These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

New defensive for freighters / jump freighters

Author
afkalt
Republic Military School
Minmatar Republic
#61 - 2015-09-13 19:09:05 UTC
Reaver Glitterstim wrote:
Jump freighters should be nerfed. It'll increase the profit margin of freighting, and if the margin is increased far enough, actual escort services may become a decent way to make money.


It's still be more boring than mining. Hell, PI would be more engaging.
Asveron Durr
Vandanian Order
Greater Itamo Mafia
#62 - 2015-09-13 19:44:31 UTC
Here is an engaging question........

Why dont all you dumb bastards just have your guards start ganking all possible bumpers prior to your entry to said system?
Lugh Crow-Slave
#63 - 2015-09-13 19:49:54 UTC
afkalt wrote:
Reaver Glitterstim wrote:
Jump freighters should be nerfed. It'll increase the profit margin of freighting, and if the margin is increased far enough, actual escort services may become a decent way to make money.


It's still be more boring than mining. Hell, PI would be more engaging.


Not to mention it would not drive up costs they ate already about as high as they are going to get before ppl just move their own crap
Rivr Luzade
Coreli Corporation
Pandemic Legion
#64 - 2015-09-13 20:21:27 UTC
Asveron Durr wrote:
Here is an engaging question........

Why dont all you dumb bastards just have your guards start ganking all possible bumpers prior to your entry to said system?

And who pays the hundreds of millions in Taloses that you need for that? Every day. A regular contract between Amarr and Jita pays 10-15M. A Talos costs ~90M fitted. You get the picture.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Draconus Lofwyr
The Scope
Gallente Federation
#65 - 2015-09-13 20:26:50 UTC
question, what is the justification of freighters not being to use any form of self defense?

combat ships can mine, miners can fight. the argument of using bumping to keep capitals from escaping in null has been used, but overlooking the obvious CAPITALS HAVE TEETH!!!! they also have local repping ability.

freighters and jump freighters have no teeth, so, bumping is akin to the local practice of warp scramming a pod in a belt and holding them there in perpetuity ( and that's declared as abuse). also, the practice of a ganker dumping a bunch of gank ships and hopping into a new ship after every concord destruction for a few more rounds of damage(perfectly legal tactic).

i am all for ganking dumb freighter and jump freighter pilots, but make it a challenge, and don't. make it so its "woo hoo we got him bumped, now its inevitable" not sure how the OP's recommended solution won't do anything but delay the inevitable, but its a possible solution but not sure the game mechanics support it.

Another option that the mechanics are already in game is to add a capital hull repper to the game, and give freighters and jump freighters a fitting bonus for them, then bumping will be reduced to an annoyance, you can keep on bumping, but unless you make concerted effort, its just that, an annoyance. an alpha attack will still pop a freighter, but slow attrition will just be laughed off with insults and unmanly gestures. i can understand not allowing guns as that would open a whole shitstorm of abuse potential.
Donnachadh
United Allegiance of Undesirables
#66 - 2015-09-14 04:05:50 UTC
Kaarous Aldurald wrote:
Donnachadh wrote:

Again just my observations, experiments and comments on this.


All wrong. Not just, like, a little bit wrong, either.

Dead wrong.

Dead, lying on a gurney with a toe tag wrong.

Don't talk about things you don't understand. It's not just for EVE, it's for life.

I am beginning to wonder what your problem is, the quoted above is your response to everything I post.
Perhaps you can do the rest of these fine folks a favor and explain what you mean by these comments.
As in what part of what I said is a lie?
What part of it is dead wrong?
What parts of it lying on a table with toe tags type dead?
Especially given that I clearly labeled them as my observations and my personal experiments.
Black Pedro
Mine.
#67 - 2015-09-14 07:26:29 UTC
Draconus Lofwyr wrote:
question, what is the justification of freighters not being to use any form of self defense?

combat ships can mine, miners can fight. the argument of using bumping to keep capitals from escaping in null has been used, but overlooking the obvious CAPITALS HAVE TEETH!!!! they also have local repping ability.
Capitals only really have teeth against other capitals.

The rationale is that the weapon systems of larger ships are primarily effective only against other large ships. Many a super has been bump tackled by smaller ships, unable to do anything as their weapon systems are unable to track, other than to await the arrival of the fleet that will put it out of its misery. This design decision is what makes it necessary to escort capital ships with support fleets and prevents them from becoming "pwn-mobiles" immune to every other ship below its class.

Since fitting capital weapons on a freighter would be silly and OP, they get nothing. I guess you could allow them to fit small turrets or smartbombs or something, but it wouldn't really do much. Really, the justification is that haulers, especially those that carry the largest amounts are suppose to be vulnerable and require a fleet or even convoy to protect them. It maintains logistics and the movement of goods as something with cost and risk in the game.

