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Player Features and Ideas Discussion

 
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Fleet Warp Changes

First post
Author
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#21 - 2015-09-07 16:35:13 UTC
Sorry, could someone please link to the exact changes that are not being implemented? Was it all of https://community.eveonline.com/news/dev-blogs/fleet-warp-changes-coming-in-august-release/ or some subset?
Suitonia
V0LTA
WE FORM V0LTA
#22 - 2015-09-07 16:36:49 UTC
Change the Minimum Warp Distance from 150km to 250km

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Colman Dietmar
Sebiestor Tribe
Minmatar Republic
#23 - 2015-09-07 16:39:34 UTC
I think a better way to improve line fleet member gameplay would be to add relevant combat actions beside hitting align and activating guns. More active modules, with larger variety of effects, and more slots to use them. Or perhaps something similiar to T3 destroyers switching modes, but with even more options and branches. And for most ships, not just the token few.

But I'm pretty sure that would take much more effort than fleet bookmarks, so yeah.
Cobat Marland
KarmaFleet
Goonswarm Federation
#24 - 2015-09-07 16:41:23 UTC
Lucas Kell wrote:
Chessur wrote:
I am really sad that these changes are now being removed. Fleet warp changes were going to be such a great, and healthy thing for this game :(
Yeah, because adding tedium to a game always works out, amirite?

What hes really saying is: he was looking forward to farming even more kills from 80km in an oracle without tackle being warped on top of him.
Zxyxcana
I'm fine and You aren't
#25 - 2015-09-07 16:53:15 UTC
Well done CCP Larrikin, well done indeed. We might get this ship back on path yet.
Wrik Hoover
Republic Military School
Minmatar Republic
#26 - 2015-09-07 16:59:00 UTC
TIL that you'r sourcecode is a better game designer than u
FearlessLittleToaster
GoonWaffe
Goonswarm Federation
#27 - 2015-09-07 17:19:10 UTC
Thank you for reconsidering how fleetwarp will be changed. Implementing the changes as first advertised would have made it all but impossible to catch kiting setups, something that is already frustratingly hard to do. The game needs more ways to get in fights not less; making crazy eyes at people from extreme range without anyone ever committing to a fight is frustrating and dull.
WarFireV
The Scope
Gallente Federation
#28 - 2015-09-07 17:41:33 UTC
Since this is scraped, can you just make bombers decloak themselves again?
Degotoga
Tornado Warning
#29 - 2015-09-07 17:49:37 UTC
WarFireV wrote:
Since this is scraped, can you just make bombers decloak themselves again?

For bombers to be a problem people would have to fly battleships on the reg. CCP has made it clear that this is not what they have in mind for EVE 2015

entosis bois!
Vigilanta
S0utherN Comfort
#30 - 2015-09-07 19:32:26 UTC
If you had done more of this sooner I might still be giving you my money rather than other companies. It's a step in the right direction but a small one at that. You have alot of work to do if your going to win back your player base
Ransu Asanari
Perkone
Caldari State
#31 - 2015-09-07 19:41:00 UTC
Sorry to hear the technical hurdles with the bookmark and fleet warp systems in their current states were too difficult to work with. I was really looking forward to the changes, and some of the feedback that was incorporated made it even better.

I hope this technical redesign of bookmarks will be open to feedback. I think there is a lot of improvement that can be done to Bookmarks in general to make them easier to work with and share. Some ideas that I think came out of the Fleet Warp Roundtable:


  • Have the option to set an expiry time for bookmarks so they automatically remove themselves after 16-48 hours - this would be amazing for wormhole bookmark auto-maintenance.
  • Have the ability to share a folder of bookmarks to multiple whitelisted characters (alts) or an entire fleet.
  • Make the ability to share bookmarks easier than manually dragging them a few at a time into vouchers, storing them in a can, and having to have the recipient do the same 1-to-1.
  • Design the UI so when you have 2000+ bookmarks, You don't have to shift+click+drag and HOLD while you scroll up through 1000 entries in a folder with your mouse wheel, to drag bookmarks from corporate to personal (for example) or just between folders.
  • Remove the need to drag a copy of corporate bookmarks to personal in order to share them. Just having a synchronize or transfer option would be better.
  • Have the ability to create multiple folder layers instead of just one.
  • Have the ability to "favorite" certain bookmarks so they always show up on the right click menu, rather than having to go multiple layers deep to get to it, or have the People & Places window open directly on that bookmark to access it quickly.
  • Have the ability to search for bookmark "tags" or "keywords".
Zappity
New Eden Tank Testing Services
#32 - 2015-09-07 20:11:51 UTC  |  Edited by: Zappity
CCP Larrikin wrote:
Regarding fleet warps, we’re going to look at alternative design solutions. We would like to incentivize players rather than remove existing functionality.

