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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Xcom
US Space Force
Black Rose.
#3141 - 2015-09-12 06:22:38 UTC  |  Edited by: Xcom
Totally useless thread. Reading it just gave me cancer of the amount of off topic nonsense. Talks about probability events where PVP meats PVE, constant attempts on linking local to afk cloaking, linking PVE nullsec to market balance, impacts on nullsec population with any change and all just to attempt to dilute the main topic. AFK-cloaking.

Obviously any change might have drawbacks and unintended consequences but it won't for sure be predicted in this silly thread. I for sure hope they shake things up a bit. If they had balls they would have done something about this issue already and this new OA sounds like it might be years in the pipeline.

Just looking at F&ID this very topic is the commonly recurring issue showing up over and over. Clearly there is a problem that needs looked into more urgently with a bit more hands on approach and immediate firm action.
Nofearion
Destructive Brothers
Fraternity.
#3142 - 2015-09-12 11:34:10 UTC
Xcom wrote:
Totally useless thread. Reading it just gave me cancer of the amount of off topic nonsense. Talks about probability events where PVP meats PVE, constant attempts on linking local to afk cloaking, linking PVE nullsec to market balance, impacts on nullsec population with any change and all just to attempt to dilute the main topic. AFK-cloaking.

Obviously any change might have drawbacks and unintended consequences but it won't for sure be predicted in this silly thread. I for sure hope they shake things up a bit. If they had balls they would have done something about this issue already and this new OA sounds like it might be years in the pipeline.

Just looking at F&ID this very topic is the commonly recurring issue showing up over and over. Clearly there is a problem that needs looked into more urgently with a bit more hands on approach and immediate firm action.


This is very apparent -
all in this thread should agree, that we disagree about how to handle it. I think we all agree that is needs to be handled.
All in favor of creating a petition to send to CCP that the issue of AFK cloaking, as Non active gameplay needs to be addressed. please put a comment stating such.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3143 - 2015-09-12 11:39:56 UTC
agreed.
Mike Voidstar
Voidstar Free Flight Foundation
#3144 - 2015-09-12 12:12:42 UTC
Absolutely
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#3145 - 2015-09-12 12:55:14 UTC
agreed.
Lucas Kell
Solitude Trading
S.N.O.T.
#3146 - 2015-09-12 14:14:13 UTC
Teckos Pech wrote:
No CODE. does not have to be there. I've completely changed my methods of moving stuff from a freighter to a transport. I rarely move bulky items. When I absolutely do need to move bulky items, I get out the jump freighter. Whether CODE. is Uedama or not. In other words, there efforts have resulted in a change in my play whether they are active or not.
But you've chose to to that because of their active actions in the past. If this is the level of your arguments now there's little point since it's clearly just trolling. You know the difference between the existence of CODE and the existence of a completely AFK activity.

Teckos Pech wrote:
But I do sympathize with your argument, which is why I think local must go and for intel to become vulnerable.
This makes no sense. That's like saying "I understand your point of view which is why I think smartbombs should do more damage". It's an unrelated buff to a playstyle that you're desperately trying to screw in as the only option. In addition, it's an option which CCP are unlikely to even implement and the sheer number of people against it would be overwhelming.

Teckos Pech wrote:
And the bulk of those bounties come from NS, yes there are missions, but the bulk of the value in those are LP which are an ISK sink. And that you consider it peasant income is irrelevant. Why does the game need more ISK coming into it? Do we really need a higher rate of inflation? If so, please explain why?
Prove it. More NPCs die in highsec and they all payout bounties too. With mission blitzers, the highsec rats that dies tend to be the higher value ones as they are normally the triggers, so you can't even assume that low value rate make up the difference.

And like I said, other recent changes have increased the amount of ISK coming into the game without balancing them out with incoming materials. The very minimal difference (if any) AFK cloaking being removed would make would be balanced out by additional mining. Either way though, no, I don't mind more isk coming into the economy, it's a natural progression, and to be quite honest inflation isn't that high. I'm happy to let CCP balance that how they see fit and won't dismiss good ideas simply because they might bring in a minimal amount of additional isk.

