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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#1621 - 2015-09-08 19:46:33 UTC
Kaivar Lancer wrote:
Just came back to Eve, and all I can say WTF? I saw PLEX selling close to 1.15B in Amarr.

NOPE! I've seen the value of my ingame work halve over the last few years. I don't think people want to play a game where they must 'play' twice as hard just to keep up.


The problem isn't PLEX. The problem is that CCP has made making isk so ridiculously easy, people can afford 1.1 bil plex. I mostly rat and explore in null now and a make way more than I need to plex 4 accounts and have plenty of isk for my experiments (latest is my Ratting Polarized Rattlesnake...and Idea i stole from a corp mate lol) + replacing the occasional pvp loss. And the PVE i do in null is slow isk compared to other things I've done like FW missions, blitzing lvl 5 missions, womrhole day tripping and high sec incursions (I just like ratting better I guess).

Which segways back to this discussion, some of these people think the way to save EVE is to stuff it with even more 'wealth faucets' than it already has. Which is stupid, if anything, rewards need to go down to make things in the game worthwhile again.
Skeln Thargensen
Doomheim
#1622 - 2015-09-08 20:14:21 UTC
i think one of the major issue for noobs is that you sink all the time into training that one thing to find out it's extremely dull after quite a short period of time. it's better for vets when you can switch it up easily. yes i could make more money running 5/10 in low but i just get bitter about crap drops after a while. so i do some industry or whatever. anything to keep ISK making not a horrible grind.

forums.  serious business.

Jonah Gravenstein
Machiavellian Space Bastards
#1623 - 2015-09-08 20:19:37 UTC  |  Edited by: Jonah Gravenstein
Ishtanchuk Fazmarai wrote:
But then CCP should consider turning PvE into something up to the standard of PvP. Anyone willing to commit to interacting with NPC should earn the right and the means to affect other players, much in the way as the will and skill to suicide a Catalyst earns the right and the means to mess with a player who doesn't wants to be messed with.
Wat?™

Everybody who plays Eve already has the the means and opportunity to affect other players, the fact that people choose not to use those means and opportunities is neither here nor there.

Quote:
EVE should be an awesome game no matter how you play it. Shooting brainless NPCs or shooting players should both end up with the possibility to "enable" and "generate" content for other players.
Eve can be an awesome game no matter how you play, if you're prepared to put in the effort to make it awesome.

Content is already being enabled and generated by both PvE and PvP, that you may not like the content doesn't change that.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tippia
Sunshine and Lollipops
#1624 - 2015-09-08 20:30:58 UTC  |  Edited by: Tippia
Skeln Thargensen wrote:
i think one of the major issue for noobs is that you sink all the time into training that one thing to find out it's extremely dull after quite a short period of time. it's better for vets when you can switch it up easily. yes i could make more money running 5/10 in low but i just get bitter about crap drops after a while. so i do some industry or whatever. anything to keep ISK making not a horrible grind.

A large part of that is due to the horrible lessons being doled out in newbie chats across the game — the dreaded, borderline griefing “don't do X before you have Y” suggestion. There are very few things that you actually have to sink any significant amount of time into just to try them, but the problem is that for whatever reason many are unwilling to… well… just try. Instead, they wait until they've accumulated all the (not actually) prerequisite SP before dipping their toes, at which point it is too late.

Simply trying — actually trying — something shouldn't take more than a couple of hours training, but instead, you hear horror stories about people sinking weeks into a skill set before even opening up the appropriate UI window. That's not “trying” length; that's more “decided to invest heavily” skill time, and confusing one for the other is an all too common mistake.

At some point, the n00b needs to be made to understand that spending more training time will not significantly alter the experience. Shooting red triangles in a battleship is just as dull or exciting as it is shooting them in a frigate, you just need more expensive equipment; hunting down 8+/10s is just as dull or exciting as finding a 1/10, you just need better probes and a stronger tank; trying to make a profit building T2 or T3 ships is just as dull or exciting as building T1 ammo, you just need a bigger spreadsheet. And combat is if anything guaranteed to become more dull the bigger the ship you get.

Part of it probably has to do with assumptions based on how many other games are set up, where “the real game” doesn't open up until you've hit max level — mix that preconception with the still very common bad advice, and you get a lot of newbies suspending their discovery of what does and doesn't tickle their fancy to the point where it all becomes a slog no matter what.
Market McSelling Alt
Doomheim
#1625 - 2015-09-08 20:33:41 UTC
Jenn aSide wrote:
Kaivar Lancer wrote:
Just came back to Eve, and all I can say WTF? I saw PLEX selling close to 1.15B in Amarr.

