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Solo Industry in Null

Author
Theraun Jacquien
Royal Amarr Institute
Amarr Empire
#1 - 2015-09-04 20:01:09 UTC
Is the only way to be a solo industrialist in Null to haul it all in yourself, or have someone else haul it in for you?

I was interested in a new challenge, so I moved some blueprints out. Now that I'm out here, I can't get any buy orders for minerals and moon parts filled. Any tips for getting established would be appreciated.
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2015-09-04 23:20:06 UTC
There is not a lot of generic manufacturing in null, as it is a lot easier to jump finished products in from hisec trade hubs.

Example: A single T2 module may require moon-goo from moons all over the map; there is virtually no chance to find all the materials locally. Now consider a T2 ship, with many times the material requirements of a module.

The things that are manufactured in null, often have their materials sourced from hisec trade hubs.

If you are truly industrious, you might figure-out how to create a local market, but that more of a long-term goal.
Julius Cabeki
Huola Industrial Development
#3 - 2015-09-06 07:15:19 UTC
It is generally a good idea to produce stuff that is harder to transport than to manufacture locally if your station has a limited amount of resources available. Rigs and small T1 ships have negative compression ratio so that their materials take less space than the finished products. Other good candidates are products which require a lot of PI materials like T2 missiles.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#4 - 2015-09-13 19:55:45 UTC
'Null sec industry' covers a wide range of activities. A solo industrialist in some Bob-forsaken backwater is going to have difficulty buying or selling locally. An industrialist within an active nullsec alliance may have difficulty keeping up with turnover and advancement orders ... even with the depredations of fozzie-sov.

Your ability to locally source (and sell) is going to depend on any factors ... mostly the area you're in, your prices, and your affiliations. In many nullsec locations it can be easier and economical to source stuff from hisec ... for example our home system is one jumpbridge and several lowsec / hisec gate jumps from Jita. As the manufacture gets more and more complex, e.g. T2 and T3 etc, component materials get harder and harder to source.


What you work with will depend on resources, skills, and personal preferences.

I mine and convert the ore gradually into capital ships and modules, along with some utility items such as gallente specialist haulers and containers. Even then I often augment my mining with regional mineral purchases and jump freighter loads of low end minerals from hisec. I export my excess high end minerals to sell in hisec.
I sell mostly to coalition blues in nullsec but also keep some sell orders in nearby lowest stations ... accessible to everyone.

No doubt others will be doing different things, and that you will find an approach and niche that suits you.

Concerning your blueprints comment, I recommend not taking BPOs out to nullsec. I improve, invent, and copy in a hisec POS and periodically jump BPCs out to null. But that relies on alts and an increased level of effort and complexity.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Theraun Jacquien
Royal Amarr Institute
Amarr Empire
#5 - 2015-09-14 16:52:05 UTC
That was very helpful, Substantia Nigra! I have been trying to work out of an NPC controlled station in NPC controlled space. Mining is difficult, as there is a lot of traffic in the area, and quite a bit of it is players looking for prey (currently working on the skills for a covert ops fit mining frigate, though). I am a long way from flying a jump freighter and am too "small potatoes" to justify a contract, so the equilibrium I seem to have found is scanning data/relic sites, and using my null sec NPC base to invent and manufacture TII rigs, since I can supply my own materials. I can see in the future that being part of a larger organization will be the way to go when I'm ready to grow. Your post has given me a good idea of what direction to work towards in the future, and for that I'm grateful.
Davinthan
Pator Tech School
Minmatar Republic
#6 - 2015-09-16 21:29:25 UTC
Theram, in EVE the solo indy guy is at a disadvantage. To insure success you need to find a player or a corp that will buy your goods.

The only other way is transport them to someone some how that will buy them.

One other way is to build yourself a ship to either rat or run sites.

Dav
Vibiana
Frontier Trading Company
#7 - 2015-09-17 06:45:33 UTC
Davinthan wrote:
Theram, in EVE the solo indy guy is at a disadvantage. To insure success you need to find a player or a corp that will buy your goods.

The only other way is transport them to someone some how that will buy them.

One other way is to build yourself a ship to either rat or run sites.

Dav


why d F anybody whould buy for more than jita sell?

And if corp buys for less, just sell in jita.


