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Superior Cache bugged?

First post
Author
Jeremiah Saken
The Fall of Leviathan
#1 - 2015-09-06 20:23:14 UTC  |  Edited by: Jeremiah Saken
I found my first site after new patch. Landed at sentries room, did all cans, took rift into solar room, site despawned.
Anybody?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Caterpil
Amanina Avada Corporation
#2 - 2015-09-07 05:59:39 UTC
It's also happening with the Serpentis DED 1 and the Standard Sleeper Cache.

The site despawns while taking an acceleration gate within the site.
Jeremiah Saken
The Fall of Leviathan
#3 - 2015-09-07 06:46:48 UTC
Same problem with BRs DED 4 but it was fixed. After taking warp gate to second pocket sites was despawning. Buggy patch.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Sansh Leko
The Scope
Gallente Federation
#4 - 2015-09-07 11:14:10 UTC
Jeremiah Saken wrote:
I found my first site after new patch. Landed at sentries room, did all cans, took rift into solar room, site despawned.
Anybody?



Confirming, I did the other way.

Landed at Solar room, finished it and the Mines. Burned with MWD to the rift for Sentry room.

Rift warped me in empty space with no usuall message Sentry on Duty.



Standard also, low power calibrated rift DC my client every time.

And warping off to closest celestial immediately despawns the site where before the patch this was not the case, site was

still there if you warp back quickly on the entrance.


Limited one is fine as it is, no issues so far.
Jeremiah Saken
The Fall of Leviathan
#5 - 2015-09-07 21:33:59 UTC
Warping to hidden room in standard cache also bugged. Site despawning.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Sam Spock
The Arnold Connection
#6 - 2015-09-08 17:57:56 UTC
It appears that any site will despawn if you get the trigger for removing it from the signature list and then leave the room you are in.

Saw this in the Guristas Vigil. I used to go to the second room. Bookmark and then use the acceleration gate to get the escalation between spawns. I would then go back to the site to finish the second room. Does not work any more. Site will be gone.

Looks like the bug is the removal of the despawn delay.

They apparently fixed the Blood 4/10 by changing the trigger from the Gatekeeper to the Sanctum. Last time I did one the site stayed on the sig list until I was finished it.



Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

Omnathious Deninard
University of Caille
Gallente Federation
#7 - 2015-09-08 18:47:28 UTC
The problem is, the first container you hack in a sleeper site triggers the despawn timer, and only the limited site has one room.

If you don't follow the rules, neither will I.

Jeremiah Saken
The Fall of Leviathan
#8 - 2015-09-08 21:02:55 UTC
Galatea was released 25th of august. Those are not minor bugs CCP.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Shiloh Templeton
Cheyenne HET Co
#9 - 2015-09-09 13:02:02 UTC
I ran a superior cache and the site despawned when I took the rift out of the sentry room.

I ran the sentry room slowly -- is there a possibility that there is a time limit on the site now? I.E. has anyone tried jumping to another room right away? Or has anyone tried using two ships to run the site?

If it's really a new bug then I guess we need to file bug reports to get CCP's attention.
Jeremiah Saken
The Fall of Leviathan
#10 - 2015-09-09 13:07:35 UTC
Shiloh Templeton wrote:
If it's really a new bug then I guess we need to file bug reports to get CCP's attention.

Hard to say what to write in bug report. Both standard and superior caches are bugged, some DEDs and unrated sites also. It seems that sites with more than one room may be bugged. CCP fixed BRs DED4, time for the rest.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Sansh Leko
The Scope
Gallente Federation
#11 - 2015-09-09 15:40:25 UTC  |  Edited by: Sansh Leko
Sites are fixed, atleast Standard one.

No bugs, no despawns when using the rifts in the complex itself.

No DC when using short calibrated rift.

Only issue I have with the rifts is, they show on overview that you are 0km from them but you are actually 5-10km away

and rift wont activate unless you get in 2500km range.

Searching for Superior for fix confirmation.
Jeremiah Saken
The Fall of Leviathan
#12 - 2015-09-09 17:14:34 UTC
I did Superior, it's fixed.

Sansh Leko wrote:

Only issue I have with the rifts is, they show on overview that you are 0km from them but you are actually 5-10km away

and rift wont activate unless you get in 2500km range.

Rift spawning with 0km for me, so insta warp, very good idea.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Shiloh Templeton
Cheyenne HET Co
#13 - 2015-09-10 14:10:44 UTC  |  Edited by: Shiloh Templeton
Standard Cache still has a problem after downloading the patch this morning.

I hacked the calibration unit and set it up to have the rift jump to the tractor beam. I purposely failed the defense unit to cause the extra room rift to spawn.

When I tried to take the tractor beam rift it refused to jump. I warped out in half structure from cloud damage.

I was able to warp back into the site and finish the tractor beam area.

However the special room rift caused the site to despawn.
Sansh Leko
The Scope
Gallente Federation
#14 - 2015-09-10 16:00:08 UTC
Like posted above, rift for Hidden room in Standard despawned the site for me few minutes ago.

Also when you use radial menu on calibrated rift, in my case I used approach ship didnt move at all.

I had to manually double click to get closer and activate it since it wont warp you unless you are within 2500km.
Shiloh Templeton
Cheyenne HET Co
#15 - 2015-09-11 13:55:49 UTC
Did a Superior site today. I was able to take rift from Solar Room to Sentry Room okay.

Site despawned when I jumped to archive room.

I had a scout in the solar room at the time and saw the everything explode animation. Unfortunately, I had him cloaked at the time.

Gumpy Bitterhawk
Federal Navy Academy
Gallente Federation
#16 - 2015-09-14 15:03:21 UTC
Ive had the same problem with superior/standard sleeper cache despawning on me after i take a gate/rift in the first room. Its beyond annoying...
Pandora Bokks
Pangalactic Frontline Supply Agency
#17 - 2015-09-15 06:30:09 UTC
Same here with a superior cache . Did you petition it?
I think I will next time it happens to make sure devs are aware of it.
Jeremiah Saken
The Fall of Leviathan
#18 - 2015-09-15 08:25:34 UTC
Pandora Bokks wrote:
Same here with a superior cache . Did you petition it?
I think I will next time it happens to make sure devs are aware of it.

I did. I think its more than sleepers sites problem. Same was with BR DED 4.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Sansh Leko
The Scope
Gallente Federation
#19 - 2015-09-18 16:08:11 UTC
Found one Superior today and the same rift for Sentry on Duty room despawned the site.

Hoping for a fix notes in Vanguard release.
Calima Arzi
Imperial Academy
Amarr Empire
#20 - 2015-09-23 17:41:45 UTC  |  Edited by: Calima Arzi
Superior is not fixed. I ran one yesterday and another today. Both times I landed in the Solar room, looted cans, despawned the site, and then took the rift to the sentry room ... the site vanished both times at the point of my taking the rift.

The first time I thought the site's timer had just happened to expire, but twice in two days? It's still broken.

-- C
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