These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

I would pay Aur for skillpoint reassignment.

Author
Avensys
The Waterworks
#21 - 2012-01-04 09:23:22 UTC
Dbars Grinding wrote:
do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk

why would we want to play a game which is successful (i.e. mainstream)?
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#22 - 2012-01-04 09:23:38 UTC
Malcanis wrote:
Oh god no. You might just as well do away with skills altogether and have characters gain levels, since that's what your proposal equates to. It's the fact that characters can't do everything whenever they want that promotes player interaction and gives people something to aim for.

CCP should be (and I think are) edging away from the whole AUR concept, and adding game-breaking power MT like this is the exact opposite of what they should be doing.


Exactly this.
Apart from it being a bad idea, it's just giving reason for AUR to stay and grow.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#23 - 2012-01-04 09:24:32 UTC
Avensys wrote:
Dbars Grinding wrote:
do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk

why would we want to play a game which is successful (i.e. mainstream)?


And why we would do opposite to an mainstream.. (i.e. mainstream)
it makes you dizzy.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#24 - 2012-01-04 09:42:53 UTC  |  Edited by: Wacktopia
Dbars Grinding wrote:
do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk


What is your measure of success? Since we're talking about effectively micro-transactions I am assuming company turnover and more specifically profit?

It's too early to call on SWTOR. It looks like a good game but lets see it in a year's time. Remember it is one of the most expensive games ever written, estimated to have cost in the region of $300,000,000 to write and will clearly have ongoing maintenance and development costs, not to mention the massive technical infrastructure required to run an MMO.

I am not saying that I think TOR will fail but that you must wait at least a year before calling on it's success. What I am saying is that I think Bioware will be working hard to turn a decent profit from SWTOR.

WoW is unquestionably a success but I believe they became popular and mass-subscribed before introducing the micro-transactions. EVE is not what I would call "mass-subscribed" in the WoW sense - it is more of a niche game and it is clear that a large portion of the existing player base are against the idea of micro-transactions.

Just because MT has worked for another game/company it does not mean it can be froth-skimmed across the entire MMO community and expected to work as it has for Blizzard.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Tiberius Sunstealer
Caldari Provisions
Caldari State
#25 - 2012-01-04 09:47:26 UTC  |  Edited by: Tiberius Sunstealer
Dbars Grinding wrote:
do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk

World of Warcraft is successful becuase:

  1. It is accessible.
  2. It is the MMO everyone plays.
  3. It falsely counts subscriptions. Some accounts that have been banned, suspended or have quit the game are counted as active subscriptions.

Stars Wars: The Old Republic is successful because:

  1. It combines two large fanbases; Stars Wars and Bioware.
  2. It is a new MMO. Every new MMO reaches 1 million subscribers at launch: Warhammer Online, RIFT, Aion and DC Universe Online to name a few. How did all those turn out? Apart from RIFT, they all went free-to-play (with RIFT having free weekends or major discounts near every week). See the trend?
  3. Bioware has done everything they can to try and buffer their subscription numbers. Forcing players to subscribe to access their free month and not allowing banned accounts to stop their subscription to name a few.

World of Warcraft is successful and will stay successful until the next Blizzard MMO. Star Wars: The Old Republic isn't successful and will be dead in 2 months.
Jack Paladin
State War Academy
Caldari State
#26 - 2012-01-04 10:20:38 UTC
Would consider if executed right.

I, like many others, have wasted SP in skills we thought we might need WHEN WE FIRST STARTED OUT. Not knowing what key skills were needed or what direction we would take the toon.

I support this thread therefore CCP must make this happen.
Jill Thiesant
The Scope
Gallente Federation
#27 - 2012-01-04 11:49:31 UTC
Jack Paladin wrote:
Would consider if executed right.

I, like many others, have wasted SP in skills we thought we might need WHEN WE FIRST STARTED OUT. Not knowing what key skills were needed or what direction we would take the toon.

I support this thread therefore CCP must make this happen.


You mean you didn't train winmatar? Ouch.
Jorn Isu
Caldari Provisions
Caldari State
#28 - 2012-01-04 11:53:57 UTC  |  Edited by: Jorn Isu
Avensys wrote:
Dbars Grinding wrote:
do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk

why would we want to play a game which is successful (i.e. mainstream)?