Just wanted to say that I am impressed with this statement and design philosophy. I very much look forward to seeing the new concepts. Good job.

Zappity's Adventures for a taste of lowsec and nullsec.

M1k3y Koontz
Speaker for the Dead
Stay Feral
#33 - 2015-09-07 20:18:26 UTC
Let the games begin!

knobber Jobbler wrote:
Larrikin, you're our last, best hope. It's almost like you've played this game before rather than just used to theory craft for alliance tournaments.

Lucas Kell wrote:
Chessur wrote:
I am really sad that these changes are now being removed. Fleet warp changes were going to be such a great, and healthy thing for this game :(
Yeah, because adding tedium to a game always works out, amirite?


You mean you don't enjoy orbiting endless numbers of nodes while trying to find something to watch on netflx/playing another more engaging game?


Page 1 and already off topic, lovely. Because shooting a ******* structure for three hours is superior to orbiting nodes?

How much herp could a herp derp derp if a herp derp could herp derp.

Petrified
Old and Petrified Syndication
TOG - The Older Gamers Alliance
#34 - 2015-09-07 20:51:02 UTC
Good to hear. The proposed change did not make sense from a technology perspective or consistency perspective.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Maraner
The Executioners
#35 - 2015-09-07 21:00:47 UTC
Good. Wasn't broken, didn't really need to be changed. Will be interested in new features rather than nerfs to existing ones. Thank you for listening.

Kossaw
Body Count Inc.
Mercenary Coalition
#36 - 2015-09-07 21:20:54 UTC
So now that common sense has reappeared can we get back to solving the real problems related to fleet warps

  • The ridiculous ease of Combat probing has completely killed all the old sniper doctrines (425mm Railgun Mega's anyone ?)
  • Bombs have completely killed shield Battleship doctrines

WTB : An image in my signature

Sabriz Adoudel
Move along there is nothing here
#37 - 2015-09-07 22:19:55 UTC
Good decision. Removing fleet warp wasn't the answer to bombers being OP.

I support the New Order and CODE. alliance. www.minerbumping.com

Winthorp
#38 - 2015-09-07 22:36:15 UTC
CCP Larrikin wrote:
Hi Internet Space Pilots,

We’re not releasing the proposed fleet warp changes with the Vanguard release. The implementation of the fleet-based bookmarks is more technically costly that we had hoped. We’re not prepared to release this version of the warp changes without the fleet bookmark system.

Regarding fleet warps, we’re going to look at alternative design solutions. We would like to incentivize players rather than remove existing functionality.
Regarding bookmarks, there are very early plans for a technical redesign. This should lead to many advantages, including (but not limited too) fleet bookmarks.

We appreciate the passionate feedback from the community regarding this issue.

Cheers,
CCP Larrikin


I am pleased you took the time to listen to our concerns and will be implementing this properly at a later date.

Dark Razer, best Razer.
Greygal
Redemption Road
Affirmative.
#39 - 2015-09-08 00:52:45 UTC
Thanks so much for the delay and reconsideration, Dark! You know how much I was stressing about the change to fleet warps Big smile I feel my blood pressure dropping back to normal already!

Although I must admit I am disappointed that the bookmark changes are also delayed - the proposed bookmark changes are fantastic, they give everyone in fleet some amazing options and numerous tactical choices - I'm more than happy to continue using the existing bookmark system if it means we don't lose our fleet warps Lol At least for now....

Thanks so much for delaying and reconsidering the fleet warp changes. The proposal really did not address any of the issues it was supposed to, would have made fighting sniping and kiting gangs even more difficult, would have negatively impacted small gangs and new player gangs far more than big gangs, and would have created significantly more work and stress for our scouts and FCs.

I look forward to seeing what the new proposal will be in the future!

GG

What you do for yourself dies with you, what you do for others is immortal.

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LYGIA
Van Diemen's Demise
Northern Coalition.
#40 - 2015-09-08 00:53:36 UTC
Thank you for the update!