to enter "a" (any) command to prove they're not AFK and having their modules shut down / fleet dropped and being logged off if they do not take any action -- and auto-disconnect.

I can live with delayed-scannable cloaks -- which also only affect AFK cloakers and not regular gameplay.

I can live with limited cloakfuel -- although it's not my preferred poison.

But the acceleration gates are stupid enough as it is; we really don't need "PvE only" zones.

The solo-gank effect you intend to counter here has NOTHING to do with cloaking, and everything with cynosural fields. Nobody gives a hoot if a PvP player gets "solo ganked" by some helltanked cynobait; why would a cynogank against a PvE player suddenly be problematic??

No no no. The issue is clearly AFK Cloaking. Regular cloaking is okay. Regular interceptor shotgunning / station bubbling is okay. What is not okay, is people sitting in a secured system just waiting for the right opportunity to dish out a one-sided pounding. And even if they do not engage for days, they still win by scaring the locals. All for zero effort. That's the issue at hand here -- most certainly not the fact that non-invited players can enter your PvE zone.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3174 - 2015-09-14 15:03:47 UTC
On the other hand, I must thank you for your refreshing idea. Because so far, we've mostly heard "AFK Cloaking exists to catch/grief PvE players. To fix this, we need to remove local, so that we wouldn't have to do it AFK."

The alternate option, which hadn't even crossed my mind until you brought it up, is "~to fix this, we need to make PvE immune, so that you wouldn't have to hunt."

Both are bazooka approaches to solving the issue at hand -- but your post made that point far better than anything I could come up with. It's like saying "if we restrict player activity to station trading only, the AFK Cloaking problem is solved".

I love the way you think P
Nikk Narrel
Moonlit Bonsai
#3175 - 2015-09-14 15:11:44 UTC
Brokk Witgenstein wrote:
On the other hand, I must thank you for your refreshing idea. Because so far, we've mostly heard "AFK Cloaking exists to catch/grief PvE players. To fix this, we need to remove local, so that we wouldn't have to do it AFK."

The alternate option, which hadn't even crossed my mind until you brought it up, is "~to fix this, we need to make PvE immune, so that you wouldn't have to hunt."

Both are bazooka approaches to solving the issue at hand -- but your post made that point far better than anything I could come up with. It's like saying "if we restrict player activity to station trading only, the AFK Cloaking problem is solved".

I love the way you think P

Honestly, this is not a flawless proposal, which I have no problem admitting.

My preferred solution is to have specific drones for both mining and ratting, which use player's existing skills to determine return on time and investment.
Automating the direct contact to grinding, and converting the player's role to management / defense.

The player themselves only manages the setup, and defends it against other players.

NPC fights player managed NPC, while players fight against players.

To me, this is the ideal resolution which should be considered.
Lucas Kell
Solitude Trading
S.N.O.T.
#3176 - 2015-09-14 15:13:28 UTC
Yeah... I read Nikk's post and my face went O.o

There's certainly a problem that PvE players are at a significant disadvantage to a PvP player, and that's a good reason why having strong intel to actively respond to is a good thing. It certainly shouldn't be fixed by making PvE players immune to interference, especially since all that suggestion would do is mean that chaining PvE engagements would be risk free. If it is to be fixed, it should be by encouraging PvE players to return in a PvP ship once they get their PvE one safe.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3177 - 2015-09-14 16:38:09 UTC
Hmmmm..... Drones? Or deployable "Ratting Stations" which the player should safeguard against PvP interference? Sounds a bit like factional warfare to me. Wouldn't be opposed to something similar in null - probably involving the pirate factions and all.....

Something tells me the PvE player will still have to bring a billion ISK investment to the party though, and it won't really solve AFK Cloaking. The words kinda says it: AFK. Cloaking. Either fix the AFK portion, or fix the cloak.

Your ideas concerning PvE are not bad in and of themselves, but they are not addressing the issue at hand. Making PvE more like PvP or allowing you to use PvP ships whilst your "bot" auto-PvEs has merit; yet there is currently nothing prohibiting you from doing just that. Except people going all like "Yeah but profits in highsec are better than mine when I do that!"

You might as well increase nullsec ratting profit under the assumption people need PvP fit ships to run them, and be equally profitable under those circumstances; but that would do nothing to AFK cloaking.

