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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Sentamon
Imperial Academy
Amarr Empire
#1501 - 2015-09-08 09:20:39 UTC  |  Edited by: Sentamon
So since the Incarna tantrum and massive resources spent listening to players has lead to the death of the game. Does this mean we'll get WiS soon? Pirate

http://images.mmorpg.com/images/galleries/formatted/262011/829f0562-38fc-4afa-bdf2-b984ca7503d2.jpg

http://images.mmorpg.com//images/galleries/full/262011/6cb39f6f-8122-40cd-8392-aa2b23153d2c.jpg Idea

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Salvos Rhoska
#1502 - 2015-09-08 09:23:24 UTC  |  Edited by: Salvos Rhoska
Ishtanchuk Fazmarai wrote:


To coin a phrase, PvP is the most important thing in EVE, but PvE is the most vital thing for EVE.


I can agree with that assesment.

Provided PvP, player competition and conflict is included in all PvE.

The more the better. Currently its rather lacking.
Lucas Kell
Solitude Trading
S.N.O.T.
#1503 - 2015-09-08 09:29:41 UTC
Tippia wrote:
stuff
Wrong. You're making **** up trying to claim something that is false, claiming you have no agenda when it's clear you do. Pretending that the only time the game has seen boom-bust is with PvE patches is disingenuous and you know it. Expansions of all types have always brought and influx of players that have for the most part left. The only reason it didn't show as obviously prior to then is because the game was still experiencing rapid growth, while Incursion was released when players were already starting to get edgy and was followed by the summer of rage. Claims that the decline had anything to do with Incusrion are totally and utterly wrong.

I'm not going to be dragged into another circular argument with you abut it, so expect me to skim read any further posts you make about it and just respond with "Wrong", since it's clear you have no intention of halting your dishonesty. Further, it gets nowhere, since according to you you're not in favour of halting PvE improvements, so why are you so dead set on trying to get people to believe this rubbish?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Primary This Rifter
Mutual Fund of the Something
#1504 - 2015-09-08 09:43:30 UTC
Honestly... the numbers do look like they've stabilized in the past three months. So maybe the situation isn't quite so dire. It's certainly not past salvaging. CCP just needs to be very careful about what they do.
Speedkermit Damo
Republic University
Minmatar Republic
#1505 - 2015-09-08 09:52:10 UTC
I cancelled my sub last week.

To put in simply - I'm bored of it all.

There is a massive lack of conflict drivers in this game now that the nullsec game has been essentially won by Goonswarm and friends. I can no longer stand being part of the blue donut, and part of the problem.

90% of the guys I used to log on with have vanished, and the PvE in this game is so terrible I cannot bear to do any of it.

I hope Eve Online continues and even increases the playerbase once again somehow, but deep down I can't see it happening. I think from here it's a long and slow decline. I had three good years with it, but I feel I missed out on it's heyday.

I'll be donating all my stuff to my corp.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Tippia
Sunshine and Lollipops
#1506 - 2015-09-08 10:03:22 UTC  |  Edited by: Tippia
Lucas Kell wrote:
Wrong.
Nope.

Quote:
You're making **** up trying to claim something that is false, claiming you have no agenda when it's clear you do.
Nope. Nothing of what I've said is made up, unlike most of what people have offered in opposition. Stuff like…

Quote:
Pretending that the only time the game has seen boom-bust is with PvE patches is disingenuous and you know it.
…this. See, the funny thing is that I've never said this. That's just something that others desperately want me to have said because it would fit their twisted and nonsensical idea of my hating PvE. In fact, if you read closely and without the hate-goggles on, you'll notice that I alluded to a second time this happened… but spotting that would require knowing or looking into the activity trends, which is why I suspect no-one will do notice.

What I'm saying is that Incursion followed this pattern; Incursion was heavily focused on providing improved PvE; therefore, we cannot naïvely say that improved PvE will solve all problems, since we have a clear example of where it did the exact opposite. It needs to fit into EVE, and we have a clear example of that happening too. That is all. Nothing more. Nothing less.

Quote:
it's clear you have no intention of halting your dishonesty
I have to start before I can stop, and all I wish people would, not believe, but realise is that there is content that fits into EVE and which does good, and content that does not. That we're talking about PvE content is because that was the naïve suggestion made; at no point has it been suggested that it only applies to PvE, and if you look around, you'll see me be far more critical to suggestions about PvP additions.
Webvan
All Kill No Skill
#1507 - 2015-09-08 10:04:04 UTC
Primary This Rifter wrote:
Honestly... the numbers do look like they've stabilized in the past three months. So maybe the situation isn't quite so dire. It's certainly not past salvaging. CCP just needs to be very careful about what they do.

