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T3 Jump Hauler ???

Author
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#21 - 2015-09-07 09:57:18 UTC
its too easy with 90% reduction in jump fatigue and a pretty easy train you are just making what was mentioned a jump shuttle, for this you have a viator or another blockade runner

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Renfus
Dread Fleet
Drop Imminent
#22 - 2015-09-07 11:22:39 UTC
Samillian wrote:
Seems to me that obsoleting Blockade Runners and replacing them with a even more difficult to catch ship with a higher cargo capacity is pandering to risk aversion and a real step backwards.

Not supported.

How is it a step backwards?
We have jump freighters...
It's not obsoleting blockade runners at all... which are great for low sec runs and WH operations..
But for deep 0.0 runs I use my JF..
I just think it would be nice to have a hauler that can make that trip.. like I said freighters are not always needed..
Yeah we can setup a jb network, that's always an option..
What I can see happening though is, it would make setting up in deep null sec easier..
Jump in with a pos in the jump hauler, set it up, then jump out and come back in the jf once pos defences are up with everything else..
Oh well to each there own, but I think it would be a great addition..

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Renfus
Dread Fleet
Drop Imminent
#23 - 2015-09-07 11:29:05 UTC
Lan Wang wrote:
its too easy with 90% reduction in jump fatigue and a pretty easy train you are just making what was mentioned a jump shuttle, for this you have a viator or another blockade runner


I can use my jump freighter or carrier as a jump shuttle..
Or a could use a jump bridge network...
So how game breaking is a hauler???
It's not....
Like I said freighters are not needed for small supply runs and I think a hauler that could function like a jf would be a great addition..

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Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#24 - 2015-09-07 11:38:06 UTC
Renfus wrote:
Lan Wang wrote:
its too easy with 90% reduction in jump fatigue and a pretty easy train you are just making what was mentioned a jump shuttle, for this you have a viator or another blockade runner


I can use my jump freighter or carrier as a jump shuttle..
Or a could use a jump bridge network...
So how game breaking is a hauler???
It's not....
Like I said freighters are not needed for small supply runs and I think a hauler that could function like a jf would be a great addition..



jump freighters cost 8bil and are a specialist capital ship with a long train, carriers dont have a 90% reduction in jump fatigue so its not a very good jump shuttle, you can use a jump bridge network with a blockade runner, whats wrong with a blockade runner again?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Tabyll Altol
Viziam
Amarr Empire
#25 - 2015-09-07 11:52:25 UTC
Renfus wrote:
We have jump freighters which are cool and come in handy..
And I have one but something smaller non cap would be cool for small supply runs...
It would function just like a jump freighter but hauler sized..
T3 Haulers???


No. Use the search funktion why !

-1
Lugh Crow-Slave
#26 - 2015-09-07 13:45:04 UTC
Bobb Bobbington wrote:
I could see CCP making a jump hauler with ~20,000 m3 that costs like 200million isk, that way you can move stuff yourself without having to wait for a supply run or without dropping 7 billion isk for a ship you'll only occasionally use. That seems like it'd be pretty helpful for getting people into nullsec, although I don't know how easy or hard moving should be for game balance.



SO remove half the utility of a BR
Renfus
Dread Fleet
Drop Imminent
#27 - 2015-09-07 13:53:13 UTC
Meh.. Haters gonna hate no matter what it is..
I still think it's a good idea..

((( Alliance Creation ))) Corp Update Service available ( 10,600 Member limit ). ++ Free with Alliance Creation ++ Contact me In-Game.

Lugh Crow-Slave
#28 - 2015-09-07 13:57:36 UTC
Renfus wrote:
Meh.. Haters gonna hate no matter what it is..
I still think it's a good idea..


but its not so much hate


CCP and many players want null groups to be more reliant on their own space and less on HS

making it easier to get things from HS goes against this



with that said we are never going to see this happen until meta mods can be built
Renfus
Dread Fleet
Drop Imminent
#29 - 2015-09-07 15:14:16 UTC  |  Edited by: Renfus
Lugh Crow-Slave wrote:
Renfus wrote:
Meh.. Haters gonna hate no matter what it is..
I still think it's a good idea..


but its not so much hate


CCP and many players want null groups to be more reliant on their own space and less on HS

making it easier to get things from HS goes against this



with that said we are never going to see this happen until meta mods can be built


But they still would be self sufficient..
We have Jump freighters and jump bridge networks..
A little haulers not gonna make that big of a difference..
Hi sec and null sec have always depended on each other and always will...
Hi sec is the trade hub.. and a core source for manufacturing..
Null sec is the source for high end ore and moon resources...
One will always need the other...

((( Alliance Creation ))) Corp Update Service available ( 10,600 Member limit ). ++ Free with Alliance Creation ++ Contact me In-Game.

