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Crime & Punishment

 
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My Views On Hisec - CSM Platform

First post
Author
Tyyler DURden
Mordechai and Sons Distribution Co.
#241 - 2015-09-04 19:44:01 UTC  |  Edited by: Tyyler DURden
Malt Zedong wrote:
Politics works the same in any form it takes.

Those who like Corp Management like the way it is done in EVE. Those complaining wishes to make it so it takes a form people who dont like it start to bear with it.

This whole thing is just a big elaborated form of doing the same that other people do by means of charismatic leadership:

"I want you to like what I like and play how I play, so I can enjoy the game, and you too. IF you dont like the game the way I like, I cant enjoy the game, because despite the fact that you enjoy what I dont like, and you are ok with that, I cant be ok if you like what I dont. My playstyle requires it from you even if yours doesnt require that from me".

That is the view of hisec explained here.

I'm not sure if you are aware of which thread you continue to post in. This is Bronson's CSM campaign platform thread.
There are plenty of other threads for you to complain about people forcing their playstyles on others.
Hope this helped.

Tyyler DURden says "use soap"

Malt Zedong
Ministry of War
Amarr Empire
#242 - 2015-09-05 21:43:51 UTC  |  Edited by: Malt Zedong
Tyyler DURden wrote:
Malt Zedong wrote:
Politics works the same in any form it takes.

Those who like Corp Management like the way it is done in EVE. Those complaining wishes to make it so it takes a form people who dont like it start to bear with it.

This whole thing is just a big elaborated form of doing the same that other people do by means of charismatic leadership:

"I want you to like what I like and play how I play, so I can enjoy the game, and you too. IF you dont like the game the way I like, I cant enjoy the game, because despite the fact that you enjoy what I dont like, and you are ok with that, I cant be ok if you like what I dont. My playstyle requires it from you even if yours doesnt require that from me".

That is the view of hisec explained here.

I'm not sure if you are aware of which thread you continue to post in. This is Bronson's CSM campaign platform thread.
There are plenty of other threads for you to complain about people forcing their playstyles on others.
Hope this helped.


Not when it is HIS plataform which views the game as a unidimensional space where everyone wants or cares about only one thing.

You changing the game from what it is to something which is directed to ONE kind of people, oblivious to other kinds of people is by definition favoring such fraction.

It is precisely what I think about what he states. While most PVP, Griefplayers and general non manager only or traders all agree with him, the people to which corporations are made for and the gameplay they allow are all expressing concerns about it.

When you present something you dont want to be criticized for, you dont deserve to take part of a body which the sole function is to represent someone else you dont agree with.

This is crime and punishment section. There is a place for you to express CSM political views where the rules are made for that puporse. Here you are just another poster and I exercise my right to disagree with you or any other poster. I never made an detrimental or ofensive attempt and all I say is consistent with argument on ideas.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#243 - 2015-09-06 03:15:56 UTC
Malt Zedong wrote:

You changing the game from what it is to something which is directed to ONE kind of people, oblivious to other kinds of people is by definition favoring such fraction.

How precisely am I proposing changing the game to benefit one kind of player, and precisely what kind of player is that? You've mentioned this several times, but I still fail to understand what you're getting at. I understand that you try to be elegant and post with a certain flair, but please...be plain. No implications, no grand statements about real life corp management, just come right out and tell me who you think I'm most benefiting here.

Malt Zedong wrote:
It is precisely what I think about what he states. While most PVP, Griefplayers and general non manager only or traders all agree with him, the people to which corporations are made for and the gameplay they allow are all expressing concerns about it.

I think you are assuming disparity where none exists. Corporations are meant for all players, even PVP, "Griefplayers*", and "general non manager" players. You seem to be assuming that that they are only meant for a subset of them. Benefiting player corps with concrete in-game mechanics benefits everyone. (Admittedly, nerfing NPC corps doesn't benefit those who chose to stay in NPC corps. I am generally leaning away from my proposed NPC corp taxes and more towards purely buffing player corps.)