Teckos Pech wrote:
That there are better ways of making income is also irrelevant to a large extent. Why don't you tell Mike to STFU and start HS trading instead of ratting. And if there are better ways of making ISK in the game, who cares if local goes or is changed and ratting becomes more dangerous? Seriously, I think you are here just because you want to argue and people stopped posting in the IS Boxer/broadcasting thread.
I do highsec trade... Apparently you don't read too well.

People care about locals existence because it has more of an impact that just ratting. That you don't realise that is yet another reason why your opinions can be dismissed.

No, I'm here because I believe that AFK play is bad.

Teckos Pech wrote:
Mining does NOT put more ISK into the economy Lucas. I'm pretty sure I already covered this one. If it were just mining I'd probably be less concerned. Hell change NS incomes to be mission based with the bulk of the benefit via LP, I'd be less concerned.
No, but it balances inflation from incoming ISK. Adding value from materials adds more supply thus reduces the additional cost from inflation. I do find it amusing hat you see to have such a problem with NS income because of "inflation" yet you seem to lack basic understanding of the economy or the sources of isk into the game.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3147 - 2015-09-12 14:24:09 UTC
Teckos Pech wrote:
Actually you'd want to look at ships killed relative to number of ships out in space. Looking at just killboards tells you very little. It is like looking at car accidents and seeing 50,000 of them and saying, OMG driving is so dangerous, then you learn there were 100,000,000 cars on the road and you go...oh, maybe not.
Indeed, but to pretend nullsec is safer than highsec is laughable.

Cidanel Afuran wrote:
People disagreeing with you doesn't mean they have a problem reading champ.
It does when they are claiming I've said things I haven't.

Cidanel Afuran wrote:
And what game do you play, exactly? Having an intel channel telling you when someone unfriendly is coming from 20 jumps out is absolutely safer than HS. See all those greys in HS? Anyone could be getting ready to gank you. See all those blues in your null alliance? They ain't gonna shoot you. Killboards? Did you adjust for the fact that there are 4.5x more people in HS than null?
So I can't have intel channels in highsec? Every single aspect of safety that exists in nullsec also exists in highsec, highsec additionally has concord protecting you from players attacking you without wardecs. You're too clouded by "grr blobs" to understand basic game mechanics, and that's quite funny.

Cidanel Afuran wrote:
Why do they bother logging on? Because they are gathering intel. Because being uncloaked for 30 seconds to log off is asking to be killed. To be alt-tabbed listening to a WH/gate. To wait for a gate camp to die down. To go grab something to eat and not want to have to log off of multiple accounts and log back in, given no place to dock/POS up.
I manage to log off in space and not die all the time. I just don't log off with hostiles around me.

As for grabbing a bite to eat (though you'd have to be away a fair old time to get autologged off, and under my suggestion you'd be completely safe anyway), too ******* bad. Why should someone with a cloak be granted extra immunity from AFKing in space? That the whole point. The cloak isn't supposed to be a safety net for inactivity.

Cidanel Afuran wrote:
You are absolutely arguing for your alliance and coalition's benefit. Did you just say the afktar is not a reality? Again, do you actually spend time in null?
Incorrect. And the afktar is nowhere near as much of a reality as you believe it to be. *hint* Most of the AFK people aren't AFK.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3148 - 2015-09-12 17:39:47 UTC
Nofearion wrote:
Xcom wrote:
Totally useless thread. Reading it just gave me cancer of the amount of off topic nonsense. Talks about probability events where PVP meats PVE, constant attempts on linking local to afk cloaking, linking PVE nullsec to market balance, impacts on nullsec population with any change and all just to attempt to dilute the main topic. AFK-cloaking.

Obviously any change might have drawbacks and unintended consequences but it won't for sure be predicted in this silly thread. I for sure hope they shake things up a bit. If they had balls they would have done something about this issue already and this new OA sounds like it might be years in the pipeline.

Just looking at F&ID this very topic is the commonly recurring issue showing up over and over. Clearly there is a problem that needs looked into more urgently with a bit more hands on approach and immediate firm action.