It's simple trade-off: if you want the convenience or have the need to move a huge amount of material, you need to escort and protect your freighters. Otherwise, use one of the smaller, much more versatile (and immune to bumping) haulers, or even move your stuff in an actual ship with teeth, like say a battleship. This is Eve - you don't get to have your cake and eat it too.
Anthar Thebess
#68 - 2015-09-14 07:37:37 UTC
No
Sorry but i want to have cheap adaptive invuls for my ships, that when i mount 2 of them all my resistances will be at 99.999% ( not 100% just to have every thing balanced)


In eve there is one general rule.
Don't fly ships you don't afford to lose.

But yes i see that something should be done to freighters , as currently they are almost identical.

First of all all structure ehp should be reduced by 1/3.
Next step is to introduce race specific resist to structure - similar to high damage ammunition used by this race. (amarr em/thermal , gallente thermal/kinetic)

We can even change freighters to use race specific tanks , so :
- caldari : 90% of EHP in the shields
- amarr : 90% of ehp from armor
- gallente : 40% of ehp from structure , and 50% from armor
- minmatar : 40% from shield, 50% from armor

This way all freighters will be different, each will require different approach both to fly it , and kill it.
afkalt
Republic Military School
Minmatar Republic
#69 - 2015-09-14 08:35:50 UTC
And still you can only actually tank half of them to support logi. All aboard the failboat.
Kaarous Aldurald
Black Hydra Consortium.
#70 - 2015-09-14 11:26:29 UTC
Donnachadh wrote:

What part of it is dead wrong?


All of it. You are wholly ignorant of the topic you are trying to discuss, and as such, you should cease attempting to make input.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Frostys Virpio
State War Academy
Caldari State
#71 - 2015-09-14 12:32:08 UTC
afkalt wrote:
And still you can only actually tank half of them to support logi. All aboard the failboat.


Caldari in the worst possible situation, who would of though...
Donnachadh
United Allegiance of Undesirables
#72 - 2015-09-14 13:41:37 UTC
Kaarous Aldurald wrote:
Donnachadh wrote:

What part of it is dead wrong?


All of it. You are wholly ignorant of the topic you are trying to discuss, and as such, you should cease attempting to make input.

Then you loose because I will not go away and stop posting based on the desires of an immature individual such as you.
If you disagree with me then place into the discussion your alternative thoughts, or even better information that can be verified by others if they need / want, or proof that something I have said is a "lie". To simply post as you do in response to whatever I say is immature and servers no purpose to forward the debate and despite what you seem to think it does not prove you correct.

Asveron Durr wrote:
Here is an engaging question........

Why dont all you dumb bastards just have your guards start ganking all possible bumpers prior to your entry to said system?

For the same reason that escorting a freighter in high sec with combat ships is useless, high sec aggression mechanics essentially prevent it. Your guards last to the fist encounter with a potential bumper and then they are gone, destroyed by Concord for attacking another ship that they have no rights to attack. If killing bumpers, or killing gankers is to become the viable tool for protection that many of you seem to think that it already is then the rules of engagement in high sec will have to change to allow for other players to serve this function.

As I keep stating I am fine with ganking as it is and I am not proposing that infamous just one more nerf thing, I am simply responding so as to answer a question that was asked about why people do not simply gank any would be bumpers.
afkalt
Republic Military School
Minmatar Republic
#73 - 2015-09-14 13:51:13 UTC
Donnachadh wrote:

For the same reason that escorting a freighter in high sec with combat ships is useless, high sec aggression mechanics essentially prevent it. Your guards last to the fist encounter with a potential bumper and then they are gone, destroyed by Concord for attacking another ship that they have no rights to attack. If killing bumpers, or killing gankers is to become the viable tool for protection that many of you seem to think that it already is then the rules of engagement in high sec will have to change to allow for other players to serve this function.


Point of order: Mechanics do not stop the attack. Mechanics stop the attack being "free".
Frostys Virpio
State War Academy
Caldari State
#74 - 2015-09-14 13:59:16 UTC
afkalt wrote:
Donnachadh wrote:

For the same reason that escorting a freighter in high sec with combat ships is useless, high sec aggression mechanics essentially prevent it. Your guards last to the fist encounter with a potential bumper and then they are gone, destroyed by Concord for attacking another ship that they have no rights to attack. If killing bumpers, or killing gankers is to become the viable tool for protection that many of you seem to think that it already is then the rules of engagement in high sec will have to change to allow for other players to serve this function.


Point of order: Mechanics do not stop the attack. Mechanics stop the attack being "free".


It's "free" for the ganker according to some idiots here...