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True Exploration

First post
Author
Brent Newton
Center for Advanced Studies
Gallente Federation
#1 - 2015-09-04 11:27:46 UTC
I'll get right to it. I purpose we have "Off-Grid Systems" that can only be reached by wormhole. These systems would be totally alien to eve and would not appear on any map. There would be no gates in them as they are totally uncharted and unseen by anyone but you the pilot.

Much of the excitement of exploration is gone from eve as soon as you realize that for all the vastness that is eve it is pretty much just the same thing duplicated 50k times. I'd like to get some of that excitement back. I purpose ccp create unique solar systems that are unlike anything else in eve. Maybe with binary or trinary star systems with... just with cool **** to find. Long dead alien ships floating derelict in space and other ruins that defy categorization that no one can really guess what they ever were used for.

Some of these sites might have dangerous enemies that fly ships that are not part of eve as we know it. Maybe with extreme riches hidden in them. Maybe some have nothing at all but a pretty backdrop you can warp around. Maybe there could be interaction with ship ai's that give you a puzzle to figure out and a reward if you can before your wh collapses and leaves you stranded.

These should be rare but varying. No one pilot should ever see the same one twice. I purpose that ccp make a new system for this each month and until it only stays open for a short time and only allows maybe 3 ships through before collapsing. maybe just one ship. Then it gets scraped and ccp makes a new one. Give this to intern to do. 12 new systems a year. For maybe only 12 ppl to see each year and take screen shots of and video if they have the presence of mind to do that.

Please add suggestions and let me know what you think of the idea. Let's get ccp to take notice of this idea.

http://fav.me/d95rl8j

Lerner
#2 - 2015-09-07 02:21:16 UTC
Brent Newton wrote:
I'll get right to it. I purpose we have "Off-Grid Systems" that can only be reached by wormhole. These systems would be totally alien to eve and would not appear on any map. There would be no gates in them as they are totally uncharted and unseen by anyone but you the pilot.

Much of the excitement of exploration is gone from eve as soon as you realize that for all the vastness that is eve it is pretty much just the same thing duplicated 50k times. I'd like to get some of that excitement back. I purpose ccp create unique solar systems that are unlike anything else in eve. Maybe with binary or trinary star systems with... just with cool **** to find. Long dead alien ships floating derelict in space and other ruins that defy categorization that no one can really guess what they ever were used for.

Some of these sites might have dangerous enemies that fly ships that are not part of eve as we know it. Maybe with extreme riches hidden in them. Maybe some have nothing at all but a pretty backdrop you can warp around. Maybe there could be interaction with ship ai's that give you a puzzle to figure out and a reward if you can before your wh collapses and leaves you stranded.

These should be rare but varying. No one pilot should ever see the same one twice. I purpose that ccp make a new system for this each month and until it only stays open for a short time and only allows maybe 3 ships through before collapsing. maybe just one ship. Then it gets scraped and ccp makes a new one. Give this to intern to do. 12 new systems a year. For maybe only 12 ppl to see each year and take screen shots of and video if they have the presence of mind to do that.

Please add suggestions and let me know what you think of the idea. Let's get ccp to take notice of this idea.


I see what your saying however.... someone is going to come on and say we already have those. They are called other worm holes connected to other worm holes. Now what would be neat ,would be off grid rogue planets, stations, ships or GASP!! Aliens!!! with lost or super rare tech. One of a kind Items. Something to be truly collectible.



Examples......


1. near perfect condition Ship or Ships from the early days pre WH collapse. These could be one of a kind to rare to fairly rare ships. They could also be Rare experimental ships or ships that have simply vanished for any reason. From common frigates to the previously mentioned Terran ships. <--------- New (old) tech to help adapt to drifter threat.



2. Modules stored in old stations. Lost mineral Transports, POS's that fell out of orbit and drifted through space only to be pulled into orbit or about to collide into a unknown structure/ planet.


3. New unknown structures that the Jovian's built with Jovian tech. <------ New (old) tech to help adapt to drifter threat.




Brent Newton
Center for Advanced Studies
Gallente Federation
#3 - 2015-09-07 11:06:17 UTC
Excellent ideas. That's what I mean. Stuff to be discovered. Also it must be very rare and very cool. That is what makes it worth searching for. Be nice to be able to make a few plex off on such site, but that is secondary really.

