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Eagle fix

Author
Naomi Knight
Ministry of War
Amarr Empire
#1 - 2012-01-03 08:09:56 UTC
+50 powergrid
-1 high slot
+1 or 2 med slots

+30km maximum targeting range it is THE sniper hac after all
+20 scan resolution
+10mps max velocity
+1500 shield hp

these changes would it viable again for its intended role ultra long range tanky sniper or supertanky blaster ship
maybe bonuses should be changed a little bit too

Exploited Engineer
Creatively Applied Violence Inc.
#2 - 2012-01-03 09:17:16 UTC
Naomi Knight wrote:
+50 powergrid
-1 high slot
+1 or 2 med slots

+30km maximum targeting range it is THE sniper hac after all
+20 scan resolution
+10mps max velocity
+1500 shield hp

these changes would it viable again for its intended role ultra long range tanky sniper or supertanky blaster ship
maybe bonuses should be changed a little bit too


My suggestion would be to replace one of the optimal bonuses with a +5% medium hybrid turret ROF/skill level bonus, to bring it in line with almost every other HAC out there.
Hungry Eyes
Imperial Academy
Amarr Empire
#3 - 2012-01-03 09:50:05 UTC
sniping HACs have unfortunately been replaced by the Tornado.
Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#4 - 2012-01-03 10:11:12 UTC
I'm also with the RoF bonus, the damage might actually go to a level where anything larger than a poorly tanked Cruiser would actually notice.

But, :Ti3BC's:
Alticus C Bear
University of Caille
Gallente Federation
#5 - 2012-01-03 11:13:33 UTC
Not sure if it will ever compete with the other sniper platforms especially the Tier 3 battlecruisers.

I would make it into a good mid range fleet cruiser with good EHP and mid range damage projection.

Lose the missile hard points.
+1 Turret Hard point (instead of adding a further damage bonus)
+15mbit bandwidth and 30m3 Drone bay
+20m/s speed (Should be able to do about 1500m/s with microwarpdrive)

Then change the bonuses as follows

Caldari Cruiser - 7.5% reduction in the powergrid needs of Railgun Turrets and 5% bonus to Shield resistances per level.

Heavy Assault ship - 20% bonus to Hybrid Turret Optimal Range and 5%bonus to Medium Hybrid Turret Damage Per Level.

Should end up with something that has approx 40k EHP and can project just over 400dps at long point range with Javelin. It would also make a better blaster platform but not have an overwhelming amount of powergrid to abuse.

[Eagle, New Eagle]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large Shield Extender II
Invulnerability Field II
Tracking Computer II, Tracking Speed
Warp Disruptor II

250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I


Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#6 - 2012-01-03 11:31:10 UTC  |  Edited by: Wacktopia
The Eagle is a bit unlucky in general in it's role. Think about how HACs are used in EVE at present...

1) Fast, guerilla like the Vaga / Liang-Deimos
2) AB / low sig AHAC gangs
3) Sniping - somewhat of an ancillary role because there are several classes of ship that can perform it.

The Eagle does not do 1 and 2 well at all being slow and shield-based. 3 is performed by a load of different ships, many of which have a better insurance yield than the T2 Eagle hull should things go wrong.

To make matters worse, medium Railguns do not have the alpha that snipe fits require to perform well. I seem to remember that a fully skilled Eagle pilot would struggle to alpha a stationary frigate (Edit: 1500 volley on the above fit) whereas a arty-cane would have no trouble whatsoever.

A nice Eagle buff might be...

- Significant increased hybrid damage multiplier
- Significant decrease hybrid ROF multiplyer
- Maybe Increase Sig Resolution a little (faster targeting)

Would make rails on this particular hull more "snipey" but ofc stand on arties toes a little.

Also... it needs to lose the utility high slot. Why a snipe ship with no drone bay was given a utility high slot is beyond me. Auto-targeter? What?

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Trinkets friend
Sudden Buggery
Sending Thots And Players
#7 - 2012-01-03 12:13:11 UTC
Even with the hybrid buff, I must admit, I invested 30 mins of my life trying to make an Eagle which was worth purchasing, using PYFA. I can report that it is 30 minutes of my life I am never getting back and I failed miserably.

374DPS with SpikeM, 1200 alpha at best. MWD and reasonable shield buffer.

Honestly, you'd be mad not to train for a Naga and get better range and lock range (228km) with 4,000 alpha and 669DPS. The 8 x 425mm rails would cost you about 16-24M more than the 250mm's but you save 40M on the hull so the Naga is actually cheaper. Plus you can avoid most of the other skills you need to train to 5's to even get into the Eagle.

A blaster Eagle does 373DPS with Null at 14+10km so you could try imitating being a Vagabond...badly because you have no tracking or falloff and you'd be fighting at the bleeding edge of scram range or well within falloff. Forget Void because you'd basically be a Deimos which sucked arse, had 522DPS and fought in MWD range with a sig like a burning neon moon full of mardi gras cowboys from Brokeback Mountain.