It doesn't matter. Even if PCU climbs to 70k in two months, someone will post another thread like this, just a different thread title, just like last time.

I'm in it for the money

Ctrl+Alt+Shift+F12

Lucas Kell
Solitude Trading
S.N.O.T.
#1508 - 2015-09-08 10:27:22 UTC  |  Edited by: Lucas Kell
Tippia wrote:
stuff
Wrong.

Tippia wrote:
a second time this happened
Yet you missed out the third, fourth, fifth, etc.

Tippia wrote:
we cannot naïvely say that improved PvE will solve all problems
Very few people are saying that, but improved PvE will solve some problems.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#1509 - 2015-09-08 11:09:37 UTC  |  Edited by: Tippia
Lucas Kell wrote:
Wrong.
Nope.

Quote:
Yet you missed out the third, fourth, fifth, etc.
Not that it matters, but no, I really didn't. They're just not relevant to the case comparison since they fall outside of that period. The closest you'd get is Dominion, and as funny as it may seem in retrospect, even it ended up as a net gain.

Quote:
Very few people are saying that, but improved PvE will solve some problems.
They only chance it has of solving any problem is if it is done in a way that gels with the rest of EVE, and in particular with the overarching PvP environment within which it will have to exist. Again, that's the whole issue: “improved PvE” is not some magical panacea that will solve anything. You can break stuff with improved PvE and you can even solve some things by adding bad PvE. What matters most is that it fits in.
Market McSelling Alt
Doomheim
#1510 - 2015-09-08 11:44:06 UTC
Primary This Rifter wrote:
Honestly... the numbers do look like they've stabilized in the past three months. So maybe the situation isn't quite so dire. It's certainly not past salvaging. CCP just needs to be very careful about what they do.



Not even close. We have lost 15% in the last three months from an already decimated player average. The decline looks smaller on a graph based on zero because we are now looking at a 0-70k graph with only data in the low 20's.

Redraw the graph as a 0-25k and you will see we are still in a steady decline with a small dead-cat bounce at patch day.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Rain6637
GoonWaffe
Goonswarm Federation
#1511 - 2015-09-08 11:59:51 UTC
Market McSelling Alt wrote:
Primary This Rifter wrote:
Honestly... the numbers do look like they've stabilized in the past three months. So maybe the situation isn't quite so dire. It's certainly not past salvaging. CCP just needs to be very careful about what they do.



Not even close. We have lost 15% in the last three months from an already decimated player average. The decline looks smaller on a graph based on zero because we are now looking at a 0-70k graph with only data in the low 20's.

Redraw the graph as a 0-25k and you will see we are still in a steady decline with a small dead-cat bounce at patch day.

Skew that redrawn graph vertically and it will look even scarier. You should try it and post again to tell us how much scarier the figures look that way.
Vicar2008
MCMLXXVI
#1512 - 2015-09-08 12:00:26 UTC
I just un-subbed 3 accounts, been a truly good 7 years ingame, burned out peeeved at the direction the game took after the cluster **** that was Incarna and Phobe changes were a kick on the nutz also. Then Fozziesov just made things dull to the point I aint even remotely interested in logging in anymore. Why pay CCP to train skills I probably aint going to use ingame anytime soon.
Webvan
All Kill No Skill
#1513 - 2015-09-08 12:11:36 UTC
Market McSelling Alt wrote:
Not even close. We have lost 15% in the last three months from an already decimated player average. The decline looks smaller on a graph based on zero because we are now looking at a 0-70k graph with only data in the low 20's.

Redraw the graph as a 0-25k and you will see we are still in a steady decline with a small dead-cat bounce at patch day.

Actually it is going up, for the EU time zones. US time zone is down right now though, we've gotten pretty tired of all the EVE is Dying™ complaining - and took the weekend off for a major summer holiday extended weekend extravaganza. It's about 5k lower on avg from this time last year for the month. If there is a mass exodus going on from the skill queue logins, I hope it's the complainers Pirate

I'm in it for the money

Ctrl+Alt+Shift+F12

Market McSelling Alt
Doomheim
#1514 - 2015-09-08 12:28:18 UTC
Webvan wrote:
Market McSelling Alt wrote:
Not even close. We have lost 15% in the last three months from an already decimated player average. The decline looks smaller on a graph based on zero because we are now looking at a 0-70k graph with only data in the low 20's.

Redraw the graph as a 0-25k and you will see we are still in a steady decline with a small dead-cat bounce at patch day.

Actually it is going up, for the EU time zones. US time zone is down right now though, we've gotten pretty tired of all the EVE is Dying™ complaining - and took the weekend off for a major summer holiday extended weekend extravaganza. It's about 5k lower on avg from this time last year for the month. If there is a mass exodus going on from the skill queue logins, I hope it's the complainers Pirate



Average for the year is 34k
Average for the last 6 months is 31k
Average for the last 3 months is 24k
Average for the last 1 month is 21k
Average the last 2 weeks is 20k

The peaks are very brief now days, the troughs at night are very deep and start earlier and earlier.

