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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#1601 - 2015-09-08 17:53:14 UTC
Salvos Rhoska wrote:


(And btw its Lucas calling people trolls, and accusing others of "following him around", not Jenn)


and here we'll get a huge lesson in human nature, because when he thought it was me, ti was a HUGE failing, but now that it's revealed that it was his ally Lucas Kell, it will be ignored or categorized as a simple mistake lol.
Salvos Rhoska
#1602 - 2015-09-08 17:55:38 UTC
Market McSelling Alt wrote:
Salvos Rhoska wrote:
Market McSelling Alt wrote:
Salvos Rhoska wrote:
Market McSelling Alt wrote:
---


Am I reading you correctly that your position is in agreement that more PvP, in terms of player competition and conflict (either as combat, otherwise or both) is central to incentivising, diversifying and adding player content to PvE activities?

(And btw its Lucas calling people trolls, and accusing others of "following him around", not Jenn)


Not in the context you are putting it.

PVP makes PVE more worthwhile.

PVP has not declined in the game even though numbers have.

PVP need PVE to survive

Game numbers are dropping, and it is the PVE side that is showing the largest drops

So I think PVE needs some love, new content, more opportunities, risky or otherwise in order to help PVP survive and thus the game survive.

PVE should always be getting love from CCP because it supports PVP and it supports itself. Where PVP love only supports itself and only when done correctly does it help boost PVE.


You are aware of, and in agreement with that PvP, as a concept, involves more formats than just combat, yes?


Yeah, we went around and around with that 20 pages back... which is why I initially said PVP Combat.

I don't want to rehash that argument with some people who think PVP only means killmails. But you understand what I was referring to.


Then I dont understand what specific context you mention in the previous post , as the one in which you felt I was framing it, but to which you could not agree.

In what context would PvE not benefit from more PvP competition and conflict (whether combat or otherwise)?
Ishtanchuk Fazmarai
#1603 - 2015-09-08 17:56:59 UTC
Arthur Hannigen wrote:
CCP will need to step up to the plate and regain their grounds with PVE content if they want this game to survive a few more years. Not everyone is interested in combat PVP.

I think there's still hope, but they will need to act quickly and intelligently.


The first step would be to just give more of the same. Brand new missions to buy time to finish the Rubicon plan as it is.

But then CCP should consider turning PvE into something up to the standard of PvP. Anyone willing to commit to interacting with NPC should earn the right and the means to affect other players, much in the way as the will and skill to suicide a Catalyst earns the right and the means to mess with a player who doesn't wants to be messed with.

EVE should be an awesome game no matter how you play it. Shooting brainless NPCs or shooting players should both end up with the possibility to "enable" and "generate" content for other players.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Market McSelling Alt
Doomheim
#1604 - 2015-09-08 18:01:23 UTC
Salvos Rhoska wrote:

Then I dont understand what specific context you mention in the previous post , as the one in which you felt I was framing it, but to which you could not agree.

In what context would PvE not benefit from more PvP competition and conflict (whether combat or otherwise)?


Because PVP is like a fire, it needs Oxygen to burn (PVE) and if there isn't enough Oxygen then the fire goes out.

Right now we know that PVP is burning out the PVE because the PVE people are leaving. CCP Fozzie confirms, and the killboard numbers are relatively stable even with lower player counts.

So you want to make the fire burn faster without adding more oxygen? I think we need to make the fire bigger by adding more wood, letting it breath and get the oxygen it needs.

Basically, You bring in more opportunities for PVE, then PVP benefits. Since PVP benefits, it helps make PVE better too.
Its a spiral effect.

CCP over the last year has been doing the Toilet Bowl effect. We need to feed the fire, not make it burn faster.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Candi LeMew
Division 13
#1605 - 2015-09-08 18:03:44 UTC
Market McSelling Alt wrote:
Candi LeMew wrote:
Arthur Hannigen wrote:
I don't think he was talking about the ship you bought. He was referring to the 800M isk that you purchased.

Yep ^^

That ISK buys a Proteus that someone had to mine materials for.

Or a Stratios that someone had to run missions to get the LP to purchase.

etc etc




So again, your PVP needs made the PVE profitable for someone in the game.

Their PVE made your PVP POSSIBLE.

Exactly! Smile

That's precisely what I said from the start. I truly have no idea why you're even asking or posting unless you misinterpreted what I was initially saying?

Market McSelling Alt wrote:
Still think PVE isn't essential for the game? Still think you didn't participate in a PVE function?

Where did that even come from?

By selling a plex I can avoid directly spending time PVEing myself as an individual. I don't need to mine, I don't need to run missions or trade.This plex-selling process though still contributes to the overall PVE/PVP cycle, as you said, and as I said ... from the very beginning.