Malt Zedong wrote:
When you present something you dont want to be criticized for, you dont deserve to take part of a body which the sole function is to represent someone else you dont agree with.

I welcome dissent as long as it's constructive, and I have found our discussion to date to be useful. I don't think that we are looking at things in the same way, but I still want your input. Others here do not speak for me, even the ones who nominated me.

Malt Zedong wrote:
This is crime and punishment section. There is a place for you to express CSM political views where the rules are made for that puporse. Here you are just another poster and I exercise my right to disagree with you or any other poster. I never made an detrimental or ofensive attempt and all I say is consistent with argument on ideas.

You have been very polite and consistent, even if I consistently don't understand you. Blink I appreciate the civility.


*I use this term in quotes because "Griefing" as defined by CCP is prohibited behavior. What some folks consider "griefing", CCP considers perfectly valid gameplay.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Malt Zedong
Ministry of War
Amarr Empire
#244 - 2015-09-06 05:06:22 UTC  |  Edited by: Malt Zedong
Ok. Lets try the one sentence low key english tone. Avoiding what I learned from other sources than CAE.

- Basically the idea that players HAVE to move from hisec is entirely an idea that priviledge those who like the kind of gameplay in low and null. It is not only RISK involved, as risk you take anywhere. I had customers blown up at the undock on rookie systems. Jita is not even .6. Hisec, Low and Null are DIFFERENT gamplay zones. Some people do not remain in Hisec because they dont want to face other players, they remain there because it is like living of a SOV from a friend you trust. Well, the empire is a friend we trust, and to force us to go to low or null is just forcing us to go someone else's which is usually not our friend, and someone who is already with friends there. In other words, you forcing all players to be the infantry ones, by making you choose to lose even more of eve you are already losing because you may not be the kind of player, the kind of person, or the right nationality to get along with people in the null or low. In empire Space, Amarr for example, care for my standings towards amarr, not if I am from X or Y country, believes in X or Y filosophy or just plain simple, dont care if I like them personally or not. That is what many people around here do not understand with this hisec thing. Hisec is like living in null in the space of an alliance trusting you.

- The basic idea of making NPC corps unatractive for players after a while is both bad for said players, and bad for the ones running the player corps. NPC corps follow the same pattern. You dont remain in an NPC corp only by fear of wardec. Sometimes, and specially people who spend a lot of time in MMOs and Internet in general, people dont like the decisions of other people. There is a lot of signs for that. People stop doing PI just because they are paying tax, even if it is less tax, to a player. They dont want to pay for another person to have oportunity to experience a gameplay that by definition that person is depriving you from. People dont want to pay for being able to do their things for a player. So they remain in a NPC corp. People dont want to be subject of rules they dont agree upon, and as most corps in EVE use the same crap kind of megalomaniac douchebaggery over players who arent into combat or "competitive PVE", they just remain in NPC corps. Wardec for many may be the last thing they are thinking of when remaining in an NPC corp.

- The way you have to manage corps and trade in EVE is preciselly the way you use Comex software, it is the way it is done, and EVe may have a little over 10 years, but comex has more than 100, and it is not the way it is for no reason. It is made by people who knows what they are doing to people who knows what they are doing. The same way combat gameplay is not tweaked so number crunchers will thrive, so trade and corporation management is not for internal control to make people stay or leave hisec. Corp management and Trade UI are made for a specific section of gameplay, it is not made to serve the interests of armed combat gameplay. Changing one for another is as useless as the other directions to get people out of hisec.

- For an almost 100% trader like myself, null and low do not represent just high risk, it represents no gameplay whatsoever. because null and low are the places where people can bargain you by fear and firepower, which is not your strenght. If you change that you wont make traders go low or null, you will just get people who like trading uninterested in the game. Even in real life trade has been well known to avoid conflict zones, and they are the sole reason for many countries to live in peace since remote ages.

The truth is: Hisec, Lowsec and Null sec are not progression, not index of player ability or anything other than 3 diferent environments with their own possible and common interactions. You dont need to take people away from hisec because it is some sort of natural way to evolve.