For cap and massed t2 prod that makes sense to do stuff for SRP stacks, just to avoid hustle of actually sell stuff. But you won't be able to make that amount of stuff ~solo~
PecX Ocedei
Pulling The Plug
PURPLE HELMETED WARRIORS
#8 - 2015-09-18 19:26:18 UTC
There is money to be had in Null, especially deep in Null. I would suggest joining a corp that is part of an alliance that holds sov deep (like 40 jumps or so) into Null sec. A lot of these alliances will have their own trade hub set up, and industrialists that can produce doctirine mods and ships will be able to sell their stuff at 2-3 times Jita price because of the convenience of being able to buy it there. I remember making a ton of money just putting stuff that I knew people would buy onto a stealth bomber and flying it through a WH highway back home, and selling it for a massive profit.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#9 - 2015-09-21 03:26:26 UTC
Davinthan suggests that a solo indy person is at a disadvantage.

Vibiana asks why people would buy at a price higher than the Jita sell price.

My entire industry effort depends on both of these suppositions and assertions not being true. Mind you I view 'solo' in the context of being the characters controlled by one player, rather than one character.

A solo industrialist can do rather well. I build and sell a range of items, mostly capital ships and modules, and also import-sell others. To do this I have an extensive solo industrial supply chain researching and copying BPOs and providing the BPCs I use in null, and variously sourcing the other things I need to build stuff. I also have several jump-freighter capable characters and virtually all of my people, even my scouts and cyno alts, are able to fly covops frigates and blockade runners.

As for prices, people are willing to pay extra to avoid having to source cheaper items from Jita. They do this either because they cannot easily source direct or they simply prefer the higher-cost convenience of local purchasing. My nullsec home is just one jump-bridge and ten gate-jumps from Jita, but even that close people are quite willing to pay convenience markups. For larger-cost items those markups vary from 5 - 50% while for smaller cost items they can be 200 - 1000%. Depending on the item, the cost, and the convenience people either accept the markup, source independently from elsewhere, or complain about market gouging.
So, if I build a particular capital module I can often sell locally for a 25 - 50% markup compared to hisec sales. That may provide me with a 10 - 50 million isk profit per module. Importing a particularly popular microwarpdrive allows me to readily sell at a 1000% markup ... but I need to sell 100 or so before I make as much isk as the one capital module. Of course my main line of 'industry', bookmark packages, provides isk return on time and background 'research' effort and is not dependent on ingame industry dynamics ... except for the small containers I use for packaged collections.

Even with a decent alliance freight service available people are still willing to pay a markup for the 'I wants it naow!' aspect of local purchase. Like real-life eve dwellers are willing to pay a premium for convenience as well as for perceived status.

Don't be put off, and be prepared to experiment and learn from mistakes. Pursue your intended goals and you'll most likely find yourself somewhere enjoyable, and possibly even profitable.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

David Fightmaster
Golden Goose Privateers
#10 - 2015-09-22 00:39:55 UTC
I use to buy in bulk from Substantia Nigra. I would listen to her. Big smile
Gilbaron
The Scope
Gallente Federation
#11 - 2015-09-22 17:17:22 UTC  |  Edited by: Gilbaron
Theraun Jacquien wrote:
That was very helpful, Substantia Nigra! I have been trying to work out of an NPC controlled station in NPC controlled space. Mining is difficult, as there is a lot of traffic in the area, and quite a bit of it is players looking for prey (currently working on the skills for a covert ops fit mining frigate, though). I am a long way from flying a jump freighter and am too "small potatoes" to justify a contract, so the equilibrium I seem to have found is scanning data/relic sites, and using my null sec NPC base to invent and manufacture TII rigs, since I can supply my own materials. I can see in the future that being part of a larger organization will be the way to go when I'm ready to grow. Your post has given me a good idea of what direction to work towards in the future, and for that I'm grateful.



in NPC space you don't necessarily need to be part of an organisation to profit of them. sell the stuff they need in the system they stage in.

check killboards for their doctrines. aside from killboards, people will always need bubbles, cloaks, ceptors, probes, scripts, haulers, cargo expanders, drones, and many more things that aren't that obvious.

while you are already exploring. find wormholes to highsec and use them to bring stuff through.
Just Stimy
Comms Black
Pandemic Horde
#12 - 2015-09-22 18:12:46 UTC
Theraun Jacquien wrote:
Is the only way to be a solo industrialist in Null to haul it all in yourself, or have someone else haul it in for you?

I was interested in a new challenge, so I moved some blueprints out. Now that I'm out here, I can't get any buy orders for minerals and moon parts filled. Any tips for getting established would be appreciated.