The Eagle will continue to be a source of "luls Eagle" on comms until something is done to rejigger it. But I don't think the solution is to just add DPS to make it into some Deimos, or speed to make it into some Vaga.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#8 - 2012-01-03 12:37:39 UTC
Trinkets friend wrote:
A blaster Eagle does 373DPS with Null at 14+10km so you could try imitating being a Vagabond...badly because you ...


Travel at only 1354 m/s. That's slower (just) than fully plated and rigged armor Ishtar.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Naomi Knight
Ministry of War
Amarr Empire
#9 - 2012-01-03 15:58:07 UTC
Wacktopia wrote:
Trinkets friend wrote:
A blaster Eagle does 373DPS with Null at 14+10km so you could try imitating being a Vagabond...badly because you ...


Travel at only 1354 m/s. That's slower (just) than fully plated and rigged armor Ishtar.

this is the main problem for the blaster fit and cap use the other
Trinkets friend
Sudden Buggery
Sending Thots And Players
#10 - 2012-01-04 02:30:43 UTC
Yep. Best to throw a match on the Eagle and walk away.
Liang Nuren
No Salvation
Divine Damnation
#11 - 2012-01-04 03:18:36 UTC
Shooting from the hip, I'd say that I'd be way more comfortable if the Eagle had 2x nanos and maybe an unscripted sebo baked into the hull. The addition of the Tier 3 BCs also has me wondering whether the "sniper HACs" should be left without a drone bay as they are now - adding at least 25m^3 might make for a useful thing to differentiate them from BCs. Of course I'd love to see really comfortable fittings and a full rack of guns up top, but the shield HP and slot rearrangement might also work out fine. I wouldn't be prepared to argue about it without spending more time on it than I really want to.

What I will say is that I hope that Tallest takes a special look at the Eagle in his individual ship balancing efforts. I'm sure that he'll come up with something very close to the right answer. :)

-Liang

I'm an idiot, don't mind me.

Diomidis
Pod Liberation Authority
#12 - 2012-01-04 05:03:44 UTC
I've looked into a B-eagle right after the new patch and the blaster boost etc, but...did not come up with something worth flying.

Ppl, plz, do not keep focusing on rail eagles...it's bad. The Teir 3 BCs and/or Rokh are a better platform for that.

I wish the Eagle was rebalanced, along with all HACs to be something fast and nimble, just like the T3 BCs, but with good resists (T2 resists) and perhaps a slight sig rebalancing / sig bloom bonus, like the proposed "fix" for ASs. The naturally untanked Tier 3s will be the sniping platforms, while HACs could be sig/speed tanked to counter them, in close ranges.

"War does not determine who is right - only who is left." -- Bertrand Russell

Liang Nuren
No Salvation
Divine Damnation
#13 - 2012-01-04 06:17:01 UTC
Diomidis wrote:
I've looked into a B-eagle right after the new patch and the blaster boost etc, but...did not come up with something worth flying.

Ppl, plz, do not keep focusing on rail eagles...it's bad. The Teir 3 BCs and/or Rokh are a better platform for that.

I wish the Eagle was rebalanced, along with all HACs to be something fast and nimble, just like the T3 BCs, but with good resists (T2 resists) and perhaps a slight sig rebalancing / sig bloom bonus, like the proposed "fix" for ASs. The naturally untanked Tier 3s will be the sniping platforms, while HACs could be sig/speed tanked to counter them, in close ranges.


Naomi's suggestion would do wonders for the Beagle, actually. Vital stats would be 500 DPS / 50k+ EHP including both scram + web. It'd be a bit faster than the current beagle (though not fast enough nor agile enough IMO). It would still lack a drone bay - which is a really big deal for a blaster ship. Locking faster would be nice but I don't know how much difference such a small amount would actually help. It'd also still be quite anemic on the DPS side of things.

Coming to the Sniping Eagle, OTOH, we'd see that the lock range would allow it to forego a Sebo when sniping with other HACs - which would have the knock-on effect of giving it even more EHP and tank than its fellows. It would also retains its superb tracking (faction vs T2 ammo (HACs) vs T2 Large ammo (Ti3 BC)). The sniping beagle would still have low but fairly comparable damage to the other sniper HACs and much lower volley damage.

Meh, I'm just glad that Tallest is (hopefully) looking at the Eagle (and Beagle) in his "tweaks to specific ships".

-Liang

I'm an idiot, don't mind me.

Kahega Amielden
Rifterlings
#14 - 2012-01-04 07:25:01 UTC
The eagle is fine. The problem is that it excels at something that is currently useless... >150km sniping. It's useless because getting a warpin on something isn't hard.