Yeah man, I know! All that popular stuff is so mainstream and uncool, not like us hip and suave individuals in our classy obscure game.

I'm so glad nobody likes the bands I do!

edit: before anyone jumps to conclusions, do not mistake my disgust at the concept of "it's popular, therefore it sucks" as an endorsement of the OPs idea, or the idea that RMT makes a game good.
Jade Constantine
Jericho Fraction
The Star Fraction
#29 - 2012-01-04 11:56:24 UTC
KrakizBad wrote:
I would pay Aur to biomass you.


liked you for a moment for a good comment then removed the like when I saw you wearing the quisling monocle of MT suckitude.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Rodj Blake
PIE Inc.
Khimi Harar
#30 - 2012-01-04 12:24:47 UTC
Dbars Grinding wrote:
do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk


X Factor and Britain's Got Talent winners sell lots of CDs. So maybe all CDs should be by acts from Simon Cowell talent shows?

Dolce et decorum est pro Imperium mori

Jade Constantine
Jericho Fraction
The Star Fraction
#31 - 2012-01-04 12:49:32 UTC
Rodj Blake wrote:
Dbars Grinding wrote:
do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk


X Factor and Britain's Got Talent winners sell lots of CDs. So maybe all CDs should be by acts from Simon Cowell talent shows?


I think the reason they are successful (wow and swtor) is they sell a fairground ride to people with fairly banal expectations for their gaming fun. Eve prospered in its niche because it sold a more immersive (and dark) experience to people wanting a bit more edgy hard space opera for their subscription. Once you make the mistake of believing in order to compete with the big boys you have to clone the big boys you pretty much lose any notion of the originality that kept you afloat in the first place and then go free to play in your death slide (about six months later.)

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Gary Bell
Therapy.
The Initiative.
#32 - 2012-01-04 13:15:59 UTC
DUDE NEW IDEA... If your an idiot and trained your toon wrong there is a perfect way to fix it... SELL IT... AND STOP CRYING PUBBIE
Slade Trillgon
Brutor Force Federated
#33 - 2012-01-04 13:17:03 UTC
You never know when those skill may come in handy Twisted You trained them you got them....even if you will never use those mining skills ever againQuestion

My opinion is based on the meta game aspect that you need to be responsible for your choices.

My belief though is, if the EVE Universe (or the like) was ever to be, you would be able to plug in skills immediately, like the process you see in The Matrix.

But again, this is EVE, EVE is a 'game', and you have trained what you trained. That is it.

Fake Edit: That is unless CCP messes up and grants the playerbase SP reimbursements.


Slade
oldbutfeelingyoung
Perkone
Caldari State
#34 - 2012-01-04 13:18:47 UTC  |  Edited by: oldbutfeelingyoung
ChrisDude70 wrote:
Is that soo crazy?

I have a number of skills that I'll never use, why not let me pay with Aur to relocate them?

It's not like I'm gaining anything I did not already have.

Make 1 Aur equal to 100, or perhaps 1000 SP.
Persoally, I would even be willing to take a SP penalty, 10% of the total amount of SP being moved.

You could use this to clean up skills you don't need or gain access to modules and ships when in a tight situation.

There would have to be a time limit on this to prevent abuse, so maybe a 24 hour timer.




As an afterthought, what if you could have different skill sets on jumpclones?
Again, you would have to pay, along with the 10% penalty to remap the points.
You could spend a week specced out for mining, build up funds, then jump back into a PvP clone and waste that cash.





this game is too hard for you? and now you want to pay for making it easier?
way to go Roll

R.S.I2014

Lyrrashae
Hellstar Towing and Recovery
#35 - 2012-01-04 13:19:44 UTC
ChrisDude70 wrote:
Is that soo crazy?

[...]

I have a number of skills that I'll never use, why not let me pay with Aur to relocate them?

[...]



Choice <---> consequence.

That's how you've learned to think before queuing up those 2-3 week level 5's, eh?

If you want to pay to win, then there are plenty of MMOs out there in which to do so, EVE is not one of these.