I myself see hisec as it would be a nice place to enhance oportunity of gameplay unique to hisec, as the hisec is sov of the empires and there the rules are theirs. I understand that restrictions apply, but making it so we move from there to player mob owned systems so "they have more people to play with" is as I said: "I want you to play the way I want because you have to like what I like".

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#245 - 2015-09-06 07:18:57 UTC
Malt Zedong wrote:
Ok. Lets try the one sentence low key english tone. Avoiding what I learned from other sources than CAE.

- Basically the idea that players HAVE to move from hisec is entirely an idea that priviledge those who like the kind of gameplay in low and null.

See, I actually agree with you here. I realize that a majority of pilots want to live in hisec and will never, under any circumstance, want to leave. I don't want them to leave. All I want is for them to experience a level of risk while operating in hisec that is more commensurate with the level of income that hisec offers.

I lived in nullsec in my past life. It appeals to some, but it didn't appeal to me. I understand that some folks are trying to drive nullsec play...but I'm not one of them. I'd be content to live in Empire space (hisec and losec) for the rest of my EvE career.

Malt Zedong wrote:
People dont want to be subject of rules they dont agree upon

Your entire paragraph is based on a flawed assumption. EvE is a Massively Multiplayer Online Roleplaying Game. Everything you do is subject to intervention by other players. Trade? Mining? Research? Industry? These are all PvP activities, they're just not combat PvP activities. You compete with other players in literally every regard in this game, which means you are always subject to their intervention, like it or not.

If they don't like being subject to rules they don't agree on...then EvE is simply not the game for them.

Malt Zedong wrote:
- The way you have to manage corps and trade in EVE is preciselly the way you use Comex software, it is the way it is done, and EVe may have a little over 10 years, but comex has more than 100, and it is not the way it is for no reason. It is made by people who knows what they are doing to people who knows what they are doing. The same way combat gameplay is not tweaked so number crunchers will thrive, so trade and corporation management is not for internal control to make people stay or leave hisec. Corp management and Trade UI are made for a specific section of gameplay, it is not made to serve the interests of armed combat gameplay. Changing one for another is as useless as the other directions to get people out of hisec.

I literally have no idea what you are talking about. None. Also, you're still talking about me driving folks out of hisec, which I'm not trying to do.

Also, I am primarily a number cruncher when it comes to combat and I do quite well.

Malt Zedong wrote:
- For an almost 100% trader like myself, null and low do not represent just high risk, it represents no gameplay whatsoever. because null and low are the places where people can bargain you by fear and firepower, which is not your strenght. If you change that you wont make traders go low or null, you will just get people who like trading uninterested in the game. Even in real life trade has been well known to avoid conflict zones, and they are the sole reason for many countries to live in peace since remote ages.

It represents no gameplay whatsoever for those who are not willing to take risks, or those who are not willing to work with the local nullsec sov holders. I will admit that it represents an effective zero gameplay for independent traders...but that is by choice, not design.

But, again, I'm not trying to drive nullsec play, so this paragraph is largely irrelevant.

Malt Zedong wrote:
The truth is: Hisec, Lowsec and Null sec are not progression, not index of player ability or anything other than 3 diferent environments with their own possible and common interactions. You dont need to take people away from hisec because it is some sort of natural way to evolve.

I myself see hisec as it would be a nice place to enhance oportunity of gameplay unique to hisec, as the hisec is sov of the empires and there the rules are theirs. I understand that restrictions apply, but making it so we move from there to player mob owned systems so "they have more people to play with" is as I said: "I want you to play the way I want because you have to like what I like".

Again, I'm not trying to take people out of hisec. I think that a thriving hisec is key to EvE succeeding. I just think that people in hisec need to experience a level of risk commensurate with their income. The more risk you take, the more income potential you should have. That's the key, underlying, consistent factor behind most of my proposed changes.It's not about moving people, it's not about forcing people to do something they don't want or in a way they don't want to do it., it's about balancing risk vs. reward.