This is very apparent -
all in this thread should agree, that we disagree about how to handle it. I think we all agree that is needs to be handled.
All in favor of creating a petition to send to CCP that the issue of AFK cloaking, as Non active gameplay needs to be addressed. please put a comment stating such.


Really, logging off AFK players. No. No reason to in general.

The AFK cloaking issue is going to be addressed by CCP when they release the OA. They have hinted somewhat strongly that local will also likely change as well.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Arya Regnar
Darwins Right Hand
#3149 - 2015-09-12 19:36:52 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:


Arya Regnar wrote:
Eve online is not and should not be a theme park where you can block the interaction with other players.
If one side of the "interaction" is not at their PC or even in their house, I question how much "interaction" would actually be blocked...


Wow, talk about taking a quote out of context....tell us again how you are such a champion of logic Lucas.

Roll
It's not out of context, it's just the only relevant comment requiring a response in the post.

Teckos Pech wrote:
The problem is Lucas, that the response is always the same, dock up, safe up, etc.

That is what Nikk has been banging on for at least 50 pages. Change PvE so that the PvE guy can not dock up if he thinks he can take the hostile coming into system.
And it always will be. Nikk may well have magical ways to improve PvE, but ntohing is going to make a ship already tanking fairly consistent DPS stand a chance against a specifically designed hunter coming to blap him. Whatever happens, the initial response will always be to run away. The trick is to then give them a reason to undock and fight in a capable ship afterwards, which is what sov changes and citadels are aiming to do.

You have in fact taken my quote out of context.


Stop twisting my words you rude person.

EvE-Mail me if you need anything.

Lucas Kell
Solitude Trading
S.N.O.T.
#3150 - 2015-09-12 20:19:13 UTC
Arya Regnar wrote:
You have in fact taken my quote out of context.


Stop twisting my words you rude person.
No I haven't. You've just got double standards. You are happy to bang on about people avoiding interaction when it suits you, but refuse to accept that it works both ways. AFK pilots should not be able to opt out of interaction in space simply by adding a cloak module.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Cidanel Afuran
Grant Village
#3151 - 2015-09-12 23:37:39 UTC
Lucas Kell wrote:
stuff


so to be clear, you are, with a straight face, claiming a HS intel channel where local isn't 100% blue to you for 20 jumps is the same as a nullsec intel channel? Your refusal to admit how much of a bear you are is very entertaining.

You don't log off when hostiles are around you? So you *gasp* stay cloaked up when semi-afk until hostiles are gone! Thats kinda sorta the point.

No one with a cloak is granted extra immunity. You can cloak up as a PvE-er too. Do you listen to yourself when you talk? Good god the stupidity and care bear-ness.

Hint: most of the AFK people are watching netflix while their brave ishtar/carrier is taking down those bad, bad rats. Again, do you ever actually fly in null?

Lucas, your trolling is bad and you should feel bad.

And if you aren't a troll, go back to WoW
Nofearion
Destructive Brothers
Fraternity.
#3152 - 2015-09-13 00:18:10 UTC
Guys I blocked Lucas Kell a long time ago, he is only interested in posting opposing opinions on everything. his goal is to derail a thread to the point ISD closes the thread.
He is a stray bear I would not feed him
Lucas Kell
Solitude Trading
S.N.O.T.
#3153 - 2015-09-13 01:38:39 UTC
Cidanel Afuran wrote:
*grr blobs, abloobloobloo*
Yes. Believe it or not, the same thng can be done in highsec. People can be split into allies, neutral and enemies. That you choose not to doesn't make nullsec inherently safer. Nullsec is only as safe as you make it. Highsec is as safe plus it has mechanical safety. What's very entertaining is that you will sit there and claim that highsec is more dangerous than nullsec.

Seriously, your arguments are a joke. Clearly your problem is you think blobs are bad and you're too inexperienced to understand the implications of the ideas you support.