If we were to get rid of AFK gameplay altogether, that would most likely solve the issue without causing any collateral damage to the game. Only reason I've heard so far to oppose an auto-logoff feature is :whaaaaa!!: Why the hell do they even care? If they're not playing and the client logs them off, meh. Big deal, right? It need not be more complicated than that.

Amongst other excuses I've heard, the most prominent was "population in Jita would go down by two thirds" -- as if that's a bad thing. There is literally no reason to stay logged in if you're not doing anything. Except of course if one considers AFK griefing doing "something", but if that is the case then I would politely request people to stop fencing with "AFK is harmless because we're not doing anything". It's simple as that, really. Either you ARE doing something, and discussion should focus on that. Or you're NOT doing something, at which point you have no leg to stand on to insist you remain logged in.

Anything PvE / profit related makes for interesting reading but is, as far as I'm concerned, off topic.
Nikk Narrel
Moonlit Bonsai
#3178 - 2015-09-14 16:42:11 UTC
Lucas Kell wrote:
Yeah... I read Nikk's post and my face went O.o

There's certainly a problem that PvE players are at a significant disadvantage to a PvP player, and that's a good reason why having strong intel to actively respond to is a good thing. It certainly shouldn't be fixed by making PvE players immune to interference, especially since all that suggestion would do is mean that chaining PvE engagements would be risk free. If it is to be fixed, it should be by encouraging PvE players to return in a PvP ship once they get their PvE one safe.

I find it frustrating that we should expect a player at a disadvantage, to voluntarily sacrifice themselves.

It is not good game play, having such imbalanced expectations.

Here, I find it extremely flawed that you would support the PvE ship being made safe, and yet expect better resolution when a cloaked ship is then expected to fill the role of dis-advantaged participant.

We cannot raise the fighting ability of cloaked ships here, without making them comparatively overpowered. They should never be considered evenly matched against a regular PvP ship.

We are at no meaningful block, however, raising the fighting ability of a PvE ship up to a cloaked ship, for the purpose of resolution by combat.
Lucas Kell
Solitude Trading
S.N.O.T.
#3179 - 2015-09-14 16:52:46 UTC
Nikk Narrel wrote:
I find it frustrating that we should expect a player at a disadvantage, to voluntarily sacrifice themselves.
They shouldn't. They should in the first intstance look to get their PvE fit **** away from danger. That already happens. The bit that is missing is the next part, where they should then have a good reason to fend off the attackers rather than waiting them out. That's what needs to change regarding the PvE - PvP balance IMHO. AS Brokk says though, that has nothing to do with AFK cloaking.

Nikk Narrel wrote:
Here, I find it extremely flawed that you would support the PvE ship being made safe, and yet expect better resolution when a cloaked ship is then expected to fill the role of dis-advantaged participant.

We cannot raise the fighting ability of cloaked ships here, without making them comparatively overpowered. They should never be considered evenly matched against a regular PvP ship.

We are at no meaningful block, however, raising the fighting ability of a PvE ship up to a cloaked ship, for the purpose of resolution by combat.
I don't support the PvE ship being any more safe than it currently is, where a PvE player can get safe if and only if they have preemptively considered how to fit and behave to do so and are quick to act when the time comes. I just don't believe that removing AFKing in general makes them safer.

Cloaked ships already are overpowered, which is why they are constantly looking to try to balance them. Bombers are the reason entire doctrines of ships aren't viable.

Like I've said before though, for the topic of this discussion I'd not touch the ability for either ship, I'd simply remove the ability for players to remain logged on when AFK for extended periods of time.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3180 - 2015-09-14 17:00:12 UTC
Lucas Kell wrote:
...

Like I've said before though, for the topic of this discussion I'd not touch the ability for either ship, I'd simply remove the ability for players to remain logged on when AFK for extended periods of time.

And yet that would not be as simple as you implied.

If I am mining, and I KNOW that AFK play is not possible for a cloaked hostile, I would NEVER risk undocking while they were present.

I WOULD consider undocking if I knew they could actually be AFK, because I could possibly research when this was most probable, to the point where I would be making a relatively safe bet.

If I know they need to be at their keyboard and active, in order to be present, then I have an entirely new level of intel regarding them, which gives me the exclusive advantage here.

At that point, I will sit quietly in a cloaked frig, and ping for their cloak to inevitably fail, or see their name poof out of the system entirely, whichever the case may be.
The result will always be the same, I win.