I do feel that having more people in player corps would be good for the game...but I'm not forcing anyone to leave an NPC corp, hisec, or their given playstyles.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Avvy
Doomheim
#246 - 2015-09-06 09:02:37 UTC
Bronson Hughes wrote:

Again, I'm not trying to take people out of hisec. I think that a thriving hisec is key to EvE succeeding. I just think that people in hisec need to experience a level of risk commensurate with their income. The more risk you take, the more income potential you should have. That's the key, underlying, consistent factor behind most of my proposed changes.It's not about moving people, it's not about forcing people to do something they don't want or in a way they don't want to do it., it's about balancing risk vs. reward.

I do feel that having more people in player corps would be good for the game...but I'm not forcing anyone to leave an NPC corp, hisec, or their given playstyles.



You want to make those in high-sec easier targets whilst at the same time reducing their income.


If you achieve that then most would just leave the game.
Black Pedro
Mine.
#247 - 2015-09-06 09:14:02 UTC
Avvy wrote:
You want to make those in high-sec easier targets whilst at the same time reducing their income.


If you achieve that then most would just leave the game.

Highsec needs an adjustment though. It either needs to stay safe and have the rewards reduced, or keep the current rewards and made more risky.

The current state of low risk, high reward is impacting the rest of the game. Much of the current malaise in the game is a direct result of this risk vs. reward imbalance. Veterans who should be populating the more risky spaces are choosing to grind ISK and do industry in safety in highsec and the rest of the game is suffering.
Avvy
Doomheim
#248 - 2015-09-06 09:43:07 UTC  |  Edited by: Avvy
Black Pedro wrote:
Avvy wrote:
You want to make those in high-sec easier targets whilst at the same time reducing their income.


If you achieve that then most would just leave the game.

Highsec needs an adjustment though. It either needs to stay safe and have the rewards reduced, or keep the current rewards and made more risky.

The current state of low risk, high reward is impacting the rest of the game. Much of the current malaise in the game is a direct result of this risk vs. reward imbalance. Veterans who should be populating the more risky spaces are choosing to grind ISK and do industry in safety in highsec and the rest of the game is suffering.


I keep hearing risk/reward, but what is risk/reward in this game as risk isn't a constant.

If you want risk/reward to be more equal, then you would have to make all regions null, but even then the larger corps/alliances will have a degree of safety. The old saying - safety in numbers.



Veterans choosing to stay in high-sec stay there for a reason, probably partially because it's safe in NPC corps, except against suicide gankers and partially for the isk. There's nothing you can do to force them into low-sec or null, if they don't want to be there. If you try, all they will do is leave the game. The only ones you may force to go to low-sec or null are the alts of those that are already in low-sec and null. Even some of those alts are probably in high-sec just to take a break from low-sec or null instead of playing/doing something else. Even the op is sayings he's had enough of null.

Edit:

Re: bolded part

Bronson Hughes wrote:
I lived in nullsec in my past life. It appeals to some, but it didn't appeal to me. I understand that some folks are trying to drive nullsec play...but I'm not one of them. I'd be content to live in Empire space (hisec and losec) for the rest of my EvE career.
admiral root
Red Galaxy
#249 - 2015-09-06 09:52:23 UTC
Avvy wrote:
Veterans choosing to stay in high-sec stay there for a reason, probably partially because it's safe in NPC corps, except against suicide gankers and partially for the isk. There's nothing you can do to force them into low-sec or null, if they don't want to be there. If you try, all they will do is leave the game. The only ones you may force to go to low-sec or null are the alts of those that are already in low-sec and null. Even some of those alts are probably in high-sec just to take a break from low-sec or null instead of playing/doing something else. Even the op sayings he's had enough of null.


Plenty of those vets would prefer to play in other areas of space. Common sense is what's keeping those players in highsec, and will do for as long as it's the best place to make money and the safest.

Stop talking about forcing people to do x, y or z. I've never seen a single post from a credible person talking about wanting to do that.