Nofearion wrote:
Guys I blocked Lucas Kell a long time ago, he is only interested in posting opposing opinions on everything. his goal is to derail a thread to the point ISD closes the thread.
He is a stray bear I would not feed him
Incorrect. I'm simply committed to my ideas and you get upset when people don't just buckle when you rant and attack them. If you have an argument, feel free to post it. If you instead want to give your personal remarks or attacks on my posing behaviour, keep them off of the forums.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3154 - 2015-09-13 03:19:36 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:


Arya Regnar wrote:
Eve online is not and should not be a theme park where you can block the interaction with other players.
If one side of the "interaction" is not at their PC or even in their house, I question how much "interaction" would actually be blocked...


Wow, talk about taking a quote out of context....tell us again how you are such a champion of logic Lucas.

Roll
It's not out of context, it's just the only relevant comment requiring a response in the post.


Let's see....

Ayra wrote,

Quote:
Every hunter will agree that they are perfectly fine with the removal of afk cloaking as long as the local is gone or delayed too.

[...]

Eve online is not and should not be a theme park where you can block the interaction with other players.


By eliminating the first statement and keeping the second can one only arrive at the point you have made in a logical fashion. By eliminating the first comment, you have shown that for somebody who claims to put great store in logical arguments, well you fall short by your own metric.

Players want to go out and hunt down ratters. That is a perfectly fine and valid form of play in this game (contrary to Mike Voidstar's incessant whining to the contrary). However, to do so currently requires either one of the following to happen,

1. A distracted PvE pilot.
2. Dumb luck.

Neither of these are really skill based. Catching a distracted player is not that difficult. Catching a player who has had a stroke of bad luck (a scramming rat scrams him just as you jump in) also does not take much skill.

So, instead they AFK camp. As Mike keeps pointing, for now CCP thinks this is acceptable given the current state of the game.

Ayra's comment fall well within that range of outlook among some players who want to change this.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#3155 - 2015-09-13 04:42:14 UTC  |  Edited by: Cidanel Afuran
Lucas Kell wrote:

more of the same old stuff


you just secured your place as a troll when you claimed that HS intel channels are as reliable as those in null. Again, when was the last time you actually flew in null? You are just convincing all of us that you spend zero % of your time there...

I don't think blobs are bad. I think bears who want to easymode through EVE like they would in WoW are bad. That's maybe kinda sorta why I quit flying with massive blue blobs. I enjoy a challenge.

Enjoy your care bear heaven of having 50k+ accounts set blue to you. And if I were grr blobs, why is it that I voluntarily left *gasp* SMA! to fly on my own in small gangs? Could it be I was tired of being a bear living easymode in the safest space in EVE?

good golly! Lucas can't surely be wrong auntie mae! Heavens to betsy.
Mike Voidstar
Voidstar Free Flight Foundation
#3156 - 2015-09-13 06:53:30 UTC
Teckos, you have outright lied again.

I have never said that hunting PvE was bad or invalid in any way. Hunting them exclusively is lazy and looking for easy kills, but that's not the same thing. Whining that you can't get PvP because you can't catch noncombat ships before the defense fleet puts you down is just ironic. But I have said over and over again that I don't mind being hunted, I just want the ability to hunt back if I choose.

Also, while I am flattered you feel the need to reference me in several of your posts, you should probably take the effort to honestly represent me if you are going to do so. I am sorry that I cannot provide you with a satisfying win on your untenable arguments, but dev fiat is all you got, not actual logic or any kind of reasonable grasp of balance. You are promoting a blatant double standard with the single supporting statement of 'because I can't catch PvE pilots otherwise'.

Arya Regnar
Darwins Right Hand
#3157 - 2015-09-13 07:22:14 UTC
Lucas Kell wrote:
Incorrect. I'm simply committed to my ideas and you get upset when people don't just buckle when you rant and attack them. If you have an argument, feel free to post it. If you instead want to give your personal remarks or attacks on my posing behaviour, keep them off of the forums.

Commited to your ideas is another word for narrow minded.

You are attacking the rest and then crying when others do the same.

Expect bitchslaps for shitposting.

EvE-Mail me if you need anything.