Yeah guess ur right a lot of what I described was just like a wh, but I want more than that. I want huge ruins and , yeah, aliens in alien ships. Cool stuff. Almost easter egg kinda stuff. Maybe even some really cool easter egg sites. Where you see depictions from scifi books. The Space baby from Space Odyssey 2001 or some such coolness.

Can you imagine how cool it would be to find one of these sites and fire up a live stream to show your friends that would link to all their friends and so on. Until you have everyone in eve watching your Twitch stream or Google Stream? That would be so much fun.

http://fav.me/d95rl8j

Bumblefck
Kerensky Initiatives
#4 - 2015-09-12 13:55:36 UTC
You're basically suggested ripping off tropes here and there from other RL cultural sources to...do what exactly? Add something to this game?

I say no. EVE is unique and has enough of a background to stand on it's own, without resorting to desperate cribbing of external sources to spice things up.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Bumblefck
Kerensky Initiatives
#5 - 2015-09-12 13:59:20 UTC
Contagion
Infestation Inc
#6 - 2015-09-15 22:47:49 UTC
I like the idea and agree.

I started playing Eve in beta and after about a year was a bit bored so I made it my mission to travel and see all the sights. Back then they were not on the map, you just had to get lucky and find them. I spent months just warping to planets and such to see what I could find.

Now even exploration to find data and relic sites doesn't offer that anymore because you can clearly tell when there are anoms present in a system by just looking at the probing window.

Would be nice to have "hidden" sites, that require good scanning skills. More like a puzzle where you find something with some info that leads you somewhere else where you can discover another part of the puzzle until eventually you find the site.

Long ago pirates used to drop little book like things that contained info like this that if you followed the info would lead you to other hidden pirate hang-outs.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#7 - 2015-09-17 00:05:31 UTC
Brent Newton wrote:
I'll get right to it. I purpose we have "Off-Grid Systems" that can only be reached by wormhole. These systems would be totally alien to eve and would not appear on any map. There would be no gates in them as they are totally uncharted and unseen by anyone but you the pilot.

Much of the excitement of exploration is gone from eve as soon as you realize that for all the vastness that is eve it is pretty much just the same thing duplicated 50k times. I'd like to get some of that excitement back. I purpose ccp create unique solar systems that are unlike anything else in eve. Maybe with binary or trinary star systems with... just with cool **** to find. Long dead alien ships floating derelict in space and other ruins that defy categorization that no one can really guess what they ever were used for.

Some of these sites might have dangerous enemies that fly ships that are not part of eve as we know it. Maybe with extreme riches hidden in them. Maybe some have nothing at all but a pretty backdrop you can warp around. Maybe there could be interaction with ship ai's that give you a puzzle to figure out and a reward if you can before your wh collapses and leaves you stranded.

These should be rare but varying. No one pilot should ever see the same one twice. I purpose that ccp make a new system for this each month and until it only stays open for a short time and only allows maybe 3 ships through before collapsing. maybe just one ship. Then it gets scraped and ccp makes a new one. Give this to intern to do. 12 new systems a year. For maybe only 12 ppl to see each year and take screen shots of and video if they have the presence of mind to do that.

Please add suggestions and let me know what you think of the idea. Let's get ccp to take notice of this idea.


This is a cool idea, but what you're basically proposing is wormhole space, or new wormhole space.

You have systems you can only reach by wormholes (check), with no stargates (check), with difficult, weird enemies (check), that don't show up on the map (check). It would have binary stars (check, kind of).

Now you're mentioning they're rare, and nobody will see them twice, but that's where this won't work. CCP originally intended wormhole space to be this mysterious thing nobody stayed in, but players stayed there. If these spaces existed, I guarantee you players would keep scan alts in them to find ways back, or anchor citadels there, or both.

So I agree with you, but I also think most of what you've said describes what already exists. You could just say "add 500 new wormhole systems" and it would be similar.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Kayden Katelo
Doomheim
#8 - 2015-09-17 05:26:07 UTC
I must say Chance your response to the OP is very disappointing. Instead of shutting down the conversation why not help expand upon it. The OP has an idea and is trying to articulate it. What is required is input from others that might help the idea become something greater than itself and worthy of CCP investigation.

For example, as an explorer I agree with the OP: There is nothing "new" in Eve that has not already beenn see or documented in Eve. So, what is exploration?

Exploration: It is the discovery of the unknown. Simple.

