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[Idea] Ship and Cargo Scanning free of risk?

Author
Donnachadh
United Allegiance of Undesirables
#21 - 2015-09-09 14:23:37 UTC
admiral root wrote:
Which is a nerf to ganking. Why do you think such a rare activity, and one that's good for the economy, should be further restricted?

Ganking accounts for an insignificant level of ship losses given the total number of ships in the game and the total number of ships exploded in the game.

Every single ganker I know or have talk to at length builds there ships and often uses alts to mine the ores/minerals needed as a way of minimizing costs. Many of them build their weapons, ammo and other items as well for the same reason all of this further limits any impact ganking may have on the games economy.

The loot / salvage from those wrecks does not affect the markets since it is nothing more than ISK changing hands.

Given the total size of the market places in EvE the actual ISK loses due to ganking are insignificant at best, and totally irrelevant at the worst.

We hear versions of the "we gankers are good for the game" comment all the time and yet none of you can produce any evidence that there is any truth to those statements. If you have it pl\ease post links so that we all might become more highly educated on this topic. No links that prove that you have the right to gank do not qualify, I want actual evidence that there is some game wide benefit to your ganking ways.

So you understand my position I am good with ganking as it is and do not think any changes are needed.
Yes you have the right to gank people and I fully support that.
What I do not like is your continually trying to hide your "I want this" behind a smoke screen of lies. As I stated above if you have proof that ganking is good for the game then post links to the information.
Otherwise have the guts to simply admit that you like destroying other players stuff and stop lying about how good what you do is for the game.
admiral root
Red Galaxy
#22 - 2015-09-09 14:40:39 UTC  |  Edited by: admiral root
Donnachadh wrote:
Every single ganker I know or have talk to at length builds there ships and often uses alts to mine the ores/minerals needed as a way of minimizing costs. Many of them build their weapons, ammo and other items as well for the same reason all of this further limits any impact ganking may have on the games economy.


Minerals I mine are free, amirite? Roll

Being a member of the New Order since not long after it was founded, I'll wager that I probably spend more time talking to gankers than you do. I know very few who build their own ships, and they tend to build in bulk for the rest of us. We still rely on the market to get a lot of what we need, and our purchases are as good as anyone else's in terms of market activity.

Donnachadh wrote:
We hear versions of the "we gankers are good for the game" comment all the time and yet none of you can produce any evidence that there is any truth to those statements.


When we asplode trillions per month, someone gets to sell replacement ships to those we interact with. The fact that it's a drop in the ocean doesn't change the fact that it's a trillion in losses that wouldn't need to be replaced if we didn't kill them. It's also a good argument for ganking to finally receive a buff in the form of some of the many nerfs it's received over the years, partly due to people screaming that unwanted pew pew drives new players from the game, being reversed.

Donnachadh wrote:
What I do not like is your continually trying to hide your "I want this" behind a smoke screen of lies.


At this point you're confusing gankers with loose affiliations of whinebears, like anti-ganking, who are always chasing that one more nerf to the game that will finally fix highsec. Roll

No, your rights end in optimal+2*falloff

Crimson Draufgange
The Seven Shadows
Scotch And Tea.
#23 - 2015-09-09 17:43:47 UTC
Anages wrote:
In high and low sec, ship and cargo scanning should not be risk free.
Players should get suspect timer from using them on a neutral ship.
If you sit on a gate 0 m/s in T1 frig with sensor booster and scan ships,
you get free information that you can send to your ganking squad, without consequences.
People want to scan ships then they should have to prepare for a suspect timer.


Technically, if this were to become a thing, all faction navy NPCs in high sec would go suspect because they are always scanning ships. You can imagine what kind of chaos would ensue if such a thing were to happen.

My Velator is overpowered.

"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.

Maldiro Selkurk
Radiation Sickness
#24 - 2015-09-10 00:17:07 UTC
Kaarous Aldurald wrote:
Corraidhin Farsaidh wrote:
Kaarous Aldurald wrote:
Anages wrote:
In high and low sec, ship and cargo scanning should not be risk free.


Why? It's an inherently non hostile act in the game mechanics. It would be like criminalizing probes because people use them to invade missions. Both would literally defeat the intended purpose of the existence of their modules.

Miners and haulers are not supposed to be safe in highsec, or anywhere else. Get used to it.


I'd argue the non-hostile bit, the equivalent being someone in the street rifling through my pockets to see whats in there. I'd be pretty hostile about that (unless it's a hot woman Blink). I would sa cargo-scanning a ship should be a suspect act myself but certainly not considered CONCORDable aggression. You want fights? Go cargo scan people and see if anyone fights back, otherwise no change except a little risk to your neutral scanners in their NPC corps :)


No, it's like standing outside a bank with binoculars and a notepad.

Potentially problematic, but nothing law enforcement can do anything about. The act itself is 100% legal.



You must have some pretty cool binoculars that can see from across the street into a 1m thick vault that has like 20 bolt locks.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#25 - 2015-09-10 00:22:46 UTC  |  Edited by: Maldiro Selkurk
Anages wrote:
In high and low sec, ship and cargo scanning should not be risk free.
Players should get suspect timer from using them on a neutral ship.
If you sit on a gate 0 m/s in T1 frig with sensor booster and scan ships,
you get free information that you can send to your ganking squad, without consequences.
People want to scan ships then they should have to prepare for a suspect timer.


Some are complaining this would hurt activity surrounding ganking but suspects can ba ganked so this idea doesnt invoke concord AND drives new content by making gankers gank targets themselves. Further, as many already do you can make yourself a suspect and be a bait ship, which drives even more content.

Just good for EVE.

+1

Yawn,  I'm right as usual. The predictability kinda gets boring really.

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