Lucas Kell
Solitude Trading
S.N.O.T.
#3158 - 2015-09-13 09:39:46 UTC
Teckos Pech wrote:
By eliminating the first statement and keeping the second can one only arrive at the point you have made in a logical fashion. By eliminating the first comment, you have shown that for somebody who claims to put great store in logical arguments, well you fall short by your own metric.
Except of course that I addressed the first statement. Suggesting that "hunters" (it's actually cloakers, hunters don't use cloaked ships) will give up AFK cloaking in favour of a bigger buff to their playstyle isn't surprising. It doesn't change that without that massive buff, he's in support of non-interaction.

Teckos Pech wrote:
Players want to go out and hunt down ratters. That is a perfectly fine and valid form of play in this game (contrary to Mike Voidstar's incessant whining to the contrary). However, to do so currently requires either one of the following to happen,

1. A distracted PvE pilot.
2. Dumb luck.
Or they need to be skilled, like the many pilots who consistently score kills against ratters in null. That you don;t understand the skill involved doesn't mean it doesn't exist.

Cidanel Afuran wrote:
you just secured your place as a troll when you claimed that HS intel channels are as reliable as those in null. Again, when was the last time you actually flew in null? You are just convincing all of us that you spend zero % of your time there...
Anything you can do in null, you can do in highsec. It's really that simple. Are you saying that in highsec something prevents you from scouting or sharing intel with your group? Nullsec is only as safe as you make it by the efforts of your players. Highsec can be the same using the same methods, plus you can rely on concord preventing your death in many cases.

Cidanel Afuran wrote:
I don't think blobs are bad. I think bears who want to easymode through EVE like they would in WoW are bad. That's maybe kinda sorta why I quit flying with massive blue blobs. I enjoy a challenge.

Enjoy your care bear heaven of having 50k+ accounts set blue to you. And if I were grr blobs, why is it that I voluntarily left *gasp* SMA! to fly on my own in small gangs? Could it be I was tired of being a bear living easymode in the safest space in EVE?
You know nothing about what I want. And if you want a challenge, why are you supporting changes that buff already overpowered cloaked ships?

Also, that you left SMA, surely that helps show that you're grr blobs... It certainly doesn't prove that you're not, and the way you've been crying about them shows you clearly have a bug up your ass.

Arya Regnar wrote:
Commited to your ideas is another word for narrow minded.

You are attacking the rest and then crying when others do the same.

Expect bitchslaps for shitposting.
No it doesn't, It simply means I won't roll over and give up when presented with an opposing argument. That's what you're upset about. I don't agree with you, therefore there's something wrong with me, like I'm trolling or shitposting or like now, narrow minded. Why you can;t simply accept that people have opposing viewpoints and it's just as reasonable that your is wrong as mine, I don't know.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Cidanel Afuran
Grant Village
#3159 - 2015-09-13 18:59:21 UTC
Lucas Kell wrote:
stuffs again


All you have proven is that you are a narrow minded, un creative carebear. We have yet to show cloaked ships to be OP.

Working as intended (TM)
Teckos Pech
Hogyoku
Goonswarm Federation
#3160 - 2015-09-13 22:34:18 UTC
Mike Voidstar wrote:
Teckos, you have outright lied again.



Really?

Quote:
Afk cloaking is perfectly balanced per Fozzie. Priority one is that PvE remain in danger at all times and any significant alteration violates that principal.


I'm sorry Mike, for taking some of your comments at face value.

Quote:
That clip and the mindless spouting of the glib "cloaked ships do very little dps while cloaked" line is an outright admission that victimizing PvE pilots is intentional game design. Not driving conflict because those pilots enable the warmachines of their allies, but that the primary goal of game balance is that pilots doing PvE be exploding unchallenged regardless of any other factor.

[...]

It's such a moronic argument to make, discounting all value in anything a cloaked ship can do, like gather Intel, hunt others, and retain 100% combat initiative to ensure that the only party actually in danger is the PvE pilot because that is the single object of game balance above all others- PvE must die.


Granted you were pretty hysterical there in that last one.

Oh, and before you run around calling people liars, maybe you can provide something for this?

Yeah, didn't think so. I think you should be careful using the term liar Mike....because I think you have quite a bit more problems in this thread than I do. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online