Call it what you will, dying, sick, retracting... the game will be on life support soon™

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Lucas Kell
Solitude Trading
S.N.O.T.
#1515 - 2015-09-08 12:43:18 UTC
Tippia wrote:
Not that it matters, but no, I really didn't. They're just not relevant to the case comparison since they fall outside of that period. The closest you'd get is Dominion, and as funny as it may seem in retrospect, even it ended up as a net gain.
Of course it's relevant, because you're saying "PvE expansions are boom-bust", but it's really "expansions are boom-bust".

Tippia wrote:
They only chance it has of solving any problem is if it is done in a way that gels with the rest of EVE, and in particular with the overarching PvP environment within which it will have to exist. Again, that's the whole issue: “improved PvE” is not some magical panacea that will solve anything. You can break stuff with improved PvE and you can even solve some things by adding bad PvE. What matters most is that it fits in.
It's not a magical panacea, no, but they don't need to look specifically at how to make sure people are getting blown up to make basic improvements to PvE mechanics. PvE is underdeveloped in this game specifically because whenever they look at PvE they look at it with a view to ensure that the focus is on PvP, failing to understand that there's a significant part of the playerbase that just want to come and shoot some red crosses. They aren't exempt from activities of others, but they aren't forced into the "pew pew" side of PvP, and that's fine. I have no problem with those people existing, nor do I have a problem with their gameplay styles receiving improvements.

The problem is that so many people are so adamant that every change to PvE should be surrounded with restrictions that make the PvE part secondary to being blown up that they just don't get improved. You're undoubtedly one of these "NPC corp players shouldn't be allowed improvements to any of their gameplay, or should just be removed" guys. Like changes should be written to specifically exclude them or they should be punished more until being in an NPC corp is detrimental to entertainment..

Don't get me wrong though, I fully understand where you're coming from. It would be great if everyone wanted to do all of the heavy PvP stuff in EVE over everything else. But they don't, and treating them like second rate players won't help build the game's population.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#1516 - 2015-09-08 12:51:27 UTC
A good start would be to make existing PvE activities involve more player competition and conflict.

This makes it less of a grind and far more interesting and exciting for everyone involved, as well as conducive to player-sourced content creation.

After that, new forms of PvE with new forms of player competition and conflict could be built upon existing systems.
Jenn aSide
Soul Machines
The Initiative.
#1517 - 2015-09-08 12:52:46 UTC  |  Edited by: Jenn aSide
All of this is just needless fear, fueled by people who don't know they are having a 'sunk cost' experience lol. Almost no one is more fanatical about EVE Online than I am (I could have had a couple of Ph.Ds with the time I've wasted playing EVE mostly killing NPCs with a few real people sprinkled in). This kind of anxiety leads to stupidity and panic, and to CCPs credit they don't seem to be panicinking.

This, of course, ticks of the manipulators who want to use any hint of decline to get CCP to 'change course' and save the game, where 'saving the game' conveniently coincides with their very own personal preferences (notice how the High Sec PVErs belive whole heartedly that what the game needs is...more high sec pve lol). They can't fathom the concept that what might actually help the game is the opposite of what they want.

For YEARS people PVE'd in high sec, complaining up down and sideways about 'griefers' and bad people. CCP has been on a nerfing spree of these 'bad people' aka 'the people who actually make the game interesting for non-pantywaist PVErs', and all of a sudden, it's high sec player numbers being effected. Well hell, what did you expect, while people in high sec claim they want safety and security, their actions say otherwise.

The decline of high sec players don't come from bad PVE . This can be seen clearly by the fact that even though CCP has spent lots of time and money adding PVE to EVE (incursions, wormhole stuff, FW, improved AI, exploration mini game, epic arcs, burner missions, now DRIFTERS etc etc), the most used PVE is STILL missions and anomalies create pre-2005. The average PVEr doesn't want a challenge, he wants a cake walk as far as content is concerned.

The real truth here is that CCP Wal-Mart'd their own game, they listened to the ignorant whining of self proclaimed PVE 'spokespersons' and nerfed the only real content PVErs had... the people who try to stop us from PVEing. For real EVE PVE jocks, it's the joy if getting away with it against (real or imagined) pvp opposition that keeps many of us saving the same Damsel over and over again. It's being able to engineer new ways to do the PVE, not the PVE itself.