-1, get out.

Ni.

Tippia
Sunshine and Lollipops
#36 - 2012-01-04 13:27:40 UTC
ChrisDude70 wrote:
Is that soo crazy?
It's not so much “crazy” as “completely devoid of any forethought and without even the slightest consideration about how the skill system works and what the consequences would be.”

What you're asking for is something that…

…removes the point of having skills to begin with.
…removes the point of having attributes.
…removes attribute implants from the game.
…removes variety and instead encourages FOTM and cookie-cutter setups.
…removes the uniqueness, history and "character" of your character.
…removes planning and choice and consequences.
…removes goal-setting, progression and any achievement in those areas.
…kills character trading.
…massively boosts older characters over new ones.
…introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

…each of which is idiotic on its own, massively braindead put together, and then made much worse by making it a “but only for those who can afford it” feature.
Quote:
It's not like I'm gaining anything I did not already have.
Incorrect. You gain skills you did not already have, and chances are that you'll gain time-in-the-form-of-SP you wouldn't otherwise.
Quote:
As an afterthought, what if you could have different skill sets on jumpclones?
Sure. If you have to train those jump clones separately from the main clone.
Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#37 - 2012-01-04 13:42:09 UTC
Avensys wrote:
Dbars Grinding wrote:
do you guys know why WoW and SWTOR are successful? Do you know it is 2012 and not 2003? mmmmk

why would we want to play a game which is successful (i.e. mainstream)?



Why do Hipsters hate rivers?






They’re too mainstream.






















I have more space likes than you. 

SmegB
Almost Dangerous
Wolves Amongst Strangers
#38 - 2012-01-04 13:57:58 UTC
ChrisDude70 wrote:
Is that soo crazy?

I have a number of skills that I'll never use, why not let me pay with Aur to relocate them?

It's not like I'm gaining anything I did not already have.

Make 1 Aur equal to 100, or perhaps 1000 SP.
Persoally, I would even be willing to take a SP penalty, 10% of the total amount of SP being moved.

You could use this to clean up skills you don't need or gain access to modules and ships when in a tight situation.

There would have to be a time limit on this to prevent abuse, so maybe a 24 hour timer.




As an afterthought, what if you could have different skill sets on jumpclones?
Again, you would have to pay, along with the 10% penalty to remap the points.
You could spend a week specced out for mining, build up funds, then jump back into a PvP clone and waste that cash.





never going to happen unless ccp gets really desparate.




KrakizBad
Section 8.
#39 - 2012-01-04 15:00:26 UTC
Jade Constantine wrote:
KrakizBad wrote:
I would pay Aur to biomass you.


liked you for a moment for a good comment then removed the like when I saw you wearing the quisling monocle of MT suckitude.


Monocle tears best tears...and a billion ISK is well spent.
MadMuppet
Critical Mass Inc
#40 - 2012-01-04 16:10:08 UTC
I think the only way something like this would be even remotely tolerated would be:
-50% loss of skillpoints (If you want to recycle 1,000,000SP you would only get 500,000SP back). While this might sound high, it prevents people from harvesting combat skills (which they trained faster) for Charisma based skills.
-The skill points are accumulated back in to your queue at double your training rate until the surplus is gone.
-This can only be done once a month.
-Some skills cannot be reprogrammed (like Infomorph Psychology or skills that are dependency skills, no keeping BS skills and getting rid of Frigates*)

Example:
Say I want to recycle my Ice Harvesting V's 256,000 SP
I pay the Aurum for the amount to recycle (call it 1AUR = 100SP for now) which is 2560 AUR.
I get a learning buffer of 128,000 SP to apply to my skills.
The learning buffer will double my SP learning until the buffer is empty, it then returns to normal learning rates.
So, if I am earning 2000SP/hr normally, I will be earning 4000sp/hr for the next 64 hours (at which point the buffer is empty).

However, there are so many people rallied against this kind of thing I doubt it would ever happen. At least above you are imparting a significant penalty for doing it while allowing players to correct there errors in the past over time.

-Mad

*The need to code such a thing to reverse check skills might be far more work, and buggy, than CCP would want to mess with.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Previous page123Next page