I would prefer to fix the eagle by fixing the game mechanics that break stuff like this rather than making the eagle (and other Caldari snipers) just clones of the other races' snipers. Unfortunately the only non-exploitable way of doing so that i can think of is increasing the min warp distance to 250km.

It's inconvenient, but it makes sense. Warping shouldn't really be used to get around within a fight.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#15 - 2012-01-04 09:25:59 UTC  |  Edited by: Wacktopia
Liang Nuren wrote:
Naomi's suggestion would do wonders for the Beagle, actually. Vital stats would be 500 DPS / 50k+ EHP including both scram + web. It'd be a bit faster than the current beagle (though not fast enough nor agile enough IMO). It would still lack a drone bay - which is a really big deal for a blaster ship. Locking faster would be nice but I don't know how much difference such a small amount would actually help. It'd also still be quite anemic on the DPS side of things.

-Liang


Exactly that. No drone bay = no ECM drones. I know you don't like ECM drones in their current state but under the current mechanics I would take a 1600 Thorax or Rupture into close combat before an Eagle. A shield Brutix would probably even out-perform it.

The fact stands at the moment that there is absolutely no role at which the Eagle is any good enough at to warrant the use of a T2 hull.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Deerin
East Trading Co Ltd
#16 - 2012-01-04 09:33:48 UTC
OOC: Kirith Kodachi had an eagle fix contest in his blog recently. I'll post here what I also posted there.

*Intercepted transmission from Ishukone top management.*

From: Tsilo Ralttilo (Head of Ishukone Corporation Security Division)
To: Ekulela Siakkawai (Head of Ishukone Corporation R&D Division)
CC: Landea Vrankef (Head of Ishukone Watch Security Division), Mens Reppola (CEO of Ishukune)
Subject: Eagle Class Heavy Assault Cruiser
Classification: Confidental

Dear Eku,

Since the recent deployment of Naga class Battlecruisers, Hyasyoda had been gaining an increasing market share on the equipment provided to Caldari Navy. Today I have witnessed a discussion among our own troops in Ishukone Watch on whether our Eagles should be replaced with Nagas or not.

As a person with military background I couldn't agree more with the idea(Naga is a damn good ship) but as the head of ICSD I know this would spell the beginning of the end for Ishukone's part in supplying Caldari Navy.

So I joined to the discussion with my subordinates. An hour later we came up with the conclusion that Eagle needs to be revised. Here are the main ideas that came up during the discussion:

* We all feel that Eagle was, is and always should be a sniping rail platform that can reach beyond 200k range. There are 3 basic requirements of being a sniper. Range, Volley Damage and Mobility.

* Right now Eagle is mainly outranged due to presence of BS class weapons. Those bigger weapons can reach further than eagles optimized weapon range. Still, being with smaller signature guns that have higher tracking has its advantages so most of the soldiers were content with the range Eagle provides. There were some concerns about acquiring a lock on targets at 200k. Right now Eagle needs to spend considerable resources to be able to lock on targets far away. The sensor boosters used for this purpose could be changed to more benefical modules, if the onboard targetting system can be improved for both range AND locking times.

* The volley damage of an Eagle at 200k using spike ammo is lower than what some frigates do. What the sniper pilots love doing is making a "Hit'n-Warp" run. Right now it is "Tickle'n-Try to Warp, get tackled and die". I know we are limited to Hybrid weaponry in Eagle. But an optimization of firing timers to provide us with two(three?) consecutive weapon activations with longer(much longer?) cooldown times would be much more desirable on this platform.

* The mobility of Eagle remains a bigger issue. Align times are simply too long. Many of our pilots stated that they would prefer having a faster and nimbler ship to optimized shield resistances. Is it possible to divert some of the shield optimization routines on energy core to engines to prodive this.

* Most of our experienced (read: Old) pilots are complaining that sniping has been dead since Gallente scientists introduced new means of probing. Eagle is already benefiting from its smallish signature. But we believe you guys can optimize our shields even further to reduce the signature radius. We also believe an increase in gravimetric sensor strength will make our ship much harder to scan.

* One crazy guy had an idea we all laughed about. But I'll put it here regardless. It was about the regular cloaking devices. The stealth bombers utilize special subroutines to be able to lock immediately after decloaking. We were wondering if it was possible to implement these subroutines to Eagles. Crazy right? Initially I thought so too. But whatever changes you come up with Eagle, its competitors will be on a different scale and league. This will make Eagle unique again.

* Oh and one other guy suggested something about changing the hull. I've sent him to run solo surveliance runs in Angel space...in an ibis.

These were the main points that came up in our discussion. I know our company has a good relationship with Hyasyoda but if we don't intervene, Hyasyoda is going to be the main contractor for Caldari Navy in a few months. We need to make sure they don't. With these changes to Eagle we just might do that.

Best Regards,
Tsilo Ralttilo
Head of ICSD