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Warfare & Tactics

 
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one rampable idea

Author
eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#1 - 2012-01-02 22:56:20 UTC
we are bombers, and noobs. this is our plan:

Single Target

Fleet Comp: 2x RSD, AB, TP (drop TP in hound/purifier)

Modi Operandi

When one member reaches the critical range (40-45km) all other members will warp to that pilot at zero.

When all ready and willing members are within 45km of the target, all will be instructed to approach the target.

One member will countdown 3...2...1... and bombs are immidiately fired.

When bomb activation is confirmed visually (when you're seen you're mod flash) the pilot will lock the target, apply both RSD's and the TP.

The pilot will then instantly align to warp away, activate torps and bump AB if necessary

The second a pilot in our fleet is targetted, he will announce so verbally, and leave immediately if one of our pilots cannot damp and break the lock.

Rationale: Should the target have 100km targetting range naturally, 2 pilots will pull his range down to less than 25. Without being able to target, the victim's only option is to burn or run. We accept both of those options as success.

3 pilots in our fleet will pull said victim's targetting range down to below 11 km. That's the only kind of safety we can depend upon.

At Four pilots a targetting range of 100 turns into less than 6 km. (figuring all pilots putting 30% range reduction per RSD, which is a little below the true percentage)
Dradius Calvantia
Lip Shords
#2 - 2012-01-03 21:02:02 UTC
You are not taking into account the stacking penalty applied to target dampeners.

Also, you are assuming a situation where you have 3 to 1 odds. Nearly any ship/fleet comp can be made to win with 3 to 1 odds. Bombers are made for up engaging against a much larger fleet, and under the right circumstances can be very good at it.
eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#3 - 2012-01-03 21:16:03 UTC
Dradius Calvantia wrote:
You are not taking into account the stacking penalty applied to target dampeners.

Also, you are assuming a situation where you have 3 to 1 odds. Nearly any ship/fleet comp can be made to win with 3 to 1 odds. Bombers are made for up engaging against a much larger fleet, and under the right circumstances can be very good at it.



the situation i prepare for is a noob in null-sec, as that's the situation i'm in, and the only one i know. The stacking penalties are (somewhat) removed by those in fleet with tier two damps, and also the em rigs only affect shields, which are totally useless to us.

as far as null-sec survivability, and not getting gang-owned by twenty bc's, this is the way for noobs to get out into null-sec and turn a profit fast. it also lets us learn how null-sec works, as it's a big change from empire space.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#4 - 2012-01-03 22:27:54 UTC
If you are going to use this for null sec, the only time you will EVER get to use torps is in a black ops hot drop. Otherwise, fit for agility for bombing runs.

Reasoning: From what I have seen, bombers are great for attacking blobs. Enough bombers can really f*** up the fleets drones, and if you find a large group of Carriers and Super Carriers attacking something, bombs can end up costing that blob A WHOLE LOT OF ISK. But you need a lot of bombs and more important than anything, coordination.

In your situation, get 5+ bombers and pick a choke point gate (like a regional gate) and set up bombing runs. Wait for someone to agress someone else and then bomb the living crap out of the gate.

The only time I have ever used torps on a SB in null is station bashing w/ carrier support.

Good luck sir, you are going to need it.

o7
Marsan
#5 - 2012-01-03 23:24:15 UTC
This might work on a BS or BC. Assuming you all use the same bomb type, don't blow yourselves up, and do it before reenforcement come. Against an indy you should win. Honestly I think you'd be better off joining an existing corp in null secs and getting shown the ropes. Also if you must do this yourselves try it on the test server 1st. Most SB pilots bomb themselves on their 1st bombing run....


http://www.tentonhammer.com/eve/guides/ships/flying_stealth

Former forum cheerleader CCP, now just a grumpy small portion of the community.

eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#6 - 2012-01-04 01:22:21 UTC
Metal Icarus wrote:
If you are going to use this for null sec, the only time you will EVER get to use torps is in a black ops hot drop. Otherwise, fit for agility for bombing runs.

Reasoning: From what I have seen, bombers are great for attacking blobs. Enough bombers can really f*** up the fleets drones, and if you find a large group of Carriers and Super Carriers attacking something, bombs can end up costing that blob A WHOLE LOT OF ISK. But you need a lot of bombs and more important than anything, coordination.

In your situation, get 5+ bombers and pick a choke point gate (like a regional gate) and set up bombing runs. Wait for someone to agress someone else and then bomb the living crap out of the gate.

The only time I have ever used torps on a SB in null is station bashing w/ carrier support.

Good luck sir, you are going to need it.

o7



this is a tactic for 2 to 4 members, and only to attack a single target, or a target who has wandered too far from the pack.

my luck has been pretty good so far.