NOPE! I've seen the value of my ingame work halve over the last few years. I don't think people want to play a game where they must 'play' twice as hard just to keep up.


The problem isn't PLEX. The problem is that CCP has made making isk so ridiculously easy, people can afford 1.1 bil plex. I mostly rat and explore in null now and a make way more than I need to plex 4 accounts and have plenty of isk for my experiments (latest is my Ratting Polarized Rattlesnake...and Idea i stole from a corp mate lol) + replacing the occasional pvp loss. And the PVE i do in null is slow isk compared to other things I've done like FW missions, blitzing lvl 5 missions, womrhole day tripping and high sec incursions (I just like ratting better I guess).

Which segways back to this discussion, some of these people think the way to save EVE is to stuff it with even more 'wealth faucets' than it already has. Which is stupid, if anything, rewards need to go down to make things in the game worthwhile again.



Well that just isn't true. The volume of Plex has been declining in a ratio quite similar to the average player numbers.

If what you claim was true, the volume of Plex would be increasing as it would be "easy" to make the isk to buy them.

The problem is clearly that those who tend to sell Plex are not buying them from CCP anymore, and the volumes are dropping off because of that. Less supply means higher prices as the scarcity increases.

There is such a stockpile of isk in this game that a change in average tick rates pales in comparison to available goods for purchase. But don't let the truth stand in the way of your crusade against all things Isk.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#1626 - 2015-09-08 20:37:34 UTC
Jenn aSide wrote:


The motivation underlies everything. Bad motivation and bad thinking practices = Crap Ideas, and that's what we see here (the idea that "more PVE" in a game crammed full of PVE is the solution to any problem, it's idiotic). At the end of the day, what matters is the person sitting at the computer. If you feel insulted by the truth, you should talk to people who beleive in telling the truth, now should you?


BS

Motivation is a modifier of ideas, not the root of it.

You want babies to live and be cured of child diseases, I want babies to live and be cured of childhood diseases.

No one would argue against that right?

What if my motivation was I owned a toy company, and I wanted as many babies to live so parents had to buy my products which would make me money?!

Not so noble anymore right?

But the idea isn't effected by the motivation, both of us want the right thing, even if one of those modifiers isn't altruistic.

Again, don't let the facts stand in the way of your crusade.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Guttripper
State War Academy
Caldari State
#1627 - 2015-09-08 21:15:04 UTC
Around 4:15 p.m. Central United States time, EveMon claims there are not even 25,000 players online.

I guess the players all went back to college, school, or university and thus another (feeble) reason for the lower numbers. Roll
Aaron
Eternal Frontier
#1628 - 2015-09-08 21:23:07 UTC
IMO, the cost of plex will rise if there are fewer people playing the game. Fewer people selling any asset will result in a higher price because there's less competition.

Fewer numbers in Eve will affect everything, lower log in numbers means there's less miners, the miners that are still here will be getting a higher price. I believe what I speak of is true for any real life or virtual economy.

If numbers continue to fall then I guess it could work the other way where plex sales dry up because there are less people applying plex to their sub for game time, and plex sellers will have to reduce the price so they can get a few sales. Plex sellers must consider that some people depend on plex to play the game and it would be wise not to alienate these customers because its not easy for some people to find the time (or the £120.00 per year) to grind for the plex. (yes i've read the 15 minutes of grinding per day posts) If people start leaving because a plex is to hard to grind for because its over 1.1 bil then it will be the fault of the people who sell plex, not CCP. I'd be very interested to see a few posts from people who rely on plex to play the game.

People, our attitudes towards other people and Eve in general will have an effect on the numbers. If we adopt the "oh he can't afford a plex? then he shouldn't be playing!" type of attitude then expect another couple thousand guys to simply stop playing.

We are also involved in making Eve what it is not just CCP. Try to understand this.



Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Skeln Thargensen
Doomheim
#1629 - 2015-09-08 22:32:06 UTC
Tippia wrote:
Skeln Thargensen wrote:
i think one of the major issue for noobs is that you sink all the time into training that one thing to find out it's extremely dull after quite a short period of time. it's better for vets when you can switch it up easily. yes i could make more money running 5/10 in low but i just get bitter about crap drops after a while. so i do some industry or whatever. anything to keep ISK making not a horrible grind.

A large part of that is due to the horrible lessons being doled out in newbie chats across the game — the dreaded, borderline griefing “don't do X before you have Y” suggestion. There are very few things that you actually have to sink any significant amount of time into just to try them, but the problem is that for whatever reason many are unwilling to… well… just try. Instead, they wait until they've accumulated all the (not actually) prerequisite SP before dipping their toes, at which point it is too late.