You want the game to grow again? Get rid of the BS 'safety' measures CCP keeps adding that creates 'pop up hell' every time we try to do something interesting in high sec (i got a freaking POP UP telling me I didn't have the right cargo last time i did a Sisters mission, a game that won't let you fail isn't a game). Ask yourself "why did this game grow before all this safety and focus on PVE?" if you want the actual truth of the matter.
Webvan
All Kill No Skill
#1518 - 2015-09-08 12:58:21 UTC
Market McSelling Alt wrote:
Webvan wrote:
Market McSelling Alt wrote:
Not even close. We have lost 15% in the last three months from an already decimated player average. The decline looks smaller on a graph based on zero because we are now looking at a 0-70k graph with only data in the low 20's.

Redraw the graph as a 0-25k and you will see we are still in a steady decline with a small dead-cat bounce at patch day.

Actually it is going up, for the EU time zones. US time zone is down right now though, we've gotten pretty tired of all the EVE is Dying™ complaining - and took the weekend off for a major summer holiday extended weekend extravaganza. It's about 5k lower on avg from this time last year for the month. If there is a mass exodus going on from the skill queue logins, I hope it's the complainers Pirate



Average for the year is 34k
Average for the last 6 months is 31k
Average for the last 3 months is 24k
Average for the last 1 month is 21k
Average the last 2 weeks is 20k

The peaks are very brief now days, the troughs at night are very deep and start earlier and earlier.

Call it what you will, dying, sick, retracting... the game will be on life support soon™

And I pulled Chribba's sliders over to just portion this time one year ago on the month (aug 8 - sep 8), it's not as decimated as you make it out to be. I'm sure some are leaving for the new pve games (they will get bored to death of), and I hope the ones whining for years out the door too. And of course those that burnt themselves out farming ISK for PLEX and won't spend a dime when a PLEX sells a bit more on the market, gone. Once more the hardcore old-school gamers will rule the galaxy, and then we - shall - have - peace.

I'm in it for the money

Ctrl+Alt+Shift+F12

Lucas Kell
Solitude Trading
S.N.O.T.
#1519 - 2015-09-08 13:00:55 UTC
Salvos Rhoska wrote:
A good start would be to make existing PvE activities involve more player competition and conflict.

This makes it less of a grind and far more interesting and exciting for everyone involved, as well as conducive to player-sourced content creation.

After that, new forms of PvE with new forms of player competition and conflict could be built upon existing systems.
Actually, it's likely to just alienate a subset of the playerbase while doing absolutely nothing for player retention. It's like saying "let's make wormholes more frequently used by adding immediate local, fixed stargates and the ability to use cynos". All it does is reduce variety in the game. If some dude wants to pay for subs to spend all of his playtime shooting red triangles to save up for the titan he dreams of getting, great, more subs for EVE. It has minimal effect on the rest of us, so I just don't care.

Further, it's obvious that the majority of gamers playing other MMOs just want to grind riches generally at a shockingly inefficient rate. As long as they can keep them from having to much impact on the rest of us, where's the downside to letting those same players pay CCP to do it in space?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ishtanchuk Fazmarai
#1520 - 2015-09-08 13:02:32 UTC
Market McSelling Alt wrote:
Webvan wrote:
Market McSelling Alt wrote:
Not even close. We have lost 15% in the last three months from an already decimated player average. The decline looks smaller on a graph based on zero because we are now looking at a 0-70k graph with only data in the low 20's.

Redraw the graph as a 0-25k and you will see we are still in a steady decline with a small dead-cat bounce at patch day.

Actually it is going up, for the EU time zones. US time zone is down right now though, we've gotten pretty tired of all the EVE is Dying™ complaining - and took the weekend off for a major summer holiday extended weekend extravaganza. It's about 5k lower on avg from this time last year for the month. If there is a mass exodus going on from the skill queue logins, I hope it's the complainers Pirate



Average for the year is 34k
Average for the last 6 months is 31k
Average for the last 3 months is 24k
Average for the last 1 month is 21k
Average the last 2 weeks is 20k

The peaks are very brief now days, the troughs at night are very deep and start earlier and earlier.

Call it what you will, dying, sick, retracting... the game will be on life support soon™


You should compare this year's data with past years, for the same periods. Also cover both peaks and valleys in average (summer being slow, February being the peak of the year)

Like:

2015 average, January to August: 33k (-7k)
2014 average, January to August: 40k (-7k)
2013 average, January to August: 47k (+6k)
2012 average, January to August: 41k (-4k)
2011 average, January to August: 45k (+1k)
2010 average, January to August: 44k (+3k)
2009 average, January to August: 41k (+8k)
2008 average, January to August: 33k (+3k)
2007 average, January to August: 30k (+9k)
2006 average, January to August: 21k (+10k)
2005 average, January to August: 11k (+3k)
2004 average, January to August: 08k

Roses are red / Violets are blue / I am an Alpha / And so it's you