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Proposed change to Wardecs..

Author
afkalt
Republic Military School
Minmatar Republic
#241 - 2015-09-06 07:44:34 UTC
Joe Risalo wrote:
It's obvious that you still haven't read my last suggestion, which involved no structure bashing, or entosis.

Therefore, every statement you have made beyond that point is invalid, as it does not consider the topic at hand.

Furthermore, it goes even further to show that you have no intent on having a discussion (despite being on a discussion forum) and are only here to ensure that no opportunity is given to present the defender with a balanced mechanic.



Don't worry, he often resorts to the chewbacca defence in positions like this. You'll get used to it.
Madd Adda
#242 - 2015-09-06 08:28:08 UTC  |  Edited by: Madd Adda
Black Pedro wrote:

Flawed? Very little is "mandated" by CCP and your choices in this game are largely up to you, the player. The one thing that actually is manadated is that you are vulnerable to attack by other players everywhere in the game. This is in fact what makes it a PvP sandbox game - you are not able to isolate yourself completely from the actions of other players.

CCP does not force you to attack other players, nor force you to run PvE content, but both are intended gameplay that the developers have coded into the game. The point, which you may have not realized yet is that the PvE content is there not their just to give you resources, but also offer you up as content for other players. It is the social compact of Eve: you get a reward from PvE for taking the risk of making yourself a target.

This is why Eve is a PVP sandbox game and this is why ideas that make players immune from one another break the design and will never be implemented. It is a PvP game 100% through and through because you cannot avoid it, even while you are doing PvE.

Making wars provide immunity breaks that core concept.



I never once said wars should provide immunity in anyway, nor did I ever say people should be immune to ganking. I'm not in support of OP's idea. I do think wars need change, but not to where I'm promised safety.

As it stands, I have zero reason to undock or even log in during war. Why should I subject myself to ship loss for other people's enjoyment when they stack the odds in their favor constantly?

how about some more ideas on the topic of war?
1. Make links on grid only.
2. Alternatively to 1 (since limitations on the part of the server/game may occur): make anyone flash suspect if they use warfare links with a fleet member whose corp is at war.
3. Change contracts in such a way that allows WTs to find out-of-corp haulers carrying cargo from an opposing corp (not what the contents are, just that they are carrying something). This way there's more risk for loss, and allows for more ways of messing with your WTs. Yes it would be suicide ganking, by the way.

Am I on the right track for the risk vs reward bit?

Carebear extraordinaire

Black Pedro
Mine.
#243 - 2015-09-06 08:53:45 UTC
Madd Adda wrote:
I never once said wars should provide immunity in anyway, nor did I ever say people should be immune to ganking. I'm not in support of OP's idea. I do think wars need change, but not to where I'm promised safety.

As it stands, I have zero reason to undock or even log in during war. Why should I subject myself to ship loss for other people's enjoyment when they stack the odds in their favor constantly?
Fair enough, but you did claim that Eve was not a PvP game. That position is, in fact, incorrect for the reasons I outlined above.

Then don't log in. That's like saying I have "zero reason" to play a game of Starcraft because even though I like harvesting resources, I can be attacked by the other players. If you do not like the gameplay on offer, then you should be playing another game. Or better yet, log in and drop to the NPC corp, where CCP has thoughtfully included wardec-free gameplay for players like you who are averse to fighting other players.

But CCP is addressing this issue of incentives this with the new structures. Once they are released, you will have to log in to defend them or you will lose them, and the substantial costs of the rigs. You will no longer be allowed to take them down, or evade the war without consequences. You now have a reason to defend.

I have no problem with attackers being encouraged, or even forced in a balanced way, to use structures as well so they have something to defend. That would make the game more interesting. But I am telling you now, that CCP will not tie the continued existence of the war to those structures. Wars are needed to remove structures. Wars are need to facilitate conflict in highsec. You will not get a way to isolate yourself from attack by other players as an incentive to fight in a war.

Eve is a PvP at its core and you will always be expected to defend yourself from other players. If you won't login to protect your stuff, then perhaps you really are playing the wrong game.
Kaarous Aldurald
Black Hydra Consortium.
#244 - 2015-09-06 08:59:39 UTC
Madd Adda wrote:

Am I on the right track for the risk vs reward bit?