Helia Tranquilis
Confused Bunnies Inc
#30 - 2015-09-07 18:22:47 UTC
You broke the first rule of F&I: Never suggest a new ship, especially if having it makes sense. Eve needs no new ships, every new ship is just more and more broken, just look what happened with T3 dessies. Obligatory, fix sov and bring back HAM Drakes.
Vic Jefferson
Stimulus
Rote Kapelle
#31 - 2015-09-07 19:00:05 UTC
Prorator fits 13.8k m3, and has the 90% reduction to fatigue. Just blops jump it around and you have exactly what you want.

Please prevent T3s online from ruining the industrial line up as well.

Vote Vic Jefferson for CSM X.....XI.....XII?

Anthar Thebess
#32 - 2015-09-07 19:04:13 UTC
Yes if after tanking them up they will have around 50k EHP, and they need long align time and no MJD
FireFrenzy
Cynosural Samurai
#33 - 2015-09-07 21:26:55 UTC
I'd buy one on launch day...

Especially if it could be Fettled with either subs or something to have various kinds of holds...
Anthar Thebess
#34 - 2015-09-08 07:05:36 UTC
CCP could use old earth hulls - the same we have in relic sites.
Celthric Kanerian
Viziam
Amarr Empire
#35 - 2015-09-08 09:24:03 UTC
I fail to see how a t3 hauler would get its adaptivity from.

Let's say one mode or subsystem grants jump drive capability, what does the other modes or subsystems do? Sacrifice the jump capability for more cargo in a cool new fashionable way, or something entirely different? How would it fit the slot of the t3's?

Please explain.
Anthar Thebess
#36 - 2015-09-08 09:59:48 UTC  |  Edited by: Anthar Thebess
Different transport , smaller version of jump freighter.

I am totally fine in this ship as long as it use the same skills like Jump Freighters.
So we get smaller ( and cheaper version ) of JF , that have the same mandatory skills , but provide new options.

I quite often use JF to haul <20k supplies from my "home" - because i need them now.

This will be perfect for low scale players , WH groups that need to transport something fast.
Good for gankers , as it will have less ehp.
Luscius Uta
#37 - 2015-09-08 11:19:13 UTC
Aeon Veritas wrote:
Did you realize that cloaky haulers fit quite nicely your requirements?
May except for the own jump drive and a little less cargo...

And since you want to haul something into null I'm considering you're part of an comunity.
So what about you may ask some of your fellows to bridge you around with their shiny black ops?


Just because there's a workaround for an idea doesn't mean that the said idea shouldn't be implemented in a better way. What people like you probably call a dumbification I call a quality of life improvement. EVE needs more quality of life improvements and less people who oppose them.

This ship's role, if properly implemented, wouldn't conflict with Blockade Runners since Blockade Runners don't need jump drive skills nor jump fuel. Of course I don't mind giving it few more disadvantages over Blockade Runners, like less fitting slots, worse agility and warp speed. Though I don't see why it should be a T3 ship and not just another class of T2 Industrials.

+1 to idea

Workarounds are not bugfixes.

Renfus
Dread Fleet
Drop Imminent
#38 - 2015-09-08 12:35:13 UTC
Ya know i said T3 because we already have T2 haulers...
I honestly dont care what class the ship is..
Make it a new pirate class hauler ...
hell i dont care if the requirements are the same as Jump freighters or some version...
yeah it's not a blockade runner so make it weaker lower its hp & take away a slot or 2 to " make room for the Jump drive"

But basically its utility and function is what's needed..
light deep 0.0 supply runs.. fuel, ammo, mods, bpc ect.. Or even initial POS setup..
>20k or whatever the cargo hold would end up being..

it's not taking the light away from blockade runners.. they will always have a place running low sec & WHs
though i think they need immunity to bubbles... hell if intys get it a blockade runner if any ship should but thats a different topic.. lol





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Renfus
Dread Fleet
Drop Imminent
#39 - 2015-09-11 22:26:59 UTC
Any Dev opinions on this?

((( Alliance Creation ))) Corp Update Service available ( 10,600 Member limit ). ++ Free with Alliance Creation ++ Contact me In-Game.

Atkyaz Dreadstalker
Killer Sea Monkeys
#40 - 2015-09-12 00:59:55 UTC

A blockade runner fit for max cargo can hold about 12,000m3

It does not have its own jump drive, but can be bridged by a black ops.

Effectively making it fill the role you are asking for, except slightly less cargo. And the requirement for a second account or friend to bridge you.

If you have the right conections, any hauler can be bridged by a Titan.


I agree a hauler size jump capable ship would be nice, but is not really needed.

If this idea did get any traction I would rather see a subcap jump drive module that could be fitted to any subcap, including haulers, with very steep fitting requirements of course.

Capitals can now use gates, why not allow subcaps to use jumpdrives? with jump fatigue, and shorter jump range, jump drives are not the advantage they once were.



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