Eve exploration used to be the mastery of the procedures to discover known things like ladar sites etc. Odyssey saw those procedures as a barrier to entry and made the "profession" of exploration available within hours of a new pilots life in New Eden.

As already mentioned, the need to scan to discover was also reduced by the ship borne "discovery Scanner". Now you only need to scan if you see something worth your while when you enter a system.

With this in mind are we really exploring anything any more?

The OP suggests something unique that only one or few can see, Using an existing mechanic was suggested as a conduit to that discovery. Let's take that idea further.

Wormholes (not the systems they lead to) are a common naturally occurring phenomena throughout New Eden. Interestingly these WH all lead to the same place: Sleeper (and Drift?) locations. Unfortunately we all know what exists in the Sleeper domain.

So lets expand on the OP's idea. Unique. How about a rare WH that does not appear on the Discovery Scanner. A WH that only people that take the time to seek it out will find. Once found the explorer jumps through into a system so unique it simply does not exist until someone enters. Once inside there is the potential to discover absolutely nothing. Then again there is the potential to discover those things the OP covered.

How could this work and who would benefit?

Maybe this exploration is the end game for those with both the skills and experience in order to find these "off grid" WHs? Maybe this could be a chance for CCP to let loose with ideas that could be tested live in single systems? Imagine the art department going wild with ideas and creations that they could not otherwise explore let alone enable.

So maybe these destination systems are procedurally created and only exist as long as someone is in or logged off in the system. Maybe there is a large database of objects that can be picked from to form these systems. A database that can be tweaked, added to or taken from as CCP sees fit. Maybe within that database are items that need to be discovered to help drive the lore or create new modules through player R&D. Maybe the destination system is so barren the only thing worth taking is screenshots: Screenshots so beautiful that a dedicated site is made to highlight the beauty of EVE (not necessarily New Eden) and the talent of the artists. Maybe players can be called upon to contribute art and other items?

The WHs themselves could also be governed by mass. Maybe only one ship can enter. Maybe there is no limit. Maybe and entire alliance moves into this destination system to reap any economic benefits it might have until the last ship leaves and the system blinks out of existence.

There are so many possibilites to the OP's suggestion that all it takes is a little brainstorming. I for one would welcome such an addition to Eve.

A chance to explore would be a very real and welcome addition to EvE.

So, Chance, adding 500 new systems is not a solution and not remotely similar.
Bumblefck
Kerensky Initiatives
#9 - 2015-09-17 18:36:05 UTC
Kayden Katelo wrote:
I must say Chance your response to the OP is very disappointing. Instead of shutting down the conversation why not help expand upon it. The OP has an idea and is trying to articulate it. What is required is input from others that might help the idea become something greater than itself and worthy of CCP investigation.





One would arguably add to the OP and suggest helpful critique of it should one agree with it - however, if you don't agree, there's no point beyond saying "Not my cup of tea, thanks" (you could also suggest reasons why not - optional - which Chance did).

Perfection is a dish best served like wasabi .

Bumble's Space Log

Hazzard
Chaotic Dynamics
#10 - 2015-09-18 00:24:23 UTC
I like the idea of interesting content that needs to be found instead of handed out on a platter like it is with exploration sites today.

I'm not sure WH's are the best way to accomplish this goal however.

You could get something similar using regular K-space and a new probe or device to help scan down interesting things.

I would propose the following:

- These new "sites" must not appear on the probing window and be hidden until actively looked for.
- They must be somewhat rare, but not so rare you look for a week and never find one.
- Should be end-game exploration content. High skills should be required to find one.
- Need to vary enough that you can't just farm them by doing the same thing each time like Limited Sleeper Sites.


One idea:

Have the site chain, where you warp to one and then need to find the next in a route that eventually leads you to some sort of prize at the end. Have each part of this chain have some content, like a destroyed outpost or whatever. And have a story, that is revealed as the user moves down the chain.

Would be very interesting if this lead you way off grid or into interesting places like a nebula or something.
Estella Osoka
Cranky Bitches Who PMS
#11 - 2015-09-18 03:39:06 UTC
Chance Ravinne wrote:

Now you're mentioning they're rare, and nobody will see them twice, but that's where this won't work. CCP originally intended wormhole space to be this mysterious thing nobody stayed in, but players stayed there.


If this is true, then why didn't CCP just make it so you couldn't anchor anything in them?