Hell, your ideas don't have anything to do with the war mechanic at all. Links should be on grid only for a variety of reasons anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Madd Adda
#245 - 2015-09-06 09:16:05 UTC  |  Edited by: Madd Adda
Black Pedro wrote:

Fair enough, but you did claim that Eve was not a PvP game. That position is, in fact, incorrect for the reasons I outlined above.


I meant EVE wasn't a PVP game by genre. There are more things that can be done other than fight, but CCP does accommodate those that want to fight.

Quote:

Then don't log in. That's like saying I have "zero reason" to play a game of Starcraft because even though I like harvesting resources, I can be attacked by the other players. If you do not like the gameplay on offer, then you should be playing another game. Or better yet, log in and drop to the NPC corp, where CCP has thoughtfully included wardec-free gameplay for players like you who are averse to fighting other players.

you forgot the option of rolling an alt character, which I do have for such events. My options are restricted, but not so much that I can't find something to do.

Quote:

Eve is a PvP at its core and you will always be expected to defend yourself from other players. If you won't login to protect your stuff, then perhaps you really are playing the wrong game.

I disagree with the PVP part, as there are more than one way to play EVE, but PVP is part of it. that's my interpretation .


Kaarous Aldurald wrote:


Hell, your ideas don't have anything to do with the war mechanic at all. Links should be on grid only for a variety of reasons anyway.

How so? Wouldn't you like to disrupt out-of-corp haulers moving stuff from enemy corps? it's suicide ganking, so it's in CODE element. I thought on grid boosting was improbable because of the system needing to check every X amount of time.

That aside, I already listed my war mechanic idea pages ago, though only for the cost of the dec itself.

Carebear extraordinaire

Kaarous Aldurald
Black Hydra Consortium.
#246 - 2015-09-06 09:23:10 UTC
Madd Adda wrote:

How so? Wouldn't you like to disrupt out-of-corp haulers moving stuff from enemy corps?


You do realize people do this already, right? And we don't need our hands held to get it done, either.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Madd Adda
#247 - 2015-09-06 09:35:29 UTC  |  Edited by: Madd Adda
Kaarous Aldurald wrote:
Madd Adda wrote:

How so? Wouldn't you like to disrupt out-of-corp haulers moving stuff from enemy corps?


You do realize people do this already, right? And we don't need our hands held to get it done, either.


no, I don't. I don't partake in such activities. I went under the assumption that enemy corps use out-of-corp haulers but you don't know who is hauling it. Since there's apparently so much safety and options for us carebears, why not something for the aggressors?

Carebear extraordinaire

Kaarous Aldurald
Black Hydra Consortium.
#248 - 2015-09-06 09:40:33 UTC
Dude, it's called intel.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Black Pedro
Mine.
#249 - 2015-09-06 09:41:55 UTC
Madd Adda wrote:

you forgot the option of rolling an alt character, which I do have for such events. My options are restricted, but not so much that I can't find something to do.

That's fine. Playing an alt in another corporation or in the NPC corp is perfectly valid as it is the corporations that are at war. Wardecs are not suppose to lock you out from playing the game. Currently you can ignore a war without consequence if you stay docked, but in the future such a choice will result in your structures being lost.

If you are willing to accept those consequences, then play as you choose. If you don't have structures, well then you are practically in an NPC corp anyway. You'd save everyone a lot of time, and free yourself from the hassle of having to use an alt, if you just stayed in the NPC corp and used a chat channel to socialize with your friends.

Madd Adda wrote:
Black Pedro wrote:
Eve is a PvP at its core and you will always be expected to defend yourself from other players. If you won't login to protect your stuff, then perhaps you really are playing the wrong game.

I disagree with the PVP part, as there are more than one way to play EVE, but PVP is part of it. that's my interpretation .
You can define and use words however you'd like, but it doesn't change the fact that Eve (AKA Everyone vs Everyone) Online was conceived of, and design as a full time PvP sandbox game. You are welcome to play it as a skittish prey animal, dodging the predators by holing up in a station or not logging in when they declare war on you. That is a perfectly valid play style.

