These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Best T1 or navy version for L4 with low skills?

Author
Bumblefck
Kerensky Initiatives
#21 - 2015-09-05 18:43:34 UTC
Chainsaw Plankton wrote:
Bumblefck wrote:
I have an AC Mach and I mission in Amarr space; for blitzing or (on those few occasions when the mood grabs me) for total completion, it still works a dream. My Paladin is slowly gathering dust now.

I have a 6% energy turret implant... I might just rip it out and replace, because the mach just does a better job. Part of that is that I'm not in amarr space anymore, in amarr space there are still a few good paladin missions, although part of that might just be I didn't blitz them (aka mining misappropriation (something like: 12m bounty, 6m reward+bonus, 7-8k lp <10 mins), and blockade (~20m tick plus nice reward+bonus, and max LP, although I should probably try blitzing it)).

ah well, its slot 10, there isn't really a good implant for blitzing there anyways, think best case a LP-100x implant saves me a round or two, especially since I almost exclusively run burner missions now.



Great points Chainsaw - my sense of loss was palpable when the Paladin was overtaken in general mission completion speeds/blitzing. I think, like you, it's time to trash the laser focused hardwires and get something else in them. But, like you point out, is there anything that could benefit an AC/Mach pilot in slot 10?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Chainsaw Plankton
FaDoyToy
#22 - 2015-09-05 19:16:30 UTC
large projectile implant is the obvious choice. but as I said it does nothing in burner missions. maybe a RL-100x for some improved kill speed on the burner missions where the kite garmur works? Would a WU-100x enable any interesting fits? I'm spending so little time in a mach now... Might be worth reconsidering if burner offer rates get a real nerf.

or FR-1005 for when you get bored and just want to fly a MJD rattlesnake while watching tv?

my other implants work fine for almost everything with guns and/or a prop mod: tracking, zor's, all gun damage. RiP large turrets I guess

@ChainsawPlankto on twitter

Llehctim Ttirrem
University of Caille
Gallente Federation
#23 - 2015-09-06 04:42:02 UTC
i'm curious as to what everyone's thoughts are on my fit. it's a bit bling, i know. i wanted cap stability with the rep on.

[Hyperion, Hype Train]

[Highs]
6x 425m Proto Gauss

[Mids]
Tracking Comp II
100MN Comp AB
3x Cap Recharger II

[Lows]
2x Imp Navy 1600 Plates
Dark Blood Cap Power Relay
Centus X-Type Large Armor Rep
Adaptive Nano Plating II
Mag Stab II

[Rigs]
2x Large Cap Control Circuit II
Large Trimark Armor Pump II

[Drones]
5x Fed Navy Garde
5x Fed Navy Hammerhead

it's a bit spendy but i've had some solid success with it. otherwise i have an almost identical fit for it with 6x meta 4 neutron blasters that i haven't tried yet
Arthur Aihaken
CODE.d
#24 - 2015-09-06 08:09:42 UTC
Llehctim Ttirrem wrote:
i'm curious as to what everyone's thoughts are on my fit. it's a bit bling, i know. i wanted cap stability with the rep on.

You may want more than the single Magnetic Stabilizer.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#25 - 2015-09-06 09:13:04 UTC
cap stable is over rated.

I'd drop the plates, and adaptive nano, and fit like actual resist mods. faction hardeners are as good as t2 and use way less CPU. if you don't have the skills/fitting room to throw t2 on. and try adding 1 or 2 more mag stabs. don't need perfect cap stability, especially not with that rep, and good resists. can probably drop the cap power relay.

oh and the trimark, get rid of it.

@ChainsawPlankto on twitter

Tarojan
Tarojan Corporation
#26 - 2015-09-06 10:56:04 UTC
Llehctim Ttirrem wrote:
i'm curious as to what everyone's thoughts are on my fit. it's a bit bling, i know. i wanted cap stability with the rep on.

[Hyperion, Hype Train]

[Highs]
6x 425m Proto Gauss

[Mids]
Tracking Comp II
100MN Comp AB
3x Cap Recharger II

[Lows]
2x Imp Navy 1600 Plates
Dark Blood Cap Power Relay
Centus X-Type Large Armor Rep
Adaptive Nano Plating II
Mag Stab II

[Rigs]
2x Large Cap Control Circuit II
Large Trimark Armor Pump II

[Drones]
5x Fed Navy Garde
5x Fed Navy Hammerhead

it's a bit spendy but i've had some solid success with it. otherwise i have an almost identical fit for it with 6x meta 4 neutron blasters that i haven't tried yet


God no. I wouldn't fly that if you paid me. Its dps is low (and yr talking to someone who flys sniper rokhs into mission hubs here) and the general rule about pve is resists are greater then buffer. At the very least drop the plates for some resist hardeners, they will do more for you.

beyond dropping the plates for true sansha resists (what I would do) people will tell you to drop them for mag stabs: which is prob what you should do. You'll also probably get someone popping in to sneer at the cap mods pointing out a heavy electrical cap booster with 800 charges solves all that need noob. Unless ofc you want to have mobile thingies in your cargo hold and to actaually loot and not have to keep going back to base every mission cos wow do those cap boosters use up alot of room. I never figured out a way to mkae a cap booster work for me in a missioning fit without fitting cargo mods (lol) or literally tieing myself to one agent and just spamming him back and forth....

So yeah don't feel to bad about the cap stability at least. To my mind its simple quality of life. its supposed to be a game to relax and enjoy rite?

Will gank for food

Llehctim Ttirrem
University of Caille
Gallente Federation
#27 - 2015-09-06 22:00:43 UTC
ok, so i took your guys and gals advise, and i think this works a little better than before.

[Hyperion, Hype Train]

[Highs]
6x 425m Proto Gauss

[Mids]
Tracking Comp II
100MN Compact AB
2x Cap Recharger II
F-90 Sensor Booster

[Lows]
True Sansha Thermal Hardener
True Sansha Kinetic Hardener
Centus X-Type Large Armor Rep
True Sansha Explosive Hardener
2x Mag Stab II

[Rigs]
2x Large Auxiliary Nano Pump II
Large Nanobot Accelerator I

[Drones]
5x Fed Navy Garde
5x Fed Navy Hammerhead

DPS is better. i primarily switch between thorium and anitmatter depending on the range. resists are worlds better even though i went from 108k EHP down to 69k EHP. it's not cap stable anymore with the rep on, but it still lasts for a little while. it's almost doubled on the rep amount though, so there is that.

i will try it out on a lvl 4 mission here in a bit and see how it goes.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#28 - 2015-09-07 13:36:41 UTC
Llehctim Ttirrem wrote:
resists are worlds better even though i went from 108k EHP down to 69k EHP.


incoming damage in pve is sustained .. generally low but constant for a long time
you mitigate this with resists and regeneration over time
low overall EHP is not a limiting factor in pve

conversely
incoming damage in pvp spikes, generally high over a very short amount of time
you mitigate this with resists and ehp
low overall EHP is a limiting factor in pvp


the oddity for pve tanking crops up with ships like the Drake or Rattlesnake
They are designed to make use of a Passive Tank, where a high shield HP is combined with an increased passive regeneration rate

Active Tank (Armour & Shield)
- 2-3 Resist Modules/Rig
- 1 Booster/Repairer

Passive Tank (Shield)
- 2-3 Sheild Extenders/Rig
- 2-3 Resist Modules/Rig
- 2-3 Regeneration Rate Modules/Rig

In pvp the passive model is generally followed but with the exclusion of the +regen rate items

hope this brief bit of info helps you understand tanking a little better

Previous page12