No, your rights end in optimal+2*falloff

Black Pedro
Mine.
#250 - 2015-09-06 09:54:34 UTC  |  Edited by: Black Pedro
Avvy wrote:
Veterans choosing to stay in high-sec stay there for a reason, probably partially because it's safe in NPC corps, except against suicide gankers and partially for the isk. There's nothing you can do to force them into low-sec or null, if they don't want to be there. If you try, all they will do is leave the game. The only ones you may force to go to low-sec or null are the alts of those that are already in low-sec and null. Even some of those alts are probably in high-sec just to take a break from low-sec or null instead of playing/doing something else. Even the op sayings he's had enough of null.

People keep making this argument based on no evidence. Of course there is some small percentage of players that will never leave highsec, but there are a much larger number of players who are there because it offers the best balance of risk vs. reward.

If you made all PvE in lowsec say play 10 times the amount it does now, do you not think that many players would move there? There are terrible downsides for the economy for that proposal so I am not advocating it, but I am sure there would be a mass migration of players out of highsec.

Many, of if not the majority of highsec characters are alts of players who live in, or are comfortable living in low/null/WH space. If you dangled them enough of a carrot (or nerfed highsec into the ground), why would they not move their PvE/Industry activities back to those spaces?

This really isn't the place for this discussion, so I will leave it there and let Bronson comment on this issue if he so desires.
Avvy
Doomheim
#251 - 2015-09-06 10:24:03 UTC
Black Pedro wrote:

If you made all PvE in lowsec say play 10 times the amount it does now, do you not think that many players would move there? There are terrible downsides for the economy for that proposal so I am not advocating it, but I am sure there would be a mass migration of players out of highsec.


I can't see missioners wanting to go to low-sec even with 10x the reward.

The cost of a lost ship and the rep hit just wouldn't be worth it.
admiral root
Red Galaxy
#252 - 2015-09-06 10:35:20 UTC
Avvy wrote:
Black Pedro wrote:

If you made all PvE in lowsec say play 10 times the amount it does now, do you not think that many players would move there? There are terrible downsides for the economy for that proposal so I am not advocating it, but I am sure there would be a mass migration of players out of highsec.


I can't see missioners wanting to go to low-sec even with 10x the reward.

The cost of a lost ship and the rep hit just wouldn't be worth it.


And yet people do run missions in low-sec, even with the rewards and safety currently being better in highsec.

No, your rights end in optimal+2*falloff

Avvy
Doomheim
#253 - 2015-09-06 10:47:03 UTC
admiral root wrote:
Avvy wrote:
Black Pedro wrote:

If you made all PvE in lowsec say play 10 times the amount it does now, do you not think that many players would move there? There are terrible downsides for the economy for that proposal so I am not advocating it, but I am sure there would be a mass migration of players out of highsec.


I can't see missioners wanting to go to low-sec even with 10x the reward.

The cost of a lost ship and the rep hit just wouldn't be worth it.


And yet people do run missions in low-sec, even with the rewards and safety currently being better in highsec.


That depends on the cost of the ship and the mission pay out also depends who you know and if you already know the region.

I'm sure at least some of the CODE players have mining alts, doubt they have to worry too much about CODE suicide ganking them. Same would go for low-sec if someone operates there anyway then an alt will more than likely be willing to do missions there.

Of course you also get newbros doing or attempting to do missions there just to try it out.

Problem with a mission in low-sec is... if your ship is destroyed, there is no point taking another there to finish the mission as they would still be there waiting for you.
admiral root
Red Galaxy
#254 - 2015-09-06 11:01:02 UTC
So you agree that players do currently run missions in lowsec, which makes nonsense of your claim that no-one will do it if the risk / reward imbalance is corrected? Excellent.

No, your rights end in optimal+2*falloff

Avvy
Doomheim
#255 - 2015-09-06 11:19:00 UTC  |  Edited by: Avvy
admiral root wrote:
So you agree that players do currently run missions in lowsec, which makes nonsense of your claim that no-one will do it if the risk / reward imbalance is corrected? Excellent.


I was talking specifically about those that don't have any ties with low-sec. I wasn't talking about faction warfare missions either, just in case you also include that.

But anyway this line of reasoning is pointless as neither of us are going to agree with the other person's view point on this subject.
admiral root
Red Galaxy
#256 - 2015-09-06 11:50:06 UTC
Avvy wrote:
I was talking specifically about those that don't have any ties with low-sec.