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Salvos Rhoska
#1606 - 2015-09-08 18:11:22 UTC
Jenn aSide wrote:
---


Yes, I tend to agree. There are some things that need recognition when they are shown to be false.
Its not a big deal to admit a mistake and it maintains a niveau of integrity and culpability in discussion.
We all make mistakes, sooner or later.

I make efforts to recognize when Ive been shown wrong, address it, apologize and correct it.
Its inconvenient, a bit embarassing, but worth it. I dont catch all of them, or even realize them, but I try.

On the otherhand, you've now made it even more bitter a pill to swallow.
Its often best to leave a defeated antagonist a way out with some of their dignity intact, once your point has been made.
Atleast once.
Cornered people get vicious.
If they dont take it the first time, then yeah, unfortunately they have shown themselves to be dishonest.
Theynwill gladly point out your mistakes, but resolutely refuse to admit theirnown, and discussion with them is no longer lateral.

Back to topic:

I dont see why people so vehemently resist the idea of incorporating more player competition and conflict into PvE.

It doesnt have to be combat PvP. Per my example earlier, I stole ice out of a miners cans. He aggressed me, ofc, but nonetheless, I never fired a single shot. Another example I gave is making Ice fields a random sweeping spawn, which would increase player competition (non combat, again).

There are ways to increase player interaction and competition without ships exploding.

I thinknsome of us have become so locked in (false) ideals of what PvP and PvE are, that we have forgotten to think a bit outside the box for ways they can be integrated.
Market McSelling Alt
Doomheim
#1607 - 2015-09-08 18:16:51 UTC
Jenn aSide wrote:
Salvos Rhoska wrote:


(And btw its Lucas calling people trolls, and accusing others of "following him around", not Jenn)


and here we'll get a huge lesson in human nature, because when he thought it was me, ti was a HUGE failing, but now that it's revealed that it was his ally Lucas Kell, it will be ignored or categorized as a simple mistake lol.



I won't go back and edit it, but yes it was Lucas complaining about trolls following him. And no, I don't have any "allies" on the forum lol

You might think this is some kind of popularity contest, but I am not that petty.

The irony still stands however, as your posting about people personally instead of the ideas or topic at hand shows that either you have no valid argument, or you personally attack people out of your own paranoia.

Regardless, please continue to make ignorant and unsubstantiated claims of forum conspiracy and your usual interwebz psychology practices.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Salvos Rhoska
#1608 - 2015-09-08 18:24:53 UTC  |  Edited by: Salvos Rhoska
Market McSelling Alt wrote:


Basically, You bring in more opportunities for PVE, then PVP benefits. Since PVP benefits, it helps make PVE better too.
Its a spiral effect.


You view PvP and PvE as dichotomous opposites. But they are not.
PvP merely means conflict and competition against other players.
PvE merely means conflict and competition against NPCs.

They are not opposites.
They are two completely different concepts that can and do co-exist in the same activities.

I understand your logic, but I dont think you are understsnding mine.

PvP, in EVE is the universal context within which all PvE occurs.
Isolation of PvE from that is detrimental, and contradicts the universal rule above.

What I am suggesting and trying to formulate to you, is that all PvE MUST involve player conflict and competition, whether combat or otherwise.

You claim that in EVE PvP cannot exist without PvE.
I rebutt, that in EVE no PvE can exist without PvP.

PvP as in player competition and conflict, combat or otherwise.

Lets consider some unthinkable examples:
-Ice/asteroid/gas fields are changed so that an area effect disables any and all weaponry. Worse yet, Ice fields only spawn as Mining Missions, and are inaccessible by other players.
-Mission sites become uninvadable. Nobody else can enter it. Even worse if its also implemented on combat signatures.
-Anoms dissapear from the scanner and become inaccessible deadspace for the benefit of the first arrival.
-Incursion systems everywhere have an immediate and overwhelming CONCORD reaction to all player aggression.
-Explorers are immune to aggression while hacking a site, due to a forcefield projected by the node.

Would these be better for the game and retention?

As to the idea of new missions by another poster, its pouring water into a leaking bucket.
The quantity of missions does not change their essential boredome and repetetiveness.
Nobody reads the mission text more than once.
Invariably, those missions too become a matter of tedious routine.
Whether there are 20 missions, or 200, its a measure that does not remebdy the core problem of this activity, merely extends it.

The core problem in ALL PvE in EVE, is insufficient player competition and conflict.
Adding more PvE of that nature fixes nothing.
Changing that PvE to include more player competition, however, fixes those issues and creates immeasurable content.

There is no rational reason, for why PvE should not involve player competition and conflict.
Why should PvE players not have the same thrill and excitement of player competition as combat players?
Depriving them of that relegates them to tedium and boredom in the absence of exactly that which makes a PvP MMO that exists in a shared sandbox so exciting and dynamic. Other players competing with them.

Its a huge disservice to them, and the game overall.
Sure, they could then farm with impugnity, no risk, no competition. Farmville in spaceships.
But if they want to do that, it raises the question whether there isnt some other game more suited to their preferences.
Kaivar Lancer
Doomheim
#1609 - 2015-09-08 18:34:12 UTC
Just came back to Eve, and all I can say WTF? I saw PLEX selling close to 1.15B in Amarr.

NOPE! I've seen the value of my ingame work halve over the last few years. I don't think people want to play a game where they must 'play' twice as hard just to keep up.
Anslo
Scope Works
#1610 - 2015-09-08 18:50:18 UTC
If people played as much as they whined on forums about stuff, Eve would be in a better place.

Just sayin'.

/me zoidbergs out as the flames speed toward him

[center]-_For the Proveldtariat_/-[/center]

Ralph King-Griffin
New Eden Tech Support
#1611 - 2015-09-08 18:57:14 UTC
Anslo wrote:
If people played as much as they whined on forums about stuff, Eve would be in a better place.

Just sayin'.

/me zoidbergs out as the flames speed toward him

Shut up an...actually that's a fair point.

Carry on.
Tippia
Sunshine and Lollipops
#1612 - 2015-09-08 19:01:51 UTC  |  Edited by: Tippia
Market McSelling Alt wrote:

So again, your PVP needs made the PVE profitable for someone in the game.

Their PVE made your PVP POSSIBLE.

Still think PVE isn't essential for the game?
It's not, at least not from a world engine perspective. PvE's role in all of that is to faucet ISK into the economy, but it is not alone in this. There are already a pretty significant faucet attached to pure combat, and there's nothing that actually prevents it and other forms of PvP to provide all the ISK the world needs.

Sure, in the current implementation, PvP makes PvE possible and PvE makes PvP possible, but of the two, the PvE part is far easier to outright remove from the mechanics and still have a game left. If you want to see what the opposite looks like, just log in to Sisi and play for a bit — it quickly becomes utterly meaningless.
Ralph King-Griffin
New Eden Tech Support
#1613 - 2015-09-08 19:03:26 UTC
Sisi is a silly place
Market McSelling Alt
Doomheim
#1614 - 2015-09-08 19:06:48 UTC
Tippia wrote:
Market McSelling Alt wrote:

So again, your PVP needs made the PVE profitable for someone in the game.

Their PVE made your PVP POSSIBLE.

Still think PVE isn't essential for the game?
It's not, at least not from a world engine perspective. PvE's role in all of that is to faucet ISK into the economy, but it is not alone in this. There are already a pretty significant faucet attached to pure combat, and there's nothing that actually prevents it and other forms of PvP to provide all the ISK the world needs.

Sure, in the current implementation, PvP makes PvE possible and PvE makes PvP possible, but of the two, the PvE part is far easier to outright remove from the mechanics and still have a game left. If you want to see what the opposite looks like, just log in to Sisi and play for a bit — it quickly becomes utterly meaningless.



Isk Faucet from Pure Combat?!

Do tell?

Insurance you say? It doesn't cover modules, and in most cases doesn't cover the build costs of the ship either.

SiSi you say? Yeah, that is exactly what this game would look like if you took PVE out and have PVP all the time. You have PVP without consequence and everyone blows up everyone.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Azda Ja
Native Freshfood
Minmatar Republic
#1615 - 2015-09-08 19:07:28 UTC
Kaivar Lancer wrote:
Just came back to Eve, and all I can say WTF? I saw PLEX selling close to 1.15B in Amarr.

NOPE! I've seen the value of my ingame work halve over the last few years. I don't think people want to play a game where they must 'play' twice as hard just to keep up.

Have you considered paying to play instead of playing to pay?

Grrr.

Market McSelling Alt
Doomheim
#1616 - 2015-09-08 19:09:17 UTC
Azda Ja wrote:
Kaivar Lancer wrote:
Just came back to Eve, and all I can say WTF? I saw PLEX selling close to 1.15B in Amarr.

NOPE! I've seen the value of my ingame work halve over the last few years. I don't think people want to play a game where they must 'play' twice as hard just to keep up.

Have you considered paying to play instead of playing to pay?



Many people apparently hold the belief, right or wrong that the game is Good Enough to play but not Good Enough to pay for.

Which is why Plex is so popular among us.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#1617 - 2015-09-08 19:15:06 UTC
Market McSelling Alt wrote:
Isk Faucet from Pure Combat?!

Do tell?
Insurance.