I am a solo industrialist in nullsec. I however have a corp that supports me. I have enough alts to do my own mining, my own pi, my own moon goo, and my own jump freighter'ing. If you are serious about getting deep into industry in nullsec, contact me in game some time. I might be able to toss some tips your way, if not offer a better home for your industry needs.

Substantia Nigra
Polaris Rising
Goonswarm Federation
#13 - 2015-09-22 20:16:15 UTC
David Fightmaster wrote:
I use to buy in bulk from Substantia Nigra. I would listen to her. Big smile


o/

That was a long time ago, in galaxy far, far away .... and I had a collaboration of industrialists working with me. Back then I was equipping medium-sized T3 fleets on short notice. I could not do that today.
It's great to keep on bumping into ppl ingame years later. Survivors, despite CCP's best efforts!

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Dextrome Thorphan
#14 - 2015-09-24 08:30:54 UTC
Vibiana wrote:
Davinthan wrote:
Theram, in EVE the solo indy guy is at a disadvantage. To insure success you need to find a player or a corp that will buy your goods.

The only other way is transport them to someone some how that will buy them.

One other way is to build yourself a ship to either rat or run sites.

Dav


why d F anybody whould buy for more than jita sell?


Transportation costs...
Leila Meurtrier
Why Am I Not Surprised
#15 - 2015-09-24 10:06:09 UTC
The key of Null industrialist is to actually make full use of ridiculous buyback programs like Jita -20%.
The trick is to feed this one. But! Once you did it, you are pretty much covered.
Leila Meurtrier
Why Am I Not Surprised
#16 - 2015-09-24 10:16:17 UTC
Oh, and don't forget to give ez-pz spreadsheet. If you ripoff others, might do it comfortable for them as well.
Hochopepa
Creative Research and Production Services
#17 - 2015-09-24 19:49:03 UTC
For a time, I ran a business on another account where, I would provide the manufacturing capabilities, bpos/bpcs (including t2). The client would provide the materials, I would provide the bpo(c) and build it for them for a nominal fee. Freed me up from having to deal with mineral prices, mining, hauling et al. Worked damned well until the russians showed up.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#18 - 2015-09-25 00:03:41 UTC
Hochopepa wrote:
For a time, I ran a business on another account where, I would provide the manufacturing capabilities, bpos/bpcs (including t2). The client would provide the materials, I would provide the bpo(c) and build it for them for a nominal fee. Freed me up from having to deal with mineral prices, mining, hauling et al. Worked damned well until the russians showed up.


I also provide such a build-4U service, as well as BPC bundles for self-build enthusiasts, although uptake has been exceedingly limited.

My take on that observation has been that folk who've already setup adequately to get the necessary 'stuff' out to me have probably also already built some self-manufacturing capability. Those that have not prefer the EZPZ path and are willing to pay via market markup.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Hochopepa
Creative Research and Production Services
#19 - 2015-09-25 15:16:43 UTC
Substantia Nigra wrote:
Hochopepa wrote:
For a time, I ran a business on another account where, I would provide the manufacturing capabilities, bpos/bpcs (including t2). The client would provide the materials, I would provide the bpo(c) and build it for them for a nominal fee. Freed me up from having to deal with mineral prices, mining, hauling et al. Worked damned well until the russians showed up.


I also provide such a build-4U service, as well as BPC bundles for self-build enthusiasts, although uptake has been exceedingly limited.

My take on that observation has been that folk who've already setup adequately to get the necessary 'stuff' out to me have probably also already built some self-manufacturing capability. Those that have not prefer the EZPZ path and are willing to pay via market markup.



I can agree with much of that. When I live in drone space, it was much harder to get materials out of empire and all the way out to our section of space (pre JF). Since people ratted and mined up huge sums of materials, they found it easier to just pay me a modicum sum to build them their ships, ammo and modules, especially T2, since they would rather train PVP skills. That fell off over time as JF's came into being and our jump bridges were sorted out, but still made me a tidy profit while I did other things.
Wizardd Quasar
Doomheim
#20 - 2015-09-25 16:16:34 UTC
Theraun Jacquien wrote:
Is the only way to be a solo industrialist in Null to haul it all in yourself, or have someone else haul it in for you?

I was interested in a new challenge, so I moved some blueprints out. Now that I'm out here, I can't get any buy orders for minerals and moon parts filled. Any tips for getting established would be appreciated.

You will need relations to locals. Find someone to haul it for you. Industrials and traders usually aren't totally loyal to their alliance.