But do not expect that you have the right to play Eve immune from these predators. The game is not going to give you an incentive beyond keeping your stuff to defend yourself from them, and will never feature mechanisms that allow you to gather resources while safe. If your strategy to protect yourself is to always evade, then go right ahead, but that doesn't mean that Eve isn't a PvP game - in fact that just proves that it is a PvP game as another player is affecting your game play.
Madd Adda
#250 - 2015-09-06 09:42:42 UTC
Kaarous Aldurald wrote:
Dude, it's called intel.



you mean the same thing carebears use to protect themselves?

Carebear extraordinaire

Kaarous Aldurald
Black Hydra Consortium.
#251 - 2015-09-06 09:45:39 UTC
Do you know why it's always laughable when people cry about neutral logi, or neutral boosts, or scouts, or whichever?

Because with a little homework, you can find out who those people are, and if you feel like it, you can kill them. Or if you're so inclined, you can just watchlist them so you know ahead of time when the enemy is coming, because you saw their scout.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#252 - 2015-09-06 09:48:36 UTC
Madd Adda wrote:
Kaarous Aldurald wrote:
Dude, it's called intel.



you mean the same thing carebears use to protect themselves?


If they did that, they would not whine as much as you and Joe have in this thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Madd Adda
#253 - 2015-09-06 09:54:50 UTC  |  Edited by: Madd Adda
Black Pedro wrote:
\
But do not expect that you have the right to play Eve immune from these predators. The game is not going to give you an incentive beyond keeping your stuff to defend yourself from them, and will never feature mechanisms that allow you to gather resources while safe. If your strategy to protect yourself is to always evade, then go right ahead, but that doesn't mean that Eve isn't a PvP game - in fact that just proves that it is a PvP game as another player is affecting your game play.


by that definition, most mmos are pvp by virtue of a player affecting others in an aspect (generally in a negative sense)

As long people understand the consequences of their actions (both sides of this) , I can at least live with it. At least until CCP messes with something critical. However, this won't stop me from voicing my opinions on the matter.

Kaarous Aldurald wrote:


If they did that, they would not whine as much as you and Joe have in this thread.


And you don't whine? Aren't you the type that wants to abolish highsec or concord, and complain about people dropping corp/reforming corp? You constantly belittle everyone that holds any views, opinions, or ideas that conflict with your own.

Carebear extraordinaire

Black Pedro
Mine.
#254 - 2015-09-06 10:03:21 UTC
Madd Adda wrote:
Black Pedro wrote:
\
But do not expect that you have the right to play Eve immune from these predators. The game is not going to give you an incentive beyond keeping your stuff to defend yourself from them, and will never feature mechanisms that allow you to gather resources while safe. If your strategy to protect yourself is to always evade, then go right ahead, but that doesn't mean that Eve isn't a PvP game - in fact that just proves that it is a PvP game as another player is affecting your game play.


by that definition, most mmos are pvp by virtue of a player affecting others in an aspect (generally in a negative sense)

As long people understand the consequences of their actions (both sides of this) , I can at least live with it. At least until CCP messes with something critical. However, this won't stop me from voicing my opinions on the matter.

This discussion has been beaten to death in the last few days in another thread. But the core of it is that a game is a PvE game if you are or can be immune from other players. WoW is largely a PvE game because you can play immune from other players in instances or on a PvE server. Eve is a PvP game because you cannot do so - all PvE is subject to PvP by design and therefore it is no longer PvE because you have to consider the actions of other players. PvE is trumped by the fact that PvP is always possible.

But you are right, you can continue to voice your (misguided) opinions as much as you'd like.
Kaarous Aldurald
Black Hydra Consortium.
#255 - 2015-09-06 10:10:34 UTC  |  Edited by: Kaarous Aldurald
Madd Adda wrote:

And you don't whine?


Not really, no. I mostly pop up to go against bad ideas like the ones in this thread. About the only thing I complain about is the dec dodge exploit, but then if CCP un-declared superdunking as an exploit where previously it had been, I'd expect you to complain too.

Oh, and the awox toggle, but then once again if CCP just outright deleted your playstyle from the game I'd expect you to complain as well. I have nothing but sympathy in my heart for salvagers, for example.

Quote:

Aren't you the type that wants to abolish highsec or concord


Concord is a bad, bad mechanic. It's heavy handed, needlessly binary, and anti sandbox.

And CCP knows that, that's why wars are the way they are.

Quote:

You constantly belittle everyone that holds any views, opinions, or ideas that conflict with your own.


After literally years of being called some of the most vile, colorful and inventive things in the English language, and a few others as well by the likes of you(not to mention being doxxed), I have very little tolerance for the hateful views of carebears anymore.

The funny part is that you have no idea about me. I belittle you, and your views, and I do so without reservation. Most everyone else gets an honest discussion, because unlike you they're likely looking for an honest discussion, not to just cry until they get more playstyles removed from the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Madd Adda
#256 - 2015-09-06 10:35:29 UTC
Black Pedro wrote:


This discussion has been beaten to death in the last few days in another thread. But the core of it is that a game is a PvE game if you are or can be immune from other players. WoW is largely a PvE game because you can play immune from other players in instances or on a PvE server. Eve is a PvP game because you cannot do so - all PvE is subject to PvP by design and therefore it is no longer PvE because you have to consider the actions of other players. PvE is trumped by the fact that PvP is always possible.

But you are right, you can continue to voice your (misguided) opinions as much as you'd like.


I agree, it's been discussed too much, you have your own misguided opinions like I do, so let's just let it go.




Kaarous Aldurald wrote:
Not really, no. I mostly pop up to go against bad ideas like the ones in this thread. About the only thing I complain about is the dec dodge exploit, but then if CCP un-declared superdunking as an exploit where previously it had been, I'd expect you to complain too.

Oh, and the awox toggle, but then once again if CCP just outright deleted your playstyle from the game I'd expect you to complain as well. I have nothing but sympathy in my heart for salvagers, for example.


I am not familiar with superdunking, i wonder if you meant hyperdunking?

If anyone's playstyle got deleted I would think they would complain.


Quote:
Concord is a bad, bad mechanic. It's heavy handed, needlessly binary, and anti sandbox.

And CCP knows that, that's why wars are the way they are.


Even sandboxes have walls. if that weren't the case, you could gank in rookie systems. Concord, in my opinion, is a necessary element that gives some degree of peace of mind to allow pilots to undock in crowded systems. Heavy handedness should be inherent for it to work.

Quote:
After literally years of being called some of the most vile, colorful and inventive things in the English language, and a few others as well by the likes of you(not to mention being doxxed), I have very little tolerance for the hateful views of carebears anymore.

The funny is that you have no idea about me. I belittle you, and your views, and I do so without reservation. Most everyone else gets an honest discussion, because unlike you they're likely looking for an honest discussion, not to just cry until they get more playstyles removed from the game.


"by the likes of you" so it's guilt by association, is it? Because people did those things to you means we're all like that? I've argued stuff before, but I wouldn't call them "hateful views." I've never thought of your views as hateful, even if I disagree strongly.

"honest discussion"... A discussion over the war dec mechanic is no longer a honest discussion because the suggestion isn't in favor of your position on the matter? Even I disagree with OP's view, so I suggest alternatives. Have you done the same?

Carebear extraordinaire

Kaarous Aldurald
Black Hydra Consortium.
#257 - 2015-09-06 10:51:38 UTC
Madd Adda wrote:

I am not familiar with superdunking, i wonder if you meant hyperdunking?

If anyone's playstyle got deleted I would think they would complain.


No, super dunking was something else, just recently banned. It was a trick that let you occupy Concord with dozens of shuttles prior to you attacking, forcing them to target the shuttles one at a time until they were gone before they actually got to you.

It was genuinely broken.



Quote:

"by the likes of you" so it's guilt by association, is it?


Nope, merely a judgement made after seeing enough of your posting, that's all.


Quote:

"honest discussion"... A discussion over the war dec mechanic is no longer a honest discussion because the suggestion isn't in favor of your position on the matter?