Then you shouldn't use sweeping generalisations. If your revised claim is that there are people who have always lived in highsec that wouldn't give lowsec / nullsec / wormholes a try as a result of risk and reward being fixed, you're still wrong.

Avvy wrote:
I wasn't talking about faction warfare missions either, just in case you also include that.


I was talking about people who run level 5 missions.

No, your rights end in optimal+2*falloff

Black Pedro
Mine.
#257 - 2015-09-06 12:05:08 UTC
Avvy wrote:

I can't see missioners wanting to go to low-sec even with 10x the reward.

The cost of a lost ship and the rep hit just wouldn't be worth it.
I think what you mean to say is that you are too timid to go to lowsec.

Many players are however comfortable taking that risk. They don't take that risk because it doesn't make sense financially. If you could make 1B ISK/h running missions in lowsec, many players would risk a few hundred million ISK ship to do so. This would trash the economy of course so is a bad idea, but as a thought experiment it proves the general notion.

Look at exploration, one of the few PvE activities that seems reasonably balanced. Explorers leave highsec all the time to chase the significantly increased rewards in the other spaces. It is expected you do so by those in the profession as soon as you can fly a covert ops ship. Staying in highsec is just not worth the time.

Some players are risk-averse and will always stay in highec. Many more are just smart and are there because the risk vs. reward balance is head-and-shoulders above any other space (except perhaps highend WHs) and pays them the most for their time.

It is this second group that CCP needs to get out of highsec to fix the game.



Avvy
Doomheim
#258 - 2015-09-06 12:18:33 UTC  |  Edited by: Avvy
Black Pedro wrote:

I think what you mean to say is that you are too timid to go to lowsec.

Many players are however comfortable taking that risk. They don't take that risk because it doesn't make sense financially. If you could make 1B ISK/h running missions in lowsec, many players would risk a few hundred million ISK ship to do so. This would trash the economy of course so is a bad idea, but as a thought experiment it proves the general notion.

Look at exploration, one of the few PvE activities that seems reasonably balanced. Explorers leave highsec all the time to chase the significantly increased rewards in the other spaces. It is expected you do so by those in the profession as soon as you can fly a covert ops ship. Staying in highsec is just not worth the time.

Some players are risk-averse and will always stay in highec. Many more are just smart and are there because the risk vs. reward balance is head-and-shoulders above any other space (except perhaps highend WHs) and pays them the most for their time.

It is this second group that CCP needs to get out of highsec to fix the game.




I don't do missions, only missions I would be interested in are pirate missions and that's more for the rep. and those tend to be more in null.

Most solo missions in high-sec. Can level 5s even be soloed and what would be the cost of a ship and fittings that could actually solo a level 5?
admiral root
Red Galaxy
#259 - 2015-09-06 12:28:42 UTC
Avvy wrote:
Most solo missions in high-sec. Can level 5s even be soloed and what would be the cost of a ship and fittings that could actually solo a level 5?


Pretty sure you can solo them in a nighthawk - you certainly could in the past.

No, your rights end in optimal+2*falloff

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#260 - 2015-09-06 12:44:54 UTC  |  Edited by: Bronson Hughes
Avvy wrote:
You want to make those in high-sec easier targets whilst at the same time reducing their income.
If you achieve that then most would just leave the game.

Make that "and" an "or" and you about have it right.

You would only become easier targets if you joined a player corp and/or left the highest security systems*.

You would only have your income reduced if you stayed in an NPC corp and/or stayed in the highest security systems*.


Either or, not both. You seem to think that I want to nerf hisec outright, and that couldn't be further from the truth.


*Note: I'm still talking hisec here. 0.5s/0.6s vs 0.9s/1.0s.



EDIT: Would you be less put off by proposals if, instead of including a set of taxes on NPC corps, I focused entirely on buffing hisec corps? I laid out something here but I'm still fleshing it out.


Also, you've had a lot to say about my ideas. Do you have any of your own? I'd love to hear them.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs