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Lazer ships for PvE

Author
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#21 - 2015-09-09 11:45:00 UTC
frigate rigs are still reasonably priced. Large T2 CCCs are still hovering around the 60m mark which imo is a VERY overpriced piece of equipment for VERY LITTLE gain.

Time and time again I see people post fits where the main goal is to reach cap stability.

For most PvE situations YOU DO NOT NEED CAP STABILITY.

Think very hard to yourself and figure out in what god-forsaken situation would you need to perma run every active module on your ship indefinitely.

Hint: this doesn't exist.

Also don't be afraid of using cap boosters in PvE, loot is awful atm and you're in a laser ship which basically means your entire cargo hold is free for cap boosters
Anize Oramara
WarpTooZero
#22 - 2015-09-09 12:41:17 UTC
Tsukino Stareine wrote:

For most PvE situations YOU DO NOT NEED CAP STABILITY.

Yup. If I were to actually build and run a nightmare I'd do something like this:

[Nightmare, New Setup 1]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II

100MN Afterburner II
Pith C-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Cap Recharger II
Cap Recharger II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Medium Nosferatu II
Medium Nosferatu II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Capacitor Control Circuit II

Hammerhead II x5

The idea being that I can near perma run the AB, Guns and hardners without the need for the cap booster or NOS while increasing your warp speed to within bearable limits. If you need more cap use NOS when low and if you need even more then the Cap booster comes in.

An alternative build would be to rely more on the cap booster by dropping the cap rechargers and heck by that point the CCC serves almost no purpose so drop that as well. Put on two TCs and your choice of rig (Another HVO II or maybe a mobility rig) and then in the lows replace the two TEs with Nanofibres because 11.3 sec align time (without the AB on even) is absolutely stupid. With two Nanos you get same align time as a mach.


[Nightmare, New Setup 1]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

100MN Afterburner II
Pith C-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Medium Nosferatu II
Medium Nosferatu II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Hammerhead II x5


Hmmm, might be buying a new toy tonight Pirate

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

elitatwo
Zansha Expansion
#23 - 2015-09-09 15:05:41 UTC
Anize Oramara wrote:
...the worst Nightmare fits I have seen so far...


Sorry dear but NO. The Nightmare is a very advanced piece of technology and should not be flown by a noob.

Moving on, I don't understand you all. Why do you advise newbies to get navy ships and don't appreciate the 'little' things? The Apocalypse is an amazing laserboat and you don't need tachyons to make the ship work.
Mega beams work just fine.

Listen to Tsukino, she is correct and you don't need capacitor stability in EFT to run missions. You just make sure that your capacitor regenerates enough cap that you can pulse your rep every now and then and fit the rest of the lows with resistance mods - at the most you'll need two or three of them, which leaves room for a capacitor power relay or a nano.

Even mega beams are tight to fit so you end up with enough powergrid to fit one armor rep, so increase your primary and secondary resistance.

Snipe away from 100km and mjd out of harms way, rinse repeat. With mega beams you want to load standard crystals and use them for the most time since they give you the 100km engagement envilope. And they happen to be the most forgiving laser crystals out there.

Start with that and when you have a better feeling for laser ships you can upgrade to the navy ones later.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Anize Oramara
WarpTooZero
#24 - 2015-09-09 15:29:46 UTC
elitatwo wrote:
Anize Oramara wrote:
...the worst Nightmare fits I have seen so far...


Sorry dear but NO. The Nightmare is a very advanced piece of technology and should not be flown by a noob.

Thank you for your informative and helpful feedback, I will take your advice to heart and change my fit accordingly, that is if I had so much as an inkling as to what the heck is wrong with it.

Though going by the rest of your post I think I'd be better off getting advice from someone else, not that anything you've posted constitutes advice Roll

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

elitatwo
Zansha Expansion
#25 - 2015-09-09 16:25:58 UTC
Anize Oramara wrote:
Thank you for your informative and helpful feedback, I will take your advice to heart and change my fit accordingly, that is if I had so much as an inkling as to what the heck is wrong with it.

Though going by the rest of your post I think I'd be better off getting advice from someone else, not that anything you've posted constitutes advice Roll


You didn't ask for one but posted two random Nightmare fits.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Anize Oramara
WarpTooZero
#26 - 2015-09-09 16:28:49 UTC  |  Edited by: Anize Oramara
elitatwo wrote:
Anize Oramara wrote:
Thank you for your informative and helpful feedback, I will take your advice to heart and change my fit accordingly, that is if I had so much as an inkling as to what the heck is wrong with it.

Though going by the rest of your post I think I'd be better off getting advice from someone else, not that anything you've posted constitutes advice Roll


You didn't ask for one but posted two random Nightmare fits.

Op asked for laser boat PvE fits and considered a paladin but doesn't have marauder skills (but maybe enough money for one). posting nightmare fits isn't exactly random. Might need to skill up Reading Comp to V there.

Regardless, going to test the fits out myself to make sure I didn't miss anything obvious Big smile

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tohkat Sinawi
Sinawi Exploration Corp
#27 - 2015-09-09 16:30:20 UTC
Anize Oramara wrote:
elitatwo wrote:
Anize Oramara wrote:
...the worst Nightmare fits I have seen so far...


Sorry dear but NO. The Nightmare is a very advanced piece of technology and should not be flown by a noob.

Thank you for your informative and helpful feedback, I will take your advice to heart and change my fit accordingly, that is if I had so much as an inkling as to what the heck is wrong with it.

Though going by the rest of your post I think I'd be better off getting advice from someone else, not that anything you've posted constitutes advice Roll



Actually, in my experience, this is precisely the best advice that you could receive regarding flying Amarr ships as a non-armor, non-laser pilot that's learning the ropes. I have a fit that gets the Nightmare cap stable... it also gimps it into the ground so that it does like, 300-400 dps instead of the 700+ that it is readily capable of... Until that time, a sniper fit is a great place to start while you learn the ropes of the missions in Amarr space and such.

If you are only going to fit 2 resists and 1 repper that you can only pulse... you had also better toss on an MJD and snipe. Without close drone monitoring I've struggled with elite frigates since I left Caldari space. The MJD sniper fit is the only way that I've found to readily handle those little guys. It is a very viable way to bring the Tachys while still managing well all sizes of ships.

...perhaps next time you should consider that since you're asking the question and they're taking the time to answer the question... they may, perhaps, think that they know the answer...

Stuff like using a medium nos with a beam fit should have caught your curiosity far more quickly than someone recommending a sniper fit.. note how randomly that cap-booster fit is set with SOO many cap modules, despite being booster-based.

Good luck! Regardless of the fit & ship that you try out, always be ready to experiment and figure out what works best for you! In my case, depends on the day - sometimes the high dps sniper fit is exactly what I want... other days, low DPS and tank-your-face-off does the trick. :-)
Anize Oramara
WarpTooZero
#28 - 2015-09-09 16:33:35 UTC  |  Edited by: Anize Oramara
Ah wait a sec, you guys still stuck on the silly cap stable fit I posted a page back? The one I specifically said was nonsensical?

Edit: Managed to do recon 1 1st room without warping out (bloods) as a test. Though I'd probably replace the AB and nanos for that mission with tank n cap to make it a bit easier. (using my last fit I posted)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ersahi Kir
Brutor Tribe
Minmatar Republic
#29 - 2015-09-09 18:25:38 UTC
I guess I should've been more explicit in my first post.

I'm use to flying minmatar PvE ships. I have level 5 in all relevant fitting skills for battleships (no ewar and some drone skills, but basic fitting skills are maxed).

I'm currently training large energy turret 5, and I wanted to play with it when I finished. The reason I didn't want the paladin is my amarr battleship skill is only 3, but I already have the marauders skill. The issue I have is that fitting armor/laser ships is a lot different than fitting autocannon/shield ships, and the level of instability I've been having trouble finding the balance for how long my capacitor lasts.
Titus Heldane
The Vomit Comets
#30 - 2015-09-09 18:40:35 UTC
if all the crabs can stop arguing, ill post a proper pve navy geddon:

[Armageddon Navy Issue, pve]
Large Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II
Heat Sink II
Capacitor Power Relay II

100MN Afterburner II
Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Medium Diminishing Power System Drain I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Large Auxiliary Nano Pump I

Curator II x5
Infiltrator II x5
Acolyte II x5


all amarr drones in true amarr style, tanked vs blood raiders. 937dps with scorch and curators out to over 50k. tanks 500 dps. 6m15s cap without the nos, 18m with. this has plenty of cap to swim through lvl 4s.
Tohkat Sinawi
Sinawi Exploration Corp
#31 - 2015-09-09 19:31:38 UTC
Titus Heldane wrote:
if all the crabs can stop arguing, ill post a proper pve navy geddon:



Solid fit, for sure.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#32 - 2015-09-09 22:15:29 UTC
Val'Dore wrote:
I'll never understand this cap stability thing people want to do. It takes way too many mods and gimps your setup way too much.


it's a convenience thing

for some people it's a valid fitting choice if the ship
- still kills 'all the things'
- still tanks 'all the things'

not everyone is motivated by isk per hour ratios
Tiddle Jr
Brutor Tribe
Minmatar Republic
#33 - 2015-09-09 22:20:32 UTC
Val'Dore wrote:
I'll never understand this cap stability thing people want to do. It takes way too many mods and gimps your setup way too much.