Nerfing one of the already weakest mechanics in the game is not an honest discussion, no. Not unless dec dodging is either patched out, has a hefty punishment built in, or is banned by CCP. Until then, wars do not need to be even the tiniest bit weaker.

And, as has been mentioned repeatedly(and not just by me), any mechanic that dissolves the wardec is a non starter.


Quote:

Even I disagree with OP's view, so I suggest alternatives. Have you done the same?


Yes. My position regarding wars and highsec income balance is long standing.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Khan Wrenth
Viziam
Amarr Empire
#258 - 2015-09-06 11:48:55 UTC
Kaarous Aldurald wrote:
Yes. My position regarding wars and highsec income balance is long standing.


I put forth two ideas a bit earlier and never saw a reply. Perhaps I missed it? But I was wondering about what you might think of two adjustments we could make to make wars a bit better.

1: If you are a CEO (and possibly any person with roles within the corp), if you fold a corp, you cannot re-roll another one, or join another one, for a time (perhaps 7 - 14 days?), plus you're a valid war target for another 24 hours.

2: If you are just a line member and you drop from a corp, you are still a valid wartarget for 24 hours.

I'll be honest, I have an alt in a corp that's been at war quite a bit, but I've never tried to ditch the war or roll a corp of my own, so I don't know if either of those mechanics might already be in the game in some form. So what about it? I think those are buffs to wardecs, and I'm curious to hear what you think about it.
Black Pedro
Mine.
#259 - 2015-09-06 11:49:36 UTC
Madd Adda wrote:
Black Pedro wrote:


This discussion has been beaten to death in the last few days in another thread. But the core of it is that a game is a PvE game if you are or can be immune from other players. WoW is largely a PvE game because you can play immune from other players in instances or on a PvE server. Eve is a PvP game because you cannot do so - all PvE is subject to PvP by design and therefore it is no longer PvE because you have to consider the actions of other players. PvE is trumped by the fact that PvP is always possible.

But you are right, you can continue to voice your (misguided) opinions as much as you'd like.


I agree, it's been discussed too much, you have your own misguided opinions like I do, so let's just let it go.


"I know you are but what am I"?

My opinions are based on logic, facts, and multiple, cited, statements from the creators of the game as to what kind of game Eve is. While your views are based on, well, nothing really. Perhaps just wishful thinking or maybe some inexplicable need to hide from reality and bury your head in the sand hence are misguided.

You're welcome to your opinions, but if you want to understand why the game is the way it is, or why certain changes can or won't be made, you need to accept facts. And the simple fact is that CCP designed Eve as a full-time, PvP sandbox game and that design puts constraints on what types of game play are possible.
Kaarous Aldurald
Black Hydra Consortium.
#260 - 2015-09-06 12:02:52 UTC  |  Edited by: Kaarous Aldurald
Khan Wrenth wrote:

1: If you are a CEO (and possibly any person with roles within the corp), if you fold a corp, you cannot re-roll another one, or join another one, for a time (perhaps 7 - 14 days?), plus you're a valid war target for another 24 hours.

2: If you are just a line member and you drop from a corp, you are still a valid wartarget for 24 hours.

I'll be honest, I have an alt in a corp that's been at war quite a bit, but I've never tried to ditch the war or roll a corp of my own, so I don't know if either of those mechanics might already be in the game in some form. So what about it? I think those are buffs to wardecs, and I'm curious to hear what you think about it.


I personally favor the generation of killrights, rather than outright flagging people who leave, or restricting corp movement. My alternative to an actual punitive mechanic is below.

That being, dropping from a player corp should trigger a cooldown against corp creation for anyone regardless of their previous role(also easier to code into the game, I would imagine). Further, it should not be so easy, in terms of isk or skillpoints, to create a player corp(add prereqs, and cost should be fifty million). If a corp is dissolved in the middle of a wardec, the corp's name and ticker are now given to the attacker as a sort of trophy, and cannot be used again unless the trophy holding corp themselves dissolves. A "dojo challenge", so to speak, in which beating them entitles you to take their sign.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.