Quote:
It doesn't cover modules, and in most cases doesn't cover the build costs of the ship either.
It doesn't have to cover anything other than the original deposit in order to be a faucet, and if you can figure out a way to not make it too exploitable, there's really nothing to stop it from covering your every need…

Quote:
SiSi you say? Yeah, that is exactly what this game would look like if you took PVE out and have PVP all the time. You have PVP without consequence and everyone blows up everyone.
That's the difference: at least there's some kind of game left. You can still bash people over the head and say that your EFT is better than the other guy's. Doing PvE, on the other hand, serves no purpose whatsoever since it's not needed for anything. You get more meaningful gameplay out of flicking cards into a bucket.
Market McSelling Alt
Doomheim
#1618 - 2015-09-08 19:22:48 UTC
Tippia wrote:
Market McSelling Alt wrote:
Isk Faucet from Pure Combat?!

Do tell?
Insurance.

Quote:
It doesn't cover modules, and in most cases doesn't cover the build costs of the ship either.
It doesn't have to cover anything other than the original deposit in order to be a faucet, and if you can figure out a way to not make it too exploitable, there's really nothing to stop it from covering your every need…

Quote:
SiSi you say? Yeah, that is exactly what this game would look like if you took PVE out and have PVP all the time. You have PVP without consequence and everyone blows up everyone.
That's the difference: at least there's some kind of game left. You can still bash people over the head and say that your EFT is better than the other guy's. Doing PvE, on the other hand, serves no purpose whatsoever since it's not needed for anything. You get more meaningful gameplay out of flicking cards into a bucket.



Except there is entire games build around PVE only... maybe not the crap kind Eve offers. But your circular argumentative style is shinning here again.

No, PVP can't provide everything the game needs, someone still has to make the ships to be lost, make the ammo to be shot and there actually needs to be a reason to undock besides "lets 1v1 at the sun"

Otherwise, see SiSi. It is a PVPers dream, no need to ever mine or rat, just shoot stuff.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#1619 - 2015-09-08 19:28:32 UTC
Market McSelling Alt wrote:
Except there is entire games build around PVE only.
Those games are not EVE and EVE is not those games. This is a good thing.

Quote:
No, PVP can't provide everything the game needs
Sure it can. It already does for most things aside from the ISK that greases the market engine, and as mentioned, the only thing that's really in the way of that happening is that it would require a good amount of thinking to avoid the exploitability issue.
Jenn aSide
Soul Machines
The Initiative.
#1620 - 2015-09-08 19:40:01 UTC  |  Edited by: Jenn aSide
Market McSelling Alt wrote:
Jenn aSide wrote:
Salvos Rhoska wrote:


(And btw its Lucas calling people trolls, and accusing others of "following him around", not Jenn)


and here we'll get a huge lesson in human nature, because when he thought it was me, ti was a HUGE failing, but now that it's revealed that it was his ally Lucas Kell, it will be ignored or categorized as a simple mistake lol.



I won't go back and edit it, but yes it was Lucas complaining about trolls following him. And no, I don't have any "allies" on the forum lol


Ideological soulmates then.

Quote:

You might think this is some kind of popularity contest, but I am not that petty.

The irony still stands however, as your posting about people personally instead of the ideas or topic at hand shows that either you have no valid argument, or you personally attack people out of your own paranoia.

Regardless, please continue to make ignorant and unsubstantiated claims of forum conspiracy and your usual interwebz psychology practices.


The motivation underlies everything. Bad motivation and bad thinking practices = Crap Ideas, and that's what we see here (the idea that "more PVE" in a game crammed full of PVE is the solution to any problem, it's idiotic). At the end of the day, what matters is the person sitting at the computer. If you feel insulted by the truth, you should talk to people who beleive in telling the truth, now should you?



As for PVE, look at Low Sec, CCP has spent years cramming PVE content in there (bringing high sec sites to low, adding new rewards to DED sites, clone soldiers, ghost sites, exclusive lvl 5s , FW pve and more) and it changed nothing, it didn't make low sec a more popular place to be, it just enriched the people already there and willing to take the risk.

CCP has done this for the whole game in general since I started in 2007 we've gotten sooo much PVE, new AI, new rewards and so forth. And yet most people who pve are doing old pve (regular missions, regular anomalies and exploration sites) and much of the new stuff goes unused or underused (YOU YOURSELF list the incursion communities as "a few hundred people").

I mean, how much historical evidence do you need to figure out that PVE is a non-issue? People either like EVE style PVE (like me, meaning they are probably engineer types who like to find way to build better mousetraps), or they don't and are deluding themselves that CCP can provide them some kind of 'meaningful npc content' despite years of evidence that CCP can't provide meaningful npc content.

That last bit is the important part. If CCP hasn't made good pve content in 12 years of EVE according to yall (I disagree, DED complexes are fun to me), what makes you think they are going to magically acquire the ability now? Most of you types don't even like Drifters. What makes you think they won't muff it up like Incarna? If you are concerned with EVE's survival, how could you possibly advocate wanton recklessness like that (ie devoting resources to something that are historically not good at)?