It is a common way of think for majority of greenhors. I was doing the same right in the beggining. I remember how i was strugling to cap stabilize my abaddon Cool and i could only laugh at this memory since so many times left when i got my first abaddon.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Ralph King-Griffin
New Eden Tech Support
#34 - 2015-09-09 22:42:35 UTC
Tiddle Jr wrote:
Val'Dore wrote:
I'll never understand this cap stability thing people want to do. It takes way too many mods and gimps your setup way too much.


It is a common way of think for majority of greenhors. I was doing the same right in the beggining. I remember how i was strugling to cap stabilize my abaddon Cool and i could only laugh at this memory since so many times left when i got my first abaddon.

I have seen countless nubinns with the notion that being capstable is a must, which is a) very hard for a new player with crap cap skills and b) actually not that useful a thing outside of some pve fits

Now I remember having this notion also, as did the lads I started playing with and iv been poking new players about it to see if my initial thoughts on the subject were correct.

Essentially the visual language of the capacitor in the fitting screen tells us that
cap stability is good (green yeaaay \o/ )
and unstable fits are bad (red booooo /o\ )

This is frequently something we need to correct newbie players on when fitting for PvP, now I'm not saying ohhh woe are we needing to repeat ourselves, or that one can't figure it out given a little bit of getting shot in the face but it strikes me that the ui actually seems to mislead the newbies consistently with this .
Chainsaw Plankton
FaDoyToy
#35 - 2015-09-09 23:57:44 UTC
Bumblefck wrote:
Sorry OP for detracting from your thread, but I'll make it quick:


I have returned now, but I last played full-time in 2011 or thereabouts, and at that point large CCC IIs were running for about 2-300 million. Now, they're like a fifth of that old price and cropping up everywhere. I see a lot of frigate fittings with T2 rigs - I guess some things take some getting used to!


dang young wippersnappers! I think it cost me like 100mil just to rig my frigates back in the day. If I remember right polycarbons were 50mil each.

I know t1 Semiconductor memory circuits were like 50m each, and t1 cccs for 20m or so.

ps: I have like no idea whats going on on the second page Shocked

@ChainsawPlankto on twitter

Zihao
Doomheim
#36 - 2015-09-10 00:00:17 UTC
I don't think cap stability is all that important, but I also found missions intolerably boring from the get-go. The mentality of needing that steady-state is probably tied to the mindset informing the average mission runner's worldview.
elitatwo
Zansha Expansion
#37 - 2015-09-10 01:30:21 UTC
Titus Heldane wrote:
if all the crabs can stop arguing, ill post a proper pve navy geddon:
...very solid fit, so no complaints here...


That is very similar to what I was proposing. The only difference to the Apocalypse is that you have one more turret slot and a smaller drone bay but the drones are not that important for the task anyway.

The reason I was proposing the Apocalypse is that when he loses her, the insurance will cover most of the ship but navy ships only payout the insurance of the tech one ships they are based on.
And yes, I would swap the mwd for an mjd to jump out 100km of harms way but the rest of the fit is how I fit my Apocalypse to run level 4's too.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Anize Oramara
WarpTooZero
#38 - 2015-09-10 08:51:44 UTC
Nightmare is a shield ship. Once you get T2 pulses (and the all mighty scorch) you can fit it a lot (nearly identically really) to a pulse shield fit cap booster PvE Minmatar ship. Maybe a cap mod or two extra just to cover the guns so you don't use cap charges just so you can shoot. Coming from the exact same background as the OP that would be my advice.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tarojan
Tarojan Corporation
#39 - 2015-09-10 11:17:17 UTC
The thing that annoys me most when reading these threads is the posters arguing against cap stabilty, pointing out cap boosters. Have you ever tried actually missioning with a cargo hold full of 800 cap chargers? ever had to loot the mobile tractor unit, warp to station to unload then warp back and traverse 3 gates just to get back to scoop your mtu cos your full?

So much talk about efficiency, but none about quality of life.

Will gank for food

Anize Oramara
WarpTooZero
#40 - 2015-09-10 11:25:48 UTC
lol loot.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3