Simply trying — actually trying — something shouldn't take more than a couple of hours training, but instead, you hear horror stories about people sinking weeks into a skill set before even opening up the appropriate UI window. That's not “trying” length; that's more “decided to invest heavily” skill time, and confusing one for the other is an all too common mistake.

At some point, the n00b needs to be made to understand that spending more training time will not significantly alter the experience. Shooting red triangles in a battleship is just as dull or exciting as it is shooting them in a frigate, you just need more expensive equipment; hunting down 8+/10s is just as dull or exciting as finding a 1/10, you just need better probes and a stronger tank; trying to make a profit building T2 or T3 ships is just as dull or exciting as building T1 ammo, you just need a bigger spreadsheet. And combat is if anything guaranteed to become more dull the bigger the ship you get.

Part of it probably has to do with assumptions based on how many other games are set up, where “the real game” doesn't open up until you've hit max level — mix that preconception with the still very common bad advice, and you get a lot of newbies suspending their discovery of what does and doesn't tickle their fancy to the point where it all becomes a slog no matter what.


the problem is that while this is true, this may not occur to a player before they've put SP into rubbish things because they just don't understand what's going on, regardless of the advice they get. also that they feel they need some form of basic grindy income that they can get easily so they can risk more on experimenting with other content. because you can tend to die in a fire due to funelled content being a bit unbalanced, get boned by RNG to the point where you disbelieve deadspace and faction drops and generally don't make any ISK.

it's gotten a bit better though, like mining barges are easy to get into now which is good. and really, when you get to use it properly in a good old indy scrub fleet you won't regret it for a minute.

forums.  serious business.

Alavaria Fera
GoonWaffe
#1630 - 2015-09-08 22:41:17 UTC
Skeln Thargensen wrote:
it's gotten a bit better though, like mining barges are easy to get into now which is good. and really, when you get to use it properly in a good old indy scrub fleet you won't regret it for a minute.

Yep, good old procurer.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Skeln Thargensen
Doomheim
#1631 - 2015-09-08 22:46:18 UTC
Alavaria Fera wrote:
Skeln Thargensen wrote:
it's gotten a bit better though, like mining barges are easy to get into now which is good. and really, when you get to use it properly in a good old indy scrub fleet you won't regret it for a minute.

Yep, good old procurer.


i just lament the loss of the FC drone wrecking ball Sad

forums.  serious business.

Maraner
The Executioners
#1632 - 2015-09-08 23:30:53 UTC
I wonder when CCP are going to comment. The discussion is very broad, difficult if not impossible to address all of the concerns I suppose, still it does demonstrate that people are getting restless.

I would just urge that they hurry up with the citadels and new structures. Some dev blogs would be nice, the long wanted rebalance for black ops etc etc etc.

Webvan
All Kill No Skill
#1633 - 2015-09-09 00:33:46 UTC
Maraner wrote:
I wonder when CCP are going to comment. The discussion is very broad, difficult if not impossible to address all of the concerns I suppose, still it does demonstrate that people are getting restless.

Oh... they'll comment... at the end.... just before the lock... though with an ISD tag.... like the last 100+ page EVE is Dying™ threadnought.

I'm in it for the money

Ctrl+Alt+Shift+F12

Hasikan Miallok
Republic University
Minmatar Republic
#1634 - 2015-09-09 00:55:45 UTC  |  Edited by: Hasikan Miallok
There are noticeably less people in my part of lowsec so its not just botters disappearing.
Adriana Nolen
Sama Guild
#1635 - 2015-09-09 02:18:33 UTC
Not sure about others by I can explain why the online number is lower by 5 players.
In a few days, this account, i.e. my last subscribed account runs out of time. I wont be plexing or paying real money for it.

Can i afford to pay for Eve with cash? Yep.
Will I? Nope.
Why not? I feel no reason to spend any more money on Eve.
Zihao
Doomheim
#1636 - 2015-09-09 02:22:22 UTC
Tippia wrote:

Simply trying — actually trying — something shouldn't take more than a couple of hours training, but instead, you hear horror stories about people sinking weeks into a skill set before even opening up the appropriate UI window. That's not “trying” length; that's more “decided to invest heavily” skill time, and confusing one for the other is an all too common mistake.


Good post. Actually trying stuff doesn't take heaps of sp. I've managed to dabble in almost everything except Planetary Interaction, which I hear is akin to self-inflicted gunshot-wounds in terms of long-term amusement, and I just ticked past 2mil sp today.
Kinete Jenius
Republic Military School
Minmatar Republic
#1637 - 2015-09-09 03:09:51 UTC  |  Edited by: Kinete Jenius
Salvos Rhoska wrote:
By means of example of what I mean about PvE NEEDING PvP forms of competition and conflict,
I submit what happened today:



I arrived at an HS Ice field with my alt.
I discovered upon arrival a russian multiminer surrounding his mining ships with cans.
Yes, even in this day and age, some people still can mine...

I immediately bookmarked the can cluster, and re-shippped into a Miasmos.
Warped back to the field and started running 8mil isk loads of Ice out of the containers as fast and as silently as I could.

After about 4 loads, the multiminer realized what was happening, and on my next arrival, he was there in an Armageddon (lol). Needless to say, barely locked in time, hit me a bit, and I scooted off laughing with yet another 8mil in my hold.

On the 11th run, he had finally brought his freighter and had loaded the remainder of the ice.



Look at how much content this introduction of PvP competition and conflict into another wise mundane and superficial PvE activity created.

THIS is what I mean as the NECESSITY of implementing as much player interaction, competition and conflict as possible into PvE.

It is what makes situations exceptional, creates and enables player content, which inspires and applies risk/excitement from an otherwise tedious, monotone, undynamic and completely unreactive PvE system/encounter.
Congrats you proved that what you desire is already there. You can't engage in a PVE activity in eve without someone having the capability to mess with you.

The problem is people don't want to have to put forth the effort required to mess with PVEers. They want it given to them on a silver platter for free. HTFU only applies to others.
Zozoll Neblyn
Aliastra
Gallente Federation
#1638 - 2015-09-09 03:24:37 UTC  |  Edited by: Zozoll Neblyn
Market McSelling Alt wrote:
Salvos Rhoska wrote:

Then I dont understand what specific context you mention in the previous post , as the one in which you felt I was framing it, but to which you could not agree.

In what context would PvE not benefit from more PvP competition and conflict (whether combat or otherwise)?


Because PVP is like a fire, it needs Oxygen to burn (PVE) and if there isn't enough Oxygen then the fire goes out.

Right now we know that PVP is burning out the PVE because the PVE people are leaving. CCP Fozzie confirms, and the killboard numbers are relatively stable even with lower player counts.

So you want to make the fire burn faster without adding more oxygen? I think we need to make the fire bigger by adding more wood, letting it breath and get the oxygen it needs.

Basically, You bring in more opportunities for PVE, then PVP benefits. Since PVP benefits, it helps make PVE better too.
Its a spiral effect.

CCP over the last year has been doing the Toilet Bowl effect. We need to feed the fire, not make it burn faster.




I think really the reason High Sec is where everything is happening is because Null has become even less dangerous than high sec.

In Null, you're either a renter, a member of a super alliance, or you probably got muscled out a long time ago. High sec corporations are the ones taking the biggest risks, since they can at least be War Dec'd. Nobody in their right mind would war dec Imperium or the Goons.

Worst they have to deal with is the occasional interceptor in an NPC corp flying through to try nab an AFK miner. Or something like that. It's boring to the point of silliness.

I think most players look at Eve in terms of their character's "career". Where are you going? What do you plan to do? If you mine, it's so you can buy something later on, with some purpose to it. If you PVE farm, it's the same basic reason. But there's no career advancement in the "Blue Donut". If you're renting now, then you'll always be renting.

If you're in the megaalliance, then you'll always just plod along. Maybe build another Titan this year. Then you can have 20 of them, and still never have any use for them. Yippie!!!
Alavaria Fera
GoonWaffe
#1639 - 2015-09-09 04:39:58 UTC  |  Edited by: Alavaria Fera
Zozoll Neblyn wrote:
Nobody in their right mind would war dec Imperium or the Goons.

Funny you mention that...

Zozoll Neblyn wrote:
But there's no career advancement in the "Blue Donut". If you're renting now, then you'll always be renting.

Funny you mention that as well....


both of those aren't true.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sugar Smacks
Khanid Royal Navy
Khanid.
#1640 - 2015-09-09 05:13:01 UTC
I personally find it interesting how CCP pretty much destroyed half of what PVE'rs work for and thats standing.

Standing is pretty much meaningless now outside some refinery bonus and rewards if you make it to 9.5 or further.

So whats that leave PVE'rs outside isk? Loyalty points?

It just goes to show you weren't paying attention to your customers who now, don't know why they are PVE'ing to begin with.
Oh they quit now? Surprised really?

Oh and PVP needs PVE otherwise they will never be able to find certain drops that are specific to PVE.
But saying PVE needs PVP is laughable, i could make my own ammo, my own ship, my own whatever and still PVE without you.

There once was a reason to exclusive mission run, then CCP screwed those people, and couldn't figure out why they quit.